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Fear Not the Alien - Ordo Xenos Mod (Pg24 - Deathwatch Dreadnought)

  1. #1
    VenerableDread
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    Fear Not the Alien - Ordo Xenos Mod (Pg24 - Deathwatch Dreadnought)

    Hi, I am starting to plan on a new mod based on the Ordo Xenos of the Inquisition. I guess that wouldn't be harmful, except for alien scum! The link to the official forums are right at the bottom of this very post.

    I will actually start to do things for the mod once I got DC, which would be about Christmas time, but first I need to gather some ideas. I've got a basic list of units and stuff down for the mod, and here they are below. I will do Puritians first, and when that's done, then the Radical side will start, and believe me, the Radical side will be fun to do!

    Builder Units:
    Inquisitorial Servitor Squad (Can have a Servo-Skull added to become a Detector unit)

    Infantry:
    Inquisitorial Stormtroopers (Can act as Scout/Patrol/Recon unit, and also main infantry of the Ordo Xenos, can become Detector units when upgraded)
    Inquisitorial Zealots (Fanatical close combat unit, armed with chainswords, 3 members can be upgraded with Eviscerators at Tier 3)
    Inquisitorial Medic (Healer unit, only attatchable to Inquisitorial Stormtrooper squads)
    Inquisitorial Heavy Weapons
    Eversor Assassin
    Praetorian Bodyguard
    (A bodyguard of super-servitors that excel in close combat, does not suffer from morale damage, can only be summoned from a Magos Xenobiologist, maximum of 1 unit)
    Deathwatch Support Team (Shared cap of 4 with Deathwatch Combat Teams, Puritian Only)
    Deathwatch Combat Team (Shared cap of 4 with Deathwatch Support Teams, Puritian Only)
    Deathwatch Terminator Team (Maximum of 1 unit, Puritian Only)
    Kroot Warband (Can be upgraded with Kroot Shapers and Kroothounds, Radical Only)
    Kroot Knarloc Riders (Radical Only)
    Eldar Rangers (Elite Scout/Patrol/Recon unit, Radical Only)
    Loxatl Brood (Tough in close combat, Radical Only)
    Scavengers (Human mercenaries with alien weapons, Radical Only)

    Vehicles:
    Inquisitorial Rhino
    Inquisitorial Chimera
    Inquisitorial Sentinel Team
    Deathwatch Dreadnought (Puritian Only)
    Deathwatch Predator (Puritian Only)
    Deathwatch Whirlwind (Puritian Only)
    Scavenger Walker (Salvaged Imperial walker with alien weaponry, Radical Only)
    Scavenger Tank (Salvaged Imperial tank with alien weapons, Radical Only)

    Commanders:
    Ordo Xenos Inquisitor (Primary Commander, acts as a Command Squad)
    Magos Xenobiologist (Secondary Commander, has very sneaky abilities, can summon a Praetorian Bodyguard and repairs buildings and vehicles much faster than Inquisitorial Servitor Squads)
    Deathwatch Captain (Secondary Commander, Puritian Only)
    Deathwatch Librarian? (Secondary Commander, upgrades from Deathwatch Captain, Detector Unit, Puritian Only, may be scrapped because of Inquisitor's role and forseen shoulderpad problems)
    Rouge Trader (Secondary, acts as a Command Squad, Radical Only)

    Relic Units:
    Inquisitorial Thunderhawk (Main Relic unit. Mobile base that can build all non-Puritian and non-Radical specific units except for vehicles other than the Inquisitorial Sentinel Teams, can take a great deal of punishment and it is only built and deepstriked from the Thunderhawk Landing Pad)
    Deathwatch Prometheus (Secondary Relic unit. Has ability that detects infiltrated units, Puritian Only)
    Neuro-Slaved Carnifex (Secondary Relic unit. Terrifying cyborg alien monster built from a dead Carnifex, Radical Only)

