Cant wait for that coming to OF...
Cant wait for that coming to OF...
Those were some awesome pics, this mod is going to be well worth the wait.
I really wait the to come out on OF, I don't want to go back to 1.71^^
#305
''First in Bastogne'' Hehe. Nice one.![]()
"Not a day goes by, that I don't think of the men I served with, who never got to enjoy the world without war." Major Richard Dick Winters.
![]()
#307
It seems the legion of "Cant wait for OF" zombies has increased since my last visit. Allow me to chime in...
Cant wait for OF !
add another to can't wait for OF ! group. I was going to reinstall vCoH just for this mod but didn't want to go through the troubles.
Caaaaaant waaaiiit for oooooooof!!!![]()
AKA Sad_eyed_Irony!!
one small question: where exactly do i need to put the mod?
and I mean an exact directory as I don't find mine^^
could you perhaps create an installer for the next version?
(a good one is here: www.clickteam.de )
#312
we HAVE an installer, but the provided link is down,
and otherwise installation is sooo easy anyway... just unrar to your CoH root folder.
#314
( H.J.Farnsworth on.. ) "Good News Everyone!!"
We are making really good progess, the base is ready, just working out some details,
fixing minor bugs, editing maps for OF weather effects and implementing some more ideas.
As I am starting a new Job next month, we definetely want to release a
working version for OF within the next two weeks.
Here are some new screenies of the upcoming OF Version:
Weather effects - Maps will now feature effects like weather and day/ night changes.
For example , you start in early morning and the fight takes on throughout the day.
Or while starting your attack in fair weather conditions, you suddenly have to face
harsh snow and fog.
Repair teams have been improved. You now can produce or call in a repair truck, which
you can steer to the damaged vehicle and engineers will start to repair it automatically.
More Maps. Estimated Number of Maps for next version is 15. More in the making...
Higher range and damage by impact of ballistic weapons. More skins and Model mixes.
Trench digging. Higher Popcap. Devastating Bombing Runs. Follow Abilities for various units.
Exploding Vehicles causing caualties at nearby or loaded infantry.
Company HQ units with leadership effects. British Units come for aid.
Personal Appearances of "Celebrities" like General Mc Auliffe or the infamous Jochen Peiper....and more.
And furthermore... new models...sometimes, after the miracle Object editor is released
So be patient, it ll be worth it.
Dear God...I can hardly believe what I'm seeing...
Congratulations to the mod team, and many thanks for all the time and effort they put in this mod. The screenshot with the King tiger is beautiful, and the engineer truck is a very nice idea! But please, don't start rushing it too much to get it working, or there might be screw ups (sorry for bad language) that can be avoided. A good thing takes time.
By the way, congratulations on your new job Halftrack. Funny thing with the Farnsworth "Good news everyone" line as well.
"Anyone who recuits five new members into the Party gets to leave it. Anyone who recruits ten new members gets a certificate testifying that he was never in the Party."
Joke between German soldiers (mid 1943 and afterwards).
#316
http://www.youtube.com/watch?v=oEiJ3QA4kKs( H.J.Farnsworth on.. ) "Good News Everyone!!"
It's about halfway through that, which he says it.
Last edited by Panzer Jager; 9th Mar 08 at 9:41 AM.
#317
You tube didn´t like your videoThis video is no longer available due to a copyright claim by Twentieth Century Fox Film Corporation![]()
#319
Didn't you say that we wouldn't be seeing new vehicles without the working Object Editor? :o
How did you manage to implement the Sturmtiger?
#321
He used model combination.
Updated youtube link, shame they locked down the older one, it was a real laugh.
Superb work on the Sturmtiger. This mod is coming along nicely, from the looks of it![]()
hello halftrack, could you post some more screenies please with your new skins/models for OF verision, thanks/.
#324
okay, okay... I will, as soon as I finished modding...
in the meantime, I summoned up all relevant screenshots in the FIRST POST!
Hey guys I have been playing this mod and I love it!! is it possable to some how take the units out of the game like the king tiger and other units and put them in another mod that I am working on? if i have all of you guys ok on this? if so please tell me how I can do this and also how this is done. I my like to try adding more new units to help out. thanks
I can't get this mod working. Ive dowloaded it, and so far pasted it in my CoH folder. I click the battle of the bulge.exe file, and after watching the vid, the game starts, The trouble is it won't let me play a skirmish game, and when i try to play the tutorial it says theres a fatal AI error.
wazzup wizard?
#327
@raizan:Thats funny, I bet you play this mod with OF or the latest CoH patch, do you ??
@Gator: What exactly do you want to take?? Skins? Unit Data ?
You may have them, no problem. But to know how this is done, please aks in the main Armoury Forum, there are enough guys for help.
Yeah Opposing fronts, thinking about it, i downloaded a patch for OP a few weeks back, might have something to do with it.
#329
That says it all. As you can read in the headline, the actual Mod is for CoH 1.71 ONLY!!
It doesnt work with Opposing Fronts or the 2.202 patch.
The OF Version is in the last lap, but not released yet.
Wow. Nice work on the Sturmtiger.
#332
Here is some teasers from BETA testing.. enjoy !
#334
Just to clear things up, the British tanks are part of a doctrine ability for Armour company which deploys a small group of them.
The Brit faction is still discluded.
Oh yea i should of noted that in my image post above here ^^
Stay tuned for more BETA test screenshots.
#336
Just a question regarding the Fallschirmjaeger:
Are you still using the replacement Fallschirmjaeger on the gren model or did you cross over to the OF Fallschirms completely?
In my opinion, the latter would be a better choice.
#339
#340
We use the Opposing Fronts Fallschirmjager, but with FSJ mortar and the MG gunner in the FSJ squad, they've been combined with the older FSJ from vCoH BotB.
Wow, this looks more and more impressive with each update. Keep up the good work guys.
This mod makes me wanna have a time machine.
I like cookies alot.
Stop reading damnit.
#343
Nice screens! I'm surprised you did get the Sturm Tiger working, i didn't think you could Model Mix with vehicles, but damn that thing is rusty, i can see someone getting thrown on refueling duties for that!![]()
#344
Me, too. I had no luck with vehicle model mixing before, but this one works.
Thanks for the prompt answer Halftrack and Panzerjager.
Looking forward to seeing them in-game
Could you post some screenies of them if they're done?
owe a lot of thanks to you!the sturmtiger is awesome,yet i have a few questions 1.is the kingtiger in one of the screens a Henschel one, i found the turret is different from that in OF.2.is the sturmtiger the fianle version?I comapred it with the real one , they are nearly the same with a little flaws(i highlighted them in details in the pictures attached),will these details be implemented?3.Will the model of Wespes and Panzerwerfer 42 auf 'Maultier'be reworked?In addition,i have a suggestion,perhaps a Nashorn can be made by mixing the Hummel with an 88.If that will be too much work for you,just forget them.I know you guys are quite busy.Looking forward to your mod!!!
Last edited by stg44; 13th Mar 08 at 4:47 AM.
#347
Sturmtiger isnt final state, but was Beta release state.
You are right concerning the flaws, that will be changed.
thanks for your reply. I'd like to provide you a reference about its barrel ,notice that there are 31 small holes (as I counted)around its inner tube,hope this would help.
oh hot damn, I cant wait for this. good luck and god speed man
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