I'll be assigning tasks to ppl from the community that volunteer to do them.. as they complete a task I'll update this master list.
The old Dark Eldar thread is now closed (since I need to update the first post on a regular basis)
you can view the dark eldar website at:
http://darkeldar.xv15mods.com
DARK ELDAR MOD DESIGN DOC.
A. Coding
-Not yet Dark Crusade compatible.
-Techtree needs to be a bit redone, to fit in with the DC style.
-Rampage (vehicle) is not yet coded properly
-AE coding base is very good, some adjustment is needed for DC
-Nearly no OE coding (Tim’s department).
B. Art
1. Icons: Most are still placeholders. Once everything is modelled and textured, we can take proper screenshots and make decent icons.
2. GUI: Completely done
3. Buildings: Several artwork done. Dr. Grim and I were doing some more, yet his time became sparser so that was on hold. The idea was to have every DE building (except the Thermo Plasma Generator) mobile and floating. The HQ was supposed to be a landed dark eldar cruiser.
The only (modelled) definite building is the listening post + upgraded versions.
4. Units:
Davisbe did some armypainter work for certain units. I’m not sure which ones, you should check with him. All animated units should be rigged.
Haemonculus
Function: Builder
Modeled: Yes
Textured: Yes. (Only the upgraded weapon lacks textures.)
Animated: Yes, almost every animation is there.
Wych
Function: Fast Meelee unit
Modeled: yes
Textured: yes
Animated: yes, almost every animation is there
Archon
Function: Primary Commander, Dark Retinue Leader (command Squad)
Modeled: yes
Textured: yes
Animated: yes, almost every animation is there
Incubus
Function: Dark Retinue member
Modeled: yes
Textured: yes
Animated: 50% animated
Incubi Master of Blades
Function: Dark Retinue member
Modeled: yes
Textured: yes
Animated: 50% animated
Dracon
Function: Secondary Commander
Modeled: yes
Textured: yes
Animated: no
Mandrake
Function: Infiltration meelee, sabotage
Modeled: yes
Textured: yes
Animated: no
Raven Fighter Plane
Function: used for bombardment animations
Modeled: yes
Textured: yes
Animated: no
Scourge
Function: Heavy Ranged Infantry
Modeled: yes
Textured: yes
Animated: no
Warrior
Function: Basic Infantry
Modeled: yes
Textured: yes
Animated: no
Talos
Function: Siege
Modeled: yes
Textured: yes
Animated: no
Reaver Jetbike Squadron
Function: fast attack
Modeled: yes
Textured: no
Animated: no
Raider
Function: Troop Transport
Modeled: yes
Textured: yes
Animated: no
Rampage
Function: Heavy Assault
Modeled: yes
Textured: yes
Animated: no
Ravager
Function: Gunboat
Modeled: yes
Textured: no
Animated: no
Warp Beast Predator Pack
Function: Relic Unit
Modeled: Yes
Textured: yes (Dr. Grimm has it)
Animated: no
Hellion
Function: Tyco's thoughts: I’m thinking about leaving this unit out, the hoverboards look very odd when in squad
Modeled: yes
Textured: yes
Animated: no
Grotesques (+combat grotesques upgrade)
Function: Meat shields, morale damage dealers, melee tanks.
Modeled: 2 models available
Textured: no
Animated: no
5. FX: Some barrowed from other races, yet almost none available.
6. SoundFX: Some soundwork is done, yet not available for all units. The quality isn’t always that great.








