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[MOD] Dawn of Warhammer 40K:Firestorm

  1. #4851
    L0b0
    Guest
    So spammers out there can kiss their spamming strat good bye, when playing this mod.

    For this beta release, turrets have too much HP which is being lowered by 400 HP to 800 from 1200. (last I heard this is correct)

    But like meth said some weapons have a longer weapon range than the unit's LOS or the tank's LOS *like missiles, autocannons, lascannons, plasma cannons, and most of the IG tanks have a long weapon range.* The assault cannon on the other hand is a shorter ranged weapon, but by far the strongest for DPS in this beta release. There is also the SM scout sniper rifle, so all the above said weapons can deal with turrets and higher value armour types.
    Last edited by L0b0; 14th Nov 07 at 9:31 PM.

  2. #4852
    VashNKnives
    Guest
    Quote Originally Posted by L0b0
    The assault cannon on the other hand is a shorter ranged weapon, but by far the strongest for DPS in this beta release.
    For sure, I do not think I have ever been so spastic and paranoid about destroying a certain unit type in this game as I have been since I have been playing this mod versus space marines on harder.

    I still get the sweats as I recall an 8 player (me w/ 3 AI Eldar vs 4 AI SM - Harder) game on Akranadas’s Dreaming of the Craftworld map. During the match, with little help from my AI pals, I would have to deal with two armies of tornados with assault cannons backed by dreads with assault cannons backed by laser cannon predators backed by nuking force commanders. It was like my entire army was made out of butter and the SMs were the hot knife.
    Last edited by VashNKnives; 14th Nov 07 at 10:48 PM.

  3. #4853
    L0b0
    Guest
    lol I wouldn't know the feeling, I'm a SM player through and through. Even when I played TT when I was 10yrs old, I still played SM. ^^ What can I say, I'm all about the super human warriors that kick anyones ass most of the time. lol

  4. #4854
    It's realistic though. At least I think so.

  5. Gamers Lounge Senior Member Modding Senior Member  #4855
    Green Grow the Rushes Ira Aduro's Avatar
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    Striking Scorpions now have textured flamers, swords, and shoulder pads.

    The runes on the sword have a slight specular effect which makes them shine like [insert Eldar gold equivalent here]. I spent most of my time on the sword making sure it looked different than other race's chain swords and making sure it looked purteeee.

    Something about the sword handle bugs me, but I can't figure it out. Let me know what you think.





  6. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #4856
    Retired Compliance Fairy Gorb's Avatar
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    Not gold enough. Seems a bit too, cartoony. Maybe darken it slightly, make it a bit more orange. I think it just seems a bit too yellow.

    But that's just my 2 cents.
    I am an Iron Warrior! Iron Within, Iron Without!

  7. #4857
    Spot on Gorb. Compared to the little rune on the blade itself it does look like a pugwash sword. Love the shape though! Scorpions <3 Mmmmm

    Is there going to be an Exarch for them at some point? My Warhost always had 2 squads of these fellas. Did I often win? No....but that's because I fill up on models that I liked!

  8. #4858
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    Wow! I am deeply impressed by your work Ira Aduro! The sword looks very detailed. Anyway, may I suggest you to use glow effect on runes instead of specularity and give them other color? Teal, sky blue or something like this? I think eldar glyphs must glow with mysterious light form within, not shine like gold... But it is only my imho, of course. Oh and I think that sword hilt is to yellow, so I am with Gorb on this. Maybe adding some more red to it will make it nicer?
    Last edited by MEGAzogg; 15th Nov 07 at 1:08 AM.
    Hope is the first step on the road to disappointment.

  9. #4859
    Member AshaD's Avatar
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    I think gorb was refering to the gold handle looking too cartoonish because of its monotone colour, I agree that texture is fantastic, but the gold could do with being more gold or by adding something to break up the monotonous yellow.

