How many guns do you have, actually?
#51
How many guns do you have, actually?
lol, ops,
post edited.
thanks![]()
DAMMIT! Now I'm gonna have to download a new internet!
#53
Bleh I'm like Innonexess, comedy entry this tiame around as I couldn't figure out much to do, I however suck against vehicles;
10 Lootas
Long Fangs weapons rules
10 Flamers
"We like ta burn stuff!" If BG says I can use Long Fang's rules (as the codex says I must ask permission when using weaponry from a unit beyond one of those exemplified in the codex.)
200pts
Let's give this a shot,
Dreadnought
Replace close combat weapon with missle launcher
Extra Armour
Smoke Launchers
Venerable
Tank Hunter
153
Tactics: just use the smoke launchers if we get crew shaken result.
Edit: we are allowed to use vehicles, right?
Edit Edit: I am sure to laugh lots if my entry ends up fighting Sword-monkey's (providing BG doesn't put him against too many vehicles)
Edit the third: ok, individual points costs gone.
Last edited by gorgan01; 4th May 07 at 11:42 AM.
#55
Sword, the main problem is that I'm pretty sure Long Fang WON'T provide 10 Flamers.
If you want to take weapon options from an Imperial Army squad then you have to obey that. Such as, you can only get 4 Missile Launchers if you decide to get weapons from a Dev squad.
Gorgan, please remove individual point costs for each options.
And everyone will fight against the same entries before the Finals, so if Sword faces a tank in the first 11 round, everyone will face that tank as well.
#56
Long Fangs rules provide weapons for every member in the wording, the squad size is 4 plus leader who is exempt, so if used in conjunction with Lootas thats ten members to tool up. If I have your permission, else I'll need to peruse my codexes some more and try to find something else.
#57
Just drop that here and I'll think about that.
#58
However, it clearly states in the Lootas rules that there are only specific squads that may be looted.
And Long Fangs are not one of them.
#59
"Alternatively, a squad's options may be used from any one army list entry may be used as long as both players agree."
Last bit of italics in the Ork Codex in the Lootas entry.
Sisters of Battle Squad.
14 SoB Total
1 with Heavy Flamer
1 with Meltagun
1 who is a Veteran Sister Superior with a bolter and the Book of St. Lucius.
195 points.
Here's how I'd like to use my single Act of Faith.
- If It's against an opponent with a 3+ or better armor save, I'd like to use Divine Guidence. Unless: I get reduced to half before I can fire, then Spirit of the Martyr assuming it'll help. If not, try for DG anyways.
- if it's against an opponent with a 4+ save use your best judgment depending on how much SotM will help me. If it's Firewarriors - then yeah go for DG. If it's something like Fire Dragons, save it for SotM.
- If it's against an opponent with a 5+ or worse armor save or a vehicle. Then I'd like to save my faith until I get reduced to half for Spirit of the Martyr assuming it'll help. If not, just blow it on Light of the Emperor once I hit half.
If I score a torrent of fire check against my opponent, I'd like to make whatever special/ heavy weapon/Vet Sarge is the most dangerous against my squad take the check.
Phew.
My Heavy Flamer Nun says "bring it, Witch".Hum. 9 Firedragons, Exarch with Dragon's Breath Flamer and Crackshot and Tankhunter (used against those armoed nutters).
Hopefully any MEQ squad should be dead by round 2.
Last edited by QuixotesGhost; 5th May 07 at 10:58 AM.
"You can't have sex with abstract concepts!"
"Friedrich Nietzsche could. Some say it was his mustache. Some say it was the source of his powers."
- concerning the possibility of sexual relations with the Abyss, from Interpreting His Will by, um, somebody.
now im starting to wish i'd been more original and just put up 30 grots, but hay!
anyway i think i prefere the Zzap's.
...unless people think that 30 grots with a slaver with a rokkit is better...?
Well, no, the flamer's there for Hit volume.
