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ACK this pathing system is giving me a headach HELP

  1. #1
    Banned {OGS}Sirius's Avatar
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    ACK this pathing system is giving me a headach HELP

    Here the dealo now making three sqauds of anything the game pathing system works perfecto. Now heres what happens after 3 some how sqauds push one forward into enemy fire radius then they would get stuck on rocks ifff and i say if you have vehicals moving in the same group or simply same direction. Vehicals in turn act like they don't want to push the little infrantry out the way and infrantry act like they don't want to touch the other sqauds on the elbows to make room for vehicals to move through. -.- and im tired just watching them walk the wrong way because too many men are trying to move in the same direction and dieing because there no way you can setup them up properly in the confusion.

    I was just thinking is there a solution to this -.- errrr delima, did i even spell that right.

  2. #2
    Actually, I'm inclined to say that that's what you get when you click attack-move with 20/20 pop. Lousy commanders result in lousy formations, then they complain about pathing.

    1. Use transports.
    2. Micro your infantry in a more orderly manner so that their paths don't overlap each other.
    3. Vehicles should not be told to path with infantry. What do you expect would happen with your infantry formations when you tell tanks to barge thru the middle of them?

  3. #3
    Banned {OGS}Sirius's Avatar
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    thats also a problem

    when I use transsports they act dumb as hell too many units want to take their sweet time getting in there then when i move the transport they decide to run after it. Also alot time they don't want to unload when i tellthem too. I would click the unload button then 1 min later the guys still loaded in the damn cans.

    Plus alot of the times since i play ig is that my ig sqauds need tank support in the area they heading which allot of the times be no other choice then to move the infrantry paths.

    The problem is all the units in the game decide to huge the curb of the canyon wall or what ever obstacle there and catch each other there like a fishing hook. Not sure why they love hughing walls when walking to destinations but they actualy do this.

    ALso why don't unit sqaud members don't rally to each other i mean when you need them to take off in a pinch one unit may be lagging lets say in miles 2-3 miles behind the group and if its more then one and you try to move the group from danger they would rally to the men thats being fired upon way in the back. That happen to me alot.

  4. Dawn of War Senior Member  #4
    As imagined by Octopus Rex... Troubleshooter's Avatar
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    Short answer : Micro better

    Long answer : Micro better noob



    Pathing sux for large armies... IG is the anti-pathing.
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    Troubleshooter : Wha... oh... Pfffttt... Prove it. :}
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  5. #5
    Banned {OGS}Sirius's Avatar
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    Micro

    You try and micro 130 men and see what happens believe me they get stuck even if you mirco so hard that you fingers fall off the mouse button and scream at you from microing too hard.

    Plus vehicals i get mayham every time not to speak of the choas a bane blade would bring if its not in the front of the formation.

  6. #6
    Member ARMYguy's Avatar
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    When i have trouble with IG pathing, i just click on the tank and infantry affecting my push, and press delete. Then i get to hear funny screams while at the same time denying the enemy kills, since they were all going to get pwned anyways.

    On a serious note though, there really isnt anything you can do. Relic seems to just have issues with pathing all around. Look at CoH, when your trying to tell that tank to retreat, if 1 man or a motorcycle gets near it, the tank stops, doesnt move and just sits there til its eventually killed. One reason why games with individual units are better than squads, this doesnt happen as much.

  7. #7
    Banned {OGS}Sirius's Avatar
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    Well singles not better then sqauds now if Relic add formation buttons they can easily handle pathing because you can easily tell your men to get in tight sqaure box formation for the single sqaud and for the whole group you can then tell them to move in a b line formation or tight rectangle etc. But man i lose so many ig this way -.- gotta be away around this.

    P.S. Adonis have mercy on this thread

  8. #8
    Member Frigidair44's Avatar
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    Squad Based Comabt.

    You just need to learn to micro better because this is an inherent flaw in the game.

    I've lost matches due to squads getting tangled up in each other. Once you learn to approach your opponent differently and at different angels with your vehicles, shooters, melee, tanks, whatever the game will flow better.

    Just takes time and practice.
    The Mullet is power distilled to pure perfection.