    Buildings:
    Inquisitorial Base/Inquisitorial Headquarters/Inquisitorial Fortress (Headquarters, produces Inquisitorial Servitor Squads, Inquisitorial Stormtroopers and the Evesor Assassin)
    Inquisitorial Barracks (Produces Inquisitorial Stormtroopers, Inquisitorial Zealots, Inquisitorial Heavy Weapons, Inquisitorial Medics and the Ordo Xenos Inquisitor)
    Ordo Xenos Laboratory (Research building for Generic upgrades)
    Inquisitotial Hangar (Produces Inquisitorial Rhinos, Inquisitorial Sentinel Teams, Inquisitorial Chimeras)
    Inquisitorial Airbase (Building that produces deepstriking Inquisitorial Stormtroopers via Valkyrie, can also be able to transport and deepstrike any infantry unit)
    Thunderhawk Landing Pad (Produces and deepstrikes the Inquisitorial Thunderhawk, the main Relic unit of the Ordo Xenos)
    Deathwatch Chapel Barracks (Produces Deathwatch Support Teams, Deathwatch Combat Teams, Deathwatch Terminator Teams and the Deathwatch Captain, Puritian Only)
    Deathwatch Armory (Research building for Puritian upgrades, Puritian Only)
    Deathwatch Machine Cult (Produces Deathwatch Dreadnoughts, Deathwatch Predators, Deathwatch Whirlwinds and the Deathwatch Prometheus)
    Mercenary Camp (Produces Kroot Warbands, Eldar Rangers, Scavengers, Loxatl Broods and the Rouge Trader, Radical Only)
    Hired Armory (Research Building for Radical upgrades, Radical Only)
    Greater Mercenary Camp (Produces Kroot Knarloc Riders, Scavenger Walkers, Scavenger Tanks and the Neuro-Slaved Carnifex)
    Plasma Generator (Blah...)
    Thermo Plasma Generator (Blah...)
    Listening Post (Blah...)
    Heavy Bolter/Missile Launcher Turret (BLAH!)

    FORUMS: http://www.takeforum.com/ordoxenos/

    CREDITS:

    Here are the mod team members.

    VenerableDread
    iamaplayer

    Former members of the mod team.

    Meeloo

    Here are the list of people who isn't part of the mod team but did offered help.

    medes
    Zany Reaper
    Xamon
    Sheiney
    Last edited by VenerableDread; 29th Jun 07 at 12:48 PM.

  2. #2
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    Sounds like a good idea, but do you have a team to help you with this yet?

  3. #3
    VenerableDread
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    Not really. But hell, I do need something to kick off!

  4. #4
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    Well dont worry your get people, It seems you've planned it out quite well so far, maybe plan what abilities etc units will have as well before you start as that will make coding easier.

    Also DC is perfect for this mod as it looks like you will use the branching tech tree exactly like the tau use it except different units

  5. #5
    VenerableDread
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    Exactly why this mod is gonna be DC only. I guess the Deathwatch Librarian would have the usual SM psychic powers. The Inquisitor on the other hand, no idea. Maybe Orbital Bombardment or something.

    Speaking of the Librarian, you can upgrade him from the Deathwatch Captain, DP style. If the Librarian dies, you need to get a new Captain and upgrade him into another one, just like the DP with the Chaos Lord. Hopefully the cost will not be like what the DP suffers from currently, and hey, I don't even have DC yet! I think I'll plan to have the Deathwatch Librarian in Terminator Armour to be somewhat different to the normal SM one, whereas the Captain would be similar to the SM FC, but with several differences such as no cape, Deathwatch symbol, different face, etc.

    Also I think the Alien Bounty Hunter would be like an assassin, therefore he would never join squads, but he has some intresting abilities. I think the ABH should be modelled after Krashnak from the game Inquisitor, for a GOOD DAMN REASON!

    The Ordo Xenos Inquisitor would be like the IG Command Squad. Like Inquisitors of the Ordo Malleus and Ordo Hereticus, he would have a reutine of specialists. The Ordo Xenos Inquisitor's specialists would probably include an Acolyte, a Servitor, a Familiar, an Inquisitorial Veteran, a Deathwatch Apothecary for Puritians and/or an Eldar Warlock (or some other alien advisor) for Radicals. Each should have special abilities. The Inquisitor will have special abilities too. I guess the Inquisitor might be based on Solomon Lok, he looks the buisiness.

    As for other stuff, I guess you'll just have to wait.
    Last edited by VenerableDread; 3rd Dec 06 at 9:15 AM.

  6. #6
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    Very nice to see the Ordo Xenos as a stand-alone mod.

    There's not much official info on the organisation of the Deathwatch, but I don't think they'd make a differentiation between Kill Team and Veteran Kill Team. The Deathwatch Marines are all veterans after all. Deathwatch Marines with jump packs or bikes seem more likely to me as an addition.

    The basic Inquisitorial part seems to be lacking somewhat with just the Stormtroopers. Maybe you could add Servitor Squads either as builders (leaving the servo-skulls with the scout task) and/or heavy weapon carriers.