If I come up against single character model's there will hopefully be 9 meltaguns pointing at it :P
I am NOT crossOnion
Originally From MooFreakyJust because a n00b can't pick up the army and use it does not make it weak!!
SM Vindicator w/ Dozer blade, extra armour, hunter-killer missle, pintle-mounted storm bolter, power of the machine spirit, searchlight, and smoke launchers-194 points
#64
You seem to forget that I haven't agreed, and as the world so obviously spins around me and my life I think it is only fair and logical that I be the one who agrees to things like this..."Alternatively, a squad's options may be used from any one army list entry may be used as long as both players agree."
Last bit of italics in the Ork Codex in the Lootas entry.
You need to remember that all of history up to the point of my birth was simply the world being prepared for my arrival. And now all events occur simply to effect my life.
Get with the program.
More seriously...
that's right. I was thinking that only applied to Looted Vehicles, but I was wrong. I apologise
#65
No problemo, It's why I'm asking permission from BG. I'll happily change, but sooner rather than alter, all the other options are slowly trickling away if he doesn't like my unit.
I woud havew no problem with your unit. But the, I am not runing it!
24 Guardsmen forming 12 heavy bolter teams. 200pts bang on.
Oh yeah, power to the heavy bolter.
"i am the emperors will made manifest"
chaplain (WA)
to see my techmarine tactica, please click here
#68
...Is it just me or does Nareik's unit sound a little impossible?
#69
It does look kinda, illogical. I thought we were having one unit/team/character only?
I am an Iron Warrior! Iron Within, Iron Without!
4 Vibrocannons. 200 Points.
Even if this wasn't in violation of the rules (though you can increase the maximum size, all squad option remain the same), I can't think of anyway that you could fit 12 Heavy Bolters in to 200pts (144pts of guardsmen + 120pts of Heavy Bolters = 264pts).Originally Posted by nareik123
Personally, I'm still waiting for the smart-ass who is going to submit an Orbital Strike as an entry.
Entry No. 2: Greater Catachan Barking Toad. I will take them all with me.
Here is my entry;
Iron Warriors Vindicator
Mutated Hull
Parrastic Possesion
Deamonaomic Possesion
Smoke Launchers
total; 198
Bow before my mega gun that grows back when it falls off!!
Hahaha thats a good idea ^^Personally, I'm still waiting for the smart-ass who is going to submit an Orbital Strike as an entry.
Greater Catachan Barking Toad > Orbital Strike. The explosion would probably wipe out the ship that fired.
#77
Of course if the match has no terrain the Orbital Strike autoloses...
Let's Play Europa Universalis 3: Divine Wind
Let's Play Master of Magic: Abandoned
In the beginning there was nothing. Then Steam crashed.
#78
Naerik: No, your entry won't work here. Especially you're speaking for Fire Support squads. Including the 3-pair crew and 3 Heavy Bolters for each pair, it's a toll of 80pts. You can get 6 Heavy Bolters by this way but never 12.
I'll wait for your editing.
As for the Long Fang+Lootas, well, you have to stick with 4 weapons at maximum. I said you can have more squad members than limited but the squad options remain the same. Now it's speaking about a large squad (2x normla Long Fang squad) but they have to abide with rules of their parent unit (Lootas).
#79
And actually only the Pack Leader can take Flamers.
Thanks for your cooperation though.
is that challenge legal? can only usually have 3 units / slot.Originally posted Jianaran: by 4 Vibrocannons. 200 Points.
Proudly presenting:
Land Raider Randomus (a.k.a Drunkum Admechus)
‘A Chaos Warrior is never late, Neither is he early. He arrives whenever he bloody well likes.’
:BadBadger: - BL fan fiction forums.
#81
Sword, IIRC Mekboyz all need a different weapon.
Hang one, I thought the rules said you could take squads with more than normal numbers i.e. a 30-man squad of guardsmen was legal. Can BG confirm this? If i am wrong, I will happily change my entry.
^That is not legal, as we are only allow to take one squad, and one squad can only have three, you can have more guardians but there can be only three guns.
