Page 13 of 14 FirstFirst ... 34567891011121314 LastLast
Results 601 to 650 of 685

CoH 1.6 Patch Status Thread - Discuss Here

  1. #601
    finalizer
    Guest
    Alright! I can't wait to play $60990 No Key, $60991 No Key, and $60992 No Key!

    Translation: Names for the new maps are fubar'd for me in 1.6. Is anyone else having this problem, and is there a quick, easy way to fix this?

  2. #602
    Puddy
    Guest
    Same here!

  3. #603
    finalizer
    Guest
    Oh good, I'm not the only one...

    If it makes any difference (Doubt it), I installed from a USB disk, and got the file from the link someone posted in this thread.

    EDIT: It was that "llnwd" site.

  4. #604
    Relic Entertainment Relic's Avatar
    Join Date
    Jul 2006
    Location
    Vancouver, BC
    Can you guys post more info on where you got the patch from, etc... if you have any mods installed. Mods like Bridger's Hot Keys etc will have to be uninstalled prior to patching.

  5. #605
    finalizer
    Guest
    Don't know what the Bridger's Hot Keys thing is, though I did just stick in an autoexec.lua file right before installing the patch. If that's what screwed it up...

  6. #606
    Member
    Join Date
    Oct 2006
    Location
    Ireland
    Ugh, patch downloaded, installed fine, went to play a map, drooled a bit and my graphics card fries..

  7. #607
    Puddy
    Guest
    http://thq.vo.llnwd.net/o10/CoH/reta..._160_Patch.exe

    No mods installed. Yet the new maps name display funny aswell as:

    - Armoured Assault Force still called armoured assault orce and still says you get stormies with it
    - Same with Urban Assault Force
    - In a multiplayer game my mortar was wiped but survived, could be reinforced to 4/3 and was a squad running around with pistols... they took an airborne squad 1on1.

  8. #608
    finalizer
    Guest
    Yeah, it seems like whatever file has the new strings isn't being updated properly for us. Whether its because of a mod or whatever makes no difference to me; I'd rather just have the file with all the strings given so I can do a quick replacement & not have to reinstall the freakin' game.

  9. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Homeworld Senior Member Forum Subscriber  #609

  10. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #610
    www.relicnews.com ÜberJumper's Avatar
    Join Date
    Sep 1999
    Location
    South Surrey, BC Canada
    Puddy:

    Uninstall the game, delete the install directory, re-install, and re-patch.

  11. #611
    finalizer
    Guest
    For the sake of getting it to work this freakin time, I'm gonna use a different mirror (Would use the one Moe provided if I hadn't already started with the one from Fangaming)

  12. #612
    Hoplite
    Guest
    For anyone saying that Blitz tanks got a *decrease* I think they are wrong.

    The old blitz Tiger tank used to cost 1000-400=600 manpower and the StuH cost 700-400=300 manpower.

    NOW they cost 900 and 600 respectively. That is a huge increase in cost. But one balanced out by the fact that my STs can now actually KILL crocs instead of being sacrificial lambs.

  13. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #613
    www.relicnews.com ÜberJumper's Avatar
    Join Date
    Sep 1999
    Location
    South Surrey, BC Canada
    I doubt it's the patch file itself that's failing, you'd have gotten errors during the install if that was the case. My suspicion is that it's failing because data on your installed version is different, mod, corruption, custom maps, etc.

  14. #614
    I updated thru the game and everything is 100%. Downloaded very fast too.

  15. #615
    I had this happen with the last patch that added Beaux Lowlands and Lyon. Fortunately my machine at work didn't have the issue, so I copied the UCS file from it to my home machine. I'll be doing the same this time around if it happens again.

    It'd be nice if the UCS file was simply written over if it was different, since mods shouldn't be altering the standard UCS file anyways. They can make their own that's specific to their mod.

  16. #616
    Can anyone confirm what the Sturz and Beaux resource changes were? A quick glance at the maps in skirmish and they looked the same to me. But I might be blind.
    "Also, I can kill you with my brain."

    aka CluelessSmurf

  17. #617
    finalizer
    Guest
    If it's no problem Sturmhaubitze, could you upload the UCS file for me to download? I'd much rather copy/paste over my version then reinstall CoH again.

    EDIT: Especially when there's a jump in the wireless connection and all the downloads have to start over again, after having been D/Ling for the past 20 minutes. God fucking damnit...

  18. #618
    I don't have access to any file hosts from work, our firewall is very strict. Also I'd want to make sure with a moderator if it's okay to publically host that file, so that I don't inadvertently break the EULA or something.

  19. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #619
    www.relicnews.com ÜberJumper's Avatar
    Join Date
    Sep 1999
    Location
    South Surrey, BC Canada
    You should not post the file :-)

    finalizer, WHY are you re-downloading the patches, you do not need to, you still have them on your PC as long as you didn't specifically delete them from the \my documents\my games\company of heroes\patches directory.

    The reason you should reinstall and repatch is that if there's one thing gone wrong, then likely other things are wrong as well. A Clean reinstall is the safest way to do this.