  7. #7
    Sensou06
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    great :)

    Great

    I used to do some texturing for a game named "Jedi Knight Academy", I am not sure how well I could do on dawn of war, but I could try texturing some default models and show you some samples. I love the idea so I would like to get involved However, wasn't there one of these already?

  8. #8
    Worsle
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    Interesting idea, your radical side seems a little odd though, While i would expect eldar I would have thought rangers would have been a more obvious choice than harlequins. That and a carnifex is an odd choice for a relic unit seems more like a replacement for the lack of tanks the radicals get.

    That and yes the deathwatch are elite units as it is so they are unlikely to have veterans.

  9. #9
    Member stranger's Avatar
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    That and yes the deathwatch are elite units as it is so they are unlikely to have veterans.
    Nor are they to have terminator squads. Basicaly, DW consists purely of power armor marines borrowed from other chapters.
    Quote Originally Posted by TyranoTitan
    Dawn of War, Warcraft 3, C&C and oh so many others are basically mentally handicapped chess. Instead of playing, the two players fire the chess pieces at each other with reckless abandon, and whoever falters even slightly is overwhelmed and beaten.

  10. #10
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    While rules only exist for power-armoured Deathwatch kill-teams (along with Rhino and Razorback transports), there are other (although not 100% official) sources that can justify more diverse DW units. There are Black Library novels which describe DW marines using terminator armour, techmarine armour, jump packs and bikes.

  11. #11
    Worsle
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    Terminator armour has never really be touched on if I remember right. Just because the marines join up (I believe they ask to join and the chapter master has to give the ok) does not mean there are no suits the ordo might have its own suits or some thing. It is a little unlikely but as I say it has never really be touched on by GW.

    http://bolterandchainsword.com/index...howtopic=90625 That topic might be of some use people trying to come up with TT ideas for them.

  12. #12
    I think this a cool idea, but I think some of the Radical choices are a little harder to believe...like the captured carnifex. idk...I like the puritan capabilities, and I definetely think that some sort of radical abilities should definetely be available, but I think you may want to reconsider the way you do it.

  13. #13
    Sensou06
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    I am really excited about this mod If you get some forums set up I will be the first to register and spam you all. I can't wait :P

  14. #14
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    "Captured Carnifex" does sound stange, but if it is nothing more than the dead body used as carcass for a big combat servitor or maybe a remote-/mind-controlled one whose link to the hive mind has been severed, then it's not that far-fetched.

    The (now apparently dead) Adeptus Mechanicus mod had something like this planned as well.

  15. #15
    Sensou06
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    Yes it is a shame about "Warriors of mars". I love the steel legion mod, it is a shame that it isn't DC compatable yet though. :C The only problem is, I am not a huge fan of the steel legion, or the imperial guard. I am much more of a space marine fan. Imperial guard are fine and dandy, but nothing screams cool like a man in power armour wielding a big sword and a nice chunky bolter. Please keep this topic updated with any information you get, since I am really excited about this mod. :3 And I really hope this becomes more than just "An idea".

  16. #16
    Sgt.Roadkill
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    The thing that must be remembered about Terminator suits is that they are very very very rare, some chapters have less than 45 suits. And its unlikely they'd let even 1 go into a situation where it could get into a bad situation.

    Also the Harlequins are highly unlikely, Rangers, as previously stated more likely
    kroot work and maybe a shaper.
    its possible some renegade tau (which have been written of by BL, but can't remember where) do exist and its possible they may be involved..

    Nids can't be captured or retrained its how they work, can i suggest a Calidus assasin or an Eversor?
    how bout and Inquisitorial orbital link to request a Full lance strike or somthing, maybe Eldar vehicle of some sort? cause guardsmen have knicked them in the past from eldar so possible a radical may have aquired one.

  17. #17
    Sensou06
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    I would so love to see an assassin, the "Witch Hunters" aren't a race I am particularly fond of, and I am sure you are all aware an assassin is included in that mod. This mod could be good, or downright... not so good.

  18. #18
    Member DarknessKnight's Avatar
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    Not wanting to make nonsense for this mod which i hope launches well, since i enjoy the ideia of killteams of the ordo xenos, so i must say thus unfortunatly. Deathwatch dont use Termie armour, as stranger said Terminator armour is rare and chapter relics so NO chapter would give his termies for ANY reason, that is why the Space Marines that join have special acess to top edge tech (and sometimes forbidden) like suspenders Heavy bolters, ammunitions, add-ons to bolters, etc. You must think it better fluff wise. Good luck with the mod.

