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Ork HQ

  1. #1
    paulc
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    Ork HQ

    I've tried searching the forums for this, but, why does the ork hq have to be so resilient, earthshakers take about 10 or more shots besides to about 3-4 for others. Is this a balance thing or a bug, and is there a way to combat it.

    I've been trying with the IG against them, and i just get bogged down with the sheer amount of orks, any suggestions...

  2. #2
    Senior Member Chris's Avatar
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    The orky fort armour is bugged making it the toughest HQ in the game. Not a lot you can do really besides destroy everything else first.

  3. #3
    jnettl2
    Guest
    It would be awesome if they fixed all these bugs eventually.

  4. #4
    what exactly is "the bug"?

  5. #5
    The orky fort armour is bugged making it the toughest HQ in the game. Not a lot you can do really besides destroy everything else first.
    considering how fragile the whole rest of the ork struktures is, this bug isnt that bad. "everything else" really goes down in a matter of seconds.

  6. #6
    Are you even sure it's a bug? As far as I can tell, the orky fort becomes a solid slab of iron with the upgrade. It sure looks like the meanest out of all HQs, that's for damned sure.

    I've never actually heard it being called a bug either. The IG hq has the same armor, only less hitpoints.

    Or is there some bug that I don't know about playing a role? Because the fact that it's one of the few building_high buildings in the game isn't necessarily a bug when you compare it against something like the fact that ork LP3s aren't really much of an upgrade as a liability.

  7. #7
    Senior Member Chris's Avatar
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    The orky fort has it's own armour value. You can see this for yourself if you test it with a friend. It takes a dreadnaught longer to kill the orky fort than it does to kill a chaos HQ and the chaos HQ has more hitpoints.

  8. #8
    The orky fort has it's own armour value. You can see this for yourself if you test it with a friend. It takes a dreadnaught longer to kill the orky fort than it does to kill a chaos HQ and the chaos HQ has more hitpoints.
    which doesnt make it automatically a bug. maybe it has something to do with the dependance of the orks on their really weak "secondary" buildings? whaaagh banners especially.

  9. #9
    I think it has to be a bug, though, considering that it breaks the mold of every other HQ in the game, even SM, Chaos, and IG, whose tier 3 status is just as dependent on their HQ's survival as Orks are.

    The IG provides an index for comparison, as their secondary buildings are fragile, yet shooty... very simmilar to Orks, and yet they don't recieve OMG-brand HQ armor

  10. #10
    Senior Member Chris's Avatar
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    SvK posted stats showing that instead of upgrading to building_high like it's supposed to do, the fort upgrades to just 'armour'. I believe there is a mistake in the code where Ork Nobz are supposed to upgrade to Infantry_heavy_high, but the change applies to the fort instead. Almost all weapons do minimal damage to just 'armour' because their penetration values get cut in half, or something along those lines.

    EDIT:

    http://forums.relicnews.com/showpost...67&postcount=7 link to post.

  11. #11
    Oh, but why establish from evidence what you can prove using nothing but logic?

  12. #12
    your_neighbour
    Guest
    lol toughest HQ. Not tough under the orbital bombard, actually, it's not much of a problem considering that almost no one complains about it. Ork HQ is not that tough, few walkers can bring it down, FC can kill it without doubt if it's unupgraded.

    SvK posted stats showing that instead of upgrading to building_high like it's supposed to do, the fort upgrades to just 'armour'. I believe there is a mistake in the code where Ork Nobz are supposed to upgrade to Infantry_heavy_high, but the change applies to the fort instead. Almost all weapons do minimal damage to just 'armour' because their penetration values get cut in half, or something along those lines.
    Hm but if this is true, Earthshaker round is infantry killers, one shot and a infantry will be meeting its creator. However the original poster said it takes 10 shots to take down one?

    Oh yea one thing you have not yet thought of, where were the grots?

    Let's say the first shot just zapped the first squad out, as you have three ES rounds in a row, there goes three shots, now the second grot squad gets their hand on, and so on. Somehow all of the grots got annihilated by the bombard later on.

  13. #13
    Senior Member Chris's Avatar
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    Congratulations on not following my link that explains everything in detail.

  14. #14
    paulc
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    Thanks, the 10 earthshakers and such were just a approximation anyway, and i realise if you just took out their ordinary buildings first then you cripple them.

    I usually just had the strategy to kill their hqs and builders, and then any furthur damage would decrease production and lose them the match. However with the orks, a quick hq raid is more difficult, so that strat doesn't work if they upgrade.

  15. #15
    Sjeg
    Guest
    As anybody every seen what crisis flamer do to an ork hq? That is rediculous. When i first saw it i though of a hidden fix the had implemented...well hope dies last.. *g*

    Sjeg

  16. #16
    Member
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    In a padded cell....
    yes but have you seen what crisis suit flamers do against *insert anything here*?

    ...they are bugged..

  17. #17
    Member Dragoncurry's Avatar
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    What about Assault Terminators?
    Well, i'll stick to my easy way of highlighting, just gloss.
    -Famousish

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