The thing is you can have more unit, but not more equipment. (30 spacemarines can only take one sergeant, one special and one heavy weapon for example)
Ofcourse, i might be wrong, so just wait for BG to clarify this.
#84
You can have more members, but the option remains the same.
Since there're no limitations upon the number of Vibro Cannons you can take (just one squad of crew+one weapon), you can take that.
So as Naerik's mass Heavy Bolters, if that's a leagl entry from Fire Support Squad.
Sorry BG, i interpreted the entry wrong. Let me try this again.Naerik: No, your entry won't work here. Especially you're speaking for Fire Support squads. Including the 3-pair crew and 3 Heavy Bolters for each pair, it's a toll of 80pts. You can get 6 Heavy Bolters by this way but never 12.
I'll wait for your editing.
50 Conscripts. 200pts
Humour factor only, not competetive (obviously)
I dunno, my Conscripts killed 4 Nurglings and a Keeper of Secrets in the last CC Challenge..![]()
So, was that a thumbs up or a thumbs down, BG?
#88
Reet Noze pointed out a fault with my list so here it is revised slightly;
Big Mek, Kustom Mega Blasta, Bionik Bonce, Eavy Armour, Ammo Runt
Mekboy, Kustom Force Field, Slugga
Mekboy, Burna
Mekboy, Kustom Mega Blasta
Mekboy, Kustom Mega Blasta, Slugga, Ammo Runt
Mekboy, Kustom Mega Blasta, Choppa, Ammo Runt
199pts
#89
when is the deadline for entries?
Or are you just letting entries in until you feel you wonna get started?
Edit
Entry revised, all i did was give the mek a slugga so its now 200 points!
I'm actually pretty sure that a Support Weapon crew can only have up to 3 guns.
Don't remind me...I dunno, my Conscripts killed 4 Nurglings and a Keeper of Secrets in the last CC Challenge..![]()
Never has a greater deamon been more embarassed!
#93
Actually there's no maximum number of Support Weapons, it just states that 1 pair of crew must have 1 weapon.
For the deadline please refer to the first page.
Out of interest BG, whaty happens if an entry meets another that it can not kill. For example, if my conscripts met the land speeder squadron, what happens?
That was on the first page nariek.Originally Posted by BrainGeneral
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#96
We are talking about Eldar Support Weapon Batteries here aren't we? Of the Vibro Cannon variety?
If so;
"Battery: 1 to 3 support weapons (including two guardian crew per weapon)."
The only extra stuff is one Warlock, you can't have more than 3 ina single battery. My only clue is that you must be taking from another army list and not the Eldar Codex...
#97
Actually, I allow participants to take more squad members which over the original limit (so you can have a 20-men Stormtrooper squad instead of a 10-men one), while the squad options ALWAYS remain the same.
In this case, Jianaran decides to take 2 more crews than normal (resulting in 4 pairs of crew, 1 more than normal) so it's allowed. And since each pair of crew MUST get a Heavy Weapon Plafform (note, it's not a limited number one like "up to 4 members can take XXX" in Marines/CSM codex) so each extra pair of guys must have a weapon plafform which is not optional. The thing remains the same is that he can only have 1 Warlock.
I hope these can solve some problems.
Ah. Missed that line in your rules... It doesn't change the fact that the support weapons do have a limit, its just that you removed them ;p
but that's not how it works :P I'm quite happy to let 4 vibrocannons go, since it is allowed to be over its usual limits, but don't go saying 'yeah, but he took 2 extra crew so each crew MUST...' Because there is nowhere in the book that implies that each crew member need to be hauling around a Vibrocannon. Each Vibrocannon MUST have 2 crew, doesn't mean each crew must have a cannon.
Quite simply, the point cost isn't for the extra 2 guardians. Its for a friggin Vibrocannon.
You realize of course, it doesn't matter how many vibrocannons you have, your still only getting 1D hits, right? :P
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