  19. #19
    Member Tain's Avatar
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    I am guessing the Harlequins were selected for this because in the TT days of old, Harlies could be taken as allies in ANY army, not just Eldar. One can't say the same for Eldar rangers.

  20. #20
    Oni
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    This does seem a very intresting mod. Ive long held a liking for what i deem the 'Rouge' Branch of the Death watch. A distinct chapter in itself drawing its number from Chapters across the galaxy. Darn cool fluff involing small scale warfare against the greatest xenos threats in the galaxy. nice.

    On the matter of captured 'nids, if'n i may.
    Synapse creatures (both, transmitors and receptors) are nigh on impossible to capture, or even reliably seperate from the Hive mind, as the hive mind in itself is a vital element within the creatures it influences. In tyrants, it is there very being, and in gaunts, it is their lethality. attempting to severe the link would make Both aspects (receptor and transmitter) virtually useless to any attempting the feat. Gaunts would turn into base pack hunters, unreliable in the feild of battle, and tryants would have to lobotomised, effectivly nuetering them.

    Carni's, Rippers and a small minority of 'nids dont play be these rules however. This tiny minority Do not transmit, or recieve synaptic influence, they work off of there own bestial nature. So, if any form of 'nid was to be a plausable 'Pet' it would be them.
    thing is, would it be worth the high causualties, military and research budgets to catch a Carni (or indeed, a swarm of rippers, precursors to an invasion), alive, and then attempt to train it? (train being loosly used by the way). *imagines a secret base some where, warning klaxons flaring as several pet carni's break loose*

    aside from that point . . .i cant wait to see a finished product. g' luck with the project

    Oni

  21. #21
    Resident AI guy thudmeizer's Avatar
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    I'm wondering: this all sounds like most of those models mentioned by VD can be reused by the existing game and perhaps borrowed elsewhere. It seems yer deriving alot from other factions except for buildings thus the mod can really move forward quickly. Making quick changes to existing units should be a cinch. The Nid team, for example, might assist here with your Nid ideas. Just a thought to save on dupping work..

  22. #22
    Worsle
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    Yes Harlequins are probably in because they used to be used be usable by every one (apart from chaos) but they are more interested in fighting chaos while the ranger link more comes from Inquisitor (worth a look for some ideas too).

    Assassins would be a good idea too, being a standard of the the Inquisition. Orbital strikes also make sensee for the Inquisitor as it is a fall back if the planet is beyond saving so they are likely to have them at hand.

  23. #23
    Dexter Ramrod's Avatar
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    This mod would be the perfect place to include a tribute for good old Jono's Deathwatch dreadnought from back in the day... *hint hint*
    Last edited by Ramrod; 4th Dec 06 at 6:51 AM.
    Look at the bright side, kid - you get to keep all the money.

  24. #24
    Sensou06
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    Now that is one sexy nought. I hope this mod get's moving, any sign of team members yet?

  25. #25
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    Terminator armour: It is a great honour for a marine (and his chapter alike) to be asked into service by the Deathwatch. Some chapters are very willing to cooperate with the Ordo Xenos, mainly those that are not (or not so much) investigated by the Inquisition, and share close ties with it.

    And the chapters have sworn oaths to provide the Deathwatch with marines when they are asked. Lots of chapters mistrust the Inquisition, but they are all bound by the pledge their chapters and precedent legions have made. As far as I kow they'd have no right to refuse even if they are asked to send away a marine from the 1st company.

    And even assuming the DW do not get terminator from the other chapters, that doesn't make DW terminators an implausible notion:
    There are marines who are permanent members of the DW (mentioned in the Inquisitor game and several novels) and there are permanent fortresses and secret bases of the Ordo Xenos and the DW. The DW has its own ressources and armouries, why should it not have its own terminator armours just like the Grey Knights do?

    Last but not least and although this will not count for fluff purists: Grey Knights started as Terminators, now we have Grey Knights in power armour too. The reverse is very likely to happen with the DW in the Codex alienhunters (and if I remember correctly a GW dev did already say that DW marines in all levels of armour [scout, power, terminator] are planned).

    Captured Nids: There are circumstances which make the notion believable:
    - Some members of the Ordo Xenos make researches on the hive mind believing that disrupting it is a key to defeat them . This could lead to tests of controlling tyranid creatures through psychic means.
    - Nid bodies underwent autopsy on many occasions, why shouldn't a radical try to use them as base for combat servitors, considering their superior combat-geared physiology?!

