ok, this is for my favourite DoW, in order to make it more balanced - after 5 patches that didnt balance it^^.
Eldar: BL: nerf dmg of those beasts, decrease cost.
WS: hard cap to 3, absolutely no fire on the move (not even for excarch).
DR: weaken the basic DR dmg, but make his upgrades cheaper and faster researched.
WL: buff WL HP;
ork: lower kanz energy cost from 380 (more than a FP) to 340. he is a tier 3 walker and ony as strong as a dread - so i at least want them a bit cheaper;
BS: cost to 40/20 - 40/30 is a bit hefty;
NL: tier 2 NL should be stronger in cc than tier 2 seargants.....
Mega blasta dmg to heavy infantry +20%
chaos: lower cc dmg of CSM - as ork i am forced to outshoot them, and this really is ridicilous;
reduce CL poison effect.
raise reinforcement time for tac CSM (same for SM)
CSM tac cost to 200 again.
nerf defiler AC vs all units and cc dmg vs building_light (no more hoyz hut gone in 3 sec...); make his build time 50 sec;
SM: raise reinforcement time for tac SM
scout Fotm penalty of 10% ( i think its 100% again)
limit troops for DS in the orbital to 3 (kinda like in DC)
tac starting cost back to 200;
Maybe some balance changes could make it to DoW in the next DC patch? PLZ![]()


