Originally posted on Sierra forums by Forinec1
This is for those of you who have Gimp, a free downloadable image-editing program.
Now, to start things off, click on 'New' and make sure it's set to RGB color, and fill-type should be set to background. Another thing very important is the size of it. If you want a large space to work with, make sure the size is 256x256 px or equivalent, so that you can scale it down to precisely 64x64 px when you're finished. If you make it with a size of, say, 300x250, it won't be scaled the way it needs to be.
Next, you ... err... make your badge. If you want to import an image, just open it with Gimp and copy/paste it to where ever you want it.
Now, here's the tricky part. Right-click on the image, go down to Layers, and then click on Layers, Channels, and Paths. In that menu, add a new transparent layer, which should appear above the first layer with the badge, signifying that it's behind it. Then go to the Channels tab and click Add. In the menu that appears, click on the color tab and change it to white if it's not already that.
When you've added the channel, it should appear beneath the Red, Green, and Blue channels. Go back to the Layers tab and select the Badge layer. (The first layer you started off with.) Right-click on the image, scroll down to Image, then go to Alpha. Click 'Add Alpha Channel.' If it is grayed out, then you shouldn't need to do this.
If that worked right, you should be able to use the Contiguous Region Selector tool or similar to select the parts that you want invisible or transparent, like the background. After you've selected them, you right-click, go to Edit, and click Cut. Now you should be able to see the transparent layer, which is usually represented by a gray background. Don't worry; you won't see that when you're in the game.
This is when you scale it down to 64x64. Right-click on the image and go to Image. Then click Scale Image. In the top two fields, enter 64 in each of them. Check to see if they are set to pixels, and not something like inches.
When you're ready to save, right-click on the image again, go to File, then Save As. Click on the Determine File Type tab and choose .tga. It may ask you if you want to export it first, so click Export.
Now you should have a folder called something like .xvpics and the actual file in the place you specified. Ignore that folder and move the .tga file to where ever you installed the HW2 demo/Bin/Profiles/Badges.
If everything went well, you should now have a new badge when you start the HW2 demo.
I am not to be held responsible for anything that goes wrong when you try this. If you followed this tutorial correctly, everything should work.