You actually have to win combat to inflict the glancing blows. Meaning you have to glance or penetrate more times than he wounds you. It's a pretty mediocre rule.
You actually have to win combat to inflict the glancing blows. Meaning you have to glance or penetrate more times than he wounds you. It's a pretty mediocre rule.
Glad I finally killed it, but god-damn I can't believe it took so long. Hit with 3 melta shots and every one of them was brought down to glancing! And how many times did he fire frenzy against me? lol.
Edit.... Hmmm... Deamonhunters. How about a Purigator squad with psycannons up the yazoo? That could be a good fight! (Plus if I get a good roll for my Plaguebanner I could get a pile of kills in! heheheh)
#153
Can anyone say butcherd?
And I have no idea what I was smoking when I did my entry, I seem to have overcharged myself by 16 points! I could have had a shield drone in there.
d'oh
The squad turns around in bewildered amazement, mouths agape at Sister Alicia, her face obscured by the smoke from the meltagun's barrel. After it clears, Alicia gets up on her tiptoes to survey her handiwork. With a shepish grin she shrugs and says, "Uhhh... The Emperor protects?"
Prediction - you can't really get much out of a Grey Knight squad shooty-wise for 200 points or less. You get 5 GKs with a 2 Psycannons for that amount. I'm banking on an Inquisitor or Stormtroopers. Are Deamonhosts shooty? IIRC they have this odd table of powers to roll on.
Last edited by QuixotesGhost; 11th May 07 at 2:45 AM.
"You can't have sex with abstract concepts!"
"Friedrich Nietzsche could. Some say it was his mustache. Some say it was the source of his powers."
- concerning the possibility of sexual relations with the Abyss, from Interpreting His Will by, um, somebody.
Oh crud... that sucked, seems I have to get my squig trainer to discipline my squiggoth a bit for the next timeWell well, there are more rounds for my proud lizard to shine in.
Though one thing, I might have missed something in the challenge rules, but squiggoths are fearless.
EDIT: Oh an I am sure I just mistook the way you wrote it, but when you said failed to glance on my rokkits, rokkits are str hurmdihurm and should be able to glance on a 5 and penetrate on a 6 on a dread with mutated hull? or am I way out there and just have not had my coffee yet ^^
Oops.. I didn't notice that he had to go by the 200pt limit too, suppose that makes sense since he was only 10 pts over in the last one and that was with the finalist.
But then, 5 Grey Knights with their shrouding rule could be hard to take down!
#157
My Meltagun is made of awesomeness and win
Excellent, I hope my other weapons are just as accurate/lucky.
I am an Iron Warrior! Iron Within, Iron Without!
#158
Crap! I didn't notice that small line.
Will continue the fight there, just wait.
ps. Yep, glance on 5 and penetrate on 6.
Edit: Cancelled the line of Morale Check and make Fearlessness wounds instead. Your Squigy fails to save the second wound so it dies in the last turn of firing. Thus, the result doesn't change.![]()
Thats much manlier of my squiggie than just running offmuch love General!
I can see that being one of my best rounds. I also had the feeling that vehicles would have a real issue and it seems I was right on that one too.
Geez. Talk about bad luck, even for an appropriate entry.
Oh well. Let's see how the next round fairs.
I'm sort of looking hard at Jian's entry and trying to figure out how precisely did 2 hits occur while using Vibrocannons. I suppose you are using them with either your template rule or at your discretion, but a battery of vibrocannons can only ever score one glancing hit on a target with an armor value.
Also MooFreaky's entry , while being obliterated by the Dreadnought with Fire Frenzy, didn't really have anything to deal with Armor 13 :P
I am NOT crossOnion
Originally From MooFreakyJust because a n00b can't pick up the army and use it does not make it weak!!
The runes predict and protect, as always.
*Sacrifices a dice to the dice god (also know, in this instance, as the laughing god. 6's for saves hussah!) for each wound recieved*
The warrior path was not trod without reason, for it strengthened our arms, our mind and resolve.
We proceed - as was foreseen.
BG, assuming I came a squad of say, 5 models - since I have 5 flamer templates each one could inflict a hit on each model yes? so each enemy model would take 5 hits? (assuming the D6+3's weren't 1's)?
Proudly presenting:
Land Raider Randomus (a.k.a Drunkum Admechus)
‘A Chaos Warrior is never late, Neither is he early. He arrives whenever he bloody well likes.’
:BadBadger: - BL fan fiction forums.
#163
Actually Orion, I read the words about VC is that "Each VC hits cause 1 Glancing Hit". Since they've the special rule against normal enemies, I figured that VC may work like that against armour. I may be wrong though.
moleytov: Good question. The templates will be resolved separately so each template will cause D6+3 hits, providing the enemy isn't a single model.
However, this is somehow overpowered so I'll take it as notes for the 3rdSC.
Well Yes. You are right about that. But considering that the line is only ever drawn from one Vibrocannon, I fail to see how the other 3 can contribute. Its too late to change the result now, but either way, I don't think anyone is overtly fussed.
