Okay, I could do with some help getting this moving again. I'm looking for some enthusiastic, mature, contactable (UK / european time) assistants with some artistic talent - both 2D and 3D. You'll need to like Titans. You'll need to know the basics of texturing and or miniature painting (they're more similar than you realise). You'll also need to know your way round the mod tools (as I've forgotten most of what I need to know). Apply by msn - do not email the hotmail addy (its for spam only), do not PM, it fills quick.
Updated First Post:
I'm placing the showcase on the first page so it's easy to find. This will be periodically updated (if I do a showcase shot and don't add it here, let me know). This will provide information on the models I've done for Dogs of War. This doesn't include adapted versions of other people models (including vanilla DOW / WA / DC), just original stuff.
VOLUME ONE: IMPERIAL TITANS
Buildings:
*Field Landing Pad (HQ1): Limit 2.
*Landing Facility (HQ upgrade - Tier2)
*Heavy Landing Facility (HQ upgrade - Tier3)
*Skitarii Barracks: Limit 1 per HQ.
*Servitor Facility: Limit 1 per HQ.
*Armoury: Limit 1 per HQ, Tier 1.
*Vehicle Depot: Limit 1 per HQ, Tier 2, Armoury
*Scout Titan Assembly Bay: Limit 1 per HQ, Tier 2.
*Battle Titan Assembly Bay: Limit 1, Tier 3, Relic.
*Plasma Generator: Limit 6 per HQ, Tier 1.
*Thermo-plasma Generator: Tier 2, slag deposit.
*Sabre Defence Platform: Tier 1, Skitarii Barracks
*Listening Post: Tier 1, strategic point or relic.
building descriptions
Field Landing Pad (HQ Tier 1)
*Initial landing area for Titan Order personnel.
*Produces Adeptus Titanicus Initiates
*Produces Skitarii Auxilliaries
*Projects a large control area allowing other buildings to be constructed nearby.
*Research Allows increase of Squad and Vehicle Cap.
*Can be upgraded to a Landing Facility.
Landing Facility (HQ Tier 2)
*Reinforced landing facility suitable for heavier incoming loads.
*Produces Adeptus Titanicus Initiates
*Produces the Adeptus Titanicus Magos.
*Produces Skitarii Auxilliaries
*Projects a large control area allowing other buildings to be constructed nearby.
*Princeps Senioris research allows the requisitioning of Ace Titan crew.
*Research Allows increase of Squad and Vehicle Cap.
*Can be upgraded to a Heavy Landing Facility.
Heavy Landing Facility (HQ Tier 3)
*Superior landing facility allowing even more material to be transported.
*Produces Adeptus Titanicus Initiates
*Produces the Adeptus Titanicus Magos.
*Produces Skitarii Auxilliaries
*Produces the Arvus Lighter
*Projects a large control area allowing other buildings to be constructed nearby.
*Princeps Senioris research allows the requisitioning of Ace Titan crew.
*Research Allows increase of Squad and Vehicle Cap.
Skitarii Barracks
*Produces Skitarii Auxilliaries and Skitarii Veterans.
*Must be built in a Control Area.
Servitor Facility
*Produces Maintenance, Melee Combat and Ranged Combat Servitors.
*Bionics research increases hitpoints of Servitors, Techpriests, and Skitarii Veterans.
*Targetting implants research increases accuracy of Servitors, Techpriests and Skitarii Veterans.
*Must be built in a Control Area.
Armoury
*Allows production of other building types.
*Weapon Tuning research increases damage of all infantry.
*Must be built in a Control Area.
Vehicle Depot
*Produces Rhino and Razorback Transports and Maintenance Sentinels.
*Engine Tuning research increases movement rate of all vehicles, excluding Titans.
*Must be built in a Control Area.
Scout Titan Assembly Bay
*Produces the Warhound Scout Titan.
*Heavy Scout Weapons research allows Wolf Class Warhounds and personalised Warhounds to be constructed.
*Must be built in a Control Area.
Battle Titan Assembly Bay
*Massive structure requiring a lot of space to build.
*Produces the Reaver Battle Titan.
*De'Haynes Manual allows construction of the Warlord Battle Titan.
*Must be built in a Control Area.
Plasma Generator
*Produces Power.
*Contains research to increase Power production.
*Can explode violently when destroyed.
*Must be built in a Control Area.
Thermo-plasma Generator
*Produces Power at a faster rate than standard generators.
*Can explode violently when destroyed.
*Can only be built on a slag deposit.
Sabre Defence Platform
*Light-duty turret manned by a Skitarii Auxiliary.
*Can be upgraded for anti-vehicle use.
*Must be built in a Control Area.
*Built-in scanners detect infiltrating enemies.
Listening Post
*Reinforces captured Strategic Points and Relics.
*Can be upgraded with anti-infantry weapons.
*Projects a Control Area allowing other buildings to be constructed nearby.
