Who uses them, I play Eldar a lot, and I seem to be doing pretty well, but would rangers improve my game? (As i don't use them)
Like to know if you think they're good, bad, or on the recieving end of them.
Thanks, Paul.
Who uses them, I play Eldar a lot, and I seem to be doing pretty well, but would rangers improve my game? (As i don't use them)
Like to know if you think they're good, bad, or on the recieving end of them.
Thanks, Paul.
Golden vs IG
#3
Since this thread doesn't really have much to do with Winter Assault Balance Issues, I'm moving it to Strategy.
Rangers + their cheap infiltration research are really good against races with poor early detection, such as SM (need armoury to build detector), Tau (expensive vespids are their only T1 detector, and using them as a detector takes them away from shredding buildings), and maybe IG (who usually get psyker in CS squad, but GM morale is so bad anyway).
#5
Priceless.
Ork big mek only has detection range 25
SM need an armoury to buy skull probes
Chaos cultists are very fragile
IG command squad is disproportionately expensive compared to the rangers
VS tau, rangers create an interesting situation. If the tau player doesn't build vespids then your rangers are totally uncounterable. Practically free win for eldar. If he does build vespids then your economy is going to be seriously owned. Practically free win for tau.
VS necron, rangers are useless because warriors have too much HP and rally too quickly.
Chriss is that IG hater he wanted them to nerf everything about igs
Chris, I find what you said about Choas interesting as I don't find rangers very effective vs chaos becuase cultist get into melee so fast and will always tie them up which pretty much makes them useless. That combined with morale immune zerks means I usually don't bother. Have you had success with them vs Chaos?
Rangers wtfpwn all units morale. a must imho.
I ALWAYS build rangers.
Apart from guardians its the first combat unit I build.
Rangers + infiltrate the moment the portal's up.
Even against necrons it can help break the morale of a squad... always useful to be fighting against enemys with broken squads.
Rangers are in every single game I play. Guardians will never win a firefight against Space Marines... unless the Space Marines are broken by Rangers first. Against IG, Rangers will often entirely break a GM squad in a single volley.
almost every game i start with bonesinger, 2 guardians (usually set to melee depending on opponent), then rangers + stealth, the only exception to this would be chaos or orks since they have good early detectors, but even without stealth the rangers are very good
the rangers and guardians give you enough of a force to scare your opponent away from rushing you, then tech to falcons or cowshees, or take it a step further to wraithlords and firedragons
so yeah, rangers are almost always a must have
In DC Rangers gives you more bang for your buck than any other unit I can think of. Everyone should be glad that you can only get one.
But I think the topic starter is asking about Rangers in WA. In WA I wouldn't bother with them. They don't have the DC version of infiltration and will be visible when they attack. In WA get Reapers. Lots and lots of reapers. They own everything in Tier 1 and they still hurt in tier 2.
Won me games against (Dawn of Skirmish) Hard AI Necrons.
1 full suqad and 1 enemy squad will instantly break in 1 volley of fire. Cool eh? Rinse and repeat systematically on different squads and you would have broken his entire army.
With infiltration, they are simply awesome when there are no detectors. When engaged in CC, simply FoF them away to safety and allow them to re-infiltrate before going back to break again.
The downside is lack of morale does not stop the enemy from tying up your squads, and does not affect their commander at all.
Well commanders do break if you keep doing that,it's jus they rally so fast cause their morale generation is like +10 >_<.
Does anyone use Rangers in combo w/ Shees?
That way the Shees can bash buildings and the enemy's ranged troops are all broken...
gg
I just use Rangers with Guardians, as my main goal is to get Falcons/Fragons/Spiders ASAP in most games. Getting Banshees and investing in the research that makes them useful keeps you from that goal.
Although if you could mass enough CoW Banshees, they might be formidable enough anyway. I'm not really sure as I usually don't base my game around Banshees.
Rangers and Shees is a bad combo. Ranged units can aim your rangers first and later deal with shees.
And Shees cannot effectively chase broken troops as they run faster.
rangers are the number 1 best unit for eldar for these reasons:
1- you can build them almost instantly, and they go inviso shortly thereafter.
2- They enable your guardian mass to actually accomplish something
3- they can take down pts when there is no inf to break.
4- they almost always survive til the bitter end.
5- even though their weapon sucks vs buildings/armor, they really annoy other players who cant see them
Ok, now here are the tips i have for making the most out of them.
1 - set them on f2 hold ground stance. Never ever ever have them on assault. This means theywont keep advancing, reloading, then advancing more. This wastes valuable shooting time.
2 - Your guardians are imo some of the most frustrating units out there. They just drop like flies it seems. The ranger squad enables 2 guardians to take on 2 tacs. Otherwise, i have seen 3 guardian squads be killed easily by 2 tacs. In other words, the guardians are like spit-ballers until the rangers are supporting them.
3 - when your guardians are getting chased away by a hero or tacmass or whatever, run them through your rangers. The rangers will shoot at the advancing enemy who likely wont see them.
4 - late in the game, you can use them to take down enemy points, while your better troops are doing the fighting.
5 - even if the enemy is able to see you, he will likely chase the rangers all over the map, never catching them. They SEEM like a great target for the enemy, but honestly they are REALLY hard to finish off, and even if they are killed, its not that big of a deal. They are cheap enough to rebuild.
All in all, they are a fantastic early troop that scales well into the later tiers.
though i usually play as SM in Lan games and skirmishes, rangers are one of the eldars great units with FoF they can run around 1v1 maps and pwn most builders esp SM and chaos. im still experimenting with my eldar build order though.
i skip the infiltration against IG. Any decent IG player sees it coming a mile off and your better to save the 50 power for either GU, DR exarch or teching.
i disagree, eldar are priceless against IG, its tough for IG to chase your rangers with his detectors, and you can usually get the upper hand on capping points
what the hell? i've been gone from these forums for a while; when and how did setting guardians to melee become a good idea?Originally Posted by Frostbite
Gus effectively tie scouts with flame\snipe\plasma and FWs and Cultists with GLs. And Gus cant outshoot these guys. So melee becomes useful when used on purpose.Originally Posted by zer0nix
In God We Trust
exactly, guardians (with warlocks) will tie up enemy infantry so the rangers can go to town, not gauranteeing it will win all your fights, but at least keep them busy and harass until you get t2
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