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KhorneWorldEaters; vocal ideas

  1. #551
    Catwell, i just saw those screenshots and you are one talented mofo. GREAT job, I can't wait to see this mod done.

  2. #552
    Member ChaosReigns's Avatar
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    Ah, sounds interesting Catwell!

    Also, a while back you mentioned you were doing some randomized bitz (IIRC) for the World Eaters. Is this still the case?

  3. #553
    Member Catwell's Avatar
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    not randomized but universal bits are in use yup, as a sort of sprue

  4. #554
    Member mdcertainty's Avatar
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    I´ve found something cool again... i think :
    http://ranin.deviantart.com/art/World-Eater-31611945

    The only thing i dislike is the Helmet.

  5. #555
    Member ChaosReigns's Avatar
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    Awesome artwork! Granted the helm is unorthodox, but still. Especially like the steam effects.

    How are things coming along with the mod?

  6. #556
    tzeentch's_son
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    im with chaosReigns here nice wrok and wats the status update on da mod?

  7. #557
    Member Catwell's Avatar
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    hi well atm its still stalled, for multiple reasons. im waiting for some rgds to see the newest units and my latest aim rig in game, to see if it works. plus ive got other things business wise ive been doing lately which take me an age to complete. so no news atm

  8. #558
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    ok catwell. thanks for the update.

  9. #559
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    youve got a new aim rig? did you already give it to me and i forgot?
    Crystal Bats fly! Search the land, search the water, search the sky!

  10. #560
    Member Catwell's Avatar
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    yup its used on the beserkers, are the aims working on them? btw its the only thing i animated on them

  11. #561
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    ah, ok. i think theyre working right, lemme check again

  12. #562
    Member Catwell's Avatar
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    hi all.
    heres a staff advert
    ok we need a ae coder(ala rgd rewriter), to do some simple rgds so we can preview stuff in game. no weaponry or tech tree stuff or complex rules. just so we can see that the unit is working correctly and its anims are working. pm me or write on this thread if your interested

  13. #563
    Member Avatar 720's Avatar
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    That super-top-secret-base over there... the one with the giant statue of me...
    Am I right in thinking one of the units will be Kharn? Cos I freeking well hope so im nto prepared to go through 38 pages to find out though
    Chaos Scores:
    Wins:7/Draws: 2/Losses: 3

    Tau Scores:
    Wins:5/Draws: 1/Losses: 0

  14. #564
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    nope no kharn.. as far as catwells previous statements have been.. maybe some guy that looks like him.. but as far as i know no..
    [edit] catwell i remembered from earlier in this thread and other times you said you would if liked to implement like a blood resource or something akin to that for the world eaters but with the game engine as it is would be extremely difficult, now that the dark eldar and the sisters of battlte have there soul and faith resources respectively would it be possible to utilise the coding for it to implement a blood resource?
    Last edited by crazy_dave555; 5th Nov 07 at 4:32 PM.

  15. #565
    John1918
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    Indeed it would be interesting to see how modders will make use of the new "resources," I would imagine that it is mostly done by a flag within the unit's makeup that allows them to collect it...such as the flag allowing necrons to get back up.

    Then again, I am mostly in it just for the blood.

  16. #566
    Member AshaD's Avatar
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    Actually resources can already be implemented in game, you don't have to wait for SS. Speak to Octo about it if your interested and look at his mod. Looks interesting. He's adding different resources for every faction. With chaos you have to sacrifice units to be able to make daemons. With orks you have to kill to get resources, so this is basically what your after.

    Beta Tested:
    [Inquisition: Daemonhunt]|[Tau Mod: Exiled Union]
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    Unhappy with the decision by Relic to not support modding for DoW2 sign the petition here

  17. #567
    Member Catwell's Avatar
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    really, well this resource stuff could change everything, excellent.
    oh the kwe starting ae post has been filled btw, so expect ss soon

  18. #568
    Member AshaD's Avatar
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    Indeed you can, take a look at Octo's R&D mod in this thread. Very interesting.

  19. #569
    Member ChaosReigns's Avatar
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    Any news?

  20. #570
    Resident AI guy thudmeizer's Avatar
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    @CR.. come on man.. we all want our Khorne fill also but plezz.. let the KWE project team work as it should. I know Catwell should have an official website + forums so he could allievate questions like yours. All mod teams need an official site where they can discuss public and private correspondances.

  21. #571
    Member ChaosReigns's Avatar
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    Thudo, I don't see what the problem is. I'm not being rude, I'm not being demanding. Very simply I am asking if there is perhaps any news, I'm not requesting an update I am asking if there is one, it's a sign of interest. Besides what is this thread for if not to make shameless peeps in between updates! *laughs*

    Perhaps I need to change my wording?

    Are the modders on this forum really so pinched that they find that offensive? If so I suppose I'll have no choice but to shut my mouth, didn't Catwell say in the very first post though that he would reveal info about the mod based on interest? If so I can't see this sort of thing being a problem. That said I'm only human, despite being hideously mutated () and I do make mistakes, plenty too I might add, so if I'm wrong...well then I suppose it won't be the last time.