  26. #26
    Sensou06
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    Good point's jaq, it's a shame gamesworkshop hasn't elaborated more on DW.

  27. #27
    Retired modder compiler's Avatar
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    "Grey Knights started as Terminators, now we have Grey Knights in power armour too."

    Nope.
    Grey Knights' first mention was in the books of chaos, and it was a full chapter, including the then Lieutnant Commander and all sorts of marines.


  28. #28
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    Quote Originally Posted by compiler
    Grey Knights' first mention was in the books of chaos, and it was a full chapter, including the then Lieutnant Commander and all sorts of marines.
    In the pre-DH-codex-era I was only aware of models and rules for terminators (some White Dwarf article I think). And with the release of the codex they said "we added power armoured ones as troops", so I just assumed that they were new (and not just re-introduced).

    Another lesson learned.

  29. #29
    The Deathwatch killteam from Warrior Brood has a terminator in it if I remember rightly?

  30. #30
    Member greenphearo's Avatar
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    Hi guys
    I am using the Ordo Xenos team from the Deamond hunters 0.8 mod on DC at the moment is this simmeler to whot you will be making?

  31. #31
    Sensou06
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    Quote Originally Posted by greenphearo
    Hi guys
    I am using the Ordo Xenos team from the Deamond hunters 0.8 mod on DC at the moment is this simmeler to whot you will be making?
    On DC??

  32. #32
    Member Melooo's Avatar
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    yeah he shouldnt have problem on using that model on DC, I used them on WA as CC marines for crusade squads....venerabledread maybe you could ask to "who did those models"(if they still around) for using them on your mod, that should help you a lot.
    -++Orks!...Burn the beast!!!...++-

  33. #33
    Nice idea. i was thinking you should have a command sqaud of a death watch kill team. You can have 5 members and get just one sqaud leader, and four of any others such as librarian, chaplin, tatical marine, chainsword marine, sniper marine ( tatical with sniper) ect.

    I read a book about kill teams. You should be able to hand pick your teams with a command sqaud like group. Be sure to balace the kill teams if you do make them.
    make the tatical marines as good as the librarian and others though. only the commander should be above average compared to the rest of the squad.

  34. #34
    Member DarknessKnight's Avatar
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    Terminator armour: It is a great honour for a marine (and his chapter alike) to be asked into service by the Deathwatch. Some chapters are very willing to cooperate with the Ordo Xenos, mainly those that are not (or not so much) investigated by the Inquisition, and share close ties with it.

    And the chapters have sworn oaths to provide the Deathwatch with marines when they are asked. Lots of chapters mistrust the Inquisition, but they are all bound by the pledge their chapters and precedent legions have made. As far as I kow they'd have no right to refuse even if they are asked to send away a marine from the 1st company.

    And even assuming the DW do not get terminator from the other chapters, that doesn't make DW terminators an implausible notion:
    There are marines who are permanent members of the DW (mentioned in the Inquisitor game and several novels) and there are permanent fortresses and secret bases of the Ordo Xenos and the DW. The DW has its own ressources and armouries, why should it not have its own terminator armours just like the Grey Knights do?

    Last but not least and although this will not count for fluff purists: Grey Knights started as Terminators, now we have Grey Knights in power armour too. The reverse is very likely to happen with the DW in the Codex alienhunters (and if I remember correctly a GW dev did already say that DW marines in all levels of armour [scout, power, terminator] are planned).

    Captured Nids: There are circumstances which make the notion believable:
    - Some members of the Ordo Xenos make researches on the hive mind believing that disrupting it is a key to defeat them . This could lead to tests of controlling tyranid creatures through psychic means.
    - Nid bodies underwent autopsy on many occasions, why shouldn't a radical try to use them as base for combat servitors, considering their superior combat-geared physiology?!
    A good esposé but unfortunatly wrong Jag Tar, are you a TT player? I'll explain why termie armour are not in use in the Death Watch, Terminator armour as long been lost the secret of its building so i find it VERY hard to believe that any Chapter would lend their most preciosous Terminator armour to the service of even the inquisition, and dont think that most 1st founding Chapter have much respect for the inquisition or use for them remember that. Also theres the Tactical practical use of terminator armour in operations in where mobility must be used foremost (would you use an armored column of tanks to hit a building with hostages or use an Special forces team to sneek in and grab them?) same principal is used by the Kill Teams of the Ordo Xenos, why use heavly armored warriors when you need to have fast mobile forces? think about it fluff wise. Gaming wise theres always Artists prerrogative so the modder can put him termies but it wont be fluff.

