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[1.4] Stug Rush

  1. #1

    Stug Rush

    I have a question. I was playing a multiplayer game and before I had a chance to build up my base I was rushed by Stugs. How dose the German side make stugs so fast? I can never seem to make tanks that fast on the American side. The only thing to conter them so far has been the AT gun. Thanks.

  2. #2
    Member BlackLabel's Avatar
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    The geeks shall inherit the earth.
    1. Mapcontrol.
    2. Skip tier2
    3. Save up for the stugs...

  3. #3
    Member JagdAlex's Avatar
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    And that is all you need....With Armor Piercing rounds I got my Stugs several times K.O with 1 hit either at the side or the rear by AT Gun when my stug were at 80% health.

    AT are ridiculously good and if your opponent is stupid enough to charge your Base with Stug...only 2 AT could K.O easily 3 Stug coming in your base at the same time in the blink of an eye! Base rush is bad...especially with Stug.
    "Great! More old farts for the stomach battalion!"
    "It was either the Iron Cross or the Wooden Cross."
    -Gunther Rall

  4. #4
    Member BlackLabel's Avatar
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    The geeks shall inherit the earth.
    Exactly...i try to clean up with volks first...

  5. #5
    brokencycle
    Guest
    Don't let the germans dominate the fuel points. Harass the medium and/or high fuel points whenever possible if you can't control them.

  6. #6
    YOur stug counters are:
    1: Mines.
    2: Riflemen with sticky bombs.
    3: AT guns.
    4: Tanks

    Riflemen with sticky bombs and AT guns in particular is a very powerful combination.

    To use mines it's a big advantage to know the map and expect where the enemy'll drive.

    AT guns: Just like apartments. Location, location, location. Try to have them cover chokepoints so they start the fight with shooting at the enemy instead of being shot at.

  7. #7
    Kashll
    Guest
    lol grab fuel points

  8. #8
    SoxSexSax
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    As has been said, the best Allied players are the ones who most effectively deny the Axis fuel. Letting Axis get a fuel advantage = gg until you're skilled.

  9. #9
    Yeah, SoxSexSax is right.

    But, good axis players will get stugs before you have a AT gun built.

  10. #10
    TehCabbage
    Guest
    Only if you neglect to tech up and build them because you keep thinking you don't need them yet and can safely wait and get another unit of riflemen.

    Teching up to and building the first StuG costs I think 200 fuel total? Whereas the first AT gun costs, even if we build a WSC, only 120 fuel to tech up to. To get StuGs out first would require an obscene amount of map control - especially since it tend to be the case that axis go for the munitions and allies for the fuel - and probably means that the axis have already won anyway.

  11. #11
    bluetrin
    Guest
    I rarely see a StuH in this game, I was wondering if a StuH was better against AT guns than StuGs, if it is the case, I would probably use more T2.

  12. #12
    bluetrin; The StuH is great at killing AT guns if it can actually hit the thing.

    More often than not, it misses drastically.

  13. #13
    Banned Virtual's Avatar
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    I live in pure ice... Posts: liek 3 lol
    l2p

  14. #14
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    stugs are weak against AT guns, but a combinations with stugs, artillery (any kind, could be mortar, or nebels) and infantry could make a better and inexpensive way for a base rush. besides attacking with a variety of units is more effecting than attacking with only one kind of unit (especially stug) which is easy to defeat... just make sure to make a lots of AT guns and some MGs or M3 quad upgraded HT against flanking infantry.

  15. #15
    Rudel
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    Yesterday I had a StuH next to the enemies HQ (next means there was no, absolutely no space between the HQ and the StuH) and the StuH managed to shoot his first 4 shots INTO THE GROUND, not hitting the big HQ AT ALL.

    StuHs are a good way to spend 700k for 4 Stormtroopers and a useless unit.

  16. #16
    Banned ZeroTwo's Avatar
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    StuH's aren't useless!

    They just have applications most people don't often need. Their howitzer has a huge blast radius, it blows gaping holes in garrisoned buildings, annihilates close infantry formations, sit down with your local AI and roll a few out with some P4 or Stug support, they'll dust infantry if they're not the primary target.

    And just wait for them to garrison some rangers or something, they won't last long at all.

  17. #17
    Will Rockwell
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    Stuhs do more damage against buildings than Panthers do, when they hit them.

  18. #18
    StuH should be a mobile allied 105mm but incapable of indirect fire for a bit of balance. That might make it a bit more useful...right now...the indirect allied 105mm is more accurate (and effective) than the StuH I believe....four shots at point blank still miss...thats insanity.

  19. #19
    Banned ZeroTwo's Avatar
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    I guess StuH inaccuracy is the game designer's way of telling us it's not for taking out AT guns. It's for blowing up infantry.

    Think about it, infantry move in a loose blob, if you "miss" a direct shot at infantry, the huge blast from the StuH shot will almost always hit one of them anyway.

    The Sturmhaubitze is anti-infantry, that's all, you want to kill AT guns use one of the other dozen ways axis have to take them out.

    Heh, you could roll the StuH up to the AT gun, start firing, then sneak the Stormtroopers that come with it around the side and grenade bundle the AT.

    Why do you think the Blitz tree tanks come with Stormtroopers? You get a StuH you put Panzerschreks on the troopers and you have a mix of Anti-inf and Anti-tank, you roll on a Tiger and give the Stormtroopers Light MGs to deal with infantry, boom, a mix of Anti-tank and Anti-inf.

  20. #20
    Tankcommander
    Guest
    I would like to see the Stuh become like a direct fire howitzer...after all that is what it is....

  21. #21
    Franticpunk
    Guest
    2 airborne squads with recoiless rifles eat stugs for breakfast. Its almost comical how effective they are, especially combined with fireup for that pesky MG a smart player might sometimes try to use as cover.

    Airborne are expensive, but I believe to be the most versatile unit against tier 3. They level up fast, reinforce anywhere and can become virtually unkillable. I think they are so good that if you see airborne being busted out in any number when playing as axis, its worth dropping tier 3 units and going forward to tier 4 or even backwards. Come to think of it, I dont know if a counter exists if you let 2-3 airborne squads get some veterancy in them except for infantry which are so easily owned by any Allied armour that your opponent pushes out.

  22. #22
    Chronologically challenged Timeless's Avatar
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    I was watching some top player in a 1v1 on Ango and he used a Stuh to wtfpwn the Allied player's buildings. I couldn't believe how much better than a stug it was at taking them out. This is the main reason to build a stuh, I believe.

  23. #23
    Member Hodgeh MkII's Avatar
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    Uh, yeah, it's not tool-tipped to be effective against much else besides structures and inf.

    It can shootzem boom that Croc in a pinch if you need something in help that Stug take it out.

  24. #24
    Tankcommander
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    Stuhs are really weak against everything except buildings...if they could just hit infantry they would be great against them, but it takes around 5 shots and by that time the 300 manpower junker is gone...

  25. #25
    Banned ZeroTwo's Avatar
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    I had a StuH out in a game today, and yes, while it was standing there pounding on his base and I was staring at it it missed quite a few shots.

    But while rolling up to that base is single handedly obliterated a ranger squad, took a sticky-bomb from a rifle squad with a panzershreck and then killed said squad, killed an injured MG in a building in one shot, and forced more than a few other squads into retreat. Of course it had another Stug and three squads of stormtroopers a heartbeat behind it, but man, when that StuH fires you know who earned those kills. Follow the ten meter columns of dirt.

    So yeah, sometimes it's going to miss on you, but other times, it's going to kill the hell out of a lot of enemies. Situational applications, not blanket applications. A StuH is not a Sherman.

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