It is about time to create a thread for the new version of Night Shift. All 7 races will be converted to night, and this time we are breaking away from TT rules to make races more fun to play. Existing races will have new features, not seen in previous versions of Night Shift. All buildings will have lights. To give you an example of how far we plan to go this time: Orks will be able to set their Waaagh Banners on fire! Bruhaha! Enjoy the images and the video about the Imperial Guard. The other races will come as we go, we are working race-by-race.
Imperial Guard Base at Night
Field Command (level1, level2, level3)
Plasma Generator and Thermo Plasma Generator
Infantry command, Tactica Control, Mechanized Command
Notes About IG Buildings:
- A research adds lights permanently to all buildings
- The red alarm light is only active when the building is working
[- VIDEO -]
- Flare Launcher:
Weapon upgrade for guardsmen, works like the grenade launcher, except that this doesn't do any damage, but provides sight around the projectile.
- Flare Beacon:
Ablity that deploys a flare beacon at the targeted location, the beacon provides sight for 20 seconds, then self-destructs.
If you would like to help us out in any of the modding areas, you are welcome to do so. Please contact me or post here.