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[DC]My IG tactica Build Order

  1. #1
    Adovid
    Guest

    [DC]My IG tactica Build Order

    Decoupler asked me for my build order back on the post I made about how I was feeling confortable with IG.

    I'm not a master of this game, most of my victorys have been from 2v2 battles because I have a hard time finding 1v1 games and automatch doesn't work because of my school firewall(it wont let me host a game).

    I do test my strategies against the computer 1 on 1 as well.

    However I have come to feel pretty confortable with IG as a solid race.

    Here is my build order:

    Guard Squad
    Generator
    Techpriest
    Generator
    Guard Sqaud
    lp cap
    Tactica command
    Generator/lp caps/Guard squad
    Upgrade Battle command(as soon as Tactica goes up)
    Turret

    Infantry command

    (Battle Command finished)
    Mechanized command
    some turrets/heavy weapons
    Requisition upgrade
    Energy upgrade
    Generator

    The tactics that I use to employ this build order:

    -Don't reinforce guard squads until Battle Command Upgrade.
    You need the Battle command not only for vehicles but to get more requisition and energy from the upgrades that come at tier 2.

    -use vehicles for offense
    I usually stay defensive until I have mechanized command.

    -Build a safety point
    Build Turrets and infantry command all around a designated listening post. This is my base within a base, I move all of my guard here, I put my heavy weapons here and I go here when I need to reinforce my squads safely. When ever I am under attack and the enemy ignores my safty point I hit them with grenades at a safe distance and when they try to chase me I run to my safety point.

    -Countering Races.
    Against Necrons, I get grenade launchers and overwatched hell hounds and offensive heavy weapons, asap. I never get chims against necrons. Once I have hell hounds and enough IG squads hiding behind them with grenade launchers I usually don't loose to necron infantry unless they are really good at micro.

    Against Eldar, I chimera rush them with grenade launchers and transition into hell hounds offensive heavy weapons and sentinels.

    Against Orks, I try a chimera rush with mixed plasma and grenades to hellhounds, have my heavy weapons upgraded to autocannon and psychers on my squads. I get an assassin as soon as I get T3.

    Against Chaos, I get a mix of plasma and grenade launchers, chims and hellhounds, and heavy weapons with autocannon upgrade.Maybe a couple of mines here and there. Get assassin asap after t3.

    Against SM, I get grenades comisars and no more than 2 chims(if I want chims), a basalisk and mass sentinels. More heavy weapons and turrets than usual, heavy weapons with auto cannon asap. Sms with missile launchers are really dangerous against IG, focus on them with basalisks first. If you discover a land raider rush which is popular, make your turrets into rocket turrets and move your heavy weapons to where they are needed without getting them killed, their auto cannon upgrade owns land raiders.

    It is hard to push against SM and Chaos as IG, I usually end up going to t3 vs them.

    Against Tau, Tau are probably my most difficult race to deal with. Their hero outranges listening posts/turrets and their fire warriors are more effective in small numbers than guard squads. Effectively dampening my saftey point strategy until heavyweapons which bring range back into my ball court.

    For tau I change my tactics from the safety point strategy. I reinforce my early squads and I hide my infantry command off to the side rather than put it at my saftey point.

    Placing buildings out of sight like the infantry command is one trick for tunneling the guards there to pop them out and reinforce them without drawing attention.

  2. #2
    Zeeky_Bomb
    Guest
    I use a similar build, but I never though of tactica instead of IC. I'll have to try that. And just you know, it's a Tactica Control, not a Tactica Command.

  3. #3
    Member scoiatollo's Avatar
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    Nov 2006
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    Tried this one at the beginning (really works great against Nec tough but against other races CS is a must, so better build IC first with CS (one Psyker at least) and stay low till tactica!

  4. #4
    Iogrez
    Guest
    Not bad, but I disagree with overwatching HH's against necron. Bassies are very strong against them, getting at least one and then making HH's.

    Also, when you say heavy weapons do you mean heavy weapon teams? HWT is the accepted term for that.

    Other than that, solid stuff, but you'd better be quick in building your econ and moving forward, because sitting back and letting your enemy is generally risky business.

  5. #5
    anonymousMarine
    Guest
    i think when he says heavy weapons he means Plasma in this case, against Necrons. Or GLs for others

  6. #6
    I'm not an expert, so I have to ask: It seems like your build is very vulnerable to early rush, is it not? And the whole time the opponent has an easier time with map control because you're not trying to contest him, right?

  7. #7
    gapottberg
    Guest
    Holding off until T2 to be offensive will only work in team games, very balanced maps with a single choke point (think into the breach...and then only maybe), or against a single infirior opponent who is slow (and yes the in game AI is a very bad opponent).

    Im not supprised you say most of your wins are in 2v2 games, as that's what I'd expect given your posted strategies. IG make probably the single best race to pair up with in 2v2 due to their early defesive nature, and their explosion of offense in T2. These startegies have served you well in that arena and likely will continue to, given your teamate takes on most of ther early offensive load.

    In 1v1 you have to go for the throaght early against a lot of races with IG. Sitting and waiting for T2 will be suicide economicly on many maps against most opponents. Early offensives with IG can be difficult and feel very uncomfortable from the old turtle style of play but its a must to be competitive in 1v1.

    You sound like you have a solid grasp of the game and if your looking to be more competitive in 1v1, try getting the latest addition of skirmish bot 2.0 for DC that was just released recently and play on hard mode where the AI gets an eqaul amount of req as you do since its far supiorir to the vanillia AI DC came with. Otherwise just play more 1v1 when you can online. Most 1v1 strats will be drasticly different from team game ones if they are truely successful and not a fluke.

    I look forward to seeing you post some info on them in the near future as your 1v1 game improves with experince. (BTW, chims are absolute trash against a decent SM player, so dont even bother with them )

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