  35. #35
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    Quote Originally Posted by DarknessKnight
    A good esposé but unfortunatly wrong Jag Tar, are you a TT player? I'll explain why termie armour are not in use in the Death Watch, Terminator armour as long been lost the secret of its building so i find it VERY hard to believe that any Chapter would lend their most preciosous Terminator armour to the service of even the inquisition
    As far as I am aware the technology to produce terminator armour is not lost, it just takes extremely long, which makes them rather rare.
    The fact that they are regarded so highly comes not from them being supposedly irreplacable, but from (most of) them being ancient relics.

    And as I've said, the terminator suits don't have to be provided by the chapters, it could very well be that the Ordo Xenos provides them.

    Quote Originally Posted by DarknessKnight
    and dont think that most 1st founding Chapter have much respect for the inquisition or use for them remember that.
    As I've said, it differs from chapter to chapter. Dark Angels, Blood Angels and Space Wolves for example have their reasons to mistrust the Inquisition (and vice versa). Chapters like Ultramarines, Imperial Fists and Crimson Fists have rather good relations to the Ordo Xenos.
    And most chapters are very reminiscent of oaths, duty and being honor-bound.

    Quote Originally Posted by DarknessKnight
    Also theres the Tactical practical use of terminator armour in operations in where mobility must be used foremost (would you use an armored column of tanks to hit a building with hostages or use an Special forces team to sneek in and grab them?) same principal is used by the Kill Teams of the Ordo Xenos, why use heavly armored warriors when you need to have fast mobile forces? think about it fluff wise.
    The Deatchwatch are equipped according to the particular mission and if the mission requires a particular piece of equipment, they'd use it.
    What makes you think that the DW is always used as mobile force? I can imagine quite a few circumstances in which a steadfast, well-armoured force would be needed against a xenos threat (Space Hulk anyone?).
    And don't forget that teleporting makes Terminators quite mobile in a way.

    There was a discussion on DW Terminators at the bolterandchainsword forum, from which I'll quote:

    The real question is two-fold. Does the Deathwatch Chapter have suits of terminator armour that have been provided to it by the Adeptus Mechanicus (or perhaps through the intervention of the Ordo Inquisition)? Alternately, might battle-brothers bring tactical dreadnought armour with them when they are seconded to the Deathwatch?

    Are there times when the use of terminator armour might be tactically sound for the xeno-hunters? Sure. Is there anyone who will honestly say that they never take it against the various alien races? If so, then maybe I could see the answer being "no". Judging by the number of armies that include terminators in them, though, I would bet that most players see the practical uses of terminators against xenos.
    Quote Originally Posted by DarknessKnight
    Gaming wise theres always Artists prerrogative so the modder can put him termies but it wont be fluff.
    Of course, there has been no mention of Deathwatch terminators (yet), unless you count Black Library novels. But absence of proof is not proof of absence, right?
    Last edited by JaqTaar; 5th Dec 06 at 4:38 AM.

  36. #36
    Dexter Ramrod's Avatar
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    Was it really necessary to Omnislash his post? He was the last person who'd posted!

    Using phrases like "regarding" and "in response to" is much easier on the eyes.

  37. #37
    Member stranger's Avatar
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    Of course, there has been no mention of Deathwatch terminators (yet), unless you count Black Library novels. But absence of proof is not proof of absence, right?
    So they say. But take into accout that in rules for inducting DW members into a regular 40k chapter, the only models that got to be upgradedd to DW were power-armoured, bolter totting ones...
    As far as I am aware the technology to produce terminator armour is not lost, it just takes extremely long, which makes them rather rare.
    'Rather' is a bit too small of the word, at least if we're speaking about tda outside regular marine chapters... Only the handful of most powerful inquisitors got only one of the suits, and even such influential ones as Corteaz run around wearing nothing more than power armor...

    About chapters donating termie armor, it wouldn't work. The armor is chapters first and foremost, only DAs have enough of them so that each veteran can have 'his own', all other chapters make their vets take shifts between terminator squad service and one in a veteran squad.
    Another thing is, Deathwatch is often deployed without any support, in a rapid 'hit and run' assault, where speed is essential. Why would they use a ponderous tdas, which slow the force down and increase the chances of them being quickly surrounded and overrun...

    my 0.02$

  38. #38
    Member DarknessKnight's Avatar
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    As far as I am aware the technology to produce terminator armour is not lost, it just takes extremely long, which makes them rather rare.
    The fact that they are regarded so highly comes not from them being supposedly irreplacable, but from (most of) them being ancient relics.

