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"Battle of the Bulge" - recruiting Betatesters -

  1. #1951
    Member knife-=108=-'s Avatar
    Join Date
    Jun 2008
    Location
    Kehlsteinhaus,Deutsche Reich
    @halftrack: does the BotB V2.1 should be work on patch 2.400 ,and how about 2.301?
    130. Panzer Division
    "Panzer Lehr"

  2. #1952
    cooljunk93
    Guest
    I used to play this a while back.. a few months at least. It was amazing, i can remember having a long line of Howitzers for the US, and constantly bombarding those Jerrie's to hell :P

    I can't wait for it to be released for 2.4 as i really want to play it again

    Good work on all the new things you appear to have added. Keep up the good work!

  3. #1953
    Member Cozmo's Avatar
    Join Date
    Oct 2006
    Location
    Bristol, England
    It works you just need a new shortcut and module.

  4. #1954
    [QUOTE]It works you just

    How do you do that? Mine won't launch in 2.4

  5. #1955
    http://botb.fiffa.net Halftrack's Avatar
    Join Date
    Oct 2006
    Location
    Berlin, Germany
    Sorry for letting you guys down in the last days, but as the patching madness is
    still in progress, I just want to wait for the 2.5 respect. 2.501 changes before
    releasing some official stuff. I am sure that 2.5 will bring some new nasty surprises
    for mods...

  6. Company of Heroes Senior Member  #1956
    Moderator Lethal Dosage's Avatar
    Join Date
    Sep 2007
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    In the back of my mind.
    I am sure that 2.5 will bring some new nasty surprises
    for mods...
    God i hope not, if 2.500 kills mods, i can see this area of the community getting rather quite again like after 2.0 and OF. I doubt i'll be starting Cross of Iron again from scratch, hopefully someone will come up with a way to convert mods like with 2.400, or at least Mannerheim or Corsix might write a tool to save us!

  7. #1957
    cooljunk93
    Guest
    Sorry for letting you guys down in the last days
    I'm pretty sure you haven't let anybody down, we can only be gratefull for such a good mod, and even if 2.5 DOES (hopefully it doesn't) kill modding, then at least some of us have had the oppurtunity to play it. And i totally understand why you are going to wait, because its only a matter of time before Relic release a new Patch, probably when Tales of Valor hit the stores in the UK.. in a few days by my reconning.

  8. #1958
    Member lin's Avatar
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    Jul 2008
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    ISU152
    is there an ETA on the 2.500 patches? because Tales of Valor is going live tomorrow, so i wonder if they coincide

  9. #1959
    Man, all I can say is I'm glad I bought Supreme Commander Gold Edition and Dawn of War Platinum Edition a few weeks ago.....I'd go crazy not being able to get any BotB games in.

  10. #1960
    http://botb.fiffa.net Halftrack's Avatar
    Join Date
    Oct 2006
    Location
    Berlin, Germany
    @lin: of course there is no ETA . Have to get the 2.5 patch, then look after the cahnges it does to the game, trying to solve the problems, and care about RL, to...

  11. Modding Senior Member Company of Heroes Senior Member  #1961
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
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    Sweden
    Halftrack can you post your .module file here? I can't seem to get it working right. (I really messed things up because BotB works different than my own mod...).

  12. #1962
    http://botb.fiffa.net Halftrack's Avatar
    Join Date
    Oct 2006
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    Berlin, Germany
    I haven t updated to 2.4 yet...

  13. #1963
    Member lin's Avatar
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    Jul 2008
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    ISU152
    i just learned that 2.500 will come with ToV and will be like 1.5 or 2 gigs in size like OF was, so i guess lots of work is ahead of the team

  14. Modding Senior Member  #1964
    Xalibur and me are just about to get the Blitzkrieg-Mod running on 2.500 - and Xalibur has a pretty good "connection" to Halftrack, so this shouldn't be too hard. Big patches don't mean big troubles .
    "When life gives you lemons, make lemonade. Then use the profits to buy an assault rifle. See if life makes the same mistake twice."
    When to report?

