AE Lua
----------------------------------------
-- File: 'ebps\races\guard\troops\guard_vehicles_banesilik. lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
GameData = Inherit([[ebps\races\guard\troops\guard_vehicles.nil]])
MetaData = InheritMeta([[ebps\races\guard\troops\guard_vehicles.nil]])
GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["ability_ext"]["abilities"]["ability_01"] = "abilities\\earthshaker_round.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Upgrade_Range_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["use_for_facing"] = true
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 2.32000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 5.30000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Guard_Earthshaker_Cannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 2.32000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = -0.06000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\guard_earthshaker_cannon_banesilik.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = -0.65000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 1.30000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 2.64000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Guard_Heavy_Bolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["x"] = -0.65000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.30000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["z"] = 1.83000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\guard_heavy_bolter_basilisk.lua"
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 350.00000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 350.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 65.00000
GameData["entity_blueprint_ext"]["animator"] = "Races/Imperial_Guard/Troops/Basilisk"
GameData["entity_blueprint_ext"]["scale_x"] = 1.80000
GameData["entity_blueprint_ext"]["scale_y"] = 2.00000
GameData["entity_blueprint_ext"]["scale_z"] = 3.00000
GameData["health_ext"]["hitpoints"] = 5000.00000
GameData["moving_ext"]["rotation_rate"] = 60.00000
GameData["moving_ext"]["speed_max"] = 16.00000
GameData["moving_ext"]["turning_behavior_template"] = "tank"
GameData["sight_ext"]["sight_radius"] = 75.00000
GameData["special_attack_physics_ext"]["mass"] = 85.00000
GameData["syncdeath_ext"]["syncdeathinfos"]["syncdeathinfo_01"]["synckill_id"] = Reference([[type_synckillids\sk_none.lua]])
GameData["syncdeath_ext"]["syncdeathinfos"]["syncdeathinfo_02"]["synckill_id"] = Reference([[type_synckillids\sk_none.lua]])
GameData["syncdeath_ext"]["syncdeathinfos"]["syncdeathinfo_03"]["synckill_id"] = Reference([[type_synckillids\sk_none.lua]])
GameData["syncdeath_ext"]["syncdeathinfos"]["syncdeathinfo_04"]["synckill_id"] = Reference([[type_synckillids\sk_none.lua]])
GameData["type_ext"]["type_armour"] = Reference([[type_armour\tp_vehicle_high.lua]])
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Guard/Baneblade;Speech/Races/Guard/Tanks"
GameData["ui_ext"]["ui_info"]["icon_name"] = "guard_icons/guard_squad_basilisk"
MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] =
{
}
MetaData["ability_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
this lua is for attrib editing. the one you want is the other one you posted. rename that to the model name and put it here:
data/art/ebps/races/racefolder/troops. race folder is the race where the model belongs to.