    Beta Tested:
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  10. #4860
    impe20
    Guest
    I would really like to try this mod but Iam getting some errors while trying to download using filefront. It says

    "There was an error processing your request; it appears to be invalid or there was an error with your conection. Please wait while your request is retried...

    If you need further help with a download, please contact FileFront support."

    Are there any additional mirrors for this file?

    Also I cannot seem to go to your official forum, is it down?

  11. #4861
    me99
    Guest
    hard cap, support choices, i dont care. but those turrets bugs me. why on earth single turret should be able to destroy buildings like barracks or veh depot?? and why assault cannon on LP2 doesn't have minimum range? right now it is absolutely pointless to build CC troops, while HtH maybe usefull against regular troops they become obsolete when attacking base. guns will shred them in no time, right now it is race "who will get his greatest range weapon first".


    Why those gun drones look so wierd during flight, does they grab chunks of soil for softer landing? and why they have diffrent guns when idle and during flight?


    someone said something about "not spamming" ??
    Last edited by me99; 15th Nov 07 at 5:28 AM.

  12. #4862
    1.hard cap, support choices, i dont care. but those turrets bugs me. why on earth single turret should be able to destroy buildings like barracks or veh depot??
    2.and why assault cannon on LP2 doesn't have minimum range?
    3.right now it is absolutely pointless to build CC troops, while HtH maybe usefull against regular troops they become obsolete when attacking base. guns will shred them in no time, right now it is race "who will get his greatest range weapon first".
    (I've arranged your rant into something that can be replied to)

    1. Because it makes sense. A missile launcher is a missile launcher is a missile launcher. It doesn't matter if it's on a turret mount or a marine. It will always do the same damage. Ditto for Heavy Bolters (which are about 1.0 cal gyrojets - even .50 cal modern rounds can punch through inches of armor) - same damage regardless of where it's on.

    2.Because they don't have a minimum range in TT. They don't need a minimum range. An LP2 is a serious investment, Assault Cannon price has thousands of hours of playtesting behind it from TT and if you can't manage to kill an LP or a turret you are quite simply doing it wrong. Use range. Use Artillery. Anything except mindless charge will work. You have a brain (hopefully), so use it please.

    3. If you want to use CC units against heavy armor, use CC units that have armor cracking weapons. That's a duh. Powerfists, Powerclaws, Power-weaponry of all kind will easily rip apart the heaviest armor.

  13. Gamers Lounge Senior Member Modding Senior Member  #4863
    Green Grow the Rushes Ira Aduro's Avatar
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    thanks for the feedback all. I'll work on the handle and adding some glow effects and post the changes.

  14. #4864
    I'm dancing like a monkay~ medes's Avatar
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    Why those gun drones look so wierd during flight, does they grab chunks of soil for softer landing? and why they have diffrent guns when idle and during flight?
    lulz thats a bug obviously. Looks like someone forgot to tell me they were suppose to have jump animation

  15. #4865
    Member vol_907's Avatar
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    Ira: email me your latest on the SS .wtp (or .rsh, if that's all you got). I'd like to play around with a couple of teamcoloring ideas and badge placement.

  16. #4866
    me99
    Guest
    haha, but the regular bolter turret (BOLTER, no missles) cannot damage LP and yet the very same BOLTER turret destroys buildings FASTER than with missle upgrade

  17. #4867
    Member Mirage Knight's Avatar
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    medes: Whups

    impe20: We'll look into setting up another mirror...unless someone wishes to provide one...?

    Ira: Very nice work so far! With the gold areas, may I suggest some blended white highlights?

    me99: You're suggesting that gun turrets should have a minimum range to make them more vulnerable to CC troops with armour-killing abilities and weapons? Nice shot btw

    fuggles: A Striking Scorpion Exarch with a Scorpion Claw and a Chainsword is definitely in the works!