    And as I've said, the terminator suits don't have to be provided by the chapters, it could very well be that the Ordo Xenos provides them
    Ordo Xenos is not a Chapter per se Jag, so they are limited the equipement that the inquisition gives them and the same that they bring with them from the chapter.

    The Deatchwatch are equipped according to the particular mission and if the mission requires a particular piece of equipment, they'd use it.
    What makes you think that the DW is always used as mobile force? I can imagine quite a few circumstances in which a steadfast, well-armoured force would be needed against a xenos threat (Space Hulk anyone?).
    And don't forget that teleporting makes Terminators quite mobile in a way.

    There was a discussion on DW Terminators at the bolterandchainsword forum, from which I'll quote:
    Jag thats personnel discussions from fans not oficial GW fluff, the rules for using DW are powerarmour only, dont mistake personnel whishes from fans with Fluff my friend.

    My 2 cents, back on topic my friends.

  39. #39
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    Quote Originally Posted by DarknessKnight
    Ordo Xenos is not a Chapter per se Jag, so they are limited the equipement that the inquisition gives them and the same that they bring with them from the chapter.

    Jag thats personnel discussions from fans not oficial GW fluff, the rules for using DW are powerarmour only, dont mistake personnel whishes from fans with Fluff my friend.
    I know full well that the Deathwatch is not a full chapter, but it has its own base of operation and its own ressources (as written in the Index Astartes article that deals with them).

    I have made one quote from a discussion, which basically said the same as I did, just to stress the point. Sources like Index Astartes and Black Library are hardly fan wishes or fan fiction.

    PS: If you abbreviate, please make it Jaq, not Jag.

  40. #40
    Worsle
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    Seems a lot of fuss over a debatable issue. Not likely to be an easy unit to replace either, the Inquisition could requisition terminator armour as really is the Adeptus Mechanicus going to turn down there request? That and I am pretty their are chapters that have effectively been killed off by aliens (lets send all our apothecaries on a mission together) who have more or less folded into the Ordo Xenos (might be wrong there, obscure chapters is not my strong point so might have been more fan fiction). So there are a few reasons as to why they have the suits.

    Might be worth replacing if there is some thing better but it would leave the puritan side a bit bare. I do like the idea of a captured servitored Carnifex as a dreadnought replacement.

  41. #41
    Member DarknessKnight's Avatar
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    This discussion will continue through PM Jaq before FinalDeath bannes us from getting constantly off topic...

  42. #42
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    Tue enough. So let's see what else we can argue about.

    Captured Xenos Instead of a Carnifex, a unit of smaller creatures that appear more numerously in hostile armies may be more appropriate, Hormagaunts for example.
    They could be modelled after the Witchhunter arco-flagellants, just with aliens instead of humans, xeno-flagellants so to speak.

    Vehicles for the Radical side
    Imperial vehicles outfitted with weapons either
    - outright salvaged from wrecked alien vehicles
    - or derived from alien technology but of imperial design.

  43. #43
    Member the-tempest's Avatar
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    yeah he shouldnt have problem on using that model on DC, I used them on WA as CC marines for crusade squads....venerabledread maybe you could ask to "who did those models"(if they still around) for using them on your mod, that should help you a lot.
    You mean use the models from Daemonhunters? Now, normally I think that'd be ok, since the team is completely dissolved and it would probably be better that the models see some form of life rather than complete abandonment to original DoW, about patch 1.3.... but even so, it'd probably be best if you contacted Delta 7 and whoever else was responsible for the actual models (check the readme) and just clear it. I'm sure they'd be ok with it, but just to make it official!

    Captured Xenos Instead of a Carnifex, a unit of smaller creatures that appear more numerously in hostile armies may be more appropriate, Hormagaunts for example.
    They could be modelled after the Witchhunter arco-flagellants, just with aliens instead of humans, xeno-flagellants so to speak.

    Vehicles for the Radical side
    Imperial vehicles outfitted with weapons either
    - outright salvaged from wrecked alien vehicles
    - or derived from alien technology but of imperial design.
    Actually, I think everything you've got there is a really good idea. I like the idea of Tyranids with a bunch of lobotomies and surgical attachments like the arco-flagallents, and having Imperial vehicles with Tau or Eldar weaponary.... I still don't see why they couldn't have a Carnifex. Just have the same sort of acro-flag stuff on it?