Infantry:
*Skitarii Auxilliaries: 3 cap, limit 4, Tier 1, HQ / Skitarii Barracks.
*Skitarii Verterans: 4 cap, limit 1, Tier 2, Skitarii Barracks.
*Skull Probe: 0 cap, limit 4, Tier 1, Servitor Facility.
*Maintenance Servitors: 4 cap, limit 2, Tier 1, Servitor Facility.
*Close Combat Servitors: 4 cap, limit 2, Tier 1, Servitor Facility.
*Gun Servitors: 4 cap, limit 2, Tier 2, Servitor Facility, Armoury.
infantry descriptions
Skitarii Auxilliaries (4-10 per unit, including sergeant)
*Light Infantry
*Soldiers recruited from the population of the Forge World.
*Well equipped and trained.
*Up to 3 squad members can upgrade to carry plasma guns or grenade launchers.
*Can capture points.
Skitarii Veterans (4-10 per unit, including sergeant)
*Heavy Infantry
*Elite soldiers from the Skitarii.
*Superbly equipped.
*Up to 4 squad members can upgrade to carry plasma guns or grenade launchers.
*Can capture points.
Skull Probe (1 per unit)
*Fast moving unarmed unit.
*Very easy to destroy.
*Immune to morale damage.
*Detects stealth units.
*Can be upgraded with steath capability.
*Can be attached to infantry squads.
Maintenance Servitors (2-5 per unit)
*Heavy Infantry
*Slow moving lobotomised half-machines dedicated to repair tasks.
*Cannot attack.
*Immune to morale damage.
*Research at Servitor Facility provides servo-packs to increase repair ability.
Close Combat Servitors (2-5 per unit)
*Heavy Infantry
*Slow moving lobotomised half-machines reprogrammed for melee combat.
*Powerful melee attack.
*No ranged attack.
*Immune to morale damage.
Gun Servitors (2-5 per unit)
*Heavy Infantry
*Slow moving lobotomised half-machines reprogrammed for ranged combat.
*Equipped as standard with a heavy bolter.
*Up to 3 squad members can upgrade to carry a multi-melta or a plasma cannon.
*No melee ability.
*Immune to morale damage.
Commanders / Builders:
*Adeptus Titanicus Initiate: 0 cap, limit 2, Tier 1, HQ.
*Adeptus Titanicus Magos: 0 cap, limit 1, Tier 2, HQ.
Retinues:
The Initiate and Magos both can have retinues. Gun servitors as part of a retinue are equipped with the default heavy bolter. Maintenance servitors DO gain the servo-packs when they are researched. The techpriests themselves always have servo-packs.
commander descriptions
Adeptus Titanicus Initiate
*Builder unit.
*Carries a power weapon providing a strong melee attack.
*Carries a laspistol providing a weak ranged attack.
*Can have a retinue of up to 2 servitors.
Adeptus Titanicus Magos
*Builder unit.
*Exceptionally fast repair speed.
*Carries a power weapon providing a very strong melee attack.
*Carries a masterwork pistol providing a ranged attack.
*Can have a retinue of up to 4 servitors.
Vehicles:
*Rhino Transport: 0 cap, limit 3, Tier 2, Vehicle Depot
*Razorback Transport: 2 cap, limit 2, Tier 2, Vehicle Depot.
*Maintenance Sentinel: 1 cap, limit 2, Tier 2, Vehicle Depot.
*Arvus Lighter: 0 cap, limit 1, Tier 3, requires Vehicle Depot.
vehicle descriptions
Rhino Transport
*Unarmed transport unit.
*Light Vehicle Armour.
*Can transport 2 units of infantry.
Razorback Transport
*Armed transport unit.
*Light Vehicle Armour.
*Can transport 1 unit of infantry.
*Equipped with Heavy Bolters, can be upgraded.
Maintenance Sentinel
*Sentinel Equipped with repair equipment.
*Light Vehicle Armour.
*Strong melee attack.
*No ranged weapons.
*Can decapture points.
*Can repair damaged structures and vehicles.
Imperial Navy Arvus Lighter
*Unarmed light shuttlecraft seconded for the Titan Legion's use.
*Flying unit that ignores impassable terrain.
*Can transport 2 units of infantry.
Titans:
*Jackal Class Warhound: 4 cap, limit 2, Tier 2, Scout Titan Assembly Bay
*Wolf Class Warhound: 4 cap, limit 2, Tier 2, Heavy Scout Weapons Research at Scout Titan Assembly Bay.
*Warhound Scout Ace: 5 cap, limit 1, Tier 2, Heavy Scout Weapons Reseach at Scout Titan Assembly Bay, Princeps Senioris Research at HQ.
*Reaver: 5 cap, limit 1, Relic, Tier 3, Battle Titan Assembly Bay, Princeps Senioris Research at HQ.
*Warlord: 7 cap, limit 1, Relic, Tier 3, Battle Titan Assembly Bay, Princeps Senioris Research at HQ.