  15. #1965
    Member lin's Avatar
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    Jul 2008
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    ISU152
    so be it

  16. #1966
    yeah and then theres patch 2.501.0 and it also looks like theres another after that as well, as ive just updated to 2.501.0 and it still says needs another patch which isnt available at present, a m8 whos online informed me it comes in 5hrs, hopefully with the maps, so as with my mods, I'm not trying anything to fix until I know exactly when everyone is patched up from relic and then sort through it, as it seems in vain at moment to try anything, as new stuff keeps arriving

  17. #1967
    Member lin's Avatar
    Join Date
    Jul 2008
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    ISU152
    my steam version is updating now

  18. #1968
    Is there any news on if/when BotB will be working again. I'm slowly losing my CoH powers while increasing my DoW powers....

  19. #1969

    Module

    All, maybe I missed it before, but I couldn't host a map before, it would CTD when I pressed the "Host" button.

    It works now, I can host BotB multiplayer. This is the module info I'm using:

    [global]

    UIName = BotB
    Description = BotB
    DllName = WW2Mod
    ModVersion = 1.0
    ModFolder = BotB\Data
    ScenarioPackFolder = WW2\Scenarios
    SpeechManagerCache = SpeechManagerWW2.cache

    [attrib:common]
    folder = BotB\DataAttrib
    archive.01 = BotB\Archives\AttribArchive
    archive.02 = WW2\Archives\AttribArchive

    [movies:common]
    folder = WW2\Movies

    [movies:common:01]
    folder = Engine\Movies

    [movies:common:02]
    folder = DLC1\Movies

    [movies:common:03]
    folder = DLC2\Movies

    [movies:common:04]
    folder = DLC3\Movies

    [data:common:01]
    folder = BotB\Data
    archive.01 = BotB\Archives\BotBData
    archive.02 = BotB\Archives\BotBArt
    archive.03 = BotB\Archives\BotBSound
    archive.04 = BotB\Archives\BotBArtAmbient

    [data:common:02]
    folder = COH\Data
    archive.01 = WW2\Archives\WW2Data
    archive.02 = WW2\Archives\WW2Art
    archive.03 = WW2\Archives\WW2Sound
    archive.04 = WW2\Archives\WW2ArtAmbient
    archive.05 = WW2\Archives\OFSPData

    [data:common:03]
    folder = WW2\Data
    archive.01 = Engine\Archives\Engine

    [data:common:04]
    folder = COH\Data
    archive.01 = RelicOnline\Archives\RelicOnline

    [data:common:05]
    folder = DLC1\Data
    archive.01 = DLC1\Archives\DLC1Data

    [data:common:06]
    folder = DLC2\Data
    archive.01 = DLC2\Archives\DLC2Data

    [data:common:07]
    folder = DLC3\Data
    archive.01 = DLC3\Archives\DLC3Data

    [data:common:08]
    folder = RelicOnline\Data
    archive.01 = RelicOnline\Archives\RelicOnline

    [data:sound_low]
    folder = WW2\DataSoundLow
    archive.01 = WW2\Archives\WW2SoundLow

    [data:sound_high]
    folder = WW2\DataSoundHigh
    archive.01 = WW2\Archives\WW2SoundHigh

    [data:art_low]
    folder = COH\DataArtLow
    archive.01 = WW2\Archives\WW2ArtLow

    [data:art_low:01]
    folder = DLC1\DataArtLow
    archive.01 = DLC1\Archives\DLC1ArtLow

    [data:art_low:02]
    folder = DLC2\DataArtLow
    archive.01 = DLC2\Archives\DLC2ArtLow

    [data:art_low:03]
    folder = DLC3\DataArtLow
    archive.01 = DLC3\Archives\DLC3ArtLow

    [data:art_high]
    folder = COH\DataArtHigh
    archive.01 = WW2\Archives\WW2ArtHigh

    [data:art_high:01]
    folder = DLC1\DataArtHigh
    archive.01 = DLC1\Archives\DLC1ArtHigh

    [data:art_high:02]
    folder = DLC2\DataArtHigh
    archive.01 = DLC2\Archives\DLC2ArtHigh

