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Yet another IG 1500

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    Imperial Guard Yet another IG 1500

    This is the latest incarnation of my standard 1500 pt IG army, that I suspect I'll end up trying out tommorow. In the interest of cost efficiency, I've dropped the mechanized STs for a couple deepstriking suicide squads and a fully-kitted mechanized veteran squad. Additionally, I've swapped a few things around to get a pair of Demolishers on the field, to provide better cover on the advance for my veterans. Theory behind choices is located at the bottom, and, as always, criticisms are much appreciated.


    Doctrines:
    Close-order Drill
    Allow Stormtroopers
    Iron Discipline

    HQ:

    HSO
    Iron Discipline
    power weapon
    bolt pistol

    guardsmen armed with laspistol & CCW

    Total: 81 pts

    Elites:

    5 man stormtrooper squad
    2x meltagun
    deep strike

    5 man stormtrooper squad
    2x meltagun
    deep strike

    10 man veteran squad
    3x meltagun
    power fist on sergeant
    rest armed w/ shotguns
    mounted in Chimera

    Chimera:
    multilaser
    hull heavy bolter
    extra armor
    smoke launchers
    pintle heavy stubber

    Total: 395 pts

    Troops:

    Platoon 1:

    led by JO
    Honorifica Imperialis
    Iron Discipline
    power weapon
    bolt pistol

    guardsmen armed w/ laspistol & CCW

    Squad 1: heavy bolter and grenade launcher
    Squad 2: missile launcher and plasma gun
    Squad 3: lascannon and plasma gun

    Platoon 2:

    led by JO
    Iron Discipline
    bolt pistol

    guardsmen armed w/ lasguns

    Squad 1: heavy bolter and grenade launcher
    Squad 2: missile launcher and plasma gun
    Squad 3: lascannon and plasma gun

    Total: 638 pts

    Heavy Support:

    Leman Russ Demolisher
    hull lascannon
    sponson plasma cannons
    extra armor
    smoke launchers

    Leman Russ Demolisher
    hull lascannon
    sponson plasma cannons
    extra armor
    smoke launchers

    Total: 386 pts

    Grand Total: 1500 pts


    Notes:

    The mechanized vets are designed to be mobile tank-hunters equipped to be able to assault MEQ/termies and the like and still come out on top. I opt for shotguns here over laspistol/CCW because it's better to do damage on the charge than it is to do it once assault begins, as there they will be at more of a disadvantage than on the charge. Power fist is included here to be the real damage-dealer to such opponents once close combat has begun, with the shotgunners serving as wounds for the power fist.

    Demolishers are taken over standard Russes to serve as a screen for the veteran squad's Chimera. This role means they will be far closer to the opponent, and, as such, the Demolisher is ideal.

    Ultimately, the theory behind this list is to ensure, between the veterans, deepstriking suicide STs, and two demolishers, that the opponent has far too much havok to worry about in the midst of his own lines to be able to mount an effective attack on my own. This hopefully lets my heavy weapons blast away with impunity.

    As I said before, comments and criticism are absolutely welcome. They are, after all, the reason I posted the list. Thanks much!

    Edit: I forgot to mention something. Just because two of my officers are armed with power weapons, that does NOT mean I want them charging into close combat at every opportunity. They are designed to only enter close combat when I've got a good numerical advantage... enough such that the application of 4 power weapon attacks can turn a victory by attrition into a reasonably speedy rout that preserves my men. The power weapons ensure that this can be done against all units, not just those with weak armor saves.
    Last edited by Fannin; 2nd Feb 07 at 9:29 AM.

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