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Annihilation Mod *Update v1.7 Released!!!

  1. #1
    Member Gremlin Shoota's Avatar
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    Annihilation Mod *Update v1.7 Released!!!

    Hi there, this mod was created from Balnazzar on DoWFiles. I have been given permission to 'advertise' this mod on the fourms so here it is

    *Important* Download Link[s] Are Under The Readme.
    Website: http://www.freewebs.com/gremlinshoota/index.htm
    Forums:http://www.phpbbcity.com/forum/index...nnihilationmod
    *Update* Website: New Look, Music Added, Status.

    Annihilation Mod Userbars:












    Readme File:

    [size=2]Annihilation Mod v1.7
    Annihilation Mod
    Version 1.7

    MOD IS FOR DAWN OF WAR DARK CRUSADE ONLY!
    REQUIRES 1.2 PATCH!

    === TEAM ===
    Balnazzar/Hellhunter - Leader/Coder/UI Designer/AI Coder.
    ChaosReigns - Co-Leader/Concept Artist.
    Gremlin Shoota - Website Manager/Advertiser/News Poster.
    Divinatus - Coder.
    Promythyus - Modeller.
    DanVanMan - Main UI Designer.
    TYRANICK - Coder.
    Brother-Horus - UI Designer.
    UlrikTheSlayer1 - Fluff.
    King Malekith - Forum Manager.
    Da Ezekiel - Beta Tester.
    KhorneKrusher - Beta Tester.

    === MEDIA ===
    Forums
    - http://www.phpbbcity.com/forum/index...nnihilationmod
    Website
    - http://www.freewebs.com/gremlinshoota/index.htm
    Relic Forums
    - http://forums.relicnews.com/showthread.php?t=129626

    === DESCRIPTION ===
    This is Annihilation Mod v1.7 for Dawn of War: Dark Crusade. Took alot of time to finish it finally. It was created to bring more content into the game, and to make game more replayable. Adds most of custom content currently available for community use.
    After this release, we will focus on adjusting SoulStorm to be a game it was ment to be.

    === INSTALLATION ===
    Open the .zip archive and then just run the "Annihilation_Mod_1.7.exe", select your Dark Crusade location and hit Install button. Go in Game Manager, select Annihilation and have fun.

    === UNINSTALLATION ===
    Just delete the "Annihilation_Mod" folder, "Annhilation_1" and "Annihilation_2" modules, "WXPMod_DCMod" file.

    === NEW CONTENT ===
    Mod contains custom models, units, FX, researches, weapons etc. Some units have been replaced by their codex versions.
    Wargear Mod integrated and fully working, heavily modified and upgraded.
    Advanced Build Menu present.
    Old Force Commander and Nob voices restored.

    === BALANCE ===
    With the advices of my beta testers, the mod has been balanced as much as possible. Some of the most strict changes have been reworked, so that the mod doesn't seem too hard for newer players. I'm quite sure that it will bring some challenge for more experienced players.

    === ARTIFICAL INTELLIGENCE (AI) ===
    The AI was initially, but very weakly created by me. But then, I turned for help to our beloved Thudmeizer. Thudmeizer and his team did immense work on DoW's AI. Annihilation AI is based on Dawn of Skirmish AI. New AI fully uses the new units. Get ready for some wicked AI challenge. Players can easily adjust the AI to their likings through the AI Control Panel in "ai" folder.

    === CUSTOM SCRIPTS ===
    The mod contains CutterShane's Heroes Mod. All of the new units have been integrated into Heroes Mod, so they WILL gain experience.

    === KNOWN BUGS, GLITCHES... ===
    Most pressing glitch at the moment is, that the mod sometimes isn't recognized by Dark Crusade's Game Manager. For that i've included 2 module files, each pointing to different DLL. In Game Manager you should see 2 Annihilations, if you do, don't be confused, they both point to one mod.
    The other bug is, that in Necron Advanced Build Menu is stationed a building, which icon is Eldar's Webway gate. It isn't a Webway Gate, but a passage, which is in Campaign, when assaulting Necron Stronghold. I just couldn't find the building's file, to remove it.
    If you are not seeing the movies in game, just copy the "Movies" folder from "DXP2" folder to "Annihilation_Mod" folder.
    ONLINE GAME GLITCH!
    To avoid it, KEEP ANNIHILATION MOD CLEAN AND PURE! You can only add sounds, textures and something like that. In short, just content, which doesn't mess with the "Attrib" folder.