    [data:art_high:03]
    folder = DLC3\DataArtHigh
    archive.01 = DLC3\Archives\DLC3ArtHigh

    [locale:english]
    folder.01 = CoH\Locale\English
    folder.02 = CoH\Engine\Locale\English
    folder.03 = RelicOnline\Locale\English

    [locale:english:01]
    folder.01 = DLC1\Locale\English

    [locale:english:02]
    folder.01 = DLC2\Locale\English

    [locale:english:03]
    folder.01 = DLC3\Locale\English

    [data:english:01]
    folder = CoH\Locale\English\Data
    archive.01 = WW2\Archives\WW2Locale-English

    [data:english:02]
    folder = CoH\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:english:03]
    folder = Engine\Locale\English\Data
    archive.01 = Engine\Archives\EngineEnglish

    [data:english:03]
    folder = Engine\Locale\English\Data
    archive.01 = Engine\Archives\EngineEnglish

    [data:english:04]
    folder = DLC1\DataSoundEnglish
    archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish

    [data:english:05]
    folder = DLC2\DataSoundEnglish
    archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish

    [data:english:06]
    folder = DLC3\DataSoundEnglish
    archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish

    [locale:German]
    folder.01 = WW2\Locale\German
    folder.02 = Engine\Locale\German
    folder.03 = RelicOnline\Locale\German

    [data:german:01]
    folder = WW2\Locale\German\Data
    archive.01 = WW2\Archives\WW2Locale-German

    [data:german:02]
    folder = WW2\DataSoundGerman
    archive.01 = WW2\Archives\WW2SoundSpeechGerman
    archive.02 = WW2\Archives\WW2AlliesSpeechGerman
    archive.03 = WW2\Archives\WW2AxisSpeechGerman
    archive.04 = WW2\Archives\WW2SoundNISGerman
    archive.05 = WW2\Archives\OFCoreSpeechGerman
    archive.06 = WW2\Archives\OFFullSpeechGerman

    [data:german:03]
    folder = Engine\Locale\German\Data
    archive.01 = Engine\Archives\EngineGerman

    [locale:French]
    folder.01 = WW2\Locale\French
    folder.02 = Engine\Locale\French
    folder.03 = RelicOnline\Locale\French

    [data:french:01]
    folder = WW2\Locale\French\Data
    archive.01 = WW2\Archives\WW2Locale-French

    [data:french:02]
    folder = WW2\DataSoundFrench
    archive.01 = WW2\Archives\WW2SoundSpeechFrench
    archive.02 = WW2\Archives\WW2AlliesSpeechFrench
    archive.03 = WW2\Archives\WW2AxisSpeechFrench
    archive.04 = WW2\Archives\WW2SoundNISFrench
    archive.05 = WW2\Archives\OFCoreSpeechFrench
    archive.06 = WW2\Archives\OFFullSpeechFrench

    [data:french:03]
    folder = Engine\Locale\French\Data
    archive.01 = Engine\Archives\EngineFrench

    [locale:Spanish]
    folder.01 = WW2\Locale\Spanish
    folder.02 = Engine\Locale\Spanish
    folder.03 = RelicOnline\Locale\Spanish

    [data:spanish:01]
    folder = WW2\Locale\Spanish\Data
    archive.01 = WW2\Archives\WW2Locale-Spanish

    [data:spanish:02]
    folder = WW2\DataSoundSpanish
    archive.01 = WW2\Archives\WW2SoundSpeechSpanish
    archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
    archive.03 = WW2\Archives\WW2AxisSpeechSpanish
    archive.04 = WW2\Archives\WW2SoundNISSpanish
    archive.05 = WW2\Archives\OFCoreSpeechSpanish
    archive.06 = WW2\Archives\OFFullSpeechSpanish

    [data:spanish:03]
    folder = Engine\Locale\Spanish\Data
    archive.01 = Engine\Archives\EngineSpanish

    [locale:Russian]
    folder.01 = WW2\Locale\Russian
    folder.02 = Engine\Locale\Russian
    folder.03 = RelicOnline\Locale\Russian

    [data:russian:01]
    folder = WW2\Locale\Russian\Data
    archive.01 = WW2\Archives\WW2Locale-Russian

