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[DC 1.11] Consolidated Necron Balance Issues Thread - Now with more!

  1. #251
    Does a spyder lose the bodies it harvested when it dies?

    I ask because if it didn't lose those bodies, you could very quickly have a tomb spyder and some nice shiny new units wrecking your base (probably flayed ones, as far as base-bashing goes).

    Not to mention the thing getting back up will result in giving you sight of that area, and flayed ones can be dsed in right away.

  2. #252
    No, that was you jumping an unsupported Necron Lord in the middle of 2 full squads of Berserkers with Chaos Lord and trying to use Lightning Field. You completely fail in understanding how to use LF.

    First of all, unlike Imbaflare, Lightning Field has an animation startup. You have to use it in advance and time it properly.

    Secondly, Lightning Field is ideally supported by another ability, Phylactery and Phase Shift to be specific. I don't think I saw either on your lord, though I can't be sure.

    Thirdly, seeing as how a fully charged Lightning Field does enormous damage, your Necron Lord is NOT supposed to live through enough damage to fill it completely in one engagement. (It takes 1800 melee damage to fill it up). It's about filling it up over a few engagements or using a partially-filled Field at the appropriate opportunity.
    Bingo. Though technically I don't even think you need those two. Just let your nec lord fight to near death. Teleport him out and when you need a lotta dead units or maybe even dead powerplants teleport him back and bingo insta death, just because you are capable of counting numbers and can teleport your lord out of combat accordingly.
    Why I really hate it is because it gives necron good melee defense. So with solar flare you can't shoot them,and with lightning field, I can't melee them. So I'm left to telling them good jokes and seeing if they go away peacefully.

    And I do believe he starts with 1800 HP right? So technically he can come darn close to filling it up.
    Apple wants to give everyone "the business."

  3. #253
    dude you can't do shit vs crons only thing that can beat crons; is crons or you can beat them with chaos/sm and mb tau if you play over 5x his skill.

  4. #254
    Jaimas: I was honestly not being sarcastic in any way with that. I meant dealing with Tomb Spyders on the front lines, not in my base. I am on your side when I said it gives the Necron player an easy win possibility while forcing you to devote time, resources, and focus to negate the possibility of a revived T.S.

    I usually keep a Sentinel back if I can afford it, but that's not always the case, so I like to back it up with 1/2 missile turrets (spaced so the sypder can't reach them quickly) and something to deal with the scarabs (1 reg turret is fine). It is a lot of work for just a single unit, though. What I would propose for the resurrection of Tomb Spyders and Necron Lords is that if they are killed within an enemy control area, their corpses are deleted and they respawn at the monolith. I don't know if that is possible though.

    And about Defilers: I know they are solid units, but their ranged is pretty bad. As you said, the Autocannon/Heavy Flamers need buffs.

    Zallis: I believe ressurected Spyders have neither Particle Projector nor stored necrons.

    SubaruGaara: Ranged damage doesn't count, so a single supporting Shoota Boy squad can make sure that he comes up considerably short of the 1800 needed.

  5. #255
    Member The_Guardman's Avatar
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    tomb spyder being microed. But someone said they didn't move so fast and that I was just imagining things.
    Maybe you was in hard cover. Tomb Spyder, as all skimmers (and NECRONS!) suffer no movement penality, while ground units are slowed down.

    A note on Stuffman mod:
    istant buid artifacts for the Lord may seem a right thing at first, but they become an disadvantage when you click the wrong button! :/
    What about a 5-10 sec. buildtime, just enough to cancel if someone accidentaly picked the wrong one?
    All heil Gygax.

    "Cry the Paladin for his mentor, cry the Succubus for her father."
    Thanks again for all of the hours of fun you have give me.

  6. #256
    Gostface14
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    i would like that it ruined my game more then once

  7. #257
    Yes that would be nice. Actually, why is it that the majority of those artifacts are instantly built, but 1 of them isn't (I can't remember which one. Maybe I'm imagining things).

    As long as we're on the topic of artifacts, I find the death shroud really useless. Insta-break nearby squads.... woop-de-doo. If I really wanted to break people's morale, rather than just their physical existence, I'd delete some NW and build FO.

