Greetings one and all!
Some of you may know it, some of you may have heard of it, and some may have no clue as to what it is. So I'll briefly tell you guys about the mod, as much as comes to mind at this moment: it was started during the days of vanilla DoW by a few players that felt the guard needed more than just a cameo in the campaign. At first it mainly used orks buildings, guardsman, leman russ and the guard colonel models from the campaign, as well as the space marine scout. Emperor's Teeth and Gnawed started working on models, while another modder was working (supposedly) on getting sounds for the guardsmen. The Earthsaker was soon in-game, blasting away at the guard's enemies. Sasquatch was taking care of the coding part, and by version 0.2, although full of proxies (they were army paintable though), His Righteous Guard was an immensely fresh and fun race to play with, drowning the enemies of the Imperium in bodies, while spewing forth fire from dozens of heavy weapons. After some collaborations between Teeth and the Steel Legion team, the Chimaera, Hellhound and Sentinel showed up as well, modelled, textured, animated and with gorgeous effects.
Unfortunately as we all know, real life takes it's toll, and pretty soon the only two mod team members working were Sas and Teeth. But then a new team member arose from the HRM forums - Grenadier - and he brought textures with him. With this fresh strength added to the team, the new guardsmen models by Teeth were textured and in-game.
However life is cruel, and soon Teeth was also taken down by external duties. The mod almost died. Once again, salvation came from one of the HRM forum members, fneep. Though when he first joined the forum he was a spamming pain in the ass, he steadily learned how to model, inspired perhaps by Teeth's work as well. He pulled the pieces of the broken mod, got his brother, His Righteous Chicken (another HRM forum member) to work on coding, and then got Grenadier and Sasquatch to help carry the mod on. Under his lead, the mod was ported to DC, and work continued. The guard's heavy weapons (the last models Teeth got to finish) were now in game and being textured by Grenadier. Fneep is also working on a new Griffon model (scroll down for screenies). Our buildgins are also modelled now and slowly being mapped for texturing. We've also had help from two other forum members, Smitsky and Claymore with the sound part of the mod. They both made some really cool tracks, and Smitsky did his best to find time to record some sounds for our brave troops.
Those that know about the mod will realise I left out a LOT, but that is simply because this mod has such a long history.
The team as it stands now consists of:
-fneep - team lead, modeller, mapper, rigger, animator, front end coder, etc.
-His Righteous Chicken - balance and coding
-Sasquatch - code master
-Grenadier - texture and AI
Now, on about the HRM Guard. It plays very differently from Relic's. IT follows the Codex much closer, as much as the engine allows us. We have Platoon HQs that increase your squad cap. We have three types of Leman Russ that can tread ovre the enemy (including the Relic requiring Demolisher). We have Heavy Weapon Teams to pour fire on the enemy until there's nothign but smoke and dead bodies left. We have the mighty Earthshaker turret to bombard the enemy into submission. We have a wall of bodies to take the brunt of the enemy assault in the form of Conscripts.
Our forum is now located here
Aaaand, the eye candy everyone expects:
New Front End screenshots:
-Main menu view
-Army Painter view
-with Grenade Launchers
-with Plasma Gun
-with Heavy Bolters
-with Missile Launcher
-with Lascannons - coming soon
-Melta Gun FX
-with Heavy Flamer and Lascannon
-with Heavy Bolter
-MBT without sponsoons
-MBT with sponsoon upgrades
-Exterminator without sponsoons
-Demolisher - Work in Progress
-Work in Progress
-coming soon, likely after the holidays
-Mortars bombarding defensively in front of the gun line
-Storm Trooper in woodland camouflage
-Storm Trooper in icedland camouflage
-Storm Trooper in desert camouflage
-Storm Trooper in urban camouflage
-Storm Trooper in plains/grass camouflage
-Storm Trooper in black camouflage - my personal scheme
Some really old screenshots
-vanilla DoW's guardsmen (team colourable), along sentinels
-same guardsmen with chimaeras
-infantry line lighting up a SM commander
-vanilla DoW Leman Russ (also team colourable)
-Hellhound toasting an enemy IG HQ - yes, not an Ork camp.
Over the next weeks, we will add more screenshots of both existing units and new work being finished. I will also try to make weekly posts on individual units in the mod, explaining their options, their intended role on the battlefield as well as how they should best be used.
If you want to try a mod where you can lose a hundred men in a sigle battle and still be victorious, try HRM. If you want to envelop the enemy and still hold back reserves, try HRM. If you want to pulverize the opposition with an armoured company, try HRM. If you love bombarding the enemy base until there's nothing but rubble, try HRM. If you want to get a feel of what the Guard is supposed to be in Warhammer 40,000, try HRM.
If you would like to try our mod, log on to our forum and download version 0.56B. Although we are aware there are plenty of bugs left to iron out (as well as new additions brought during the DC port), we will apreciate any constructive help. Although the team will only be available for modding sparingly (holiday, family, trips, etc.), be on the lookout for anything new we might spit out these weeks.
The mod is DC compatible
P.S. A cookie for anyone who had the patience to read all my blabber