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[Homeworld 2] QUICK FIXES HERE! READ THIS FIRST

  1. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #1
    www.relicnews.com ÜberJumper's Avatar
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    Sep 1999
    Location
    South Surrey, BC Canada

    [Homeworld 2] QUICK FIXES HERE! READ THIS FIRST

    HOW TO USE THIS FORUM:

    1. Before you post, see if there's a thread about what you want to post about already. Use the search function for this, or scan through the thread topics. You may also note that a similar bug could be found in the demo bug forum also. The HW2 Demo is based on the Gold version of Homeworld 2. Any bugs in the demo will likely be in the full version.

    2. Please read the README.TXT (second post in this thread for your convience). Now includes 1.1 Patch Improvement Info.

    3. I cannot say this enough. MAKE SURE WINDOWS IS FULLY UPDATED AND YOU HAVE THE LATEST VIDEO CARD DRIVERS (at least 44.03 for Nvidia cards, 3.6 Catalysts for ATI)! If you can't get into the game, or crash out of it, seriously, check your drivers. More Info from Relic. See this article on ATI (which links to MS), for an explanation of WHY you should patch windows for graphics related crashes.

    4. Install the Homeworld 2 Version 1.1 Patch

    5. If you have an issue with a SP Mission check this MTL2 thread.

    6. Video and Framerate Problems? Check out some of these threads from Relic before posting:


    7. If you are going to post:
    • Start with an introduction of what you think the problem is.
    • Then post a detailed description of the problem, and how/when it occured.
    • Follow that up with your HW2.log file (in c:\program files\sierra\Homeworld2\bin\release by default).
    • If you crash, there may/should/will be an error log from the time of the crash, post that as well if you have it.*
    • Finally, post what you've tried to do to fix the situation so far.

    *The hw2.log and error.txt file from the time of the crash are a pair. Both need to be posted together.

    LIST OF KNOWN ISSUES With Fixes/Answers/workarounds:

    See also the MTL2

    1. Intel Integrated Graphics

    2. Matrox Parhelia Cards have no ship textures - Matrox knows about the problem.

    3. Installer does not allow you to install the game - Workaround.

    4. Random Crashes to Desktop With Dual Monitors - Disable one monitor.

    5. Error: Unable to start OpenGL - Matlab Server running, preventing OpenGL from Starting.

    6. Could not load the DLL library d:\dll4wise.dll - Windows 98 Original Edition only so far.

    7. Banding in backgrounds - No the textures aren't 16 bit.

    8. AGP Programs hang on Win2K systems with Athlon Processors - Thanks Remy

    9. Horrible Framerates with ATI+FSAA+Shadows - With Workarounds, thanks Remy.


    LIST OF KNOWN ISSUES Without Fixes:

    1. Battle Chatter Issues - Low levels of Battlechatter + Low battlechatter setting = high (unconfirmed by a second party) + Erroneous Battle Chatter (Ships report victory when a ship moves out of sensor range). This seems to be largely depending on Personal Preference.

    GAMESPY RELATED

    The biggest problem with Joining and Hosting on Gamespy is properly applied Router/NAT/Firewall Settings, check your readme.txt (or the second post in this thread) for more info on ports etc. There is also this thread which provides more help and a place for discussion. Note: 999 Pings are caused by not configuring your ports.

    1. How to use Colour in Gamespy - A bug, but a fun one.

    GENERAL INFORMATION:

    1. Alt+Focus is Broken!! - Feedback from Relic

    2. Add a game timer to HW2 - Modding at work.

    3. Listing of Keyboard controls - By dyntheos and others.

    4. Frigates to weak, battles too fast? - read this for clarification from Relic.


    **** WARNING IF YOUR POST DOES NOT CONTRIBUTE TO A SOLUTION FOR A PROBLEM, IT WILL BE DELETED ****
    Last edited by ÜberJumper; 24th Dec 03 at 10:07 AM.

