Alright! I can't wait to play $60990 No Key, $60991 No Key, and $60992 No Key!
Translation: Names for the new maps are fubar'd for me in 1.6. Is anyone else having this problem, and is there a quick, easy way to fix this?
Alright! I can't wait to play $60990 No Key, $60991 No Key, and $60992 No Key!
Translation: Names for the new maps are fubar'd for me in 1.6. Is anyone else having this problem, and is there a quick, easy way to fix this?
Same here!
Oh good, I'm not the only one...
If it makes any difference (Doubt it), I installed from a USB disk, and got the file from the link someone posted in this thread.
EDIT: It was that "llnwd" site.
#604
Can you guys post more info on where you got the patch from, etc... if you have any mods installed. Mods like Bridger's Hot Keys etc will have to be uninstalled prior to patching.
Don't know what the Bridger's Hot Keys thing is, though I did just stick in an autoexec.lua file right before installing the patch. If that's what screwed it up...
Ugh, patch downloaded, installed fine, went to play a map, drooled a bit and my graphics card fries..
http://thq.vo.llnwd.net/o10/CoH/reta..._160_Patch.exe
No mods installed. Yet the new maps name display funny aswell as:
- Armoured Assault Force still called armoured assault orce and still says you get stormies with it
- Same with Urban Assault Force
- In a multiplayer game my mortar was wiped but survived, could be reinforced to 4/3 and was a squad running around with pistols... they took an airborne squad 1on1.
Yeah, it seems like whatever file has the new strings isn't being updated properly for us. Whether its because of a mod or whatever makes no difference to me; I'd rather just have the file with all the strings given so I can do a quick replacement & not have to reinstall the freakin' game.
#609
#610
For the sake of getting it to work this freakin time, I'm gonna use a different mirror (Would use the one Moe provided if I hadn't already started with the one from Fangaming)
For anyone saying that Blitz tanks got a *decrease* I think they are wrong.
The old blitz Tiger tank used to cost 1000-400=600 manpower and the StuH cost 700-400=300 manpower.
NOW they cost 900 and 600 respectively. That is a huge increase in cost. But one balanced out by the fact that my STs can now actually KILL crocs instead of being sacrificial lambs.
#613
I doubt it's the patch file itself that's failing, you'd have gotten errors during the install if that was the case. My suspicion is that it's failing because data on your installed version is different, mod, corruption, custom maps, etc.
I had this happen with the last patch that added Beaux Lowlands and Lyon. Fortunately my machine at work didn't have the issue, so I copied the UCS file from it to my home machine. I'll be doing the same this time around if it happens again.
It'd be nice if the UCS file was simply written over if it was different, since mods shouldn't be altering the standard UCS file anyways. They can make their own that's specific to their mod.
Can anyone confirm what the Sturz and Beaux resource changes were? A quick glance at the maps in skirmish and they looked the same to me. But I might be blind.
"Also, I can kill you with my brain."
aka CluelessSmurf
If it's no problem Sturmhaubitze, could you upload the UCS file for me to download? I'd much rather copy/paste over my version then reinstall CoH again.
EDIT: Especially when there's a jump in the wireless connection and all the downloads have to start over again, after having been D/Ling for the past 20 minutes. God fucking damnit...
I don't have access to any file hosts from work, our firewall is very strict. Also I'd want to make sure with a moderator if it's okay to publically host that file, so that I don't inadvertently break the EULA or something.
#619
You should not post the file :-)
finalizer, WHY are you re-downloading the patches, you do not need to, you still have them on your PC as long as you didn't specifically delete them from the \my documents\my games\company of heroes\patches directory.
The reason you should reinstall and repatch is that if there's one thing gone wrong, then likely other things are wrong as well. A Clean reinstall is the safest way to do this.
That's just it though, I always delete the previous patch files. Call it a bad habit.
EDIT: Do you mean that it's supposed to make a copy of the patch file in that folder during patching or something? (I don't use Relic's auto-update or whatever it's called- my gaming rig isn't internet-connected) For me, the folder you pointed out is empty...
EDIT 2: Thanks anyway Sturm. BTW, love the sig.![]()
Thanks a lot ÜberJumper. You just made my day.Originally Posted by ÜberJumper
![]()
Okay i downloaded the patch and an error came up saying
"Patching Error: You are attempting to patch the wrong version of company of heroes. Please ensure you have installed all patches between version 1.0 and the current patch version"
I checked my current version when i open up company of heroes and checked the lower right corner it says 1.5.1. The most current version. I dont get it. am i going to have to reinstall CoH!? uggh
grr... i did already. From the actual game and from gamespot.com.. boooo welp.. time to start the process over. any1 else got anything. ill wait before i reinstall
#625
We now got a nice relicnews channel in the lobby, woot! Nice one!![]()
Flamethrower builders...
They still blow up from small arms fire. It seems MORE often, it happened at LEAST 4 times in the last 3v3 I played.
So, either did the change not work, or does the patch note mean something else?
Yeah, I've seen it twice now in 3 games... all three times it was the Allied engineer...
Maybe we have a bug that actually favors Axis for once... is it even possible? LOL
Liberalism: death of logic
I have played 3 games so far under 1.6 and I did not notice flamers cooking off any more than they did before, though they still do fairly frequently. I dunno what the patch was supposed to address - if anything - along these lines.
One thing I did notice was Stuggs blowing up AT Guns much more easily than in any other version. I also dunno if this was intended or not, but I am not real happy with that as they raised the cost of the air dropped AT Gun again for the Allies. If they intended Stuggs to destroy AT Guns more easily (something in and of itself I would not have much of a problem with) they should have left the cost of the Para-dropped AT the same. As it stands you are now getting a double penalty here. The funny thing is that Panzers and Panthers seem to do the same damage to the guns. Weird. My early impression is that something has been fubarred there.