Against normal squads, the line will only ever do D6 hits, No matter how many Vibrocannons are actually in the squad. Against an armored Vehicle, it doesn't do D6 hits, it only ever does a single glancing hit. Against a Vehicle squadron, you do D6 hits, and each vehicle in the squadron takes only up to 1 glancing hit, no matter how much the D6 result is.
Additional Vibrocannons are only used to twinlink or triplelink the first and to give it additional strength. None of their to hit rolls are actually targetting anything. (which is why they are great against Stealth suits,Harlequins or in Nightfight)
I know it is an evil think but I can't help hoping the Eldar choice will be an avatar, just for resistance to heat weapons rule.
That would indeed be pretty funny worsle![]()
yes, yes it would. my 5x S9 weapons will be laughing. (hopefully)
#168
They'll wound on 2+ but Avatar will get its 3+ Armour Save.
Actually I'd forgetten about the wound on a 2+. Even better. I was more happy about the advantage it had of the commonplace melta weaponary, and over CrossOrion's successful swipe of the Fire Dragon entry!!!
*Grumble* Bloody space marine armour saves...*Grumble*
well it IS an fragment of a god, embodied in molten iron I suppose...
This is all of course, assuming it is an avatar we are up against.
The dice gods can do anything. I'll just have to wait and see huh?
![]()
#170
Yeah, just wait and see that.
All thoughts are possible anyway......
Yes well the avatar would mean every one can laugh at CrossOrion, er I mean feel sorry for him.
#172
Were those funny blast rules in effect against the dreadnought? I ask because my few Mega Blasta hits didn't seem to inflict multiple hits, just one each, and they do use a blast template, just a query.
The Venerable Dreadnought stalks forward through the mist, and almost walks its traitorous counterpart. The half a millennia old space marine hasn't even time to bring its weapons to bear before the Chaos Dread shoots him down.
Dammit, I'm sure I should have beaten it and would likely have been amoung the best in this round too. Just goes to show how fickle the dice gods really are.
#174
Regarding to the ridiculous Blast/Template rules in 1stSC, I'd fixed the rules that if only a single model is the enemy of those using blasts/templates, then each of them will only cause 1 hit.
*Slips BG a fiver*.
A bit close, but I'm glad I actually did passably well in this round.
My money for the next round is on a GK dread![]()
Not for BG's eyes - no, seriously
I am going to be really screwed if the GK show up with psycannons. which is more than likely. never mind
Last edited by moleytov; 12th May 07 at 8:20 AM.
Nah, I'm guessing it'll be a psycannon =I= with a shooty retinue - fragile sure, but they get first strike so I'm betting BG hopes they can cripple the challenger before they return fire.
I don't think it'll be GK, there is five challengers that they can't even scratch (vehicles with front armor over 12).
Whoah. I survived. I don't want to think about what MeQ's will do to my Guardians, though.
#179
These days I'm pretty busy to write an essay. Oh well, so this round will be posted later than now.
==============================================
Round 2
Against Daemonhunters
the opponent in this round
Enemy of the round
16 Inquisitorial Stormtroopers with 2 Meltaguns, with Veteran Sergeant with 2 Plasma Pistols-200pts
players’ performance
The Performance of each players
80Turnbull
the fight
A 5+ cover save is provided in this match.
Both Plasma shots hits the Speeders, while the Meltaguns got Snake Eyes for hitting.
However both hitting shots glance the Speeders, resulting in 1 Immobilized (so destroyed) and another stunned, leaving the Heavy Bolter Speeder to fire.
The Heavy Bolter fires, scoring 2 hits and 1 wound, but is saved by the cover.
In the second turn both sides fire at once (1/4/6 vs 1/2/6).
Both Plasma shots hit again, while both Meltagun shot hits as well, resulting in 2 instant glances. Both Plasma shots glance the speeders as well.
In turn the Heavy Flamer cause 9 hits, resulting in 8 kills. The Multi-melta misses, while the Heavy Bolter kills another 3.
The glancing results are 1 Immobilized, 2 Shaken and 1 Stunned so it leaves the Heavy Bolter Speeder (unable to fire in next turn) on the field.
But the Stormtroopers rolls a hard 10 for Morale and flees.
80Turnbull wins (in 2 turns)
AHH! MOTHERLAND
the fight
Stormtroopers vs Stormtroopers, no cover is provided.
Both Plasma charges hit and 1 wounds, killing one of the foe. Meltaguns contributes another 2 kills.
Then the rapid-firing Hellguns cause 18 hits, 9 wounds and 5 dies in the progress.
In return, the Sergeant fires his Combi-weapon, resulting in 1 hit with Bolter which wounds. Another one with Hellgun hits once and also wounds.
Both shot kills only 1 man, but the 2 survivor manages to keep in fight by barely passed the Morale. (On a 7)
The 2 survivors use their last strengths to fire first (1/3/3 vs 2/4/5).
Bolter hits twice, but only 1 wound is caused. The Hellgun contributes another wound, still they only able to kill one opponent.
In return the 11 Hellguns fire first, 15 hits are caused, and the Sergeant takes 3 wounds while the normal one takes 4.
The normal one obviously dies, but so is the Sergeant.