  18. #4868
    haha, but the regular bolter turret (BOLTER, no missles) cannot damage LP and yet the very same BOLTER turret destroys buildings FASTER than with missle upgrade
    Because most buildings don't have heavy armor. LP2's do. That's logical since LP2s are combat structures that are expected to get into combat, while construction buildings are support structures that are not supposed to be in combat.

  19. #4869
    hey wondering if possible, maybe in the future too also for Imperial chimera and turret upgrade and hull upgrade maybe a hull flamer and a turret heavy flamer?

    and waht will the orks be getting in the future? maybe big gunz? bikes? etc?

    also while i play i see tha game like giter every couple seconds and it pisses me off.. liek i thgoth it was my cpu at first but its nto i play other mods and the regualr game fine no little gitters.. idk if you guys know waht i mean liek you see aplatoon runing and then liek lag for an extremly quick second, but its slow enough to be seen if you all knwo what i eman is there a way this can be fixed.. just a bit ocd abotu ti and its annoying sorry.

    or eaier said the game doesnt run as so smooth as it does with other mods or the game by its self
    Last edited by Grizzly Bear; 15th Nov 07 at 8:07 PM.

  20. #4870
    VashNKnives
    Guest
    @Grizzly Bear

    Did you try the newish AI patch found here? If you haven't then it may help resolve your performance issue.

  21. Gamers Lounge Senior Member Modding Senior Member  #4871
    Green Grow the Rushes Ira Aduro's Avatar
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    Vol, I send you the latest edition (removed gold from all runes but the large one attached to the soul stone and added self illumination to the other runes plus made handle more realistic) once I get internet back up at my place. I just had a new heater installed and the workers must have pulled a cord on my cable internet. >_< lovely.

    It's going to be a few days.

  22. #4872
    Ok I already asked one stupid question, now it's weird one tme:

    Anyone has Rebirth(Not Firestorm) Beta 2(Not 3) lying around somewhere?

  23. #4873
    Member Deacon412's Avatar
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    me99 stop your ranting and adjust to the game, dont expect it to adjust for you
    some of us like it the way it is, like me and FYI i never use turrets, play on insane and win half the time

  24. #4874
    yea it helped =)

  25. #4875
    L0b0
    Guest
    I just had a new heater installed and the workers must have pulled a cord on my cable internet. >_< lovely.
    @Ira - is that why your connection has been shit these last few days??

    @ Bear - Read the FoK forums more and you probably wouldn't have been getting so pissed off with that GB. ^^ Oh and since I created this account I've had a link to the FoK forums AND the AI patch too, should check that out next time lol. ^^

    @me99 - I like that minimum range on LPs idea, but really the way you complain about that do you use CC units for attacking LPs and turrets all the time?

  26. #4876
    me99
    Guest
    nope, not al the time, yet many times situation left me with majority of CC troops on the field lacking LOOOOONG Range fire power, so i followmy enemies to not to loose attack momentum and blam, CC troops become totally useless when they reach first LP. Also, turret cost less then SM squad and is like 10x more powerfull, whats the point of T1 and T2 squads though??? Rememeber, what is good and balanced in TT suxxx ass in real time, in DoW u do not have time for sophisticated flanking manouvers, there are no turns, if a squad falls under fire, u may consider it dead.

    Im very far from saying that this mod sux or something, no. Yet turrets force very ridicolus situations. many times it comes to unresolved stalemate with none of players having an option of attack. Well packed army, yet seriously lacking when it comes to breaching LP with turrets AND opponents army. And LP2 is much too cheap.
    Last edited by me99; 17th Nov 07 at 3:47 AM.

  27. #4877
    Well packed army, yet seriously lacking when it comes to breaching LP with turrets AND opponents army.
    Then your army isn't well packed. You know that there is heavy armor in the game. Yet you don't pack anti-armor weapons. That's not the game's fault - it's yours.

  28. #4878
    VashNKnives
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    me99 I don’t think you are thinking through your turret offenses. Turrets and LPs do not bother me but they do take some planning. You cannot blindly follow your enemy into their territory without a means to deal with armor. There are plenty of cheap units that will take care of the turret and/or LP while the rest of the army deals with the enemy units.

