Just been reading through a bunch of the rumours regarding the new BA codex and comparing it to the DA codex...
Putting what I suppose will be the new universal SM rules aside (ie. bolt pistols, combat squads, less wargear options etc...) - it got me wondering... What exactly are Dark Angels good for now?
Blood Angels apparently have a ridiculous number of Assault options (including assaults from vehicles and free assault insane assault guys) and the psyker reincarnation of John Rambo (ie. Mephiston). So what do DA have?
Ravenwing? - well, there is no advantage to fielding ravenwing anymore! I've lost jink and can only have 1 assault cannon in my landspeeder support squadrons.
Deathwing? - is mixing weapons actually an advantage?
Azrael? - BA John Rambo is rumoured to be the same cost. BA John Rambo is a psyker, feels no pain, has a jump pack equivalent, artificer armour, a force sword as well as better stats... Azrael has a helmet...
While I was worried about the DA codex but it didn't seem right to talk about without anything to compare it to... So the question is - what exactly are special about the DA's? They operate along codex lines with LESS options due to the Deathwing/Ravenwing groupings. They're not particularly shooty, nor are they particularly fighty. Sure a few of them are fearless, but fearless doesn't count for squat when you're army has no known advantages!