  8. #258
    Nothing like accidentally grabbing Lightning Field vs Zerks.

    Zallis: Probably thinking of Nightbringer, which is a research and not an artifact.

  9. #259
    Blakey85
    Guest
    Maybe we can make shroud of death do an insta gib in a 20% chance to all infantry,but commanders, in an area? That'd be good. The name fits alot more too.

  10. #260
    It is NIGHTMARE Shroud, not Death Shroud.So no insta-gibbing for it.

  11. #261
    Blakey85
    Guest
    Oh,right >_<. Ok then it makes stuff go to sleep. If you attck them,they return to normal. Like some warcraft rip off.

    That,or just ignore me like everyone does :/.

  12. #262
    Banned Cyberbob's Avatar
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    What are you on, Blakey? Or are you just being sarcastic?

  13. #263
    Insta gib? Honestly necs are the last race that need a nuke type attack. Though I must admit it is fun imagining an insta gib type attack. Ever played old school command and conquer and drop a nuke on like 80 million little machine gun guys packed into a tiny square?

  14. #264
    Lightning field is close enough to the necron big nuke thing. However, it still stands that the nightmare shroud (my bad, was thinking the upgrade portrait resembled a death shroud, so thats why I called it that) isn't really worth it. Not when you could have all the other stuff.

    However, if you made it more like a stronger version of the flayed one's aura thing, that would be interesting. As it stands, its just breaks squads around the necron lord and they kinda run away from him for a bit. Big deal. But if it was a constant morale drain, like the flayed ones, but stronger, then I think it would be worth buying it.

    THe problem being if it's redundant though. And, coming up with a suitable morale degen rate that isn't OP.

  15. #265
    Blakey85
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    I'm high on life...too bad my body has built a resistence for it already o_0.

    Anyway..to me,a fixed necron army wouldn't got overboard with such an ability. 20% is like what? It's nothing unless you're MEGA lucky. The AoE can be shitty too.
    Anyway,it's just an idea. I don't care.

  16. #266
    1 out of 5 chances, theoretically. But, I bet something WILL go wrong if someone tried to code it, and you'll get a super insta-killing thing that covers the whole map.

  17. #267
    well 20 percent can also mean the loss of some valuable units. What if you lose 20 percent of your grey knights? Or 20 percent of your oblits? And so on...

  18. #268
    20% of your oblits... 1. 20% of grey knigths... even though mathematically its 1.2, it'd probably be just 1 knight.

    20% on a full tac squad + sargeant (9) = 1.8. Again, I dunno how they would calculate if you should lose 1 guy or 2, but that would be a pain in the ass to lose a heavy weapon just like that, the dude carrying said weapon was the 20%.

  19. #269
    Gostface14
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    maybe if shroud of fear lasted longer and made them run around randomly that would put a serious dent in the microing away form the slow necrons warriors

    (o and to an earlier post on LF, im not gonna by phase shift just to make lightning feild work becuase then id have to leave out 2 really good artifacts like solar pulse, res orb, or VoD. and it wont help if noone attacks him do to him being phased)

  20. #270
    Banned Cyberbob's Avatar
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    What if Blakey meant 20% in terms of squads, instead of individuals?

  21. #271
    Quote Originally Posted by Gostface14
    it wont help if noone attacks him do to him being phased
    Enemy units will still auto-attack him unless the player physically moves them away/sets them on ranged stance. Sometimes it's kinda hard to notice a Phase Shift from inside 15 Berzerkers.

  22. #272
    We're are suggesting that is the most effective way to use lightning field. Exactly if you use it that way, we don't really care all that much. Its like using tac missiles against infantry. Waste of potential, but you still knock stuff down, or in LF's case, hurt stuff.

  23. #273
    Blakey85
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    :P no i didn't cyber. Beside...doesn't it add for the same %? Risk wise.
    I mean you'd rather have 8 times a roll of 20% or only 1 time? Ofcourse that's a very big roll.

    Just forget about it >_>.

  24. #274
    Wow i don't think i have seen a single unit nor abilty not asked to be nerfed in this thread. If that is what all of you are expecting, and wanting, i assure you come this wednesday (ish) you all are going to be very dissapointed.

