Axis Veterancy is stuffed. I think enough of us can agree on that. Lets think about ways it might be changed to become good and a cool feature of the game.
The system needs such an overhaul that nothing much is sacred, however personally I think these two element of Axis veterancy should remain,
i: The fact that it is fundamentally different to Allied veterancy. They are aquired differently and the nature of them is different. Allies have predominantly offensive bonuses while Axis veterans become harder to kill. This is nice, it differentiates the two armies and that is always good. It also fits the real situation nicely.
ii: The idea that the troops you are getting are ordered in from the eastern front. This is a cool idea, I really like it. Problem is when you get the veterancy your existing troops out there on the field get it aswell. If they are supposed to be from the eastern front this does'nt make any sense does it? So...
1. I think it would be cool if when you got the upgrade only the troops you built from then on had veterancy bonuses and the troops that are already on the battlefield did not receive any veterancy upgrades, seeing as they are not from the eastern front. That way it would actually feel as if you the commander had ordered in more experienced forces from other theatres. Veterancy icons could appear in the unit icon when making them in your base. Obviously this would change the way veterancy is used quite abit. Spamming grenadiers and then afterwards realising you wanted them to be vets would be rather bad seeing as you need to research the upgrade before getting the grens if you want them to be vets. Aforethought would be required. You know, a strategy? Whether or not you want to use veterans or not would best be decided before the game, or during a game where you need to change your strategy. At least before you make the units. They would become a part of your strategy, instead of a "I have loads of resources i may as well upgrade my guys sort of thing", whereby the magically gain experience enroute to the front. Buying the upgrade and then not making any of the relevant units thereafter would ofcourse be a waste of money.
Now I know what your thinking, nice enough idea but that makes Axis veterancy even more underpowered than it is now. Well what if the upgrades themselves were better.
2. Make the upgrades noticable in combat. Decent bonuses that the allied player actually has to factor in, instead of saying "oh look, the axis have veterancy. Good he just wasted his money." Make the Veteran Germans noticably better at surviving through a battle, just as the Allies at noticabley more lethal when experienced.
3. At the moment there are 3 different levels of veterancy for 4 unit types. Thats different 12 upgrades, too many. Get rid of the middle one, "crack", and make the Elite level upgrade only avaliable at Tier 4, Battle Phase. These troops are recruited from victorious German units, highly experienced eastern front bastards. Not overpowered, but worth the price. This is suited to longer games when the Germans have escalated the conflict and really want to win, so they bring in there best guys. It also has the side-benefit of encouraging Tier 4 use.
4. Veterancy upgrades do not apply to Volksgrenadiers. Two reasons, firstly it doesn't make sense because the volks are supposed to be newly formed units with little combat experience. Their highly amusing dialogue reflects this. They have not been to the eastern front, or any other battle before. Secondly it encourages the use of Knights Cross Holders, a unit whose role is too similar to the Volks.
Volks can still be used ofcourse, they are cheap and very useful but they are not hardened vets.
5. Tanks and vehicles should recieve upgrades in the normal way because the uprgrade on tanks at least consist of things like the MG on top and the sideskirts. Obviously you don't need to have prior battle experience to sport one of these on your tank so tanks and vehicles should probably just remain the same veterancy wise. Perhaps vehicles and tank veterancy should be incorporated. Get rid of 'Crack' on these guys too.
All of these features can be balanced according to cost vs effectiveness in the usaul way. I just think that as Axis veterancy needs to be fixed anyway so rather than simply lowering costs and/or buffing the bonuses why not add in some elements to improve the current setup?
What do you think of my proposals, which are worth keeping and which are a bad idea?
How do you think Axis veterancy should be changed?