  2. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #2
    www.relicnews.com ÜberJumper's Avatar
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    Sep 1999
    Location
    South Surrey, BC Canada
    Homeworld 2
    Version 1.1
    Readme File

    ***********************************************************************
    About This Document:

    Thank you for applying the Homeworld 2 1.1 patch.

    This document contains information about Homeworld 2 and other information
    about the program not found in the Help Files. This README file includes
    information that pertains to general problems and questions you may have
    concerning the game or your computer. Should you experience any problems
    with Homeworld 2, please refer to this file for additional help on answering
    questions about the game and solving technical difficulties.

    ***********************************************************************

    TABLE OF CONTENTS

    I. CHANGES TO HOMEWORLD 2 IN 1.1 PATCH
    II. MINIMUM REQUIREMENTS
    III. GENERAL TECHNICAL ISSUES
    IV. GENERAL GAME ISSUES
    V. CONTACTING SIERRA / VU GAMES



    I. CHANGES TO HOMEWORLD 2 IN 1.1 PATCH

    Multiplayer Improvements

    a. Players will now be able to host and join games from behind NATs and
    Firewalls.
    b. The whisper function in the GameSpy lobby no longer misdirects messages
    to the wrong recipients.
    c. The number of players in a given game is now reported correctly.
    d. Players can now ignore people in the Gamespy lobby.
    e. Players can now whisper to a group of people in the Gamespy lobby.
    f. The ignore list in the Gamespy lobby is now automatically saved.
    g. The Whisper list in the Gamespy lobby is now automatically saved.
    h. There is a new ‘Suppress’ button to the GameSpy lobby. This adds the
    ability to ignore the join / leave lobby messages.
    i. Lobby chat has been updated so that private game chats will no longer
    being displayed in the lobby chat.
    j. Game chat has been updated so that lobby chat won’t cause the messages to
    be lost anymore.
    k. There is a new PRESETS button that creates a default setting for gameplay
    options, including CPU difficulty, open/closed slots, and CPU player
    colours. Settings are only saved to the profile when you start a game.
    l. Players can now kick a lagging host.
    m. DirectPlay sessions are now closed asynchronously. This corrects the long
    wait at the end of a game.
    n. Bagdes with long filenames (>32 characters) no longer cause multiplayer
    games to crash at the loading screen and/or the waiting for content download
    screen.
    o. Players that have been defeated or have dropped from the game are no
    longer listed in the diplomacy and chat menus.
    p. A random race setting has been added to the race selector.
    q. The game now looks in both data:LevelData\Multiplayer\<GameType>\*.level
    and profiles:Levels\<GameType>\*.level for level content.
    r. Users can now add a file called <LevelName>_Thumb.tga. It will be loaded
    as the preview image in the level picker. Unfortunately preview and loading
    images cannot be autodownloaded with the levels.


    Fixes to Game Crashes

    a. Using the rally to object command on a moving ship will no longer result
    in a crash.
    b. If a ship is destroyed in the frame before it executes an order, the game
    will no longer crash.
    c. The game will no longer crash due to rapid switching between tactics.
    d. Matrox Parhelia users will no longer experience loading crashes after
    installing the latest drivers for their cards.


    Gameplay Fixes

    a. Probes and scouts no longer attract mines when passing through mine
    fields.
    b. Defense fields will no longer stay active after the frigate that
    generates them has been destroyed.
    c. Scouts with the EMP upgrade will no longer lose their ion trails after
    using the EMP attack.
    d. Fighters can no longer undock while the carriers are in hyperspace
    transit.
    e. It’s no longer possible to control enemy player and enemy AI ships.
    f. By using hyperspace gates platforms can be issued more than one move
    order.
    g. Platforms no longer attack when moving.
    h. Players can no longer hear ships outside of visible range.
    i. Research abilities that are transferred when ships are donated no longer
    stays if the ship is transferred back.
    j. Ships that are docking or being built no longer cause ships already
    docked to launch when the ship hold is full.