    [data:russian:02]
    folder = WW2\DataSoundRussian
    archive.01 = WW2\Archives\WW2SoundSpeechRussian
    archive.02 = WW2\Archives\WW2AlliesSpeechRussian
    archive.03 = WW2\Archives\WW2AxisSpeechRussian
    archive.04 = WW2\Archives\WW2SoundNISRussian
    archive.05 = WW2\Archives\OFCoreSpeechRussian
    archive.06 = WW2\Archives\OFFullSpeechRussian

    [data:russian:03]
    folder = Engine\Locale\Russian\Data
    archive.01 = Engine\Archives\EngineRussian

    [locale:Italian]
    folder.01 = WW2\Locale\Italian
    folder.02 = Engine\Locale\Italian
    folder.03 = RelicOnline\Locale\Italian

    [data:italian:01]
    folder = WW2\Locale\Italian\Data
    archive.01 = WW2\Archives\WW2Locale-Italian

    [data:italian:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:italian:03]
    folder = Engine\Locale\Italian\Data
    archive.01 = Engine\Archives\EngineItalian

    [locale:Czech]
    folder.01 = WW2\Locale\Czech
    folder.02 = Engine\Locale\Czech
    folder.03 = RelicOnline\Locale\Czech
    folder.04 = BotB\Data\Locale\English

    [data:czech:01]
    folder = WW2\Locale\Czech\Data
    archive.01 = WW2\Archives\WW2Locale-Czech

    [data:czech:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:czech:03]
    folder = Engine\Locale\Czech\Data
    archive.01 = Engine\Archives\EngineCzech

    [locale:Polish]
    folder.01 = WW2\Locale\Polish
    folder.02 = Engine\Locale\Polish
    folder.03 = RelicOnline\Locale\Polish

    [dataolish:01]
    folder = WW2\Locale\Polish\Data
    archive.01 = WW2\Archives\WW2Locale-Polish

    [dataolish:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [dataolish:03]
    folder = Engine\Locale\Polish\Data
    archive.01 = Engine\Archives\EnginePolish

    [locale:ChineseTrad]
    folder.01 = WW2\Locale\ChineseTrad
    folder.02 = Engine\Locale\ChineseTrad
    folder.03 = RelicOnline\Locale\ChineseTrad

    [data:chinesetrad:01]
    folder = WW2\Locale\ChineseTrad\Data
    archive.01 = WW2\Archives\WW2Locale-ChineseTrad

    [data:chinesetrad:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:chinesetrad:03]
    folder = Engine\Locale\ChineseTrad\Data
    archive.01 = Engine\Archives\EngineChineseTrad

    [locale:Japanese]
    folder.01 = WW2\Locale\Japanese
    folder.02 = Engine\Locale\Japanese
    folder.03 = RelicOnline\Locale\Japanese

    [data:japanese:01]
    folder = WW2\Locale\Japanese\Data
    archive.01 = WW2\Archives\WW2Locale-Japanese

    [data:japanese:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:japanese:03]
    folder = Engine\Locale\Japanese\Data
    archive.01 = Engine\Archives\EngineJapanese

    [locale:Korean]
    folder.01 = WW2\Locale\Korean
    folder.02 = Engine\Locale\Korean
    folder.03 = RelicOnline\Locale\Korean

    [data:korean:01]
    folder = WW2\Locale\Korean\Data
    archive.01 = WW2\Archives\WW2Locale-Korean

    [data:korean:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:korean:03]
    folder = Engine\Locale\Korean\Data
    archive.01 = Engine\Archives\EngineKorean

  20. #1970
    Member lin's Avatar
    Join Date
    Jul 2008
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    ISU152
    halftrack, can u confirm that this is a correct module file?

    edit:
    when i want to start the mod the Data Execution Prevention shuts down reliccoh.exe, why the hell?
    Last edited by lin; 11th Apr 09 at 5:47 AM.

  21. #1971
    All, maybe I missed it before, but I couldn't host a map before, it would CTD when I pressed the "Host" button.