  20. #620
    finalizer
    Guest
    That's just it though, I always delete the previous patch files. Call it a bad habit.

    EDIT: Do you mean that it's supposed to make a copy of the patch file in that folder during patching or something? (I don't use Relic's auto-update or whatever it's called- my gaming rig isn't internet-connected) For me, the folder you pointed out is empty...

    EDIT 2: Thanks anyway Sturm. BTW, love the sig.

  21. #621
    Antiloop
    Guest
    Quote Originally Posted by ÜberJumper
    Thanks a lot ÜberJumper. You just made my day.

  22. #622
    SalvieSoldier
    Guest
    Okay i downloaded the patch and an error came up saying

    "Patching Error: You are attempting to patch the wrong version of company of heroes. Please ensure you have installed all patches between version 1.0 and the current patch version"

    I checked my current version when i open up company of heroes and checked the lower right corner it says 1.5.1. The most current version. I dont get it. am i going to have to reinstall CoH!? uggh

  23. #623
    Maybe, but maybe try redownloading the patch?

  24. #624
    SalvieSoldier
    Guest
    grr... i did already . From the actual game and from gamespot.com.. boooo welp.. time to start the process over. any1 else got anything. ill wait before i reinstall

  25. Dolt Dolt Dolt Dolt Dolt  #625
    Performing Chainsaw Surgery Wargrim's Avatar
    Join Date
    Sep 2005
    Location
    Idling at the TR Warpgate
    We now got a nice relicnews channel in the lobby, woot! Nice one!

    1885 | Maps: DoW1: 1 2 3 4 5 - L4D1: 1 | Infinity - Gallery - My Work

  26. #626
    Flamethrower builders...

    They still blow up from small arms fire. It seems MORE often, it happened at LEAST 4 times in the last 3v3 I played.

    So, either did the change not work, or does the patch note mean something else?

  27. #627
    Yeah, I've seen it twice now in 3 games... all three times it was the Allied engineer...

    Maybe we have a bug that actually favors Axis for once... is it even possible? LOL
    Liberalism: death of logic

  28. #628
    Bota99
    Guest
    I have played 3 games so far under 1.6 and I did not notice flamers cooking off any more than they did before, though they still do fairly frequently. I dunno what the patch was supposed to address - if anything - along these lines.

    One thing I did notice was Stuggs blowing up AT Guns much more easily than in any other version. I also dunno if this was intended or not, but I am not real happy with that as they raised the cost of the air dropped AT Gun again for the Allies. If they intended Stuggs to destroy AT Guns more easily (something in and of itself I would not have much of a problem with) they should have left the cost of the Para-dropped AT the same. As it stands you are now getting a double penalty here. The funny thing is that Panzers and Panthers seem to do the same damage to the guns. Weird. My early impression is that something has been fubarred there.

  29. #629
    FloppieTheBanjo
    Guest
    Okay, there's definitely something broken with bazookas versus 88s. I had a ranger squad one-shot (two bazooka hits) a full-health 88 head-on and completely destroy it.

    I've got a thread about it in the balance forum complete with replay, so I'll shut up about it now

  30. #630
    DaWolf
    Guest
    Yeah, engineers are definately blowing up more often now. I hardly ever saw it before this patch and in the last game I played I saw it three times. It was allied engineers each time too.

  31. #631
    strategery
    Guest
    One thing I did notice was Stuggs blowing up AT Guns much more easily than in any other version. I also dunno if this was intended or not, but I am not real happy with that as they raised the cost of the air dropped AT Gun again for the Allies. If they intended Stuggs to destroy AT Guns more easily (something in and of itself I would not have much of a problem with) they should have left the cost of the Para-dropped AT the same. As it stands you are now getting a double penalty here. The funny thing is that Panzers and Panthers seem to do the same damage to the guns. Weird. My early impression is that something has been fubarred there.
    Sure they were Stugs and not StuHs? StuHs can, and often times do, 2 shot AT guns.

  32. #632
    Member Cobra5's Avatar
    Join Date
    Nov 2006
    Location
    GGG Command
    I think the Flamethrower-Engineer change was a change to Tank weapons.

    Like, Tanks (and AT guns and etc) will not cause flamethrower mans to explode.

    I think that's what they mean by "Ballistic weapons". They could've been more clear maybe... "Ballistic" could mean artillery... it could mean any bullet-fireing gun... could mean ICBM Nukes...

  33. #633
    Vista Ultra-Texture bug definatly not fixed. Grrr
    Steam / BC2: Eleanor Lamb
    B.Net 2.0: EleanorLamb

  34. #634
    So, either did the change not work, or does the patch note mean something else?
    Projectile Weapons does not mean small arms fire. It means every weapon that has shots with a calculated trajectory (AT-Guns, Tanks, missiles, etc.).

  35. #635
    Chronologically challenged Timeless's Avatar
    Join Date
    Jun 2002
    Location
    Colorado
    I also dunno if this was intended or not, but I am not real happy with that as they raised the cost of the air dropped AT Gun again for the Allies.
    lol? When did they raise the cost of Allied AT guns before? As far as I know, they never have. In fact, Allies get a much better AT gun from the MotorPool and it cost less than the Axis AT gun. The price increase for the AB AT gun was increased because it can be dropped anywhere and was a bit OP because of that.