    Tuning and Balance Changes
    a. General
    i. Resource Collectors repair rate increased (from 25 hitpoints/second to 35
    hitpoints/second)
    ii. Start positions have been updated on the multiplayer map Shields.
    a. Hull defence guns (located on Vaygr and Hiigaran Carrier, Mothership,
    Resource Controller, and Shipyard as their main weapon):
    i. Hull defence guns have increased accuracy vs. fighters - 40% increase in
    accuracy vs. fighter (from 0.1 to 0.14).
    ii. Hull defence guns have increased accuracy vs. Corvette (from .4 to .45).
    iii. Hull defence guns vs. Resource Collectors Penetration Decrease (from
    100% to 75%).
    iv. Hull defence guns vs. Platforms penetration increased 300%.
    a. Platforms
    i. Platform controller build time increase (from 30s to 70s).
    ii. Hiigaran Platform controller cost increase (from 500ru to 650ru).
    iii. Ion Platform accuracy vs. corvettes and fighters has been decreased
    (from 10% to 4% for fighters and from 8% to 4% for corvettes).
    iv. Ion Platforms Penetration vs. Corvettes and Fighters has been decreased
    from (from 100% to 1% vs. fighters and from 100% to 10% for Corvettes).
    v. Ion Platform research time has been increased by 70 seconds (from 30s to
    100s).
    vi. Missile Platform research time has been increased by 45 seconds (from
    60s to 105s).
    vii. Speed for all platforms has been reduced by 75 (from 200 to 125).
    viii. Platforms have had significant reduction in amount of damage done to
    collectors (75% damage reduction for gun platforms 50% damage reduction for
    missile platforms and 60% damage reduction for Ion Platforms).
    a. Resource Controllers
    i. Number of Hull Guns reduced from 8 to 4.
    a. Corvettes
    i. Missile Corvette Damage vs. Platforms has been increased by 90%
    ii. Pulsar Corvette Damage vs. Platforms has been increased by 60%
    iii. Laser Corvette attack style changed to an attack run vs. subsystems
    iv. Vaygr Corvette armour upgrades reduced (from 1.5 to 1.3 for level 1 and
    from 2.0 to 1.6 for level 2)
    a. Frigates
    i. Vaygr Assault Frigate cost has been reduced by 50 RU (from 700 to 650).
    ii. Vaygr Assault Frigate research cost has been reduced by 150 RU (from 800
    to 650).
    iii. Marine and Infiltrator Frigate HP has been increased (from 18000 to
    20000).
    iv. 10 second reduction in build time (from 55s to 45s) for Ion Frigate,
    Vaygr Assault Frigate, and Vaygr Missile Frigate.
    v. 5 second reduction in build time (from 55s to 50s) for Flak Frigate and
    Marine/Infiltrator Frigate.
    a. Bombers
    i. Bombers are weaker vs. platforms: 20% decrease in penetration vs.
    platforms (from .55 to .45).
    a. Vaygr Battlecruiser
    i. 20% decrease in engine repair speed (from 250s to 200s).
    ii. 20% increase to engine subsystem HP's (from 30000hp to 36000hp).
    iii. 20% decrease to duration of inactivity after damage (from 80s to 64s).
    a. EMP
    i. Recharge - 10 second increase (from 60s to 70s).
    ii. Frigates - Shield vs. EMP increased 40% (from 220 to 310).
    iii. Research time - 10 second increase (from 60 to 70).


    Singleplayer Game Fixes

    a. General
    i. Players unit caps will no longer be lowered when they load a game from
    the in-game menu.
    ii. The shipyard is no longer listed as having two sensor spots.
    iii. The Vaygr laser corvette now displays badges correctly.
    iv. The Hiigaran Sensors Array textures are no longer inverted.
    v. Vgr Refinery badges now display properly.
    b. Mission 2
    i. Bonus corvettes and bombers are now delivered 100% of the time.
    c. Mission 4
    i. The difficulty level has been reduced.
    ii. Destroying the station before destroying inhibitors no longer results in
    a lock up.
    d. Mission 6
    i. The Derelict Mover is no longer targetable by your ships.
    e. Mission 8
    i. Scuttling Dreadnaught will now cause the mission to fail.
    f. Mission 13
    i. The difficulty level has been reduced.
    g. Mission 14
    i. The difficulty level has been reduced.
    h. Mission 15
    i. Ships can no longer be led out of the area of play in pursuit of the
    planet killer missiles.