    Speaking of Imperial Vehicles, VenerableDread, have you considered maybe instead of having Inquisitorial Stormtroopers, having Inducted Imperial Guard? It seems like all the Inquisition teams these days are having Inquisitorial Stormtroopers, so it could be fun and different to shake things up. Also, it could give the radical side more infantry punch, instead of just having cc harlequins and kroot, plus stormtroopers.

  44. #44
    Hey All,

    Indeed the original Daemonhunters team used a retextured version of the Blood Angels Death Company trooper supplied by me to Ordo Malleus...I have no issue with it being used for this Mod, as long as I get accreditation for the hours I put in getting it up & running...

    Hmmmm...glad to see Meloo made some use of them as well...

    The Ordo Xenos model itself is an old version and features older animations etc. the current Death Company model has come quite a long way since...sooooo a better model could be made available...

    Did any of you ever see Palii's slave/cyborg Ork & Imperials from the long dead Squat mod?

    They featured modeled cybernetics and control mechanisms....very cool!

    I see the idea of the SM using xeno's in the field as heresey personally, but I like the idea for the aspect of DOW gaming...

    Cheers,

  45. #45
    Member Melooo's Avatar
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    so the original model were the death company......thats explain a lot of things lol, like breathing vapour and some crazed idle anims lol. well if any day i get my old minimod of bt moved to DC and realease it, you'll be credit properly delta7

  46. #46
    Member the-tempest's Avatar
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    Indeed the original Daemonhunters team used a retextured version of the Blood Angels Death Company trooper supplied by me to Ordo Malleus...I have no issue with it being used for this Mod, as long as I get accreditation for the hours I put in getting it up & running...
    How do you use models from mods? Is it as simple as moving the WHM and WHE files over, and then properly sourcing them in the EBPS LUA for the unit, or do you have to re-export it and stuff? Just curious.

  47. #47
    Member PikachuMarine's Avatar
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    I'm planning on addign deathwatch to my table-top army, nice to see a DC conversion of it.
    Nice simple tech tree structure, good blend of Tau and Marines development style.
    Hope this goes well mate.

  48. #48
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    To be honest heres my opinion on all the discused units:

    DW Terminators - Ithink the DW should get these suits, I know little of DWfluff but gameplay wise it will give the player a hardhitting infantry unit for the puritains late on the game, also if DW recruit from different chapters and are give special equipment not usually open to normal marines then they surely would access to their own/other chapters terminator suits, to me the DW are like veterans and terminators are just veterans in heavier armour. Finally I read somewhere that this guy interviewed a GW employee on the aparently upcoming Ordos Xenos codex and he hinted that terminators were going to be included.

    Captured Carnifex - To be honest of the Ordos Xenos were to use a captured unit upon the enemy I think it would be a large heavy unit, if you are a radical inquister what would you rather have, a pet hormaguant or a pet carnifex. Also its like in games/movies where the good guys find out the diabolical plan to release a majorly mutated beast on them and their side. A few additions to a carnifex model like some metal plates on the head to show the have altered its brain etc and it will look convincing.

    Harliquens - This I am against, this isn't just some dumb monesterous beast that only wants to kill, its a highly advanced alien species who would probably double cross the inquistor, if i was a inquistor i would trust a carnifex over a harliquen

  49. #49
    Worsle
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    The fact it is Harliquens is an odd choice but radicals have been known to work with the Eldar so a squad a rangers would fit right in.

  50. #50
    Hey All,

    Heheehee...Trust!...Never trust the Xeno (or the Hippie!)

    so the original model were the death company......thats explain a lot of things lol, like breathing vapour and some crazed idle anims lol. well if any day i get my old minimod of bt moved to DC and realease it, you'll be credit properly delta7
    Yeah, you should see them now...loony...hehehee...

    My first ever model, my learning tool, had lots of fun with the Death Company anims. Mr.Heiney will be cooking up some crazy voice work soon...will really highlight the madness

    As I said the model has evolved & I learn, it was a long while back when I sent to Ordo...and I constantly revisit along with Steveocarty the texture artist...

    How do you use models from mods? Is it as simple as moving the WHM and WHE files over, and then properly sourcing them in the EBPS LUA for the unit, or do you have to re-export it and stuff? Just curious.
    Yes it is as simple as that......well...

    And I agree about the Eldar conscripts, I think they would opt to the mindless beast over the tree-huggers (Hehehee...sorry ShinGouki)!

    Cheers,

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