    SMs have the most abilities to deal with armor. Both fast attack choices, assault marines w/ melta and land speeders have excellent anti-armor, almost all vehicles have laser or assault cannon upgrades, and skulls or scouts are excellent for extending your sight for your weapons and devestator/terminator squads. Remember many weapons have a longer range than FoW will allow.

    Eldar have firedragons w/ tanks and transports that jump, early support platforms for guardians which decimate lp1s and turrets, super long range weapons to deal with any situation w/ two types of cloaked units, warlocks with awesome upgrades, and teleporting builders who make invisible gates for their entire army to move through.

    With every path chosen IG have sentinels with lasers, an almost unstoppable array of tanks with different weapon upgrades for different armor needs, deepstriking/ infiltrating kasyrkin w/ melta. Each individual path has additional means for dealing with turrets and LPs.

    I’m not going to go through the rest of the armies, but I would say that aside from maybe Necrons (although I think they are getting a buff to scarab swarms and they have wraiths w/claws upgrade, awesome solar flare spamming skimmers, and immortals) no one really has issues with turrets/LPs. However, it takes planning, and no, zerging does not and should not always work.

    As I’ve said before, turrets and LPs are stationary weapons for advanced races, they should excel at taking out their intended targets for that is their only function.

  29. #4879
    Member vol_907's Avatar
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    Definitely sounds like tactics have to be reworked. I would not think to have CC troops take down certain LPs (Chaos and SM LPs in particular), and I never charge them in to take out a turret.

    Then again, I play with mostly a shooty approach (sneaky, too--Lobo can tell you how much I use Scouts and Vets). LPs and turrets prove to be obstacles, for sure, but not impassable ones.

  30. #4880
    will you be bringing back the orbital bombardment for the space marines?

  31. #4881
    Senior Member horusheretic's Avatar
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    haha, rightly SM shouldnt have considering what one is.

    if the mod follows TT to an extent that would mean once the button to do the ability is clicked, it would never end. then you would have it so it randomly hits any where within a certain distance of it being launched. constant bombardment like that would be insanely imbalancing.
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  32. #4882
    L0b0
    Guest
    Its true Vol is a scout and vet whore in the early game. Also he likes to turtle taking every point he can get his hands on. Me I like to be direct, I don't really use scouts that much I go for tech and the heavy weapon shooty shooty approach with skull probes in front. When I have that done, sometimes I pull out a scout squad or 2 for sniper fire.

    Turrets?? I don't give them a second thought, I shred them in seconds of seeing them be it with land speeders, dreads, scouts(when I use them), preds, vinies(also when I use them not really), and termies.
    Last edited by L0b0; 17th Nov 07 at 2:21 PM.

  33. #4883
    Member Shoota Fodder's Avatar
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    How do i get Kasrkins to Deepstrike anyway? I've not been able to work it out but from what ive heard, they can. I've seen them DS in other Mods so if anyone ould like to tell me than i would appreciate them. If they CAN deepstrike that is .

    Anyway i'm a hardcore TT fan and i'm loving this mod so much. The updated Bolter sounds are great and give them a bigger punch and the slightly altered *crakly* lasguns are great fluffwise.

    I've not had any problems with LP's so far.

    Rememeber, what is good and balanced in TT suxxx ass in real time, in DoW u do not have time for sophisticated flanking manouvers, there are no turns, if a squad falls under fire, u may consider it dead.
    If a squad falls under fire, you do what you do in TT and run like fuck or get into cover. And this mod if anything allows for great flanking manouvers. Dump some guys in Rhinos/ Chimeras/ Devilfish/ [Insert Vehicle Heer] and get around behind them. It works great.
    "Celtic fans right now sit in silence and watch, and hope that the damage doesn't get any worse from this Graham Carey free kick. Away by Wilson. Teale. Still options waiting in the middle for St. Mirren...OH, AND THEY HAVE ANOTHER ONE! It's stunning! It's absolutely stunning at Hampden park! And it's Steven Thompson, who scores his thirteenth goal of the season, and that might just be the goal that takes St. Mirren into the league cup final!" - 27/01/2013

  34. #4884
    John1918
    Guest
    As I remember you stick the Kasrkin in the Tech Building and you shake it u...er...you select it and launch them.

  35. #4885
    L0b0
    Guest
    John is right, you DS Kasrkin from the tactica. Thats one thing I don't use alot or at all are the rhinos and razorbacks. Sometime I throw them in for fun lol.

  36. #4886
    Member Mirage Knight's Avatar
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    Horus:

    Correct you are. In TT, when you initiate an Orbital Strike it keeps hitting within a given target area every round of play: Pure area denial. As such, I can't implement it as intended in TT due to balancereasons.

    Orbital Strike is only available as an option for a pure Daemon Hunters army or a Daemon Hunter force that has requisitioned SM or IG units to assist them. Pure SM and IG armies NEVER have Orbital Strikes as options.

    If I recall correctly, such massive firepower is leveled at the source of a daemonic incursion (Warp portal or something similar) or a Chaos-held strongpoint. Failing that, DH forces are pulled back and Exterminatus is declared on the planet...

  37. #4887
    Member Melooo's Avatar
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    any chance of bikes in the mod? :P
    -++Orks!...Burn the beast!!!...++-

  38. #4888
    Duken
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    I'm pretty sure thats been downchecked.

  39. #4889
    Member vol_907's Avatar
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    Quote Originally Posted by Lobo the powerfist-spanked
    Its true Vol is a scout and vet whore in the early game.
    Unrepentantly. Scouts are the best general-purpose unit at those Tiers. And what they can't take out, Vets can.

    But what makes scouts and vets so appealing to me? Stealth! You can't shoot what you can't see.

    Also he likes to turtle taking every point he can get his hands on.
    I think that comes from all the months I've spent playing IG. You take, establish, advance, repeat. Don't spread yourself too thin, or you'll lose. It's a slow process, but it gets the job done, and thoroughly--Lobo can also testify that I generally get higher unit and building kills than he does when we play online.

    As for taking points...you better believe it. More points=more req, especially when you're paying out the wazoo for vehicles.

    My general builds involve at least 2 scout squads, which I use for advancing and taking positions, with the original 2 Tac squads as my line-holders (which get replaced by Land Speeders later on--but Tacs are usually fire-support for me). Vets may come in as needed, but I also use Dreads or Termies as the situation sees fit.

  40. #4890
    L0b0
    Guest
    Lobo can also testify that I generally get higher unit and building kills than he does when we play online.


    I can live with that when generally I have the higher scores for the other categories and plus the AI is too stupid to pull out detection units then use them to even good effect.

    Also percentage wise I have the better ratio of kill and lost. On a below average game I'm only 5 to 20 kills behind you with fewer losses, being that for every 2 to 3 you lose I lost 1. A bad one I'm 21 to 100 kills behind you with slightly fewer or far more losses than you because my infantry get jumped in the open. Then the pathfinding kicks in or you have to click like hell just to get them to move because sometimes *not a lot thudo* they just stand there for 6secs longer than it would normally take to get them to move so they all die, good thing I guess they didn't follow my commands so they should die xD.(these are 2v2 games, any 3v3 or 4v4 doesn't count)

    Besides you scout push knowing the AI almost always can't do a damn thing about it.
    Last edited by L0b0; 19th Nov 07 at 6:03 PM.

  41. #4891
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    Wot'cha tink?!In a fight!
    @vol_907 and L0b0:
    I hear the steps of FinalDeath.
    Please stop.
    Pretty please?