AHH! MOTHERLAND failed
Cannon_Fodder
the fight
A 4+ cover save is provided in this fight.
The 2 Meltagun only able to cause 1 hit, but still can’t glance the armour. (Just 1 point lower)
Then the Demolisher Cannon fires but misses.
In the second turn the Demolisher outruns the squad (1/3/4 vs 6).
Still its main cannon misses.
In return the 2 Meltagun hits, resulting in 1 penetration, and it’s not a Hull Down shot!
A 6 comes up so the tank is utterly dead.
Cannon_Fodder failed
CrossOrion
the fight
No cover is provided in this fight.
The Plasma Pistol contributes 1 hit while another is overheated, and the Sergeant dies in the progress!
What’s the shame is that it fails to wound!
The Meltaguns hit twice but only 1 wounds, which kills.
Then the 13 Hellgun opens fire, resulting in 16 hits and 10 wounds.
The Exarch is saved, while another 4 dies in the firefight.
Then the Exarch manages to score 7 hits but only manages to kill 4, meanwhile the 4 Fusion Guns hit with 3 shots and they become kills.
Both groups hold their ground.
Both side fires again at the same time (2/4/6 vs 2/3/6).
The Meltagun kills a single Fire Dragon, while 9 hits are made by Hellguns and 4 wounds are caused (1 at Exarch).
Then the Eldar’s Flamer cause 5 hits in total which all kills, while the 4 Fusion Guns hit once but fails to wound.
The Exarch dies in the progress, while the Hellguns pick out another 2.
But both sides still hold their ground.
In the third turn the ISTs fire before the lone Fire Dragon (4/4/5 vs 1/2/3).
A Meltagun hits and wounds, killing the last Fire Dragon.
CrossOrion failed
Doohicky
the fight
No cover is provided in this fight.
2 Plasma shots from the Sergeant hits and kills 2 of the Plague Marines.
However the Meltaguns fail to do anything.
The Hellguns then fire, resulting in 16 hits and 2 wounds, which the Marines easily saved.
Then Nurgle strikes down 6 of the Stormtroopers by their Plague Banner, while the Bolters cause 3 hit and 2 wounds, which are both saved.
Meltagun kills another, while the Flamer contributes 9 hits and 5 wounds, killing 2 of the Guardsmen.
However the Morale Check keeps the Stormtroopers in the fight.
The Inquisition strikes again in the second turn (1/2/5 vs Double 2).
2 Plasma shots are fired again, but only 1 hits and another overheats, which kills the Sergeant!
That shot kills another Marine however.
The 2 Meltaguns contribute another 2 kills upon the Plague Marines, leaving their team only 2 men.
10 Hellgun shots are fired, 7 are hit but none wounds!
However they’re not going to give up, and the Champion’s single hitting shot kills another Stormtrooper, while the Flamer contributes 6 hits and 5 wounds, of which 4 are dead in the progress.
In the fear the Stormtroopers flees.
Doohicky wins (in 2 turns)
Dooks Dizzo
the fight
No cover is provided in this fight.
2 Plasma shots hit but both fails to wound. Meanwhile the Meltaguns get Snake Eyes on to-hit.
The Carnifex fires its Strangler which its, resulting in 9 hits and 7 wounds, but just 2 dies.
Then the Devourer fires, only manages to do 2 hits despite re-rolls, however both wounds and kills 2 of the ISTs.
Those Stormtroopers pass their Morale Check but they’re pinned. (Gets a 12!)
In the next round the Carnifex opens fire again, but the Strangler misses.
The Devourer causes 3 hits and they all wounds, which kills another 3 Stormtroopers.
In the fear they flee from the monster. (By 10)
Dooks Dizzo wins (in 2 turns)
DoomKnights
the fight
No cover is provided in this fight.
A single Meltagun hits the tank, but unable to scratch the mutated hull but 1 point.
The Lascannon hits but fails to wound, meanwhile the Heavy Bolters kill 4 of the enemies.
The Morale Check is passed.
In the second round both sides fire together (2/2/6 vs 1/6).
Both Meltaguns now hit together and manages 1 penetration.
Meanwhile the Predator hits the mob with its Lascannon and 4 Heavy Bolter shots, however only 3 Heavy Bolter rounds manage to kill. (Yes, the Lascannon fails to wound again)
The penetration result is a Weapon Destroyed, which picks out a Heavy Bolter.
But again the troops flee the field. (Again, they get a 10 for the check)
DoomKnights wins (in 2 turns)
Evolution
the fight
No cover is provided in this fight.
Both Plasma charges hit and wounds (both on 6s), thus taking 2 wounds away from the beast.
Meanwhile the Meltaguns both hit the beast, but they both fail to wound.
The Rokkit contribute 2 hits which obviously kill, meanwhile the Big Shoota hits twice but only 1 wound, which is saved.
Those lesser Shootas fire, resulting in 8 hits which all wounds! But only 3 fall dead.
But the Stormtroopers pass their Morale Check and continue the fight.
The Inquisition attempts another strike at the beast first (2/4/4 vs 1).
