I think it's something Catwell modelled just for the poster image thingy to look special. :P
I think it's something Catwell modelled just for the poster image thingy to look special. :P
It won't be released with this mod (Unless something magical happens that allows for such units to be used in the game (without taking up the entire screen)).
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."Lord Vraneth the Cruel, master of Har GanethFormerly DarkelfLord
#53
didn't he say it would be making it in.
just in a special way.ie
hold relic for ten minutes and get teh big metal thingy on your side
'All that is solid melts into air, all that is holy is profaned, and man is at last compelled with sober senses, his real conditions in life, and his relations with his kind.'
banelord questions eh, yeah it can be used in game, its been built so dow can handle it or any other warlord variant made from its chassis. the prob is its size, its too large for maps and just doesn't fit into skirmish. so it ill be (along with other things) in the extended tiers for warhunter (a game mode mod im looking into) but thats a future plan.
ill post some renders once we hit the next page. i dont have any shots in game as im still lacking an animator..... which is binding everything up, i have all the other staff i need....
#55
#56
If you want maps, pm me and I'll work on them.
Blood filled rivers with volcanos spewing blood and raining blood anyone?
Iron Within! Iron Without!
Mmmm, blood, nice looking mod, no wait: Very nice! keep it up.
ok heres some screen shots of the juggernaut in game
![]()
its half animated atm, i'm busy animating the keeper latelly so it ill be finished once i've finished her anims off![]()
that is f***ing class!
#60
Nice doggy.. kind doggy... <shutters>
Good job again my friend, this model looks gorgeous indeed
"throws an heretic bone to the Juggernaut, and runs away like Roadrunner" hehe.
She looks cute !![]()
#63
That's absolutely amazing! Easily in the top 3 dow models I've ever seen.
When you click on it does it respond "I'm the juggernaut bitch!"? :P
#64
Is today Worldwide Trans-Gender Day as I don't see much in the way of feminine attributes in that Juggernaut. All I see is a 10ton massively-reinforced bulldog/rhino ready to impale you into the next afterlife.
#65
and more as you die you are devouredand put before the blood god so be a good boy, and be his servent.
Show me a fortress and I'll show you a ruin+++ Captain Eddan Bourne,
No. 2 Assault Company, Silver Skulls +++
Fear me, for I am your apocalypse
#67
X3 = tEh Max Suck! Gawwwdd! X1 and X2 were far superior to that 3rd time crap. Bleaah.![]()
#68
I've seen it, and I get itYou haven't seen X-men 3 then? If not, probably don't!
Great Juggernaut! How much does it cost to get one as a pet? Apart from the obvious, that is (i.e. selling your soul to Chaos and performing a lifetime of servitude in debt to Khorne)
I am an Iron Warrior! Iron Within, Iron Without!
Quote from Catwell :
" its half animated atm, i'm busy animating the keeper latelly so it ill be finished once i've finished her anims off"
ah you see i was talking about the keeper o secrets when i referred to "her", sorry for the confusion ( btw a load of new kos anims are done phew)
anyway im happy you all like my jugg, btw anyone know about shadows, they seem to be hit or miss with the jugg if they appear or not, plus there kinda pixelly when they do decide to appear?
yeah x3 was very very bad, a real shame as the other 2 were pretty good, and no vinnie jones wont be doing the sounds for it.
wow looks sweet! i cant wait for this mod now! specially since the release of inquisition daemonhunter mod, been looking for some good enemieshmmm have you ever thought about teaming up with the thousand sons mod and the emperor's children mod. 3 races, 3 teams, 3 pieces of amazing work. if you helped each other maybe you could get them done quicker too, all three of you have some amazing work!
set the worlds ablaze
Blood for the Blood God!!!
Don't know how far off it is but I can't wait to see your Bloodthirster!
Also, would you be willing to post some WE Marines?
#73
#74
Looks impressive, get a video if it has animations, I am sure it looks even better moving![]()
Finaldeath
Current DOW information on modding + FAQ - A good read for new and old modders alike!
RDN Wiki Temp Location - Help, tutorials, Mod Tools info.