  22. #572
    Resident AI guy thudmeizer's Avatar
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    Its the timeline between Catwell's last response here and your question: less than 3 days. Further, his last response should be enough to satisfy us all for a week and a bit anyway Thats why Catwell and all mod teams need their own place to organize their response/marketting with the public.

  23. #573
    Member ChaosReigns's Avatar
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    Oops, I missed that. Ah, I see the problem. Well fair enough, I suppose I need to get a little less berserk with excitement.

  24. #574
    Member Catwell's Avatar
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    and relax, theres no new news atm though. should be some soon once i send off the mod to our new pre coder

  25. #575
    Member AshaD's Avatar
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    But there is a forum thud, Check Catwell's sig.

  26. #576
    Member Catwell's Avatar
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    more news; ah darkelf has made some major progress after his hd viral crash, i should receive a new version of the mod in the next few days. things are moving again

  27. #577
    Resident AI guy thudmeizer's Avatar
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    Superb news indeed. And AshaD.. Yep, knew that already.

  28. #578
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    hooray mod moving again is always welcome new my man. glad to hear it

  29. #579
    Member AshaD's Avatar
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    I know Catwell should have an official website + forums so he could allievate questions like yours.
    Sorry thud I saw that and thought you were suggesting that he didn't have one.

  30. #580
    Member ChaosReigns's Avatar
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    Ah, good news indeed! Truly the Blood God smiles upon you Catwell!

  31. #581
    Member mdcertainty's Avatar
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    Yeah, great news. Rock on for the Blood God .

  32. #582
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    got anything new for me catwell? perhaps a fix since i broke my copy again?

  33. #583
    Member Catwell's Avatar
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    sure ill send you the mod again lol. i dont have anything new for you atm, still waiting on other people.

  34. #584
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    thanks. i really need to stop adding buildings...

  35. #585
    Member phaseshifter87's Avatar
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    Lumbering over the death of a planet....
    So Catwell... is there any progress?

  36. #586
    Member darkelf's Avatar
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    I'm having some troubles getting some of our stuff ingame, bleeding game won't let me produce half the units
    "We are the most civilised race in the world. We have more exquisite ways to kill than any other."
    Lord Vraneth the Cruel, master of Har Ganeth
    Formerly DarkelfLord

  37. #587
    Resident AI guy thudmeizer's Avatar
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    Whats the exact problem? Surely someone here can assist in this matter as there is too much at stake with this insanely cool Khorne project. Perhaps ask one of the vets like Compiler to quickly consult with you. He is beyond more than capable.

  38. #588
    Member Catwell's Avatar
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    ok darkelf, ive passed the ae along to ironwarrior to see if he can help, hes got most of the issues fixed, except for a desynk event that happens when a certain building is built, ill pass the updated version to you once hes fixed the desynking.

  39. #589
    Member darkelf's Avatar
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    The problem is simply that half the units don't show up where they should ingame (ie, not at all). I'm fairly sure nothing is wrong in the code, since all other mistakes resulted in a crash on load. I'll have one final look through the code and then pass it on

  40. #590
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    except for a desynk event that happens when a certain building is built
    aha! it wasnt just me! the game was partly to blame!

    jk, good to see you darkelf

  41. #591
    Member ChaosReigns's Avatar
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    Here's hoping that you guys are able to fix the problem soon, I'm dying for some Khornate madness!
    Last edited by ChaosReigns; 27th Nov 07 at 6:23 PM.

  42. #592
    Yoho, that looks really great!

  43. #593
    Member darkelf's Avatar
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    Ok, forget I said anything regarding units not showing up (I simply forgot to update requirements )

  44. #594
    Member doom199's Avatar
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    i was streaming down the cooments and i saw aal the picture and wow your like a modding god thi is going to be a great mod i hope you make one of the iron warriors and death gurad because DAMN MAN YOU GOT LOTS OF SKILLS TO MAKE MORE MOD!!!!!!!!!! and if you can (make a tyranid mod my opion) lol stay koool

  45. #595
    Member Catwell's Avatar
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    cheers for the perky comments guys
    news;
    we have code, preliminary anyway, its a bit of an ae tangleweb but its a start. the lords in game, though his anims arnt working, the brass scorpions in game and is partially working, and the zerkers have disappeared ... ive been working on some buildings, i have a tablet now so ive been doing some tablet textures. so its all moving, kind of

  46. #596
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    sweet all movement is good movement my friend.

  47. #597
    Member ChaosReigns's Avatar
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    Good, good, I'm glad to hear things are moving again.

  48. #598
    Member phaseshifter87's Avatar
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    Lumbering over the death of a planet....
    So about that Lord, Catwell? Is that him on the very front on the promotional picture at the base of the "Titan"??

  49. #599
    Keep it up man, this is my most anticipated mod after Witch Hunters. The art quality seems to be about on the same level, which is to say astounding. Can't wait to see how they play though. Bezerkers are my favourite Chaos unit but the horrible relic pathfinding often causes problems in using them. I can't wait to see if these play any better!
    "Everyone has their own god to kill for, they just all have different names."

    Allegiances: My 40k fanfic

  50. #600
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    Good, good, I'm glad to hear things are moving again.
    not moving again, still moving. just more visible.

    btw catwell, i got the lord to walk, now i just need to fix his melee.

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