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CoH 1.6 Patch Status Thread - Discuss Here

  1. #351
    Relic Entertainment Relic's Avatar
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    Servers will be down for about 30 minutes to fix performance issues. Sorry for the inconvenience.

  2. #352
    dabu11et
    Guest
    wat good is the new patch if u cant even play a game

  3. #353
    The Sheriff
    Guest
    Looks all sorted to me now happy days , maybe all the crying helped " delayed Borat pause " NOT ......

  4. #354
    Member Cobra5's Avatar
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    When I read the first change, with the colliappe, I did a double take I was like, "Wow! They're really not afraid to make big changes!" As I continued I was glad with what I was seeing. I'd say this is worth reintalling CoH for.

    I have not had a chance to play but everything I have read in the changelog I like. I'm eager to try the StuH '42. I hope it really nukes those infantry.

    (Have you ever said StuH '42 outloud? it rhymes and is so fun to say. StuH '42!)

    ok back to

  5. #355
    sensesfusion
    Guest
    This is Smurfing.

    For those of ppl who doesn't know me, I play both allied and axis.

    I can see this patch is trying to help out under used units and nerf what allies were strong at. As mentioned before, the key of allies were bar and sherman. Without bar, many many set ups would break apart and become useless, slightest change to bar does indeed affect allies alot.

    I am kinda worry about allies now, because you can't protect ATs with bar now, so many things can break thru. I guess that's why they increase dmg of bar.

    For sherman, it's now not solo units like before. The patch is actually very good, and carefully tested.

    I can now see Axis Def with T1 and T2 owns so much now if allies don't spam mortar. Think about 88 with mp40 and grenediers and bunker and FTFL. This setup can really own.

  6. #356
    Desacrasa
    Guest
    The buffed BAR b/c they cut out one BAR on a party member so they could pick up a Zook, Panzerfaust, etc... so they raised the dmg by 40% to compensate.

  7. #357
    Saw a forum thread on AWM here http://forums.relicnews.com/showthre...=137488&page=3.

    I think AWM will be interesting to look at. Without Barrage to spend mun on, and AWM obviously being superior to crew repairs when you want to make a big push against a strong enemy force, long drawn out games against armour coy will be...interesting.

    Just read neckbreaker's post. Apparently 3v3 axis with full map control and constantly killing HQs lost to Pershing + Calliope + AWM spam. And apparently no infantry used on the allied side as well, just raid capping. Not much combined arms there.

  8. #358
    Member
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    Like I complained about earlier, the new allied war machine ability is completely overpowered (lowered cp cost, much earlier to get, no munitions spent on calliope barrage). Dare I say that it is even more overpowered than the 57mm!!

  9. #359
    FsG4hjF
    Guest
    Not really a bug or anything, but i would like to see the ability to deselect units/buildings/objects in COH, it's quiet annoying that this isn't in the game already.

  10. #360
    Tsunami_49
    Guest
    disable sticky selection in options

  11. #361
    =EKF=xDoctorx
    Guest
    Quote Originally Posted by FsG4hjF
    Not really a bug or anything, but i would like to see the ability to deselect units/buildings/objects in COH, it's quiet annoying that this isn't in the game already.
    That would ruin the game, referring to Axis and Allies,... it is kinda noobish, people making those pathetic settings.

    Everybody is whining bout the balancing of the game and you are gonna change it all again?

  12. #362
    ugordan
    Guest
    ^^ Say what? Pathetic settings if someone prefers to be able to deselect units? I suppose inverting the mouse in a FPS is also considered pathetic? And what the hell does it have to do with game balance???

  13. #363
    shadowhawk22
    Guest
    A lot of people are complaining... But I think the complaints are good, it helps the community to have people speak up about their opinions.

    Overall though, this game is really balanced. There are obvious problems still, but nothing large enough that you can't counter. The game feels really new, which is always nice. Anyway, I am quite content. Hope the next patch does even better.

  14. #364
    midfingr
    Guest
    Hello all.
    I haven't had any problems with patch 1.5; all is working well - thank you.
    However, out of curiousity, is there a reason why you can't delete sandbags and tank traps?

  15. #365
    Quote Originally Posted by FsG4hjF
    Not really a bug or anything, but i would like to see the ability to deselect units/buildings/objects in COH, it's quiet annoying that this isn't in the game already.
    press esc?

  16. #366
    Quote Originally Posted by midfingr
    Hello all.
    I haven't had any problems with patch 1.5; all is working well - thank you.
    However, out of curiousity, is there a reason why you can't delete sandbags and tank traps?
    Yep. People exploited it by waiting for someone to attack fortifications, kill their units, then delete them and attack. Now you actually have to get by your own defenses.