    II. MINIMUM REQUIREMENTS
    -----------------------
    i. Homeworld 2 requires a PC running either Microsoft Windows XP, Windows
    2000, Windows 98, or Windows Millennium Edition. It must also meet the
    following minimum requirements:
    Intel Pentium III 833MHz or AMD Athlon 833MHz
    256 MB RAM
    32 MB OpenGL supported hardware, GeForce or better (with Transform and
    Lighting), ATI Radeon 7500 or better (with Transform and Lighting).
    Requires DirectX 9.0 and a compatible driver.
    1.2 GB Hard Drive space, plus space for DirectX 9.0 Drivers, saved games,
    and Windows SWAP file.
    16X or Faster CD-ROM/DVD drive
    Windows compatible sound card
    Windows compatible keyboard and mouse.
    Required for Multiplayer:
    56.6K Modem required for 4 player or less MP online (internet) game.
    Broadband (DSL, Cable Modem, or faster) required for 6 player multiplayer
    online (internet) game.
    TCP/IP Compliant Network required for Network Play.

    ii. For optimal performance, play Homeworld 2 on a PC that meets or exceeds
    the following specifications:
    Pentium 4 1.4GHz or higher.
    64 MB or faster GeForce 3 or Radeon 8500 that supports Transform and
    Lighting.
    512 MB RAM or higher.

    iii. Supported Video Cards
    Homeworld 2 has been tested and optimized to run on the following video
    cards.
    ATI Technologies
    -Radeon 7500
    -Radeon 8500
    -Radeon 9000
    -Radeon 9100
    -Radeon 9200
    -Radeon 9500
    -Radeon 9600
    -Radeon 9700
    -Radeon 9800
    nVidia:
    -All GeForce class cards and above except the GeForce 256.
    Matrox:
    -Parhelia

    Please ensure you have the latest drivers before running Homeworld 2, or you
    may encounter graphical glitches and bugs.

    Supported Video Cards
    nVidia cards: www.nvidia.com
    ATI cards: www.ati.com
    Matrox: www.matrox.com

    Unsupported Video Cards
    Intel: www.intel.com
    SiS Xabre: www.xabre.com
    3Dlabs: www.3dlabs.com
    S3: www.S3graphics.com


    Non-standard Resolutions

    Homeworld2 has been designed for the standard 4:3 aspect ratio display.
    However, you can use other any unsupported resolutions of your choosing,
    such as those listed below. Furthermore, We have included a solution for
    some non-standard resolutions as listed below. If you're running Homeworld2
    on a laptop or other LCD display, you may experience some distortion or
    stretching of the game screens if you're not running in the recommended
    resolutions for your specific monitor.

    To address this, we've included the following work-around using a command
    line option switch. In order to specify the resolution that you want to play
    Homeworld2 in, use the following parameters to set your resolution. Simply
    cut and paste from the text below into the Homeworld2 shortcut Properties

    For Example, the Target of your windows shortcut should read:

    C:\Programs\Sierra\Homeworld2\Homeworld2.exe.

    And if you want to run Homeworld2 in 1024 x 768 resolution, using the
    following command line switch (typed exactly as):

    -w 1024 -h 768

    (**note the case sensitive and space sensitive nature of this command line
    switch where
    -w sets the width value and the -h sets the height value.)