Both Plasma charges hit again but both fails to wound. Meanwhile 2 Meltaguns hit as well and takes another wound away from the beast.
The Rokkits contribute a single hit which kills, meanwhile the Big Shoota hits 3 times and 2 wounds, however only 1 dies in the progress.
Those boyz strikes again and land 9 hits, 8 of which wounds! This time 5 die in the firefight.
Still the ISTs don’t give up and continue the fight. (Pass on 7)
In desperation the ISTs make another attempt to attack first (1/2/6 vs 1).
Both Plasma shots hit and wounds, which means the beast have only 1 wound left!
The Meltaguns manage to hit once……which also wounds, killing the beast before them.
Evolution failed
Gorb
the fight
A 6+ Cover is provided in this fight.
The Sergeant hits twice with his Plasma Pistol, wounds on both hit and even the covers can’t save them.
Meanwhile both Meltagun hits but both fail to wound!
The remaining Hellguns fire, manage to cause 18 hits but only 5 wounds!
Still, 2 of the Marines fall under the power of these powered flashlights.
The Heavy Bolter Marine stands alone, but only manages to cause a single hit which still kills.
However his strong will over Chaos keeps him in the fight.
Seeing victory is at hand the ISTs fire first (2/2/6 vs 1/2).
The Plasma contributes a single hit while another overheats, but his life is saved.
And that shot wounds, killing the last man.
Gorb failed
Gorgan01
the fight
A 5+ cover save is provided in this game.
Both Plasma shots hit but neither can glance the Dreadnought.
Meanwhile both Meltagun hits, which manages a single penetration but it now counts as Hull Down.
A 1 is resulted so the Dreadnought can’t fire.
In the next turn both sides fire together (4/5/6 vs 3/6/6).
Both Plasma shots hit the Dreadnought again but get Snake Eyes for glancing.
A single Meltagun hits, which still penetrates the Dreadnought and it’s not a Hull Down shot!
The Dreadnought hits with all its Assault Cannon shot but none rends and only 2 wounds, while the Missile just misses.
It gets a 4 for initial penetration, and after a re-roll it’s a Crew Stunned.
Meanwhile only 1 Stormtrooper dies before the Assault Cannon.
As the Dreadnought is shaken the ISTs open fire again. But the Dreadnought pops Smoke Launcher at this moment.
A single Plasma hits and another overheats, still the Sergeant’s life is unharmed.
That charge has no effect.
Both Meltagun hits the target, resulting in a single glance.
A 5 is resulted.
The ISTs hasten their firing in the fourth turn (4/5/5 vs 1/1/4).
Again the Sergeant manages to hit once and overheat on another, this time he dies.
And again the charge has no effect.
Both Meltaguns miss as well.
The Assault Cannon only score a single hit and wounds, while the Missile hits and become 3 hits, .which all wounds.
This time a Stormtrooper dies by Assault Cannon, while Frag missile kills another 2.
A 12 comes up and the ISTs flee the scene.
Gorgan01 wins (in 4 turns)
Higgen
the fight
A 5+ cover is provided in this fight.
Again the Sergeant contributes a hit and an overheat shot, killing him.
That Plasma charge penetrates the Sentinel, but it’s a Hull Down shot and still a 6 means it’s utterly dead.
But the Meltaguns just miss.
The Heavy Flamer contributes 9 hit which turn into 8 kills, while the Lascannon hits and wounds but fails to kill another.
Morale Check sees the ISTs flee. (Just get a 8)
Higgen wins (in 1 turn)
Innonexess
the fight
No cover is provided in this fight.
Both Plasma shot hits the target, and they’re both directed to the crews, both obviously kills.
2 Meltaguns hit their target as well, and both are directing to the Big Guns so 2 Zzap Guns are auto-destroyed.
The 26 Hellgun shots fire, resulting in 17 hits but 9 of them are wasted since they hit the remaining Zzap Gun!
The remaining 8 shots kill 7 Grots, leaving the mob only the Mek and 5 Grots.
Then the Orks return fire, and the Mek manages to hit twice and kills 2 Stormtroopers.
The remaing Zzap Gun fire at Strength 8 and kills another.
And the Grots strike as well, manages to score 2 hits and 1 of which wounds, killing another Stormtrooper.
But the Orks flee the scene (get a 7, after modifiers) while the Stormtroopers hold their ground.
Innonexess failed
IvanMcK
the fight
A 4+ cover is provided in this fight.
Both Plasma charges hit and wounds, downing 2 Warriors from the Necron mob.
And both Meltaguns hit and wounds, but the Necrons this time make their cover saves.
Then the Hellguns fire, resulting in 18 hits and 6 wounds, downing another Warrior.
The remaining Warriors fire, resulting in 10 hits and 6 of them wounds, but only 2 Stormtroopers die in the progress.
The Necrons pass their Morale Check and 1 Warrior stands up once more.
The Necrons fire first in the second turn (1/1/3 vs 3/5/5).
Out of 18 shots there’re 14 hits, and 8 wounds are caused, still only 3 ISTs go down.
Both Plasma shot hits and wounds again, but both are saved by the cover.
