It has been confirmed by Buggo that it is "unlikely that 1.7 will contain balance changes" and is primarily a DX10 patch.
Generally it has been considered that 1.6 was an excellent patch for balance and Relic has resolved many of the community's concerns. And in fact, this otherwise good balance has highlighted to many people the major issues in terms of one particular ability. AWM continues to be a real problem, particularly in the larger team games. At both GR.com and Relic forums there have been many many threads about this problem just since the release of 1.6.
There has been little argument from seasoned players that (at least in larger games) AWM is a major concern, if not outrightly broken. Not only is it generally considered imbalanced in terms of cost/skill to use/risk vs benefit, but most importantly that it completely ruins the spirit and enjoyment of the game. We are talking about an ability that doesn't reward micro, that encourages mindless spamming and tacticless attacking of tanks. It is hard these days to find a 3v3/4v4 where this is not a major part of the game. In some ways, for me at least, this isn't even a balance issue so much as simply a 'fun' issue. With AWM the way it is, many larger games are simply not fun.
So, it is a problem. And enough of a problem, I think, that Relic ought to be really concerned at the way it is negatively effecting the game and the community.
So anyway - it is clear that relic do not have the resources to make a full doctrine balance patch (which I suspect most people agree is needed), I think it would be of great benefit to the community if they could simply take a look at AWM. Although Relic have stated it is unlikely that the patch will have balance changes, I am hopeful that Relic might be willing make a small adjustments on more serious issues, if they were brought to Relic's attention now. As mentioned, I think this issue is actually seriously damaging the game, which is why I'm actually going to the effort of making this poll.
Now, it is important that the Allied players do not feel hard-done by with this change. Untrue or not, there is a perception that the forums are 'pro-axis', and so I think an outright nerf (whether it is needed or not) would cause some resentment , if people think Relic is simply bowing down to a vocal minority of pro-Axis players.
So if I may make (or at least borrow) a suggestion from battle-test, that AWM be changed to:
Allied War Machine price reduced to 200 Mun (from 250), lasts 20s (from 45), cooldown increased to 3m (from 1)
This way it is cheaper, but less spammable, and the shortened time means it requires skill and timing to use.
The idea is to have a solution where even if AWM can retain a similar level of power, it would be nice to have the AWM user be forced to have some micro/skill to get full benefit from it.
However if anyone else has a better suggestion, then here is a good place to make it.
Finally, as part of your post, it would be good if you could say if you are primarily an Axis player, Allied player or both (please be honest), and whether you play primarily smaller or larger games (i.e. 1v1, 2v2, 3v3, 4v4) or an even mix.
Thanks,
Nerdinheimer.





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