  9. #9
    Banned {OGS}Sirius's Avatar
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    let say this

    Even if i send the infrantry down one path and vehicals around another playing with igs only give my guys only a few moments before enemy vehicals comes in and use them as floor whipes. moving all them in two different direction takes alot of micro because watching 130 men and 12 sentils or two lemons and a bb is killer i done it before because one side always get jumped with their weakness and get whiped out. and when they meet at the target location i get blob spam of crap everywhere lol and i can never find the command sqaud in that mess because his leader dies because a priest or pysker get stuck on the side of a click because hundreds of men are moving through bottle cap maps looolll. I gonna go crazy looool

  10. Technical Help Senior Member Modding Senior Member Company of Heroes Senior Member Dawn of War Senior Member  #10
    Cult of Personality Adonis's Avatar
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    Moving to Strategy.

  11. #11
    Thelron
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    1. Use transports.
    2. Micro your infantry in a more orderly manner so that their paths don't overlap each other.
    3. Vehicles should not be told to path with infantry. What do you expect would happen with your infantry formations when you tell tanks to barge thru the middle of them?
    1. Yes

    2. The best way to accomplish this seems to be the aforementioned 'delete' technique.

    3. 3 words: Armored People Crusher. That chim has a dozer blade on it for a REASON, damnit, and that reason ISN'T to clear land for The Emperor's Most Glorious Stripmall.

    In all seriousness... the pathing in this game, while it has its annoyances, doesn't seem all that much better or worse than any other RTS I've seen with a jumble of units running around... even ones where the pathing has had years to be refined still have some quite frustrating moments or just braindead pathing ("Hey everyone! Line up!"). "moar mico" definately helps though, and mlai's point about mixing vehicle and infantry commands is something to pay VERY close attention to.

    The one thing I hate about transports is that you still have to "jiggle" them sometimes to get multiple units in... it seems to be based on how you order units into them? Anyone have any tips for minimizing how much you have to do this?

  12. #12
    Micro102
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    maybe if relic made it so that while moving units can pas through other units like they move out of the way for each other but when they try to stop they have to seperate. like when the HWT tries to deploy.

  13. #13
    Transports are MUCH better nowadays compared to pre-1.2. There is no more excuse to complain about transports.

    When you must unload a transport in a hurry, don't use the unload command. Just click on the infantry portraits inside the transport. They'll immediately pop out even if the transport is blockaded in on all sides.

    When you want to move around corners in orderly formations, use the SHIFT command. Hold Shift, right click on 1 point at the corner, then right click around the corner. The squad(s) will turn the corner in an orderly formation fashion rather than all bunch up around the corner. This also helps you when you do NOT want to take the shortest possible route when marching somewhere.

  14. #14
    Thelron
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    it isn't unloading, its loading... and yes, its much better, but still annoying to see your CS run to the waiting chim... and get shot up while tapping at the hatch.

  15. #15
    Banned {OGS}Sirius's Avatar
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    dammnnn i forgot about shift commands ^^ that make things a bite easier on them funnel maps. Thxs but that will only clear up 20% of the pathing issue. now if we had air transports now that be a different story

  16. #16
    NewZeta
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    Space Marines

    There was a quote from someone that the skill of a SM player is directly proportional to the love he has for the usage of Rhinos..
    In other words? Use transport or go play C&C.

    EDIT:
    now if we had air transports now that be a different story
    In Dow it's completely out of its paradime and we also happen to have an amazing thing called deepstrike

  17. #17
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    HINT : The country im in is about the size of a dot on the world map
    Its true that the pathfinding is really shit. Units get stuck too often on each other and squads have problems moving out of the way for vehicles.

  18. #18
    Member Dryden's Avatar
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    short answer - think ahead.
    long answer - use groups (more than one is the key!), use transports, use shift+click.
    In God We Trust

  19. #19
    Micro102
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    shift click isnt that effective. all the squads HAVE to go on the exact spot you clicked before going to the next one and they stay their until all their guys are pefectly lined up.

  20. #20
    So... you complain that squads get bunched up around corners and lose their formations. But then if they try hard to stay in formation and wait for stragglers, you complain they take too long?

    Military fact: Individual soldiers are not psychics. Army organization is a direct result of leadership abilities, and it can never be perfect until humans become Nids with communal psychic links. That's why the entrenched enemy has the advantage over the moving enemy closing in on them. This is all true in DOW.

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