The Meltagun contributes a single hit but it fails to wound.
Then the Hellguns manage to cause 11 hits and 7 wounds, downing 2 Warriors.
But the ISTs again flee the scene, while the Necrons stay.
IvanMcK wins (in 2 turns)
jackster
the fight
A 4+ Cover save is provided in this round.
Both Plasma charges hit but fail to glance. A Meltagun hits the Falcon and glances it.
It comes up as a Double 2 so the tank is shaken for now.
The Falcon regains its footing in the second turn and fires (1/2/3 vs 1/4/4).
A single hit is directed by the Pulse Laser and wounds, killing a Stormtrooper.
Another 3 hits are made by Shuriken Cannon and 2 of them wounds, however both are unharmed.
The Sergeant’s Plasma charges hit twice again, but still no glances are made.
Then the 2 Meltaguns hit the Falcon, and 2 glances are resulted.
The first is 1 and 3, and another is 5 and 3 so the Falcon is stunned, but thanks to Spirit Stones it can still move.
In the third round the ISTs take the chance to fire at the Falcon.
Both Plasma shots hit again, but still none harms the skimmer.
Another Meltagun hits the tank but gets Snake Eyes for AP.
Still, the ISTs give another try for attacking the Falcon (2/3/6 vs 1/4/5).
And again the Sergeant hits with both of his shots, and AGAIN a 2 and 1 comes up.
The 2 Meltaguns hit again and a single glance is made. A 6 and 1 comes up so the Falcon ceases to fire in this turn.
……
I’ll cut that from here.
This fight lasts for 7 rounds and the Falcon is absolutely armless and immobilized in the end.
The main problem is that the Falcon is being shaken in every turns after turn 2 and it’s immobilized in turn 5, making the situation worse.
But thanks to the Holo Field it prevents the ISTs a short victory. The poor rolls for the ISTs are also a factor.
Jackster failed
Jianaran
the fight
No cover is provided in this game.
Both Plasma shots hit the batteries and both are directed to the crew, killing 2 of them.
But the 2 Meltagun miss the target.
15 hits are caused by the Hellguns and all but 1 hits the Support Weapons! Things look grim.
But the gross thing is that, despite needing 6 4+s the squad will be blown up, there’re ONLY FIVE 4+s!!
Still the lone Guardian uses its every drop of courage to fire the Vibro Cannon and it hits the mob, causing 3 hits and 2 wounds, killing one of the Stormtroopers.
And the belief of the Guardian in Khaine keeps him of the field, but as the Stormtroopers aren’t pinned his death is almost certain.
Both side fires together at another in the second turn (1/2/5 vs 4/4/5).
15 hits are caused by the Hellguns and 6 of them are fired harmlessly at the batteries, while the remainings cause 3 wounds and kill the last Guardian.
However, the Guardian uses his last drop of breath to fire the Vibro Cannon and hits the mob, however there’s only a single hit which wounds, which kills another trooper.
Still, the whole Eldar squad is annihilated.
Jianaran failed
LordAba
the fight
No cover is provided in this fight.
Both Plasma shots hit the Warriors and kill one of them.
A Meltagun hits the mob and wounds one of the Warriors.
The the remaining 13 Hellguns fire, resulting in 17 hits but just 3 wounds are made! Another Warrior falls dead as the result.
The first 2 Warriors with 2 Fleshborers fire first and they all hits, while another 3 hits from another 2 makes a toll of 7 hits, which all of them wounds.
4 Stormtroopers die from those shots, but they hold their ground.
Then the Stormtroopers fire again before the Warriors (3/5/6 vs 5).
Those Plasma shots kill another Warrior, while the Meltaguns cause 2 wounds and drop another Warrior, leaving 2 Warriors with mixed weapons behind with a toll of 3 wounds.
9 remaining Hellguns fire and causes 11 hits, and still 3 wounds are caused.
The brood takes a wound so it’s just 1 Warrior left.
But it still fires its weapon and contributes a single hit and wounds, killing another IST.
As the victory is near the ISTs fire first before the Warrior (2/3/6 vs 2).
Again the Sergeant manages to hit once and takes an overheat wound, but he’s not dead yet. The hitting shot wounds.
Then 2 Meltaguns hit the Warrior and leads to 1 wound, killing the last Warrior.
LordAba failed
moleytov
the fight
No cover is provided in this fight.
2 Plasma shot hit the Warlocks and both wounds, killing 1 Warlock.
Then 2 Meltaguns hit the Warlocks and both wounds, killing another 2.
Those remaining Hellguns manage to cause 20 hits and 11 wounds, and the Warlocks save all of them……except 2, enough to kill them.
moleytov failed
MooFreaky
the fight
A 5+ cover save is provided in this game.
Both Plasma shots from the Sergeant hit and wounds, but the Shield blocks both.
Then 2 Meltaguns hit the battlesuits and both wounds, insta-killing 1 Crisis suit (the bare one).
And the remaining Hellguns fire and contribute 17 hits, but only 4 of them wounds, making one of the suit takes a wound.
The TL Flamer cause 7 hits and all of them wound, burning 4 ISTs.
