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"Battle of the Bulge" - recruiting Betatesters -

  1. #2101
    Member Gamerisin's Avatar
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    In my house(duh) proudly Mexico,Mexico City
    mmm... may I ask what's this? oh new AI,so should I test it with BotB???
    R.I.P.(Requiescat in pacem) loran korn & MrScruff
    Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)

  2. #2102
    Member sweeten2213's Avatar
    Join Date
    Aug 2007
    Location
    NJ, USA
    Stand by gamer - just a test for HT
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
    RIP MrScruff - you were a true friend and a true talent
    Normandy 44 : European Theater - Project Leader
    N44 ModDB Site
    N44 : ET Website - N44 XFire Community - N44 Guide
    CoH Mods - Waffen Mod
    Eastern Front - AI Coder/Asst Coder

  3. #2103
    Member Gamerisin's Avatar
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    Jan 2009
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    In my house(duh) proudly Mexico,Mexico City
    ops...sorry,then I'll wait for instructions.

  4. Modding Senior Member Company of Heroes Senior Member  #2104
    Celéstial by heart Celution's Avatar
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    Apr 2008
    Location
    Sweden
    - towable guns ( AT and Arty )
    Yes, that is my responability. Although the main problem with the US M2 105mm Howitzer is that it's "arms" cannot close, like the 50mm Pak 38 and the M1 57mm.
    Last edited by Celution; 8th Oct 09 at 5:40 AM.

  5. #2105
    http://botb.fiffa.net Halftrack's Avatar
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    Oct 2006
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    Berlin, Germany
    Okay, once again:

    sorry for this long wait, I hope you guys have a little more patience, but I am quite occupied with RL workloads...

    The main problem of bringing BotB back to life is the AI.
    The damn thing doesnt build any vehicle buildings...
    but sweeten will hopefully help me out, as I am a total AI noob.

    So what can you guys expect:

    1. A release of the Mod for 2.6 in the "as is" Beta state.
    Small things have been fixed and added, some of them glitchy, but playable... as an attempt to bring the mod back to life.

    - 88mm Flaks will be in emplacements
    - Flak 38 Quad buildable for 7th Army tree
    - Bofors 40mm buildable for US Infantry tree
    - towable guns ( AT and Arty )
    - Visible units in Halftracks, able to fight out of the compartment
    - some changes to doctrine trees

    This version will hopefully released soon.


    2. If we regain a player base, we are going to adress all that stuff and make it work properly,
    develop the mod further as well as adding proper new vehicle models and animations.

    As always no ETA, sorry... BUT a clear "YES, we will!"

  6. #2106
    Member Freewar's Avatar
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    Mar 2009
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    Cologne
    Sounds cool halftrack. I really loved your mod (though there were some patches which spoiled it a bit ), but I am really looking forward to your 2.6 release .

  7. Modding Senior Member  #2107
    Welcome back, Halftrack. Looking forward to answer some of your 'theoretical' questions .
    "When life gives you lemons, make lemonade. Then use the profits to buy an assault rifle. See if life makes the same mistake twice."
    When to report?

  8. #2108
    Member capitansalam's Avatar
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    Jun 2009
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    Bulgaria
    At last the mod and the sturmtiger are coming back

    best news for the day

  9. #2109
    Member Slavik1's Avatar
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    Mar 2009
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    Mons, Belgium
    Battle of the bulge is back? YEEEEEESSSSSS!

  10. #2110
    Banned georider's Avatar
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    Oct 2007
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    Thessaloniki , Greece
    Nice to have you back , Nice to see some snow action again

  11. #2111
    Moderator Darkbladecr's Avatar
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    Nov 2005
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    CoH:Modern Combat
    Awesomeness! i will defiantly check play this when the 2.6 version comes out. I really like the game play created with this style :P

  12. #2112
    My favorite COH mod, coming back!

  13. #2113
    I'll support. I always liked this mod.

  14. Company of Heroes Senior Member  #2114
    Moderator Lethal Dosage's Avatar
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    Sep 2007
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    In the back of my mind.
    Great to see your able to devote some more time back to this Halftrack! Don't worry about the players, we never left, we just hibernated till there was some more news. I'll bet as soon as you make an official v2.6 release everyone will be coming out of the woodwork.

    It's damn good that the AI issue that's been holding back a fix seems a simple job, now don't let the Kampfgruppe down!

  15. #2115
    Agreed. Best mod. Tried both Blitz and N44, and neither was as cool as this one.

    EDIT: Well I'm just stating my opinion. I just find the skins, weapons balance/realism, ATC system, and maps to be amazingly awesome.
    Last edited by GunsEmpty; 9th Oct 09 at 10:08 PM.