    If you find any bugs or glitches, feel free to inform us, by posting in our forums.

    === GRATITUDE ===
    medes
    - For his dedication to DoW community, immense modelling skils, and invaluable help to me with models, and their setup.
    Thudmeizer and his team
    - For their immense work on DoW's AI, help with AI. Without him and his team, there would be no AI for Annihilation.
    Zany Reaper
    - For his outstanding models, and lending them for public use. Especially for his model fix.
    Havoc
    - For his great models.
    CutterShane
    - For his advanced Heroes Mod.
    Kuoen
    - For his great Codex Falcon Grav Tank.
    TheClone
    - For his Wargear Mod
    Spectre716/Warskinner
    - For his awesome skins and taskbar.
    Rhedd
    - For his awesome Force Commander skin.
    Relic
    - For even making Dawn of War.
    THQ
    - For publishing Dawn of War.
    DoWFiles
    - For hosting and informing community.
    Last, but not Least - My Team
    - This mod couldn't be done without support and work of my team. Everyone did a great job.
    Also gratitude fly for all our fans and supporters.

    === COPYRIGHT ===
    - Annihilation Mod is property of Annihilation Team. Any distributing for charge is, claiming mod or mod's parts is strictly forbidden.
    - Dawn of War, the Dawn of War logo, GWI, the GWI logo, Games Workshop, GW, 40k, Chaos, Eldar, Ork, Warhammer, Warhammer 40,000 Device, Space Marine, Space Marine chapter logos, and all associated races, race insignia, marks, places, characters, illustrations and images from the Dawn of War game and the Warhammer 40,000 universe are either ®, (tm) and/or © Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world, and used under license. All materials © Copyright Games Workshop Limited 2004 except the Source Code for the Dawn of War game © 2004 THQ Inc.
    All Rights Reserved

    Annihilation 1.6 Changelog



    -Contact-

    balnazzar@inbox.lv (please dont send spam,stupid,useless emails and other that like stuff)


    Annilhilation Mod 1.7
    Annilhilation Mod 1.6:
    http://www.filefactory.com/file/a83d28/


    Enjoy, all credits go to the maker himslef (Balnazzar) TheClone's wargear mod, and Relic for making such great game.







    Last edited by Gremlin Shoota; 4th Apr 08 at 6:07 PM.
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the former." - Albert Einstein

  2. #2
    Member hellhunter's Avatar
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    OK. This forum is meant for Annihilation Mod series not one version

    Ok. To the point.

    I will ask for help to more experienced modders. Hope that they will help me.

    Playing the mod i noticed that Necrons have becomed very weak. Not in damage or health, but in teching and unit producing. I have played with Necrons against Eldar and Imperial Guard and both of them pwned me and my allies who also were Necrons. Any ideas to make them tech faster and produce units faster? But no posts about lowering health and damage. I want to make Necrons tech faster and produce units faster (i have already tried to accelerate their unit build times but it did not help). And another tricky thing. About Power Generator build times. I can't find where it is, that generator build time is increasing every time i build a new generator. And same about their price. I want to make fixed price and build time. Any ideas where to find it?

    So, waiting for your posts.

    And by the way, i'm balnazzar. My nickname in all forums is hellhunter.

    Ok, I've found the generator time and cost modifier. So in v1.6 Necrons will have fixed price and time generators.

  3. #3
    Member Gremlin Shoota's Avatar
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    Quote Originally Posted by hellhunter
    OK. This forum is meant for Annihilation Mod series not one version
    I Update fourms when there's a new version out ^^ also edited title

    and great to hear your alive lol good luck with 1.6

    * Whispers: hellhunter... the chaos gods demands THE SKIRMISH AI MOD IN VERSION 1.6!!! Do this and you'll be rewarded ....