  17. #367
    Evil Plum
    Guest
    I have now played enough games with the new patch as Airborne and Blitz to understand how the patch has changed the way I play when using these two doctrines.

    Allied / Airborne:
    I now start with WSC more times than with Barracks. I may add barracks later in the mid game, but I now basically use paratroopers in the early game, rather than rifleman. This is because there are more axis infantry on the field, and WSC + paratroopers gives you more tactical options for dealing with those axis Tier 1 and 2 units, than does barracks alone. The airborne AT drop and upgraded paratroopers still provide an effective method for dealing with Axis AC and Tanks. Mortars and snipers now seem to have a more pivotal role in the early game, and the Croc has now become a priority build option, given the increased number of axis infantry wandering around the map.

    Axis / Blitz:
    I now build and use a lot of Tier 2 units whereas before I would not, as these now create a cost effective way of dealing with allied AC, Tanks, and infantry. The Axis AT gun, when combined with upgraded storm and grenadier provide all the AC/Tank killing power you could want early to mid game. However, I do now prepare myself much more for the allies attacking me with croc, so I tend to go a bit over the top with AT weaponry mid game.

    Axis + Allies = Tanks are now very much a late game unit, rather than a mid game unit, and arty is much more important to the outcome of the war, given that there are so many more infantry about.

    -----------

    I have not played enough with the other doctrines to comment, but I do notice that other players seem very unfamiliar with them, as I have lost count of the number of Howitzers and 88’s I have destroyed or captured in the last few days. Advice = do not build an 88 before you have a puma or Ostwind to park next to it, and don‘t build a howitzer until you some AT in the area + infantry units that can instant kill axis stealth units.

    ------------

    Conclusion = for me the patch scores 9 out of 10, as it lengthens the infantry game and reduces the mid game dominance of AC and Tanks.

    Regards - Mr P

  18. #368
    Xpresso
    Guest
    :o mmmh hope that there will be soon more 4v4 or 3v3 maps as we could then start clanwars on a real level of competence....

    maybe a inbetween release with 2 modifications :
    - clan choice ability to allow clanmates on sides
    - more 3v3 and 4v4 (strong wishes for 5v5 also )

  19. #369
    Dogfish
    Guest
    Not really a bug or anything, but i would like to see the ability to deselect units/buildings/objects in COH, it's quiet annoying that this isn't in the game already.
    when you have multiple units selected, shift click on the unit icon to deselect one.

  20. #370
    KingofDalian
    Guest
    I like the new patch. I noticed I tend to have way more munitions than I did before though. I have been trying to place more mines and it has worked to good effect. I see a lot more snipers than ever before and it is almost useless building pumas when there are mortars on the field.

  21. #371
    This may seem like a stupid question, please dont laugh or giggle, but where do I get version 1.5, when i click update on the autorun menu, it only has version 1.4, so where do I get v1.5 ?

    Almost forgot, I have dialup so I cant play online, so where do I get v1.5

  22. #372
    Member
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    New Zealand
    @ m10 101

    At the top of the main forum, it's a sticky called:

    Patch 1.5 is out! READ THIS, includes FAQ and DOWNLOAD LOCATIONS

  23. #373
    Member Cobra5's Avatar
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    GGG Command
    Not really a bug or anything, but i would like to see the ability to deselect units/buildings/objects in COH, it's quiet annoying that this isn't in the game already.
    Actually, there is a setting to allow you to do EXACTLY THAT in the options menu.

    I have it set that way, but it is off by default. I belive it is something along the lines of... sticky selection. Or something.

    Just look. Its there.

  24. #374
    I was rather ambivalent about the patch when i read the change log but after playing it I thinks its pretty good. Some subtle but effective changes. We are not there yet but its a step in the right direction.

  25. #375
    midfingr
    Guest
    Brat_Boy, thank you for the quick response; I apologize for my late reply.
    Yeah, after I posted the question, I thought it maybe something to do with an exploit. Thanks again for clearing that up. Very much appreciated.

  26. #376
    valiantofficer
    Guest
    i am wondering. Why is there no Browning M2 HMG ingame for the mg team to use? I dont like having the .30 cal 1917 HMG ingame when it was hardly even in use anymore. The M2 was far superior and was very common in battle.

  27. #377
    Epitaph
    Guest
    For things like that valiant, there's always modding and making it look like a M2 HMG (I'm not trying to sound like I'm bashing your idea, I'm just saying that because I doubt that relic would edit the model when there are bugs and balance things that will always need ironing out).

    But yeah, just curious. Buggo updated the patch info thread and it says 1.6 is a DX10 patch. Will it just solely be a DX10 patch or will that just be the main focus, allowing for bugs to be ironed out a little bit?