  25. #275
    Oh really?

    Soulless, you do realize what happened in WA 1.5 to IG? You do realize Relic's pattern of behavior regarding such things, right?

    I'd counter your post by saying that any Necron player who has hopes that any IMBA will survive 1.2 will be sorely disappointed.

  26. #276
    Let's hope we get a balance between those two extremes then, neh?
    I WANNA BE THE GUY! - A Game that you are, quite frankly, not man enough to play.

  27. #277
    point is you will all be dissapointed when every unit necrons have, does not get nerfed. I have seen in this thread every unit and ability asked to be nerfed. if your expecting every unit that necron have, to be nerfed, along with all the abilities your grossly over estimating it.

    Fannin, your exactly the type who thinks the entire race, from unit to very code they where built apon is grossly IMBA. The IMBA will be fixed, the REAL ones, not the ones you have floating around in your head.

  28. #278
    I've made clear my opinion of a Necron player's ability to evaluate what is and is not IMBA. The fact that you think I don't have a good perspective on what's genuinely IMBA doesn't concern me in the slightest.

  29. #279
    Neither does the oposite that you think im clueless. I dont have to prove my point as it will be proven in the form of a patch log a few days from now. I would be willign to bet not half the nerfs i have seen in this thread will happen. As much as many of you would not like to believe, there will be buffs as well, hate to break it to you.

  30. #280
    Yeah. I'm sure that tier 1 NW buff and economy buff will definately be seen in 1.2

  31. #281
    Nice to see you like throwing words in my mouth.

    Fannin you can mok me as much as your little heart desires. But come change log, you will be kissing my ass.

    Course that would be under the assumption you could admit you where wrong, so i think its safe to say, thats not possible.

  32. #282
    You're right, that jab was unfounded. Consider it retracted. Sorry for being uncivil.

    But, I am curious. Exactly what in the Necron arsenal needs a buff, in your mind?

  33. #283
    Blakey85
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    Drop it guys...do you want this thread locked or what? -_-

  34. #284
    Wow, didnt see that comming, congrats.

    I think you will see buffs in areas to fill the gaps left by some of the bigger nerfs. Which has been done since the down of time in RTS games. Some i can think of of the top of my head, you will probably see some Veh cost reductions (lord and HD) Cost changes/buffs on some of the lords abilities. Obs defence will be changes im sure with the added worth of them. You will see buffs mixed in there with the nerfs, its just the way balance works in RTS. I much like all of you have no idea exactly what they will do, but i bet it is along those lines, history shows as much.

    Can add bigger start power to that as well.

  35. #285
    Buffs to fill the gaps left by a couple of hefty nerfs would make sense, and I hope you're right about that, as it would mean the glaring IMBAs were really hit hard.

  36. #286
    Banned Cyberbob's Avatar
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    Souless, I think you're deliberately dissolving the conversation into flames, in the pursuit of having the thread locked. Please don't.

  37. #287
    As most of them should, and will. however the blanket nerf on the race i believe is unfounded, unneeded, and will be proven so by the change log.

    Finally Fannin we are on the same page.

    Cyberbob...that was uncalled for. Get your head out of your ass.

  38. #288
    Switchking
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    I'm happy as long as dreaded vespid/zerk/LS/turret rush will be resolved...
    I think we should put our balance discussion out for a wile and wait patiently for a patch, then we will see what has changed and what is need to be done...

  39. #289
    Nobunaga
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    I wouldn't be surprised if Necrons aren't thoroughly nerfed. More because Relic are pretty bad at balance than any other reason. IG have needed some buffing pretty desperately since 1.5 but we've never really gotten any.

  40. Technical Help Senior Member Modding Senior Member Company of Heroes Senior Member Dawn of War Senior Member  #290
    Cult of Personality Adonis's Avatar
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    Quote Originally Posted by SoulessCorpse
    Cyberbob...that was uncalled for. Get your head out of your ass.
    Anymore remarks like this will result in people being banned from the thread or the thread being closed altogether. Knock off the nonsense now.

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