#75
*hides under table*
that's gonna chomp on many a guardsmen.
great work!!
hi everyone,
i see theres a few Q's here so lets answer them;
team ups eh, atm i am allready working on all 4 chaos factions for different people
obv my khorne world eaters mod (kwe)
i also work on shins lovely emp children mod
and i work on some of the tzeench and nurgle aspects of iamaplayer's multi chaos chapter mod , im sure once there all done they can be fiddled with so they can be selected together. more choice never a bad thing![]()
the bloodthirstier is my relic unit, it aint gonna be shown until a release, gotta keep some things under wrapsall the other units ill probably show at some point on this forum, ynow to keep interest in the mod whilst i work away on it.
yup it does look good moving, however its coded with the squigoths code atm, so it a little weird in places when it turns, that ill be fixed though, its idles work well, as does its walkso ill pop up a vid on here at some point,
any way thanks for the support once again, much appriciatedkeep watching this space for more kwe reveals
*hides*.I'm going into hiding.That juggernaut is after me Ahhhhh
-Ulti-
just working on the kwe terminators atm, reworking the models that were shown on the dance macabre forum, alot of rework, phew
Well in any case I'm glad to hear that you're making progress.
heres a hint of the termis, this is a termi with all heads and all weapons at once, before its vis-ed properly
![]()
#82
Hehe, lots of heads there
Just one question. All the red pointy bits (the things which are on all normal Zerker heads) appear to be on the shoulderpads of the Termie. Is this intentional? It just looks a bit weird to me, imo.
This mod is gonna be so awsome when released!
(How many % is about done?)
Ha ha...that's a cute termie.
Fear not the Snake for his guile, nor his silence,
Fear him for his speed at striking, the clenching strength of his coils,
The armour of his scales, and the sharpness of his bite.
Fear the Snake, oh enemies of Man, for his coils encircle us
And his bright eyes, unblinking, watch over us forever.
-from The Lays of Proud Ithaka
#85
Ooh, that termie's nice!
Very thankful to all who make mods for the Dawn of War series and the Homeworld games.
It looks very nice... I think. under all those heads i'm sure there's an awesome termie.
he he well ill get some better shots of the termis at some point on this thread,i just rigged em.
kwe is coming along fast, though things that have gone in game have been for test purposes so far, ill start sending stuff off to nuriel to put in once hes figured it all out, then i just need to call up my great sound guy, and call up my excell3ent ae coder to make em act like they should. then its off to thud for ai, after that its all presentation work(ui front screens) might get some mappers to do there thing with a khorne/chaos theme. though they'll be no campaign as programming campaigns is virt impossible....so says shin anyway. its a shame....
Awesome! Mightn't we be seeing a beta any time soon?
How long do you figure all of this is going to take, weeks? Months? Years?
if i have anything to say about it, years.
jk, hopefully by the end of the year? catwell seems to have all/most of his end done.
Crystal Bats fly! Search the land, search the water, search the sky!
#92
you could always have a series of scar coded skirmishes!
though they'll be no campaign as programming campaigns is virt impossible....so says shin anyway. its a shame....
hmm scar coding, ill think about that anyway, well ive just animated the termis, with chain fist(the anims for the other melee weapons are gonna have to be different), i dont think it ill be too long,
plus i got the brass scorp rigged, and the bloodletters are half animated. things are flying, i m thinking if i solidly worked on kwe, i could get my end done by the end of the month, but it ill still need oe, ae, ai, fx and sound, plus i prob wont work at full pace on kwe as im doing other chaos things
Very nice job on the terminator![]()
Claymore
you know i was never a fan of khorne until i saw this beast of a mod
Last edited by haloelite52; 6th Jul 07 at 5:06 PM.
Wow Cat you must be blazing through preliminary work. Are you gonna focus more likely on you other projects or move on to something new you think.
-
Just wondering: not use to seeing this stuff come through at this quality in such speed.
He's been working on this for quite some time, actually. It's just that he now decided to go public with it.
#98
A thought that occurs, and which is clearly swiped from AoM, is that it would be quite fitting if you could modify the kroot cannibalise to give you req, so that rather than map control the blood god rewards those who kill!
Maim, kill, burn! Maim! Kill! Burn! MAIM!!!!! KILL!!!! BURN!!!!
*coughs*
Anywho... this mod looks very promising, and these models are very beutiful (and I mean "blood, spikes and canrnage beutiful" and not "pretty beutifull", God, forbid! I mean Khorne forbid!), and tech tree looks intresting, so keep it up!!
BTW, do you make that Banelord model (I know it isn't used in this mode) yourself?
BLOOD FOR THE BLOOD GOD!!!!!
Last edited by FranticBastard; 6th Jul 07 at 11:47 AM.
"BTW, do you make that Banelord model (I know it isn't used in this mode) yourself?"
its all mine and re designed by me too as the minis a little simplistic. its a 6x512 mapped 20 000 + poly beast meaning it can withstand close up inspection in game which a normal model wouldn't. and when in game most of it is off screen![]()
kwe termis have now got other weapon anims too; might show of the kwe bikes next
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