And the Team Leader’s Flamer cause 5 hits and 2 wounds, killing another. While its Plasma both misses.
However both sides stand their ground.
Both sides fire at the same time in the second turn (2/3/6 vs 6).
The Sergeant’s Plasma have 1 shot overheats but he’s not dead yet, and his another shot wounds. Then a Meltagun hits and wounds. Hellguns cause 10 hits and 3 wounds.
TL Flamer cause 6 hits and 4 wounds, while the Team Leader cause 9 hits and 7 wounds, and his Plasma Rifle cause 1 hit and wounds.
The Crisis team loses another member from Plasma shots, while the Hellguns proved ineffective. Meanwhile the Plasma shot from the Tau is saved by the Cover, and the Flamer kills 6 ISTs.
The 5 ISTs barely stand their ground, but so is the last Tau battlesuit.
The ISTs take the risk of death and fires first (2/2/3 vs 2).
But the Sergeant manages to hit once and overheats on another, killing him.
That shot wounds however and the Crisis takes a wound.
The 2 Meltaguns hit once and wounds, but the Shield saves the Crisis suit.
And the 2 Hellguns hit twice and one wounds, but it’s stopped by the armour.
And then the Team Leader fires its weapons, flamer causing 7 hits and 5 wounds, while the Plasma hits once but fails to wound.
But all the dice fail to save those Flamer wounds so the ISTs are all killed.
MooFreaky wins (in 3 turns)
n0z3k1ll3r
the fight
No cover is provided in this game.
The 2 Plasma shot hits the Ravager and 1 glances the skimmer. A 2 comes up so the Ravager ceases to fire this turn.
Then 2 Meltaguns manage to hit once, glances it and destroys it direct on a 6.
n0z3k1ll3r failed
Naerik123
the fight
No cover is provided in this game.
The Sergeant’s Plasma Pistols hit and kill 2 directly, while the Meltaguns hit twice and kill another.
The Hellguns contribute 19 hits and kills another 8.
In return the Conscripts fire their 39 Lasguns, causing 24 hits and 13 wounds.
10 Stormtroopers fall before such heavy fire! But the remainders still stand their ground.
The ISTs continue to fire their weapons before the conscripts (2/2/6 vs 3).
Those 2 hitting Plasma charges kill 2, Meltaguns for another 2, and those 4 out of 6 hitting Hellgun hits kills another 2.
66 Lasgun shots are fired, resulting in 29 hits and 12 wounds. This time just 2 of the ISTs die.
Facing such huge casualties the ISTs flees.
Naerik123 wins (in 2 turns)
Prod
the fight
A 6+ cover save is provided in this fight.
A single Meltagun hits but fails to penetrate its armour.
However the 2 Heavy Flamers only cause 8 hits in total, which all kills. A Storm Bolter hits and wounds, but fails to kill another. 2 Heavy Bolter round hits and wounds, killing another 2 of the ISTs.
But the ISTs stand their ground.
The ISTs then manages to fire first before the tank (1/1/4 vs 3).
Both Meltaguns hit and 2 penetrations are made, and one of them is downgraded to Hull Down.
The penetrated shot is a 2, killing off one of its Heavy Flamer, while the glancing hit is a 3 so the tank can’t fire in this round.
The tank manages to fire first after it’s been stunned in the last round (4/5/5 vs 6).
Heavy Flamer cause 7 hits and all but one wounds, killing all of the ISTs.
Prod wins (in 2 turns)
Queztacoatl
the fight
No cover is provided in this match.
A single Meltagun hits the Vindicator, penetrates its armour and it explodes as a 5 comes up.
queztacoatl failed
QuixotesGhost
the fight
A 6+ cover save is provided.
2 Plasma shot hits the Sisters and both wounds, and no cover can save them from dying.
The Meltagun hits and wounds but the cover saves another from dying.
Those Hellguns then fire, 18 hits are made and 10 wounds, killing 3 more Sisters.
Then the Sisters attempts to use Divine Guidence but fails (needs 9-, he gets a 10).
Heavy Flamer cause 6 hits and kills 5 ISTs, while the Meltagun kills another.
Remaining 14 Bolter shots score 11 hits, but just 5 of them wounds and 3 more dies.
The ISTs pass their Morale check, and so are the Sisiters.
In the second turn the ISTs fire first again (1/2/6 vs 1/3/5).
Both Plasma shots kill another 2, while the Meltaguns just miss.
Those Hellguns score 7 hits out of 8 and 3 wounds, killing another 2.
Then the Heavy Flamer cause 7 hits but 2 doesn’t die in the progress. Meltagun kills another so only the Sergeant stays on the field.
The 4 Bolter shots hits with 3 and all 3 wounds, killing the Sergeant.
QuixotesGhost wins (in 2 turns)
Rastani Helios
the fight
No cover save is provided right now.
1 Plasma shot hits and another overheats, frying the Sergeant. The hitting shot downs an Immortal.
Then the 2 Meltaguns hit and down further 2.
20 Hellgun shots hit and 3 of them wounds, downing another 2.
Then the remaining 2 Immortals fire their Gauss Blasters, but only 1 hits and kills.