    Therefore, if you want to run Homeworld2 in 1024 x 768 resolution, the
    'Target' field of the Windows shortcut for Homeworld2 should read:

    "C:\Programs\Sierra\Homeworld2\Homeworld2.exe" -w 1024 -h 768

    You can try using this method to run in any one of the resolutions listed
    below or others that may not be listed. However, none of them are guaranteed
    to work in all cases. Here are several examples. Simply cut and paste from
    the text below into target line after the .exe portion of the existing text.

    1152x864 -w 1152 -h 864
    1920x1440 -w 1920 -h 1440
    2048x1536 -w 2048 -h 1536


    III. GENERAL TECHNICAL ISSUES
    ----------------------------

    i. Multiplayer Issues
    Modem users may experience connectivity problems when playing Homeworld 2 on
    Gamespy while running a personal firewall (such as ZoneAlarm or Norton
    Personal Firewall). Disabling the firewall during play may solve those
    problems.

    If you want to play a multiplayer game of Homeworld 2 and you are behind a
    router, you may need to do one of the following:
    a) Disable your router so that your machine is connected directly to the
    internet.
    b) Unblock port 6073 and ports 2302 to 2400 (these are the default
    DirectPlay ports used by Homeworld 2).
    c) Force Homeworld2 to use a given port number by using "-port ####" at the
    command line, where #### is between 1 and 65535.

    If you still encounter difficulty in connecting to GameSpy, please allow
    traffic for at least the following TCP ports.
    6667 (IRC)
    80 (HTTP)
    27900 (Master Server UDP Heartbeat)
    28900 (Master Server List Request)
    29900 (GP Connection Manager)
    29901 (GP Search Manager)
    13139 (Custom UDP Pings)
    6500 (incoming, UDP, default roomquery port; can be customized with
    roomqueryport=<port #> in svc.cfg)


    ii. Dual Monitor Setup
    You will not be able to play Homeworld 2 on your secondary monitor unless
    both are running from the same supported video card. If you have two video
    cards, the primary card must be supported by Homeworld 2 or the game will
    not run.

    iii. Troubleshooting
    You may experience various display problems depending on your system
    specifications. Below are the current known issues.
    a) Alt-Tabbing out of and back into Homeworld 2 may cause certain ships to
    render improperly.
    b) Homeworld 2 does not run on Windows 98 SE systems that use CMI 8738
    Onboard Sound Card. Playing with a different sound card or by disabling
    sound entirely (by using the -noSound command line parameter) will allow the
    game to run.


    IV. GENERAL GAME ISSUES
    ----------------------------

    i. CD Keys
    Please remember, no one from Sierra will ever ask you for your key. If
    someone logs onto GameSpy using your CD key while you are in a GameSpy lobby
    or game, you will be kicked out.
    Remember, do not give out your CD key to anyone or you will not be able to
    play multiplayer games!

    ii. Graphics Settings
    Homeworld 2's default graphics quality settings are set to low. If you want
    to experience the full visual experience of Homeworld 2, you will need to
    set these values to high.

    iii. Installation of DirectX9.0
    Homeworld 2 requires DirectX9.0 or higher in order to run. You will be
    prompted to install DirectX9 during the installation process. If you have
    already installed or want to install DirectX9 later, please select no.
    Note: If you select no during the installation process, you must install
    DirectX9.0 manually before Homeworld 2 will run.

    iv. Gamespy Arcade
    While Homeworld 2 provides Gamespy Arcade as an optional part of the
    installation process, Homeworld 2 is not supported by it. If you want to
    play a multiplayer game on Gamespy, please select the GameSpy option
    provided in the front end.

    v. Content Download
    Unique player Badges must be placed in your bin/profiles/badges/ directory.
    Badges downloaded from other players will be placed in this folder as well.