    It works now, I can host BotB multiplayer. This is the module info I'm using:
    So just copy & paste into mine and it should work? Or have I to do more to make it work under 2.501?
    I will use Google before I ask dumb questions!

  22. #1972
    Member lin's Avatar
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    Jul 2008
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    ISU152
    i doesnt work for me

  23. #1973
    Senior Member Panzer Jager's Avatar
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    Oct 2007
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    Kingston, Ontario.
    It might not work because of the smiley faces.

  24. #1974
    Member lin's Avatar
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    Jul 2008
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    ISU152
    nah, i corrected the smiley faces still couldnt get it to work

  25. #1975

    Spoiler

    noticed these typos. Also some entries at the end seems missing. Also I can´t save the Module with word pad, it says access was denied. Any suggestions'?

  26. #1976
    Member lin's Avatar
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    Jul 2008
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    those are not typos but the smiley

    maybe the module is set to be read only? that would explain why u cant modify it

  27. #1977
    Great Ajax
    Guest
    The module worked for me as I just copied and pasted over the old one and I also had to make a new shortcut as the installed one would not work. The new shortcut had changed the "-modname" to
    -mod" and it works fine for me. Only problem I saw was that the maps show a string of characters instead of the actual name of the map and thats it.

    Trey

  28. #1978
    Member lin's Avatar
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    Jul 2008
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    okay i managed to fire it up but its a bugfest, missing rgms everywhere

  29. #1979
    maybe the module is set to be read only? that would explain why u cant modify it
    You mean the check box copy protection? No, this one is unchecked.

    How can I view the text without smilies? I copied the text pasted it into my reply box and pressed preview post with disabled smilies. The text showed up like posted above. Can I totally switch off smilies? I didn´t find the option.

  30. #1980
    Member Panzer General's Avatar
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    Mar 2009
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    Out There...
    Does this work with TOV?

  31. #1981
    Member Slavik1's Avatar
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    Mar 2009
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    Mons, Belgium
    Not I do not think since t'is for the patch 2.501 in any case, i await the MOD impatiently. Sorry for my english.

  32. #1982
    Member lin's Avatar
    Join Date
    Jul 2008
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    ISU152
    so i got the mod fully working, only a few icons are missing from the doctrine seletion menu + the botb maps have no key strings, otherwise its flawless

    the AI seems broken, it doesnt build vehicles/tech up, but its a nice infantry only game
    Last edited by lin; 14th Apr 09 at 6:20 AM.

  33. #1983
    With which exe do you laucnhing the game? Do you need any command line parameters in the shortcut? Keeps crashing on start.

  34. #1984
    Member lin's Avatar
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    Jul 2008
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    ISU152
    u need a shortcut of the reliccoh.exe with -dev -mod BotB in the command line

    atm i cant get it to work online, it gives the notorious "incompatible version" error, anyone with any ideas on how to solve this?

    Halftrack please please help
    Last edited by lin; 14th Apr 09 at 10:57 AM.

  35. #1985
    Almost every< text in game says some numbers + nokey. Also the intro is not playing.

  36. #1986
    Member Twitchy's Avatar
    Join Date
    May 2008
    Location
    NS,Canada
    Lin, use the CoHLauncher to play online. Or try asking Sweeten/SIG_Surgeon, I hear they are good with this sort of stuff.
    http://forums.relicnews.com/showthre...SE-STILL-ALIVE!)

    Check out my stream!: http://www.twitch.tv/myriax

    "Torch Bearer" AKA Leader of European Theater: 1944 Modification (NEW THREAD)

  37. #1987
    Member lin's Avatar
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    ISU152
    cohlauncher doesnt work with the mod

  38. #1988
    Member sweeten2213's Avatar
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    Aug 2007
    Location
    NJ, USA
    @ lin - not to jump into another mods thread, but mods online are a little banged up atm.

    I'm assuming BoB uses scar, and that will make it incompatible. If not, then you need the same EXACT version as whoever you're playing against. I'm guessing it's scar though.