  36. #636
    Bota99
    Guest
    The cost of it was more in the first versions, then lowered now raised again - and as I PLAINLY STATED in the part of my post you failed to quote, the cost increase is not so much the issue with me, it is what I believe to be a new bug with the Stugg - and yes it was the Stugg, in which it kills them far to easily. In fact easier than Panzers/Panthers.

  37. #637
    Member
    Join Date
    Aug 2006
    Location
    Austria
    With "ballistic weapons", they mean AT guns and tank cannons. You know, sometimes there was a chance that these would just bounce off from jeeps or halftracks because of faulty penetration modifiers.
    Quote Originally Posted by Texture
    Shooting a Puma is like trying to explain a dream you had last night to a friend. Very difficult, hard to be accurate.

  38. #638
    mbamber
    Guest
    Ok I've played a couple games and Heres my first reactions:

    Allies:

    -I'm not seeing any difference in the crocs abilities at frying infantry.

    -M10's still run over infantry

    -You don't know wether to build a Barracks or WSC now because rush strategies are now completely changed (because of the wire change) (this is a major change, immediately game play is alot different, more rushing)

    -Seems to me Allies are still good, but not as good at countering storms/grenadiers as before

    Axis:

    -Grenadiers/Storms seem to be much better. They fire more accurately and often I have noticed.

    -Stuh is never going to be used.

    -88's seem to be much better now when upgraded!

    -Puma's still getting engine damage on first shot!

    -Grenades being thrown left and right now

    ALL IN ALL...

    -I'm waiting to see what this brings. I suspect 2v2 games will now have 1 player go blitz 1 go defensive. And Allies in 2v2 will go 1 Armor, 1 infantry or 2 armors.

    -I think the changes so far look good. The gameplay has instantly changed. SEEMS TO ME MORE BALANCED AND FUN! I GUESS TIME WILL TELL!

  39. #639
    ugordan
    Guest
    -Grenadiers/Storms seem to be much better. They fire more accurately and often I have noticed.
    They haven't been touched in this patch apart from Storm cost.

    -88's seem to be much better now when upgraded!
    If by upgraded you mean veterancy, that also is only your autosuggestion acting up. FlaK has no offensive bonuses with vet that I recall.

  40. #640
    SoxSexSax
    Guest
    Storms IMO SEEM better 'cause croc range got nerfed, adding to their survivability.

  41. #641
    blueseven
    Guest
    Hey i have a question:
    What gives every axis veterance now with 1.6?
    Would be good if some1 give link with new 1.6 veterancy stats.(Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy.)

  42. #642
    Quote Originally Posted by Puddy
    3 min.
    Viruswarning though, no icon and dodgy URL.
    24 seconds at 4.4mb/sec We are the internet

  43. #643
    ugordan
    Guest
    w00t, e-penis.

  44. #644
    Misterwight
    Guest
    ugordan - one of the bugfixes was removing schreck misfires. That's probably why grens/storms seem more accurate.

  45. #645
    ugordan
    Guest
    Well, you could say that. I'd describe the misfire bug fix as many things, but accuracy improvement wouldn't be my wording.

  46. Company of Heroes Senior Member  #646
    Bota99,
    Were you playing against AI Mod AI? I've noticed that AI Mod AI likes to spam StuH42s under 1.6. Warnstaff needs to change the Mod to adjust for the doctrine changes.

  47. #647
    KDR_11k
    Guest
    For all the complaining about wire let's not forget this:

    - Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire.
    It means wire is now meant to be guarded, i.e. no wire and forget. Using wire to buy your defenses time is MORE effective with that since your MGs or what you use will have an easier time killing the wirecutter guys before their work is done (wire around garrissoned buildings just outside of rifle grenade range?). Wire in places where you don't have any units will be less effective though so it's not used for forcing enemies to go through a defended chokepoint instead. Makes it harder to set up impenetrable defenses as your units must be more spread out to maintain that cut-off.

  48. #648
    ugordan
    Guest
    LOL, wire in front of those MG42s so airborne can't fireup and chuck a grenade at you. Now that's a concept...

  49. #649
    The Earth died screaming Noble's Avatar
    Join Date
    Sep 2006
    Location
    Asheville, NC
    Keep in mind that it takes very little effort to kill engis/pios that are trying to break your wire. Units firing on engis/pios while cutting wire recieve a %200 accuracy bonus, and the pios/engis doing the cutting recieve %300 more damage. Even a single bike or jeep will usually do the trick.
    Last.fm
    I'm talking about vibes dude! - Octopus Rex
    This is chess, not checkers.

  50. #650
    Is anyone else having a problem where recrewed MG42s don't follow orders? The deploy facing the wrong way.
    "Stormtroopers gave me the rank I have today." Omar

Page 13 of 14 FirstFirst ... 34567891011121314 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •