[MOD] Dawn of Warhammer 40K:Firestorm

  1. #10501
    Member slimcartman's Avatar
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    vvvvvvvveeeeeeeeeerrrrrrrrryyyyyyyyy nice

  2. #10502
    The flying one corncobman's Avatar
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    Dec 2006
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    Norn Iron
    Overload! Pleasure overload!

    Wow. I like those screens.
    -It's not the fall that kills you, it's the sudden stop at the end (Douglas Adams)-
    -Make something idiot proof and nature will create a better idiot.-
    -Me fail English? That's unpossible!-

  3. #10503
    Member slimcartman's Avatar
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    is master of the forge officially in? or no?

  4. #10504
    Member Patman42x's Avatar
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    May 2007
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    Germany
    not yet..... though he will be at some point.
    Quoth the raven.... Eat my shorts!

  5. #10505
    Member lin's Avatar
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    Jul 2008
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    ISU152
    so rc1218 is the latest version?

  6. #10506
    That eldar texture is GORGEOUS.

  7. #10507
    Member Chaplain261's Avatar
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    May 2008
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    Cobb County, Georgia
    Thats just beautiful work.
    Uraahh SemperFi Marines!!! For the God Emperor of the Imperium


  8. #10508
    yes lin its the latest version.
    For the Greater Good!!

  9. #10509
    I personally think FOK puts Dow 2 to shame, I applaud you guys, FOk is truely a masterpiece. They really should have named DOW 2 something else because it doesn't resemble the first dow at all.
    It's true,unfortunately.

    Nice textures,baz.

  10. #10510
    is it me or is the necron infantry running as fast as the infantry of other races ?
    it also appears to me that the ai amasses green energy although necrons need more requisition points now..

  11. #10511
    Member Patman42x's Avatar
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    May 2007
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    Germany
    necron units walk as fast as other races' units. it's codexy...

  12. #10512
    however, they appear to walk faster as their animations are designed for vanilla speed. it's all an illusion....

  13. #10513
    Member hivetyrant765's Avatar
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    Sep 2005
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    Just don't turn around...
    where can i get RC1218?

  14. #10514
    Senior Member horusheretic's Avatar
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    May 2006
    Location
    United Kingdom
    easily fixed though. just change the ref value of the movement modifier in OE
    Tutorials_And_Helpful_Sites_Here <-link
    Want a 3d model commissioned? I may do so. Pm me!
    http://steamcommunity.com/groups/dow40k2-woa Join up for updates and view other members.

  15. Gamers Lounge Senior Member Modding Senior Member  #10515
    Green Grow the Rushes Ira Aduro's Avatar
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    Mar 2007
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    Greenville, SC
    @Bazz - excellent! Those look great!!!

    @hivetyrant: RC1218 is on our moddb.com site.

  16. #10516
    Member slimcartman's Avatar
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    Aug 2008
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    Arizona
    i have a few tooltip bugs mostly for chaos if not all but have no idea where to post them.... so:

    -on the barracks ifor the daemonkin upgrade (dont know exactly which) its spell incorrectly, like deamonkin instead of daemonkin (sorry if i sound like a duesh but im just trying to help :/)
    -for the meltabomb upgrade it says that it upgrade assault marines, and chaos have raptors.
    -there was a huge glitch for the warboss, i was playing on a map i made, and everytime the warboss left into the FOW, he gained about 20000 health. e.g. he would attack, reatreat out of sight with like 40000 health, then he would come back with around 60000. Also, even without the health problem, the warboss always seems to join a unit, try to assault, get a few yards away from the squad hes assaulting, and then leave the unit hes with, and run away. this runs in a huge circle for the entire time hes alive


    Oh and also a few questions:

    -how exactly do you get honur guard for SM?

    -does campaign work properly and have the new special units and unit uniqueness? or is it going to be in 3.5?

    -is there going to be a chaos dread?


    - Oh and can you make it so that techmarines are elites and count as a builder? so that they could requisition buildings? cause only two builders are kinda low, but two really goood builders are fair.


    Thank you


    -slimcartman
    Last edited by slimcartman; 1st Feb 09 at 7:54 PM.

  17. #10517
    you get honour guard from the chapter masters upgrade menu, but you have to be T3

  18. #10518
    This mod make me so kHorny! !

  19. #10519
    ugh, how Khorny

  20. #10520
    wow

  21. #10521
    Member IcyPenguin's Avatar
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    Aug 2005
    Location
    Canada - BC :D

    ...



    ...

    Anyway, I'm definitely liking RC 1218, and I can't wait for the models from Shingouki's Craftworld Eldar Mod.

    Is the team perhaps incorporating Shin's designs for his Eldar mod into FoK?

  22. #10522
    Senior Member horusheretic's Avatar
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    May 2006
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    United Kingdom
    is there going to be a chaos dread

    long winded answer. its conFuzzling :S



    that should be obvious
    Last edited by horusheretic; 2nd Feb 09 at 8:56 AM.

  23. #10523

    Spoiler





    Sorry im back on topic... no moar idiocy from me again.

  24. #10524
    Member lin's Avatar
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    Jul 2008
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    ISU152
    is it intentional that devastator squads use vehicle cap? im not too familiar with the codex

  25. #10525
    Member mastromanos's Avatar
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    Feb 2006
    Location
    City of Patras, Greece
    is it intentional that devastator squads use vehicle cap? im not too familiar with the codex
    Well it's not vehicle cap it's support cap and yes it is intentional and codexwise correct.

  26. #10526
    Member
    Join Date
    Jun 2007
    Location
    The Heart Of Gold
    @heretic: you're missing an "oF" there, mate.
    "Here I am, brain the size of a planet...."

  27. #10527
    Member
    Join Date
    May 2007
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    Curled up in a box somewhere.
    Was wondering, what are the requirements for getting a jump pack on the Chaplain? It always seems to be grayed out for me.

  28. #10528
    Boffdude
    Guest
    Thats because he doesn't have one yet

  29. #10529
    yeah, it was too buggy to let you guys have it, so we left it in as teaser. fixed next version, however

  30. #10530
    ezekeil777
    Guest
    this new version is looking mighty good, could you perhaps change the turret ranges in hardcore mode? it makes it quite unpleasant to play

  31. #10531
    Member Mirage Knight's Avatar
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    Nov 2003
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    Miami, Florida
    could you perhaps change the turret ranges in hardcore mode?
    Already done

  32. #10532
    ezekeil777
    Guest
    thank you, i have been playing dow 2 beta and i think the skins from this mod are far better then the ones in dow 2

  33. #10533
    Member baz443311's Avatar
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    Dec 2008
    Location
    Ireland
    Hay all

    Baz here from FoK forums

    Ok here is some more of my work... this is Medes Master piece ( Venerable Dreadnought)

    enjoy




  34. #10534
    Thanks for the Venerable Dread.

    Just asking,in TT and fluff,whats the difference between Venerable Dread and normal Dread?

  35. #10535
    fluff wise Venerable Dreads are supposed to a lot older and more experienced than your average Dread.

  36. #10536
    I'm dancing like a monkay~ medes's Avatar
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    May 2005
    Location
    Malaysia
    some date back to the chapters founding or even pre-heresy.

  37. #10537
    and stats wise they are comparable to commanders in terms of marshal skill, so handy to have around

  38. #10538
    Hi all, I was just wondering if there was any plan/thought of implementing the Hydra Tank for Imperial Guard? Please don't throw anything at me..... *ducks under the table*

    Thank You

  39. #10539
    no, i believe not.

  40. #10540
    Member lin's Avatar
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    Jul 2008
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    ISU152
    What is the difference between the standard tactical marine squads and the sternguard/vanguard squads gameplay wise?

  41. #10541
    sternguard are equipped with specialised boltguns designed to tackle a variety of foes, so get additional armour penetration against more or less every infantry type. additionally, they are not restricted by squad size for upgrades. vanguard are similar to assault marines (and come with and without jumpacks), except the entire squad can be upgraded with a variety of CC weapons

  42. #10542
    Member slimcartman's Avatar
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    Aug 2008
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    Arizona
    i love this mod :/

  43. #10543
    ahhh okay thank you for clearing that up, just a question that was on my mind.

    great mod. awesome awesome work.

    is there plans to move to Soulstorm after 4.0?

    I believe I saw this in a post but I am not entirely sure.

  44. #10544
    L0b0
    Guest
    4.0 IS the Soulstorm expansion for FoK, just needs to be done.

  45. #10545
    Member lin's Avatar
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    Jul 2008
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    ISU152
    @Khorney: thx for the info

    is there a way to modify the hotkeys for the units and buildings in this mod?

  46. #10546
    Member slimcartman's Avatar
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    Aug 2008
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    Arizona
    Hey everybody! i just put up two maps on dowfiles called naogeddon and into the second breach. ISB (into the second breach) may not be up yet cause it's still pending approval. but cheack it out and tell me what you think. critisize me on anything . i want to thank Ira Aduro and Fuggles for helping me with the mapping issues I had, Thank you!

    Slimcartman

  47. Gamers Lounge Senior Member Modding Senior Member  #10547
    Green Grow the Rushes Ira Aduro's Avatar
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    Greenville, SC
    Ah you got them up. Good job. I'll check them out.

  48. #10548
    Member slimcartman's Avatar
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    Aug 2008
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    Arizona
    thanks, how do you insert an image on here?

  49. #10549
    [img]www.link.jpg[/img]

  50. #10550
    Member slimcartman's Avatar
    Join Date
    Aug 2008
    Location
    Arizona
    wtf? what do i put in as link?

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