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Different capping times for different units?

  1. #1
    tarag
    Guest

    Different capping times for different units?

    Just wanted to ask a quick question as i couldnt find any related posts.

    I wanted to know if there is a thread listing the time it takes for a certain unit to cap a point?

    A friend was telling me that terms and warp spyers cap points quicker than other units while sentinils decap points quite quicker than most other units.

    Mainly use ig so was wondering do kaskrin/ogryn cap points quicker than GM as i dont really notice during games.

  2. #2
    Carnalfex
    Guest
    I've noticed scarabs seem to cap slower than other units - guess we'll have to do a lab with every capping unit and a stopwatch, or look it up in the game data files, to be sure...

  3. #3
    SilentOne
    Guest
    Yup, the caping times are diffirent for some units. For example, IG Guardsmen are the fastest cappers in the game (it's their's underrated racial feature).

  4. #4
    Tsunami_49
    Guest
    Ig cap the fastest then ork then every1 else.

    While wraiths decap quick and sents faster still

    edit: forgot to say cronies cap slowest while their relic cap time is the same as say sm me thinks.
    Last edited by Tsunami_49; 24th Jan 07 at 5:24 PM.

  5. #5
    Banned Woolly's Avatar
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    Ha I knew it! Guardsmen are actually faster!

  6. #6
    Member
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    Ig caps and decaps the fastest. Praise the Sentinel. It charges in ("dies" if you suck at tactics and micro), destroys and decaps, then leaves like nothing happened.

  7. #7
    Lupuss
    Guest
    Necron scarabs are slow to cap a point but they can cap a relic quite quickly

  8. #8
    Freelance Armorer SvK's Avatar
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    There's a line in the squad blueprint that determines how fast a squad can capture a point. Big numbers are faster.
    Code:
    GameData["squad_capture_strategic_point_ext"]["capture_rate"] = 0.63
    Eldar, Chaos, Space Marine, and Tau = 0.63
    Guard = 0.85 (Sentinel = 1.5)
    Orks = 0.9 (Flash Gitz = 1.0)
    Necron scarabs = 0.5, Wraith = 1.0

  9. #9
    XxDrAg0nxX
    Guest
    i thought the scouts were the fastest?

  10. #10
    Yes, it's over there. SirNick's Avatar
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    Quote Originally Posted by SvK
    There's a line in the squad blueprint that determines how fast a squad can capture a point. Big numbers are faster.
    Code:
    GameData["squad_capture_strategic_point_ext"]["capture_rate"] = 0.63
    Eldar, Chaos, Space Marine, and Tau = 0.63
    Guard = 0.85 (Sentinel = 1.5)
    Orks = 0.9 (Flash Gitz = 1.0)
    Necron scarabs = 0.5, Wraith = 1.0
    A thousand points for bringing up the first part.

    Here's the second.

    Here's the base capture times for you:

    Strategic Point: 20 seconds
    Critical Point: 45 seconds
    Relic: 45 seconds.

    Decapturing a point takes 33% of the original capture time.

    For capture time you divide the base time by the modifier shown above.

    Practically, that means that SM, et. al with the 0.63 modifier take ~31.7 seconds to cap a Strategic Point, ~71 seconds for a Relic / Critical Point, and ~10s / ~24s respectively to decap said points.

    So, there you have it.

  11. #11
    Sent > Wraith = flashgitz > orks > IG > eld csm sm and tau > scarabs.

  12. #12
    Flash gitz cap/decap faster than more runtier orks? Wow I didn't know this thx a lot for the numbers.

  13. #13
    That is actually quite intresting. Props for the IG!
    I WANNA BE THE GUY! - A Game that you are, quite frankly, not man enough to play.

  14. #14
    chaos marine
    Guest
    The Necron Scarabs are slower for capturing points but if u already ave sum i fink dat wid obelisks on top that quicken your production rate also quicken your capturing rate

  15. #15
    WNxGhazghkull
    Guest
    so by those numbers
    Originally Posted by SvK
    There's a line in the squad blueprint that determines how fast a squad can capture a point. Big numbers are faster.

    Code:
    GameData["squad_capture_strategic_point_ext"]["capture_rate"] = 0.63

    Eldar, Chaos, Space Marine, and Tau = 0.63
    Guard = 0.85 (Sentinel = 1.5)
    Orks = 0.9 (Flash Gitz = 1.0)
    Necron scarabs = 0.5, Wraith = 1.0
    Here's the base capture times for you:

    Strategic Point: 20 seconds
    Critical Point: 45 seconds
    Relic: 45 seconds.

    Decapturing a point takes 33% of the original capture time.

    For capture time you divide the base time by the modifier shown above.

    Practically, that means that SM, et. al with the 0.63 modifier take ~31.7 seconds to cap a Strategic Point, ~71 seconds for a Relic / Critical Point, and ~10s / ~24s respectively to decap said points.
    that means ig is second fastest capper as orks cap points at :strategic point orks= 22,2 sec and IG strategic point= 23,5 and for ork relic/crit= 50sec and ig relic/crit= 52,9sec. so orks are a little bit faster cappers but not much as a strategic point the difference is only 1,3sec and a crit/relic only 2,9sec.

  16. #16
    tarag
    Guest
    Thanks alot guys for the response, didnt expect to get such a detailed answer. So it seems that from those stats that the two races which are most underpowered come up trumps when it comes down to point capture.
    I wonder though if it makes much of a difference ingame, if it does i dont think it would be much.

    Thx again

  17. #17
    Member basuatreya's Avatar
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    I had a question about this also. With FoF, can the Eldar cap quicker? I thought I heard somewhere that they did.

    Can anyone confirm or deny this?

  18. #18
    Member D-coy's Avatar
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    I think when people say Eldar cap quicker they mean that Eldar with FoF travels faster betwen points, not that they capture the point faster. Well, not directly.

    Hope this helps, also it's nice to see precise info on this.

    Cheers
    GFWL gamertag/ LoL name: ReadInPeace

    Just call me Readin'

  19. #19
    PrisonerofIce
    Guest
    Not to mention they get LPs much faster due to teleporting builders. In most versions of vanilla DoW that was one of the arguments non-eldar used to "prove" eldar are OP. Pretty much like crons nowadays (well, maybe slightly less, but not much).

    Anyway back to the topic - I have to admit thats something I didn`t know. I`m a bit surprised that different races have varying capture speed. Not that it matters THAT much. Practically there is but one situation I can think of when it is important - when the take&hold clock is ticking, your unit is approaching a critical location, you`ve almost won but forgot the damn counter... Or better you have just been totally wrecked, your army is gone, no way to get back advantage but you were mindful enough to cap those locations before and you realise that in the heat of battle your enemy overlook this little issue.

    Most players wake up when they hear "1 minute until take and hold victory" and on larger maps (such as MoM) it`s often too late. Though not very common, every now and then you win/lose a match this way that problably would have ended completely differently if it wasn`t for t&h. Then you feel you cheated the enemy/have been cheated out of victory and feel lucky/pity about it. Sometimes its incredibly close. So far I used to believe that decap time is~18 seconds and when that time on the counter has passed i felt hopeless/relieved. Now I know that when wraiths/IG are there you can`t be that sure...

  20. #20
    Extiminatus
    Guest
    you could just switch take and hold off i always play annihilate

  21. #21
    Member
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    The game is meant to be played with it enabled. That's why it's so in automatch.

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