  28. #378
    great with info of 1.6 and 1.5.1

  29. #379
    Relic Entertainment Relic's Avatar
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    Quote Originally Posted by Epitaph
    For things like that valiant, there's always modding and making it look like a M2 HMG (I'm not trying to sound like I'm bashing your idea, I'm just saying that because I doubt that relic would edit the model when there are bugs and balance things that will always need ironing out).

    But yeah, just curious. Buggo updated the patch info thread and it says 1.6 is a DX10 patch. Will it just solely be a DX10 patch or will that just be the main focus, allowing for bugs to be ironed out a little bit?
    We're going to try to fix some other things as well, but no guarantees. Our focus will be on DX10 for the patch.

  30. #380
    Maybe I missed it but what issues will the 1.5.1 serverside patch address that'll affect us?

  31. #381
    just one thing what does "QA" stand for

  32. #382
    Quality Assurance.

    Bunch of guys in a smelly room playing the game 24/7 and testing very specific test cases to make sure everything that was supposed to be done was done properly.

  33. #383
    What he said ^^^^^^
    Last edited by CWO4EVIL; 1st Mar 07 at 1:47 PM. Reason: Trumped

  34. #384
    Member
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    Sweden, Gbg
    Quote Originally Posted by Buggo
    Current Patch: 1.51 (CoH Server Side Patch)

    • confirmed
    • development
    • beta testing
    • QA testing
    • release imminent
    YEAH!!.. nice to here it's on the way..
    Just time for a new sig..

  35. #385
    WesleySnipe
    Guest
    hey buggo, i was wondering if you guys are planning on releasing some mod tools, i know there corsix but we need something for models and stuff, theres alot of good mods in the planning it looks like but it seems no one can get them done since they dont have the proper tools. Any plans for this type of thing?

  36. #386
    Wesley, Corsix tools pretty much ARE the official tools. And he's working together with Buggo and other Relic employees to make the rest of Relic's tools useable. Read the topic of "Why don't release the tools now" in the Mod Forum to know more.

  37. #387
    Sijima
    Guest
    Good to hear about 1.6

    I hope they fix the bugs and balance issues that are plaguing the game, especially the broken replay system. Implementing some of the BT changes would be a good start. Please fix the game.

  38. #388
    Funny thing, I worked for Quality Assurance in the Navy.. though, it was likely a very very different job.

    In any cast, good to see how quickly it's progressing compared to some of the other patches.

    Now let us pray that it helps. A lot.

  39. #389
    yay, my 7900gt has been waiting for dx10. guess ill put CoH back on the shelf and go play some other games again, 1.5 screwed things up way to much, and instead of fixing the balance issues created, they decide to add dx10.

  40. #390
    AirborneSpartan
    Guest
    Sorry to burst your bubble. but 7900's arent dx10 supported

  41. #391
    Member
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    Germany
    Please read it again AirborneSpartan.. the whole posting maybe you get the ironic meaning
    yay, my 7900gt has been waiting for dx10. guess ill put CoH back on the shelf and go play some other games again, 1.5 screwed things up way to much, and instead of fixing the balance issues created, they decide to add dx10.

  42. Child's Play Donor  #392
    senile member Mac_Bug's Avatar
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    Caprica
    FYI for anyone experiencing lag in RO after each patch, there appears to be a problem with Mcafee VirusScan with each new patch. Short of some configuration setting one could adjust, the only workaround we know of currently is to reinstall Mcafee and the problem should go away.

  43. #393
    Mamboparadise
    Guest
    so i noticed last night that the patch has gone into QA testing phase.
    can't wait to see what sort of changes are made.......
    crossing my fingers

  44. #394
    Winner909
    Guest
    i have a poll about who will be imba or if it will be balanced here:

    http://forums.relicnews.com/showthre...88#post2269288

  45. #395
    finalizer
    Guest
    Release imminent! So sometime during the week (Let's hope that means tomorrow! Or maybe Saturday)

    Maybe they've included some of the BT balances? (I hope so!)

  46. #396
    BETA Noir's Avatar
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    QA testing =! Release Imminent.

  47. #397
    finalizer
    Guest
    Then why is "release imminent" bolded?

  48. #398
    BETA Noir's Avatar
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    Dec 2001
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    Brooklyn, NY
    Because it isn't, check again genius

  49. #399
    Current Patch: CoH 1.6 Patch
    confirmed
    development
    beta testing
    QA testing
    release imminent


  50. #400
    finalizer
    Guest
    Bah! Just realized that the front page of this topic is referring to 1.5! *Feels dumb as hell*

    Ah well, it's at least approaching release, either way... Leave me the hell alone dammit...

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