Here's a good topic that I'm curious about. Buggo or anyone in the know, with the DX10 patch in development, I'm curious as to what sorts of challenges are being faced by the dev team while trying to incorprate unified shaders into a dx9 game. I mean is it totally new ground for the devs working with thei new UI? Does DX10 seem to living up to the hype? Would my fish drown in amazement if it saw COH in DX10? Inquiring minds want to know, if possible.