In the fear the Necrons phase out. (gets a 10 after -1 modifier)
Rastani Helios failed
ssj4nappa
the fight
A 6+ cover save is provided in this game.
Both Plasma Pistol hits the skimmer and obviously none glances.
A single Meltagun hits the tank and barely glances the tank.
A 5 comes up, and with a re-roll it’s still a 5 so the Hammerhead falls and explodes.
ssj4nappa failed
Sword_Monkey
the fight
No cover is provided in this match.
Both Plasma charges hit the mob and wounds, but the Force Field saves both.
A single Meltagun hits the mob but fails to wound.
16 hits from Hellguns are caused, and 5 wounds are resulted. 3 Mekboyz die the progress.
The Slugga of the Force Field holder misses, a normal Mekboy hits with the help of Ammo Runt, and so is the Big Mek (use Ammo Runt as well).
5 hits are caused in total and kills 4 Stormtroopers.
Both sides hold their ground.
The ISTs use their volume of firepower to shoot at the Orks first (1/2/6 vs 1).
Both Plasma shots hit and 1 wounds, killing a Blasta-holding Mekboy.
Then 2 Meltagun hits and wounds, and the remaining 2 Meks are killed.
Sword_Monkey failed
theshadowduke
the fight
No cover is provided in this match.
The Plasma Pistol cause 1 hit and 1 overheat, but the Sergeant is unharmed.
That shot kills but is ignored by the treatment of the Apothecary.
Then the Meltaguns hit twice and kills one Marine with the Meltagun.
18 hits are made by the Hellguns but just 4 wounds, killing another Marine.
11 hits from the Bolters hit the ISTs and 7 wounds (all failed to-wound are 1s), killing 4 ISTs.
Morale Check passes for the ISTs.
Both side fires at the same time in the second turn (4/5/6 vs 2/5/6).
2 Plasma shot hits and wounds, while one of them is saved by the Apothecary. Meltaguns kill another.
15 out of 18 Hellguns hits and 7 wounds. 8 Bolter shot hits and only 3 wounds!
3 Marines are killed, while only 1 Stormtrooper dies.
In the third round the Stomrtroopers fire first once more (1/6/6 vs 1/2/4).
2 Plasma shot hits and wounds, killing 1 Marine. Meltaguns kill another 2.
9 hits are made by the Hellguns but 4 wounds, killing another.
The Sergeant fires his Bolter and hit once but fails to wound.
But he still stands his ground.
In his rage the lone Sergeant fires first after passing his Last Man Standing test (1/2/3 vs 4/6/6).
A Bolter round hits and wounds, taking out another IST.
The Plasma shots overheat once again and the Sergeant is killed, but the hitting shot is ignored by the Apothecary himself.
But a single Meltagun hit and wound is more than enough to kill him.
theshadowduke failed
Tirus
the fight
This Stomrtrooper vs Stormtrooper battle will provide a 5+ cover save.
Both Plasma shots hit the enemies and 1 wounds, killing one of them despite the presence of cover.
2 Meltagun shots hit but only 1 wounds, and the enemy manages to duck into cover.
However only 13 shots of Hellgun manages to hit, yet 8 wounds are caused, killing 5 of the enemies.
Now it’s the opposite side to fire. But the Plasma Pistol overheats on both shots though the Sergeant is unharmed.
2 Meltagun hits and wounds and kills two ISTs.
The remaining 7 Hellguns manage to cause 12 hits and 7 wounds, which kill 4 ISTs.
The coming ISTs pass their Morale, and so is Tirus’.
The coming ISTs manage to fire first before Tirus’ ones (10 vs 10, 1/4/5 vs 1/2/4).
Both Plasma charges from the Sergeant hits and cause 1 wound, killing a trooper from opposite team.
While the 2 Meltaguns just miss on Snake Eyes.
9 hits are caused by the Hellguns and 5 wounds are resulted, killing 3 further ISTs.
Then the opposite team fires, both Plasma shots hit and cause 1 wound which kills.
2 Meltaguns hits and wounds cast down 2 more ISTs.
The smaller group of Hellguns hit on all 6 shots and 5 wounds, killing another 3.
As the situation becomes 4 vs 6 the coming team stands their ground, but Tirus’ team flees on a 10.
Tirus failed
wlfhi
the fight
No cover save is provided in the game.
Both Plasma charges hit the tank but both fails to glance on 5s.
The 2 Meltaguns just miss on Snake Eyes.
The Demolisher Cannon misses as well.
The Vindicator fires first before the ISTs in the second turn (3/4/4 vs 1/2/5).
But the Cannon misses again.
Then both Plasma shots hit the tank and still unable to glance.
A Meltagun hits the tank but fails to do anything.
The tank keeps firing first before the ISTs (2/3/3 vs 1/2/5).
This time the cannon hits the mob and cause 7 hits, which all converts to kills.
Both Plasma charges hit again and still unable to do anything.
A single Meltagun hits again and this time penetrates the tank, and as a 5 comes up the tank is destroyed.
wlfhi failed
Worsle
the fight
No cover save is provided in this match.