  16. #2116
    Member sweeten2213's Avatar
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    NJ, USA
    Tried both Blitz and N44, and neither was as cool as this one.
    Hey, that's not nice

    I am also glad to see HT back to BotB. I'll try and get his AI up and running ASAP.

  17. #2117
    Banned GnigruG's Avatar
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    Nov 2007
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    Poland
    NICE

  18. Company of Heroes Senior Member  #2118
    Moderator Lethal Dosage's Avatar
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    Sep 2007
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    In the back of my mind.
    Great Sweeten! I'd buy you and Halftrack bottles of Champaign for this, but the shipping would kill me!

  19. #2119
    Member sweeten2213's Avatar
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    Aug 2007
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    NJ, USA
    EDIT: Well I'm just stating my opinion. I just find the skins, weapons balance/realism, ATC system, and maps to be amazingly awesome
    LOL - no that's OK. I was just kidding. As I told HT, he was one of my mentors and I'm happy to get this great mod back on track. In the "realism mod" department, I consider N44, BotB, and Blitz to be a family of mods all working together. We all route for each other and help each other. As HT said to me yesterday in a conversation, you can never have too many good mods! And BotB is certainly one of th best.

    @ Lethal - I'm more of a beer and whiskey kinda guy

    Also, I'll let HT break any important news or updates, but let's just say I made signifigant early progress with the AI

  20. #2120
    @sweeten

    if the AI is anywhere near what you have in n44, then it is certainly brutal.
    Beware... of the clownpocalypse

  21. #2121
    Member sweeten2213's Avatar
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    Aug 2007
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    NJ, USA
    Hey HT - any chance you can clear a couple of spots in you PM box so I can PM ya

  22. #2122
    http://botb.fiffa.net Halftrack's Avatar
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    Oct 2006
    Location
    Berlin, Germany
    Good News. Sweeten did it.
    So I lle be busy fixing some minor bugs then you guys can expect a release in the very near future.

    @Lethal: Oh, I would take the champagne, if sweeten doesnt want to ;D

  23. #2123
    Member Marc1980's Avatar
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    Oct 2007
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    Aachen,Germany
    The return of BotB for 2.6?

    That would be great!Best wishes from here for this Project!

  24. #2124
    BunkerJunker
    Guest
    Happy to hear BotB is coming back.

  25. #2125
    Banned georider's Avatar
    Join Date
    Oct 2007
    Location
    Thessaloniki , Greece
    Thanks to a great Team work!

  26. #2126
    I downloaded this mod just before i bought coh... but it was patched to 2.6 so i was like (+^+). So i played blitz and i love it... i have no idea what the gameplay of Botb is like, is it like BLitz gameplay-realism and one shot kills? hope so

    NICE TO SEE THIS MOD SPRING BACK TO LIFE
    Absence of proof doesn't mean proof of absence.

  27. #2127
    http://botb.fiffa.net Halftrack's Avatar
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    Oct 2006
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    Berlin, Germany
    actually it uses lots of Blitzkriegs tank weapon stats.

    As Blitzkrieg, BotBs main goal is realism, which you hopefully will see.

    But BotB focuses ONLY on the events in the Ardennes region, between Dec16th 1944 and January 25th 1945.

  28. #2128
    Halftrack, with the Red Army entering the CoH modding society, you can perhaps even expand this mod with Unternehmen Sonnenwende and/or Unternehmen Frühlingserwachen.

  29. #2129
    Every mod that works for 2.301 does not work for 2.6, but the reverse is true? (That is, do mods that are compatible with 2.6 also compatible with 2.301?)

    EDIT: Also, any vehicle-mounted MG42 on the mod right now has ridiculously low accuracy, hardly killing anything, even on stationary. This is especially harmful IMO, because most MG42 can only be added to a vehicle at the precious cost of 75 munitions, a price way too high for what they do right now.
    Last edited by Khannis; 14th Oct 09 at 9:07 PM.

  30. #2130
    http://botb.fiffa.net Halftrack's Avatar
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    Oct 2006
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    Berlin, Germany
    Dr.Evil: Well thats a quite different theatre of Operations..

    I think EF will cover some winter scenarious, though.

  31. #2131
    Well great to know it has very similar gameplay as Blitz im going to get this for sure

  32. #2132
    ILynch012
    Guest
    any news on when the release will be?

  33. Modding Senior Member Company of Heroes Senior Member  #2133
    Celéstial by heart Celution's Avatar
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    Apr 2008
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    Sweden
    @vonDietz: IMO BotB is more balanced, but in damages and penetration it is quite the same.