    Levels will be downloaded to your bin/profiles/levels folder and be placed
    in a folder with a unique id. If you want to host a game with a downloaded
    map, please ensure that you copy it to your
    data/leveldata/multiplayer/deathmatch/ folder


    ------------------------

    V.CONTACTING SIERRA

    A) Customer Service, Support, and Sales
    B) Technical Support
    C) Sierra Warranty and Legal Information

    A) CUSTOMER SERVICE, SUPPORT AND SALES

    United States
    U.S.A. Sales Phone: (800) 757-7707 or (310) 649-8008
    Hours: Monday-Friday 8 AM to 4:30 PM PST

    International Sales: (310) 649-8008
    Hours: Monday-Friday 8 AM to 4:30 PM PST
    Fax: (310) 258-0744

    Sierra Entertainment, Inc.
    6060 Center Drive
    6th Floor
    Los Angeles, CA 90045
    Phone: (800) 757-7707 or (310) 649-8008
    Fax: (310) 258-0744
    http://www.sierra.com

    On-Line Sales
    Internet USA: http://www.sierra.com


    B) TECHNICAL SUPPORT

    North America

    Sierra Entertainment offers a 24-hour automated technical support line with
    recorded answers to the most frequently asked technical questions. To
    access this service, call (310) 649-8033, and follow the recorded
    instructions to find your specific topic and resolve the issue. If this
    fails to solve your problem, you may still write or fax us with your
    questions, or contact us via our Web site - http://support.vugames.com

    Sierra Entertainment
    Technical Support
    4247 South Minnewawa Avenue
    Fresno, CA 93725

    Main: (310) 649-8033
    Monday-Friday, 8:00 A.M. - 4:45 P.M. PST
    Fax: (310) 258-0755
    http://support.vugames.com



    C) SIERRA WARRANTY AND LEGAL INFORMATION
    PC:
    You are entitled to use this product for your own use, but may not copy,
    reproduce, translate, publicly perform, display, or reduce to any electronic
    medium or machine- readable form, reproductions of the software or manual to
    other parties in any way, nor sell, rent or lease the product to others
    without prior written permission of Sierra. You may use one copy of the
    product on a single computer. YOU MAY NOT NETWORK THE PRODUCT OR OTHERWISE
    INSTALL IT OR USE IT ON MORE THAN ONE COMPUTER AT THE SAME TIME.
    UNAUTHORIZED REPRESENTATIONS: SIERRA WARRANTS ONLY THAT THE PROGRAM WILL
    PERFORM AS DESCRIBED IN THE USER DOCUMENTATION. NO OTHER ADVERTISING,
    DESCRIPTION, OR REPRESENTATION, WHETHER MADE BY A SIERRA DEALER,
    DISTRIBUTOR, AGENT, OR EMPLOYEE, SHALL BE BINDING UPON SIERRA OR SHALL
    CHANGE THE TERMS OF THIS WARRANTY.
    IMPLIED WARRANTIES LIMITED: EXCEPT AS STATED ABOVE, SIERRA MAKES NO
    WARRANTY, EXPRESS OR IMPLIED, REGARDING THIS PRODUCT. SIERRA DISCLAIMS ANY
    WARRANTY THAT THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE, AND ANY IMPLIED
    WARRANTY OF MERCHANTABILITY SHALL BE LIMITED TO THE NINETY (90) DAY DURATION
    OF THIS LIMITED EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLY AND SPECIFICALLY
    DISCLAIMED. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED
    WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
    NO CONSEQUENTIAL DAMAGES: SIERRA SHALL NOT BE LIABLE FOR SPECIAL,
    INCIDENTAL, CONSEQUENTIAL OR OTHER DAMAGES, EVEN IF SIERRA IS ADVISED OF OR
    AWARE OF THE POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT SIERRA SHALL NOT
    BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMAGES OR
    COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR
    FROM ANY OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT
    SHALL SIERRA'S LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME
    STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
    CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO
    YOU.


    Disk and/or Manual Replacement:

    Product Returns*:
    Vivendi Universal Interactive Publishing International
    Sierra Warranty Returns
    4247 South Minnewawa Ave.
    Fresno, CA 93725
    * Returns to this address valid in North America only.