  4. #4
    Member hellhunter's Avatar
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    Well, I could add the Skirmish AI Mod if they give me the permission to do it. I will try to mail them and ask.

    Solution to Pink Box and Chaos Lord model issues.

    These both issues happen only when the mod is launched by Game Manager. I got it too when i tried to launch mod by Game Manager. So only chance to get rid of pink box and model error is to copy Data folder from mod to DXP2. But unfortunately it breaks multiplayer.

  5. #5
    aw sucks, i miss the prince

    not a big multi fan myself, i tend to get skinned, gutted and torn apart but hey...


    great mod btw, much much fun with the tau battlesuits ^^ jumped in a smashed them orks to buggery and back.

    elder are much much better now, so more like they should have been

    IG sit back and chill out, dont mess with them when they are dug in

    chaos, well they are chaos

    SM good fun to play

    Orks i hate with vengence

    9/10 love this mod, so much fun

    no bugs that i have noticed so far, wargear is the best thing of all, god damn i love it, tau commander is a beast when he has his gear on.

  6. #6
    Member hellhunter's Avatar
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    Just played with Necrons again. After I made Power Generator price and build time fixed, gave Necrons 1000 Power in standart starting resource, I kicked Eldar ass. VENGEANCE IS SWEET .

    Oh by the way, I am taking suggestions how to make mod better, but don't ask or say me to cap units more, cuz i won't do that.

    Just post your opinion what should I add or change.

  7. #7
    I just played as necrons (^_^)

    Pwnage at its best, ripped through enemy ranks like hot knife through butter...

    Nec Lord is a one man army with all the war gear

    What is the main focus of this mod? Rebalancing the game or creating more in the future, such as new units? Just asking so i can input my opinions. So far its great!

  8. #8
    Member hellhunter's Avatar
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    Stupid pink box!

    People still get that error. I got it ONLY when i tried to run the mod through Game Manager. Wait. I think i got why! Maybe it's because some errors in Annihilation.module file. I will try to correct if something is wrong in there. I will write for results.

    Finally some results!

    I've corrected the Pink Box instead of a Daemon Prince. Daemon Prince and my mod fans cheer.

    But the Chaos Lord's bug stayed for some reason. I've noticed very interesting thing. When not in Army Painter, when in main menu Chaos Lord has it's OLD chest armor. Remember? The one with skull and other stuff on it. I will try to fix this issue too.

    Well i don't know how to fix Chaos Lord. But I've fixed Daemon Prince. So if you want to get rid of Chaos Lord's error in-game - gear him up!

    I GOT IT!!!!!! FIXED BOTH BUGS!!!!

    I've corrected the .module file using one from v1.3

    Now, the solution.

    Download Annihilation Mod v1.3
    Extract from it Annihilation.module file to a new folder
    Open it with Notepad, and in the line where is mod version, correct to 1.5
    Save and close it.
    Replace the v1.5 Annihilation.module file with the one edited from v1.3
    Start Dark Crusade
    Go in Game Manager
    Select Annihilation
    Play

    BEWARE! Mod maybe will not work in Game Manager with v1.3 .module file. If that happens, extract the mod contents into DXP2 folder and play Dark Crusade.
    Last edited by hellhunter; 24th Dec 06 at 3:20 PM.

  9. #9
    Member ChaosReigns's Avatar
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    I've played this mod it's really good, but yeah the only thing is that damned pink box of doom that replaces the DP.

  10. #10
    Member hellhunter's Avatar
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    Read my previous post for a solution to Pink Box and Chaos Lord model bug.

    Hey ChaosReigns, where did you get that picture in signature? I want also to add that-like pictures in my signature.

  11. #11
    Randy
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    This is a great mod! I love having Toth in there, attaching him to a squad of grey knights and... Currently I'm using this with the latest ai mod as well as the grey knights mod. All is well. I haven't seen any pink boxes but maybe that's because everything is stored in the ai data folder and going off their module... It would be great if the ai would command the new characters. Maybe down the road... Cheers!