Titans cannot capture or uncapture points. All titans have a very strong, very slow melee stomp attack, and a rampage ability for moving through enemy foot troops.
In general, the idea is that players will primarily use Warhounds in close quarters, with the Reaver providing (very) long range fire support from its Multi-Launchers. The Warlord is a tactically inflexible unit (owing mostly to its size) that rules against other relic units, but simply won't be able to find its way around most maps. The abilities for the Warhound Ace and large titans are to be unlocked by research at the HQ building. Detection of stealth units will also be provided by Skull Probes (constructible at a Servitor Maintenance Facility).
titan descriptions
Jackal Class Warhound
*Primarily anti-infantry class of scout titan.
*Medium Vehicle Armour
*Initially equipped with 2 Vulcan Mega-Bolters. Upgradable to Inferno Cannon.
*Long sight range.
*Detects stealth units.
Wolf Class Warhound
*Primarily anti-vehicle class of scout titan.
*Medium Vehicle Armour
*Initially equipped with Turbo-Laser Destructors. Upgradable to Plasma Blastguns.
*Long sight range.
*Detects stealth units.
Warhound Scout Ace
*Personalised scout titan of an Ace Princeps. Very flexible.
*Medium Vehicle Armour
*Initially equipped with Vulcan Mega-Bolters, upgradable to any combination of scout titan weapons.
*Initially long sight range, can be upgraded.
*Detects stealth units.
*Full Power to Motive Systems ability allows increased movement, but disables weapons.
*Auto Repair Systems ability allows regeneration, but prevents movement and melee and ranged attacks.
Reaver Titan
*Medium Battle Titan
*High Vehicle Armour
*Initially equipped with 2 Gatling Blasters. Can be upgraded to carry Volcano Cannons and Multi-Launchers.
*Long sight range
*Only unit that can carry 3 Multi-Launchers.
*Large, slow unit that struggles in close quarters.
*Full Power to Motive Systems ability allows increased movement, but disables weapons.
*Auto Repair Systems ability allows regeneration, but prevents movement and melee and ranged attacks.
Warlord Titan
*Main Battle Titan
*High Vehicle Armour
*Initially equipped with 2 Gatling Blasters and 2 Turbo-Laser Destructors. Can be upgraded to carry Volcano Cannons and Plasma Blastguns.
*Long sight range.
*Large, very slow unit that struggles in close quarters.
*Full Power to Motive Systems ability allows increased movement, but disables weapons.
*Auto Repair Systems ability allows regeneration, but prevents movement and melee and ranged attacks.
Miscellaneous Screenshots:
War Griffons Single Warhound
War Griffons Warhound Pair
War Griffons Warhound and Scutarii
War Griffons Warhound and Scutarii
Warp Runners Single Warhound
Warp Runners Warhound Pair
Warp Runners Warhound and Scutarii
Warp Runners Warhound and Scutarii
Fire Wasps Single Warhound
Fire Wasps Warhound and Scutarii
Fire Wasps Warhound and Scutarii
Warhound Titan (5248 tris as shown, 3 512 textures including all weapons (vulcan mega bolter and inferno cannon not shown))
Walk Cycle (DivX codec required)
Idle_3 (DivX codec required)
Reaver Titan (7287 tris as shown, 3 512 textures including all weapons)
Battle Titan Assembly Bay (2666 tris, 2 512 textures, 1 256 texture (shared))
Battle Titan Bay Showcase
HQ Building (Tier 1 version) (4173 tris, 2 512 textures(shared for HQs), 1 512 texture (shared for all buildings))
HQ Building (Tier 2 version) (7079 tris, 3 512 textures(shared for HQs), 1 512 texture (shared for all buildings))
HQ Building (Tier 3 version) (8187 tris, 3 512 textures(shared for HQs), 1 512 texture (shared for all buildings))
HQ Aircraft / Possible Transport Unit - Imperial Navy Arvus (2842 tris, 2 512 textures) - model by Julian, courtesy Horus Heresy Multiplayer Mod.
Imperial Navy Arvus Lighter Showcase
Tier 2 Combat Servitors:
Heavy Bolter (2242 tris, 2 512 textures)
Heavy Bolter Combat Servitor
Multi-melta (2416 tris, same 2 512 textures)
Multi-melta Combat Servitor
Heavy Plasma Gun (Plasma Cannon) (2515 tris, same 2 512 textures)
Heavy Plasma Gun Combat Servitor
Close Combat Servitor (2378 tris, same 2 512 textures)
Original First Post:
Woohoo. I seem to have figured out how to get my own stuff in game, so I've started a thread here to report progress, both on the mod and it's immense (1024) so-much-detail-it-hurts city map. Perhaps I'll never finish it, but there should be a few more pictures like this before I give up. ;-)

It looks a lot better moving. I'm very happy with the feel of it.