  34. #2134
    Member lin's Avatar
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    Jul 2008
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    ISU152
    so any news on the release date or ETA?
    "Jeg har ingenting, men jeg har alt når jeg har deg"

  35. #2135
    It was my all time favourite mod. Really anxious to be given the chance of playing in 2.6.
    An E.t.a would be a must for serious fans

    Regards
    João

  36. #2136
    Member Angelic's Avatar
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    Mar 2009
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    The Netherlands
    Ill tell you a secret, i have played Botb already on 2.600 only thing you need to do is update the Module file.. i like looking into module. files they look so complicated anyway its not a garnatee that everything will work. but its a start
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  37. #2137
    http://botb.fiffa.net Halftrack's Avatar
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    Oct 2006
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    Berlin, Germany
    Thats no secret, baby.
    We provided a hotfix long time ago, but it HAS bugs,
    and the AI wont build tanks.

    I am working (RL) a lot at the moment, although the 2.6 patch for BotB is almost done,
    it will have to wait about two weeks.

  38. Modding Senior Member Company of Heroes Senior Member  #2138
    Celéstial by heart Celution's Avatar
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    Apr 2008
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    Sweden
    Yes, updating the modules is easy, but as Halftrack said, the racebps are old, and need to be updated. Same goes for .scar files and more.

  39. #2139
    Member Angelic's Avatar
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    Mar 2009
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    The Netherlands
    same as i said anyway
    its not a garnatee that everything will work
    and i like to say the word secret

  40. #2140
    Yes unfortunately it goes further than that and its all the extra numbered extensions relic has added to everything, they all need to be transfered over from the new ones as some of these affect things down the track and cause serious issues/crashes. And for those who dont know when i say numbered I'm referring to ones that modstudio doesnt know, and if some of these need tweaking to match other parts and you dont know exactly what there for, it makes for alot of trial and errors in many areas if there serious issues with big older mods. I know for a fact that this is a major issue in the racebps having already revived/updated some mods, but as stated the racebps is only the tip of the iceberg in many mods, as many have there own scripts also to function along with the mod

  41. #2141
    I have CofH OF version 2.601.0 I downloaded the original B of B but it wont work. Do I need something else or will it not work with my version.

  42. Modding Senior Member Company of Heroes Senior Member  #2142
    Celéstial by heart Celution's Avatar
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    Sweden
    If you read the posts above...

    A new version for patch 2.601 is in development.
    Last edited by Celution; 2nd Nov 09 at 3:03 PM.

  43. #2143
    Kudos to those who created the BoB mod and for updating it to 2.061
    I've seen a few screen shots and it looks GREAT
    And it's a Campaign I have read many books on.

  44. #2144
    I have changed some things in data esspecially ai and it works for me (ai build jeeps halftracks stugs shermans etc but it have some bugs ai is very easy to beat). Probably new release will be great I'm sure about that
    Can't wait halftrack!!
    Regards (Rolo1977 from work )

  45. Modding Senior Member Company of Heroes Senior Member  #2145
    Celéstial by heart Celution's Avatar
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    Apr 2008
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    Sweden
    Only thing I would advice is be even more patient. I'm sure the ETA is soon.

  46. Gamers Lounge Senior Member Modding Senior Member  #2146
    Green Grow the Rushes Ira Aduro's Avatar
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    Mar 2007
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    Greenville, SC
    Gentlemen, let me remind you not to ask for updates for mods. It merely clutters the thread. The mod team will definitely let you know when they have new things to share.

  47. #2147
    Member Gamerisin's Avatar
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    Jan 2009
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    In my house(duh) proudly Mexico,Mexico City
    it's not dead but in a very slow modding process because some(or all) the team members are working on Eastern Front Mod

  48. #2148
    http://botb.fiffa.net Halftrack's Avatar
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    Oct 2006
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    Berlin, Germany
    The Mod is NOT dead at all, but YES , on A VERY slow modding process.

    I wanted to release it today, as we "celebrate" the 55th Birthday of the offense, but I didnt achieve this goal.

    I have been working a LOT in the last months, and as I spend my whole day at the comp, sometimes till late in the night,
    I have neither the time nor the motivation to spend the rest of the night at the comp again.

    So, as I am the only one working at the code and organizing the mod its a slow progress.
    Additionally, I find things to fix everytime I work at it...

    So, hopefully it will be released before Christmas. Hopefully...

  49. #2149
    Member nohant's Avatar
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    Aug 2009
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    Italy- milan
    with a tutorial i can help. i don't know the bases but i can work and i have much free time to use...
    Last edited by Ira Aduro; 16th Dec 09 at 7:43 AM. Reason: Edited by Ira - STOP with the dead mod talk.

  50. Gamers Lounge Senior Member Modding Senior Member  #2150
    Green Grow the Rushes Ira Aduro's Avatar
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    Mar 2007
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    Greenville, SC
    Guys you are going to drive the modders CRAZY if you keep referring to the mod dying or dead.

    Also, it's against the rules. So stop.
    http://forums.relicnews.com/showthread.php?t=236674

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