    Vivendi Universal Interactive Publishing International
    Sierra CD/Doco Replacement
    4247 South Minnewawa Ave.
    Fresno, CA 93725

    NOTE: To replace your CD(s) please send only the damaged CD and a copy of
    your dated receipt, if less then 90 days. After 90 days please include a
    $10.00 handling fee ($15.00 handling fee for console media returns) along
    with the CD(s). For Documentation replacement, please include a $5.00
    handling fee and a photocopy ONLY of either your disk or CD. Please include
    a letter explaining the problems you are experiencing in order for us to
    determine how we may best resolve them. Payment should be made at the time
    of your request. Sorry, no credit cards.

    Sierra's end user license agreement, limited warranty and return policy is
    set forth in the EULA.txt, found on the CD, and is also available during the
    install of the product.

    Copyright (©2003 Sierra Entertainment, Inc.)
    ©1998-2003 Sierra Entertainment, Inc.
    Sierra and the Sierra logo are trademarks of Sierra Entertainment.
    Last edited by ÜberJumper; 24th Dec 03 at 8:57 AM.

  3. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #3
    www.relicnews.com ÜberJumper's Avatar
    Join Date
    Sep 1999
    Location
    South Surrey, BC Canada

    Sierra Contact Information

    If you encounter a situation that is not reported on these forums, or even if it is, it would be helpful to have the problem reported directly to Sierra.

    Please use the contact form on the following website to submit your issue to Sierra.

    http://www.sierra.com/support.do

    Note that there is also a contact number you can call directly as well.

  4. Technical Help Senior Member Modding Senior Member Homeworld Senior Member  #4
    www.relicnews.com ÜberJumper's Avatar
    Join Date
    Sep 1999
    Location
    South Surrey, BC Canada

    New 1.1 Features - Explained

    Multiplayer Improvements:

    1. There is now a "Supress" Checkbox in the Gamespy chat window above the player list which shuts off the Join/Part messages of people entering and leaving the channel. This is on by default, and its setting is not saved when exiting the game.

    2. There is now the ability to ignore a user in the gamespy lobbies. To ignore a user, click on the icon to the left of their nick in the players list until they are crossed out. This setting is saved when you exit the game.

    3. You can now have "Virtual Channels" or "Group Chat" in gamespy lobbies. To use this feature, click on the icon to the left of a person's name until you see it change to an icon with two heads chatting. This indicates that the player is now in your virtual channel. To send to your group, change the chat button toggle below the players list to the icon with the one head talking to many. The group list is saved when exiting gamespy.

    4. You can now autocomplete names, making it easier to whisper to players (as in Homeworld). Type / then start typing their name. For example, typing /u would autocomplete any nicks starting with U, for example, UberJumper. If there are multiple nicks starting with that letter, type the next letter in their nick until the nick that you want autocompletes. This does not work in a game setup screen (hopefully to be fixed if there's a 1.2).

    5. In conjunction with the "Virtual Channels" you can use the /group alias to send to your selected group. This prevents having to toggle the chat button to group mode. This does not work in a game setup screen (hopefully to be fixed if there's a 1.2).

    6. For use in the Game Setup Screen, there is now a /team alias, to send to people on your team. This should also work in game.

    7. The game now saves a .stats file with the game statistics in it. This can be located in your \bin\profile1\stats directory. Open in notepad.

    8. The game will now save your settings for map and players (CPU) in both Skirmish and Multiplayer. You can use the "Reset Defaults" to restore the game defaults.

    9. There is now a random race selection in the game setup screen. This will allow players or CPU to have a randomly selected Race before the game starts.

    10. Lobby Chat is now saved in a buffer when you join or host games. You will not lose track of conversations when you join or host. In addition, it will not lose track if you toggle between the game chat screen and the lobby chat screen when in a game. Also, if you host, and exit the game, you will not lose lobby chat. If you join, then exit a game, you will lose lobby chat (missed in testing, will hopefully be fixed if there's a 1.2 patch).
    Last edited by ÜberJumper; 24th Dec 03 at 10:46 AM.

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