  12. #12
    Member hellhunter's Avatar
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    Dark Crusade bugs.

    Have anyone noticed obvious game bugs? I have 2.

    First.

    Look on Assault Terminator squads screen name. What would you see? Assault Terminator Veteran.

    Second.

    Think about Chaplain attach ability. He was not meant for attaching to squads, right? But, if he was not meant for attaching, how could he had an attach and detach voices? (Attach - "None can match our combined might!", Detach - "I am needed elsewhere!") Mysterious isn't it?

    Can someone help me with AI of the mod? I want that AI uses new units, abilities and other stuff. Is someone able to do that? I haven't tried to mess with AI files, I don't understand them. But don't start to teach me how to make AI. I want someone who knows good how to edit AI. Together we could make team of mod.

    Waiting for answers.

  13. #13
    DrIstvaan
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    I play it with the AI mod, too. It's quite simple to do, and is loads more fun than the original DC AI.
    Cheers to the creators (both of this and the DoW AI mod)!

  14. #14
    brengos
    Guest
    How can you guys play with the AI mod ?
    Just need to copy the AI folder to the annihilation mod's AI folder ??

    Sorry i'm a noob at modding

  15. #15
    Member hellhunter's Avatar
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    No. You need to combine AI mod with my mod. Just copy my mod contents into AI mod folder. Or another, copy AI mod contents into my mod folder. You're set to go!

  16. #16
    captainmerkin
    Guest
    download links say there is no such file anymore...

  17. #17
    Member hellhunter's Avatar
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    Too bad, I can't attach files.

  18. #18
    Member ChaosReigns's Avatar
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    Hi hellhunter, sorry I didn't get back to you faster about the pictures, but it looks like you found them anyway. In any case they're in the DC wallpapers and sigs mega thread.

    A few things that I've noticed: switch Daemon Prince and Blood Thirster stats. Daemon Prince requires no relic and no Chaos Projectiles research, so the fact that the BT is weaker seems a little odd. Plus BT is stronger in TT...so it'd be more true to the fluff.

    Also make cultists come in squads of atleast 14 WITHOUT Aspiring Champion.

    One last thing: Both the Inquisitor and Force Commander having orbital bombardment is kinda IMBA. Give it to the FC or give it a global recharge time.

  19. #19
    Member hellhunter's Avatar
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    Thats where the trick is. Orbital Bombardment is most weakest of that-type abilities. Eldritch Storm, Corruption, Air Caste Strike etc. they all are much more stronger than Orbital Bombardment. So I decided to give it to two commanders.

    I think that Daemon Prince is stronger than Bloodthirster. And about requirements, I will add that both of them require a controlled Relic.

    If I make Cultists 15 by squad then they will be overpowered as they are scout unit. They have a good melee attack.

    I have noticed one annoying bug! When with IG build a Battle Command, Guardsmen squads can add 3 more weapons. When update Battle Command to Regimental Command, Guardsmen squads are back to max 3 weapons. This keeps annoying me! I will try to find and fix it. Post if you have any suggestions to fix it.

    Fixed

  20. #20
    Member ChaosReigns's Avatar
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    In terms of Cultists allow them 15 in tier 2 this would increase their later game viability.

    For the Blood Thirster do what you want its your mod but believe me(I have the Chaos codex)BT is definitely stronger, afterall BT is effectively the avatar of Khorne whereas a DP is simply an ascended Chaos Lord(ie. not avatar of Khorne). Anyway if you're not going to change the stats make the BT not require Chaos Projectiles(best if neither DP or BT do) but still have both require relic

    EDIT: O.K. you must havbe modified all those abilities because Orbital Bombardment is definitely the strongest in standard DC

    Also, I'm not criticising your mod(I frequently play it for the wargear and ubers which are actually uber) I love it! Just making suggestions

  21. #21
    Member Gremlin Shoota's Avatar
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    Quote Originally Posted by captainmerkin
    download links say there is no such file anymore...
    Updated first post with secondary download host

    Enjoy

  22. #22
    captainmerkin
    Guest
    secondary host just showing welcome page even when i have account, unable to find files either

  23. #23
    Member Gremlin Shoota's Avatar
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    -.-' You got to be kidding me... another download link has been made.