  42. #4892
    Member Mirage Knight's Avatar
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    Small update to get this thread a bit more on track

    Some model tweaks to the Command Vanquisher were implemented to fix the scaling on the commander and give it more of a battlefield veteran look. In addition, Medes is also giving CC animations to the XV88-2 Broadsides so that I can include them as squad leaders for Broadside Teams.

    I'm also pondering implementing a propose TT change for Necron Warriors
    and Immortals: Slow and Purposeful trait. Warriors and Immortals would have slower movement speed but 100 more HP per individual Necron.

  43. #4893
    L0b0
    Guest
    That could be a good idea MK. Maybe they'll last longer against my rain of bolter rounds. I'll wait for the patch to see the CV. I can put it in myself but I don't want too, cause I really don't play IG anyway.

    @Warlord - Vol and I are kind of on topic. We were talking about FoK game strats and how well me use them. But now that there is a update (how ever small ^^ just mess'in with ya MK) to talk about I'm game lol.

  44. #4894
    InternetIan
    Guest
    First off, by the many, many arms of Ganesh, this mod is the cat's ass. Second....I love the many, many, many units and options avaliable(P.Cannon tank-hunter Devastator Squads ftw!!) and the Mortis Pattern Dread makes my nipples explode with delight!

    Though with the good, comes the bad....the balance seems a bit off. 6 SMarine squads only? Owie. Kind of hard to fight off a Necron/Ork rush with only 6 squads. Also it seems that the H.Bolter heavy wep upgrade doesn't seem to do any real damage to units/structures.

    On that same token, were the Marine Bolter's nerfed? They don't even dent vehicle or LP armor anymore. o.O

    The only other beef I have is that the Dev squads take up the Vehicle cap(Which needs to be increased, please). Boo-urns. I want my Multi-Melta rushes

    Again, killer mod. Can't wait for the full ver :9

  45. #4895
    Member Shoota Fodder's Avatar
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    This is a TT mod. Dev squads use up Heavy Support slots because they do that in TT. Bolters do no damage against vehicles because in TT they do no damage. Same with HB. You can only Take 6 SM squads because (surprise!) in TT you can only take 6 squads.

    Just thought i'd say that. Excelent mod BTW guys .

  46. #4896
    I'm dancing like a monkay~ medes's Avatar
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    this mod is the cat's ass
    Uhh.. Is that a good thing?

    The weapon damage 'rebalance' was done on purpose, small arms fire can't do shit against hardened bunkers or armor, you'll need a proper AT weapon for that job. Lascannon, PC, ML, Melta and Assault cannons too i think. That way you can't rush the enemy base in early game. If you intend to rush do it for battlefield control instead. 6 Marine tactical/scout squads only, meanwhile you can still get 3 veteran squads and 3 assault squads if you're going all out infantry. Yeah Devs take up vehicle cap, consider them a cheaper alternative to vehicles. Preds or LR may have tougher armor and more punch but they cost alot and the high upkeep will drain away your income. Rhinos don't take up caps, goes extremely well with the devs.

  47. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #4897
    Retired Compliance Fairy Gorb's Avatar
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    Also:

    Happy birthday to medes!

    /off topic

  48. #4898
    Member vol_907's Avatar
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    Getting my vrooom on!
    Heh...his birthday is right after mine!

    HB, you Malaysian Maniac!

  49. #4899
    Member
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    Happy birthday, Medes! May the Emperor bestow His divine blessing onto you.

    Quote Originally Posted by InternetIan
    First off, by the many, many arms of Ganesh, this mod is the cat's ass.
    Quote Originally Posted by InternetIan
    ...Mortis Pattern Dread makes my nipples explode with delight!
    And OMG, this IS the most pervert way to say compliment I've ever read in my life!

  50. #4900
    Member Mirage Knight's Avatar
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    MZ: Yeah...We get all kinds around here

    Btw, I'll give a cookie to whoever figures out where the quote "my nipples explode with delight!" comes from

    And on my last note - a major shout-out goes to my partner in crime...

    Happy Birthday Medes!

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