Code:
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"] = Reference([[tables\time_modify_entry.lua]])
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["max_lifetime"] = 0.000000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference([[modifiers\health_maximum_player_modifier.lua]])
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_player.lua]])
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["exclusive"] = false
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["modifier_class_name"] = Reference([[type_modifier\tp_modifier.lua]])
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["probability_of_applying"] = 1.000000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["target_type_name"] = ""
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["usage_type"] = Reference([[type_modifierusagetype\tp_mod_usage_addition.lua]])
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 200.000000