Okay, there's definitely something broken with bazookas versus 88s. I had a ranger squad one-shot (two bazooka hits) a full-health 88 head-on and completely destroy it.
I've got a thread about it in the balance forum complete with replay, so I'll shut up about it now![]()
Yeah, engineers are definately blowing up more often now. I hardly ever saw it before this patch and in the last game I played I saw it three times. It was allied engineers each time too.
Sure they were Stugs and not StuHs? StuHs can, and often times do, 2 shot AT guns.One thing I did notice was Stuggs blowing up AT Guns much more easily than in any other version. I also dunno if this was intended or not, but I am not real happy with that as they raised the cost of the air dropped AT Gun again for the Allies. If they intended Stuggs to destroy AT Guns more easily (something in and of itself I would not have much of a problem with) they should have left the cost of the Para-dropped AT the same. As it stands you are now getting a double penalty here. The funny thing is that Panzers and Panthers seem to do the same damage to the guns. Weird. My early impression is that something has been fubarred there.
I think the Flamethrower-Engineer change was a change to Tank weapons.
Like, Tanks (and AT guns and etc) will not cause flamethrower mans to explode.
I think that's what they mean by "Ballistic weapons". They could've been more clear maybe... "Ballistic" could mean artillery... it could mean any bullet-fireing gun... could mean ICBM Nukes...
Vista Ultra-Texture bug definatly not fixed. Grrr![]()
Steam / BC2: Eleanor Lamb
B.Net 2.0: EleanorLamb
Projectile Weapons does not mean small arms fire. It means every weapon that has shots with a calculated trajectory (AT-Guns, Tanks, missiles, etc.).So, either did the change not work, or does the patch note mean something else?
#635
lol? When did they raise the cost of Allied AT guns before? As far as I know, they never have. In fact, Allies get a much better AT gun from the MotorPool and it cost less than the Axis AT gun. The price increase for the AB AT gun was increased because it can be dropped anywhere and was a bit OP because of that.I also dunno if this was intended or not, but I am not real happy with that as they raised the cost of the air dropped AT Gun again for the Allies.
The cost of it was more in the first versions, then lowered now raised again - and as I PLAINLY STATED in the part of my post you failed to quote, the cost increase is not so much the issue with me, it is what I believe to be a new bug with the Stugg - and yes it was the Stugg, in which it kills them far to easily. In fact easier than Panzers/Panthers.
With "ballistic weapons", they mean AT guns and tank cannons. You know, sometimes there was a chance that these would just bounce off from jeeps or halftracks because of faulty penetration modifiers.
Originally Posted by Texture
Ok I've played a couple games and Heres my first reactions:
Allies:
-I'm not seeing any difference in the crocs abilities at frying infantry.
-M10's still run over infantry
-You don't know wether to build a Barracks or WSC now because rush strategies are now completely changed (because of the wire change) (this is a major change, immediately game play is alot different, more rushing)
-Seems to me Allies are still good, but not as good at countering storms/grenadiers as before
Axis:
-Grenadiers/Storms seem to be much better. They fire more accurately and often I have noticed.
-Stuh is never going to be used.
-88's seem to be much better now when upgraded!
-Puma's still getting engine damage on first shot!
-Grenades being thrown left and right now
ALL IN ALL...
-I'm waiting to see what this brings. I suspect 2v2 games will now have 1 player go blitz 1 go defensive. And Allies in 2v2 will go 1 Armor, 1 infantry or 2 armors.
-I think the changes so far look good. The gameplay has instantly changed. SEEMS TO ME MORE BALANCED AND FUN! I GUESS TIME WILL TELL!
They haven't been touched in this patch apart from Storm cost.-Grenadiers/Storms seem to be much better. They fire more accurately and often I have noticed.
If by upgraded you mean veterancy, that also is only your autosuggestion acting up. FlaK has no offensive bonuses with vet that I recall.-88's seem to be much better now when upgraded!
Storms IMO SEEM better 'cause croc range got nerfed, adding to their survivability.
Hey i have a question:
What gives every axis veterance now with 1.6?
Would be good if some1 give link with new 1.6 veterancy stats.(Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy.)
24 seconds at 4.4mb/secOriginally Posted by Puddy
We are the internet
w00t, e-penis.
ugordan - one of the bugfixes was removing schreck misfires. That's probably why grens/storms seem more accurate.
Well, you could say that. I'd describe the misfire bug fix as many things, but accuracy improvement wouldn't be my wording.
#646
Bota99,
Were you playing against AI Mod AI? I've noticed that AI Mod AI likes to spam StuH42s under 1.6. Warnstaff needs to change the Mod to adjust for the doctrine changes.
For all the complaining about wire let's not forget this:
It means wire is now meant to be guarded, i.e. no wire and forget. Using wire to buy your defenses time is MORE effective with that since your MGs or what you use will have an easier time killing the wirecutter guys before their work is done (wire around garrissoned buildings just outside of rifle grenade range?). Wire in places where you don't have any units will be less effective though so it's not used for forcing enemies to go through a defended chokepoint instead. Makes it harder to set up impenetrable defenses as your units must be more spread out to maintain that cut-off.- Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire.
LOL, wire in front of those MG42s so airborne can't fireup and chuck a grenade at you. Now that's a concept...
#649
Keep in mind that it takes very little effort to kill engis/pios that are trying to break your wire. Units firing on engis/pios while cutting wire recieve a %200 accuracy bonus, and the pios/engis doing the cutting recieve %300 more damage. Even a single bike or jeep will usually do the trick.
Is anyone else having a problem where recrewed MG42s don't follow orders? The deploy facing the wrong way.
"Stormtroopers gave me the rank I have today." Omar
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