  24. #24
    Me got fucking Sync problem using the Annihilation MoD 1.5 and not 1.4.

    Btw i got same problem with my personal MOD...

  25. #25
    Member Gremlin Shoota's Avatar
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    Quote Originally Posted by Valkirie
    Me got fucking Sync problem using the Annihilation MoD 1.5 and not 1.4.

    Btw i got same problem with my personal MOD...
    You need to delete any older versions of Annihilation Mod so it can work properly.

  26. #26
    Member hellhunter's Avatar
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    Well ChaosReigns you see, I am not trying to make all codex like. Just some aspects. To me Daemon Prince is most coolest of all daemons. But if you want Bloodthirster stronger than Daemon Prince, I could change health for both of them, but not damage.

    If only I had the models of all W40k existing units, i could add all of them to my mod. Then it would be codex-like, with all 4 Chaos Gods daemons, and other stuff.

  27. #27
    Member hellhunter's Avatar
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    Playing the mod with DC Skirmish AI Mod, i've noticed that AI uses most of new units and abilities. Too bad that AI don't use completely new units like Inquisitor and Colonel. But it is already good that AI uses, for example, Terminator Sergeants, reinforces Assassins.

    Most surprising for me that AI upgrades Tau Commander with weapon wargear.

    Suggestion for mod.

    How it would be if I make Necron Destroyers and Heavy Destroyers in squads?

  28. #28
    I do. I dell 1.4 test 1.5 and get Sync error so i del 1.5 and put 1.4 and it work well !

  29. #29
    Member hellhunter's Avatar
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    v1.6 changes (for now)

    Chaos Possessed Marines are now 11 by squad.
    Imperial Guard Kasrkin now as always require a Regimental Command.
    Obliterators are back to 5 by squad.
    Terminator and Assault Terminator squads can now add sergeants.
    Necron Pariah damage increased a bit.
    Necron Flayed One damage increased a bit.
    Necron Pariah health increased a bit.
    Necron Flayed One health increased a bit.
    Necrons now start with 1000 of Power when standart starting resource is set.
    Power Generator now costs 100 Power and takes 25 seconds to build.
    Commisar now makes squads immune to morale damage.
    Psyker Lighting Arc damage doubled.
    Psyker Strip Soul damage increased.
    Priest now enhances squads better.

    And of course the long waited fix. No more pink box and Chaos Lord model issue.

    Valkirie what sync error do you get? What the game writes?
    Last edited by hellhunter; 26th Dec 06 at 9:28 AM.

  30. #30
    wolfshadow
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    So when can we expect to see 1.6?

  31. #31
    Member Gremlin Shoota's Avatar
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    Quote Originally Posted by wolfshadow
    So when can we expect to see 1.6?
    Somewhere between a week from now and 5 weeks im guessing.

    * Gremlin bends down on both knees and prays that it won't be longer till 2 weeks when 1.6 is out

    Also maybe you can add the Scout Sergeants?

  32. #32
    hellhunter > I got a Sync Error... That's all it wrote...

  33. #33
    Member Gremlin Shoota's Avatar
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    Quote Originally Posted by Valkirie
    hellhunter > I got a Sync Error... That's all it wrote...
    No... he means the codes of the Sync Error in the console, he's gonna need a screenshot of the console commands for helping you out. Start DoWDC again and start a game, and once you get the sync error
    press CTRL+SHIFT+ ~ to open consle then press your 'Prnt Screen' button on your keyboard to take a screenshot. and post it in the thread in anyway, I.E: Code form, Screenshot and etc.

  34. #34
    Divinatus
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    When I orginially saw this mod, I thought it would Suck. (I hate the hell out of
    Brom) But then, Tzeentch gave me a vision...That I should try it, before I label it. Hell, I sure was proved wrong. Great Mod.

  35. #35
    Member hellhunter's Avatar
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    Playing with Imperial Guard today i got an idea. What about Heavy Weapons Team infiltration?

    It sounds like this.