Both Plasma charges hit the battlesuit team but they rolls Snake Eyes for wounding.
A Meltagun hits the target yet AGAIN it fails to wound.
The remaining Hellguns fire, 18 hits are caused and 7 wounds are resulted, falling a single Shield Drone.
The Team Leader’s Railgun shot misses, while another lesser one hits but fails to wound.
Then the Smart Missiles from the Team Leader only hit once, while the lesser one hits with all 4 shots. 4 of them wounds but none manages to kill.
And the Broadside team simply flees on 12 even they just loses a single Shield Drone.
Worsle failed
BG's comments:
I'm pretty stunned for 2 things in the round. First, how crappy my rolls for the ISTs are. Second, still so many people (19 in total) who dies in this fight. Inititally I really want to pick an Inquisitor with Incinerator and the retinue, but I realize that how low survivability they are so I dropped that.
Next time, Dark Eldar. That's the best unit I've picked so far, so place your bets on that.
==============================================
results of this round
Results of the round
In the lead:
Higgen (12 points-1 turn)
Following suit:
80Turnbull, Doohicky, Dooks Dizzo, DoomKnights, IvanMcK, Naerik123, Prod, QuixotesGhost (11 points-2 turns)
In the third:
MooFreaky (10 points-3 turns)
In the fourth:
Gorgan01 (9 points-4 turns)
Those who're behind:
The rest unmentioned above (0 points-24 turns)
Last edited by BrianGeneral; 16th May 07 at 10:13 AM.
Here's hoping that the submunition round will blow some holes in those storm troopers.
Chin up you ugly bastard
Hmmm... They could do some serious damage to me with those 4 high strength weapons.
BUt I should toast them and paguebanner them pretty quickly as long as I get half decent rolls on my shooting.
I'm not going to dare doing a simulation, I have a bad feeling about those things ignoring my armour. Then on the other hand if I am lucky I can wipe them out pretty quick with my 3 heavy weapons and 10 shootas.
#183
Doohicky: Only 3, since 2 Pistols count as TLed.
Ooh just noticed something though, the good part is that hellguns can't scratch my toughnessI am still afraid of that plasma and melta since they have quite a bit of meatwall until I get to them.
Yay, my conscripts can do something. Go conscripts, die for the emperor against...um...other people willing to die for the emperor?
"i am the emperors will made manifest"
chaplain (WA)
to see my techmarine tactica, please click here
Nareik123 clearly the fight started like this.
Conscripts: We love the emperor more!
Stormtroopers: We love the emperor more!
Conscript: No, we love the emperor more!
Stormtroopers: Nonono! We love the emperor more!
Conscripts: Are you questioning our love for the emperor?
Stormtroopers: Maybe we are, are you questioning ours?
Last edited by Evolution; 13th May 07 at 4:50 AM.
They then do a destinty child thing of the conscript an inch away from the trooper.
Conscript: Sod you Storm trooper.
*Conscript fires and misses*
Conscript: Aw crap...
*Storm trooper at the fire melts conscript with a melta gun.
Conscripts: Um, you love the Emperor more?
Dread facing melta guns? *looks at result of last round*
*sacrifices D100*
Please spare me, oh fickle dice gods!
The pure volume of shots here is going to mess me over, if I can survive until my fist round of shooting it will be ok though. With the two melta guns it is not a great situation for tanks again, they are just to easy to prevent from shooting but some of them will do a lot of damage if they do get a shot off.
come on flamer templates - splat em good. hurrah for inv. saves against plasma!
Moleytov you might want to worry a little about the 13 hellguns rapid firing your way
shush. I know. (gulp) trying not to think about it.
*much sacrificing*
Evolution having finally found the holy grail of dices (Schrödingers quantum d6, the dice that at a single roll faces 1,2,3,4,5,6 and none of the above at the same time), proceeds to sacrifice it to the dice gods so he may have better luck this round.
Yes, with all three guns blazing, i shouldnt fail this one.
need to worry about Melta and Plasmas though.
Do the pistol fire one shot or two shots?
Still think it will be a world of hurt!
2 Melta shots and 2 twin linked Plasma shots (assume rapid fire) along with 26 Lasgun shots (I think). Ouch!
But then, I think other entries will feel the pain more than me.
Well, I really have to hope that the meltaguns miss or fail to penetrate, which is statistically improbable. If somehow my tank does manage to survive, I get 1 Heavy Bolter and 2D6+6 S5 hits that ignore Stormtrooper armor saves.
As long as my sisters don't break, I think I have this next fight in the bag.
(I just jinxed myself, btw)
Thank god for two heavy flamers... still, those meltas and plasmas will be difficult. Ah well, could have been worse![]()
I think you're going to do pretty well Turnbull, the hell guns can't touch you and if either of the meltas or plasma fail to hit, you wipe a huge part of the squad in return fire. I think it'll all come down to if you lose a Land Speeder in the first round of shooting. I think you'll either fail outright or get first place.
And if you win the strategy dice off for second turn you pretty much have it made.
There are currently 1 users browsing this thread. (0 members and 1 guests)