    @ BoB team - if you guys figure out anything with these AI issues, I'd love to know. It's a rather disobediant little guy these days. I'm working on it for N44, but it's a tangled mess. I'll also pass on anything I come up with, but I can tell you that a ton of stuff has changed ever so slightly. Custom units are a nightmare, as simply setting demands in rules_unit_purchase has little bearing

  39. #1989
    Member lin's Avatar
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    yea i suppose its a scar thing

    as for the AI i dont mind if its broken, i usually play humans

  40. #1990
    http://botb.fiffa.net Halftrack's Avatar
    Join Date
    Oct 2006
    Location
    Berlin, Germany
    Hey Guys, I thought I should keep you informed about the actual status of the mod and
    whats happening at the moment.

    1. I still havent updated to CoH 2.5 yet, with so much issues going on, I thought it would be a good idea to
    finish version 2.1 of the mod before patching. But due to RL mostly, I am way behind with the next update

    2. Honestly, the patch has AGAIN changed so much, that I doubt its easy to transfer it flawlessly to 2.5,
    but I will give it a try. I really lost some motivation to work on the Mod by now.

    So the plan is as follows:

    Update 2.1 will be CANCELLED.

    Main Focus is to make a patch 2.5 compatible version of the mod first. Some changes will be included,
    like new maps and bugfixes,but no new features ( like mannable HTs ).Sorry, but that all hasnt been tested yet

    After that I may restart from scratch and with version 3.0 ... IF I am still motivated to do so...
    ( I am a little fed up with snow.. Wink )

  41. #1991
    Member lin's Avatar
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    well if you are fed up with it im sure there is someone you trust and can continue the development

  42. Modding Senior Member Company of Heroes Senior Member  #1992
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
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    Sweden
    Halftrack, keep in mind custom veternacy icons don't work anymore... . I'm like you really not happy with alot of those changes.

  43. #1993
    Somebody help out this man/or use a cattleprod. We can't let this mod die!

    I will understand if you cease development of the mod but I would really love to see other people pick it up if you move onto something else.

  44. #1994
    Member lin's Avatar
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    Jul 2008
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    ISU152
    yea we absolutely cant let it die, its THE best mod for coh for people seeking realism

  45. #1995
    http://botb.fiffa.net Halftrack's Avatar
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    Berlin, Germany
    easy, nobody said its going to die...

  46. Modding Senior Member Company of Heroes Senior Member  #1996
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Indeed, it's normal for modders to have some times less motivation to continue, I got that aswell as maby others I think. But most of them will recover from it.

  47. #1997

    Observations

    Hey Haltrack, great to have you back!

    Some things I've noticed so far:

    1) Repair stations don't repair

    2) Sturm Artillery and Panzer buildings don't get built by AI - likewise for Americans.

    3) Off map units are called in by the AI, but often bunch up at their HQ's

    4) Colliope doesn't fire it's rockets

    Most BotB options do seem to still work.

    Those are the ones I can think of at the moment...

  48. #1998
    @ramfanatic
    I'm assuming your talking about after the latest patch (2.5) ?

  49. Modding Senior Member Company of Heroes Senior Member  #1999
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden

    Towed At-guns

    Hey Halftrack + BotB Team, I got this idea to make it look better for the towing at-guns. (I don't know if it's possible to trigger the action when it "loads" into the halftrack)

    Add a animator_set_state to the ebps of the At-gun, and set the state_machine_nameto: antitankgun_state.
    And set the do_action_state_name to: towing.
    Now the "arms" are almost closed! (with NIS they are totally closed, but when adding it as a animator_set_state if refuses...).

    Animator_Set_State resut


    NIS result


    I also tried to add the animator_set_state to make it lifted as when the crew moves the AT-gun, but that failed to work together either. (I'll keep trying)
    Now you only need to find a way to get the crew invisible, which I didn't try yet.



    ~Edit~
    I found a way to make the arms closing completely with the animator_set_state. Add another animator_set_state to the ebps of the pak, make it exactly the same but set the do_action_state_name to: invisible. That should do the trick.
    Last edited by Celution; 17th Apr 09 at 1:17 PM.

  50. #2000
    Member fragiator's Avatar
    Join Date
    Feb 2007
    Location
    Schwarzwald, Germany
    wow, great work here. looks nice

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