    Requires Regimental Command, Relic, Mars Pattern Command.
    Costs 5000 req, 5000 pow. Takes 5 minutes to perform.

  36. #36
    Member hellhunter's Avatar
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    Cheer Annihilation Mod fans!

    v1.6 will contain lots of new units. And with custom models.

  37. #37
    Member hellhunter's Avatar
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    Ok. New units are (for now)

    -Chaos-
    Chaos Havocs
    Chaos Icon Bearer
    Chaos Terminators
    Chaos Land Raider
    -Space Marines-
    Space Marine Devastators
    Veteran Marines

    Should I add Khorne Terminators to Chaos?

    And I am thinking about Khorne Champion and Nurgle's Champion.

    All new units will contain descriptions, icons, weapons, abilities and other that like stuff.

  38. #38
    Member ChaosReigns's Avatar
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    Very cool hellhunter, and yes in my humble opinion you should add all of those units eventually if not in this version. Can't wait, I'm so excited

    Oh, and make sure you hard cap the more powerful of those new units at 4 like the others so there isn't massive spam.

    EDIT: Could you also add the codex Defilers(done by medes I believe), don't change the stats(unless you want to for whatever reason) just switch the model.

  39. #39
    Member Gremlin Shoota's Avatar
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    TO MANY CHAOS!!!

    Necrons now 2nd imba race
    Chaos = 1st imba race in the mod now

    add some orky units like the battlewagon or battle fortress vechicle and for IG the War Hound Titan ^^

  40. #40
    Member ChaosReigns's Avatar
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    My Black Legion will stomp on the dead of the Orkish horde(unless of course the Orks stomp on my dead first,lol)I like the idea of Imp Guard getting war hound titan, they also need conscripts. In regards to the two champions hellhunter, no don't add them, it'd be better if you just added the Chaos leuitenant. If you add the two champions Chaos will have 4 leaders, even more than SM!

    Also, if you add Khorne Termies Possesed will become obsolete. Maybe you should just hard cap them at 1-2

  41. #41
    streetrider69er
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    hell hunter im making a mod and i was wondering how to get both the tau paths not colide and i was hoping that if you read this if you could email me at street_rider69er@hotmail.com

  42. #42
    Member hellhunter's Avatar
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    OK. I think i will add Warhound Titan. But if i add him, i will nerf Bandeblade.

  43. #43
    Member Gremlin Shoota's Avatar
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    Quote Originally Posted by hellhunter
    OK. I think i will add Warhound Titan. But if i add him, i will nerf Bandeblade.
    Make the Baneblade's health down by 10000 so its like 25000 in total and damage nerfed by %10.

    That could work out

    This mod is getting popular ^^

  44. #44
    Member hellhunter's Avatar
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    Damn it!

    I can't find textures for Warhound. When i buy him, he is all pink. Has no textures. Someone knows where to find them?

    Maybe instead of Warhound I could add a Stormblade? What do you think?

  45. #45
    Member Gremlin Shoota's Avatar
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    Quote Originally Posted by hellhunter
    Damn it!

    I can't find textures for Warhound. When i buy him, he is all pink. Has no textures. Someone knows where to find them?

    Maybe instead of Warhound I could add a Stormblade? What do you think?
    Sure anything that's big Cause the IG are for Support and they need big guns, IMPERIAL GUARD FTW!!!

  46. #46
    Member hellhunter's Avatar
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    Nah. Forget about Warhound. He is real bugged. I have tested it.He can't move.

    So it will be Stormblade

  47. #47
    Member hellhunter's Avatar
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    Cheer mod fans.

    Stormblade ready. v1.6 ready to be released.

  48. #48
    Member Gremlin Shoota's Avatar
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    Quote Originally Posted by hellhunter
    Cheer mod fans.

    Stormblade ready. v1.6 ready to be released.
    YAY!!! Can you give us screenshots plzzzzz?


    (P.S: balazzar check your email inbox!!)
    Last edited by Gremlin Shoota; 27th Dec 06 at 1:43 PM.

  49. #49
    Member hellhunter's Avatar
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  50. #50
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