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KhorneWorldEaters; vocal ideas

  1. #701
    divineauthority
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    I read the post and it never even hit me that he'd mentioned a brass scorpion. Well I'm alert today...

    It should be quite interesting to see!

  2. Forum Subscriber  #702
    Greymane pack-father Lleman's Avatar
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    Ooooh, nice beasties... kitty kitty kitt-AAARGH
    /me runs away armless
    Seriously, it's again a nice work you've done, faithful to your high-quality standards. Congrats.
    We look to the heavens so that one day our children may look back towards home.

  3. #703
    i wish i could produce quality like that, well done Catwell, looking forward to playing your mod
    UT40K:The Chosen - Warhammer 40,000 for UDK
    UT40K - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  4. #704
    Member Swanky's Avatar
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    You stated something about new gametypes in the first post. Now I'm confused. Is this mod not an additional faction to play with like the IDH / SL?
    Also, a lot of units / icons seem to be done already (looking at first post tech tree again), at least as far as screenshots can tell, and things are really looking good. From what I can see as well, these twigs are branches, more onto the demonic side or more on the technical side of things, at least it looks like this. Maybe it would be a nice thing to give players the choice if they want to build one unit instead of another, or the choice of two branches, which is getting old as Tau and SL have branches, too. Well consider this confused talk, maybe you want to tell us what is going on, but maybe you want to keep it private a little longer.

  5. #705
    King_Tiger
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    The Brass Scorp wouldn't happen to have saws like this...

    would it?

  6. #706
    Resident AI guy thudmeizer's Avatar
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    Err... Thought it was disclosed whether their Brass Scorp is in or not..

  7. #707
    King_Tiger
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    I was referring to the big saws cos some brass scorp's are cheap cop-outs with defiler-like claws...I know Catwell won't skimp on detail though!

  8. #708
    Member Catwell's Avatar
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    yup theres an army list on pg 3 i think, though its a bit out of date

  9. #709
    Resident AI guy thudmeizer's Avatar
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    Yep and the vaunted Brass Scorpion is there. Are you planning on doing a quick update one whats in and whats not?

  10. #710
    Member Catwell's Avatar
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    yeah why not;

    arch sacrificer (builder)
    beast men

    world eater marines
    ----------with these choices;
    -------------iron dog
    -------------asp champ
    -------------berserker
    -------------standard
    ------------------- champion
    lord(with 2 cc weapons, woo)
    berserker s
    chosen

    rhinos
    dread
    bikes
    doomblaster>brass scorp>deathdealer(relic)

    flesh hounds
    juggernauts
    blood letters
    dca>jugg lord>spawn

    teminators
    bloodthirster

    (expect additions)

  11. #711
    Member ChaosReigns's Avatar
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    In the thick of glorious slaughter!
    Those Flesh Hounds look fantastic, and the unit list sounds great too! Although what's an iron dog and are there any special mechanics for the Arch Sacrificer?

  12. #712
    Member Catwell's Avatar
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    hi all
    the iron dog is a kwecsm with a rock drill. the arch sacrificer will have sacrifices that it can murder to make daemon buildings build and reg buildings build faster(hopefully, thats the plan anyway

    oh and the dca is in^^

  13. #713
    divineauthority
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    Is it meant to look transparent? I'm assuming that's infiltrating.

  14. #714
    I really like the style of your models/textures...just passed by to say that...can't wait to see it finished
    Last edited by ThrowN; 1st Feb 08 at 1:14 PM.

  15. Forum Subscriber  #715
    Greymane pack-father Lleman's Avatar
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    the iron dog is a kwecsm with a rock drill.
    Can you tell us more about its purpose? (i know, i know, hard to do without revealing it in it's full 'gory' )

    Is it a CC anti-heavy CSM? (at first i tought you meant a dread armed with a rock-drill, but no, i read well).

  16. #716
    Member Catwell's Avatar
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    pretty much yup
    , kwe had a lack of anti tank weaponry throughout the game, only really the later units could take out any tanks( things like chosen). so i changed the structure so the kwecsm structure is like that of a reg sm squad now, with 4 slots for big weapons/special weaps. the iron dog carrys an innacurate cumbersome massive drill and is the equiv of a sm rocket launcher but in melee.
    and yup the dca is kwes only stealth unit, shes an anti hero unit to boot.
    thanks for the compliment thrown, im glad you like what you see.

  17. Forum Subscriber  #717
    Greymane pack-father Lleman's Avatar
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    the iron dog carrys an innacurate cumbersome massive drill and is the equiv of a sm rocket launcher but in melee.
    Improved armour for him then or does he has to rely on numbers (well, in all relativity ) to be able to sustain the fire from the heavy units they assault/the nearby opponents ? In short, will it be a 'rare' (hardcap'd) resistant unit or a rather common one depending on the player's build choice?

  18. #718
    Member mdcertainty's Avatar
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    Woah... top work Catwell. Like usual I can add

  19. #719
    Member ChaosReigns's Avatar
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    In the thick of glorious slaughter!
    Fantastic work Catwell! I can't wait until this mod is complete!

    Things seem to be moving quite quickly.

  20. #720
    Awesome as always!
    "Everyone has their own god to kill for, they just all have different names."

    Allegiances: My 40k fanfic

  21. #721
    Very nice unit

    Claymore

  22. #722
    Here's a suggestion:

    Try to make the mod compatible with others like Steel legion and daemon hunters....daemon hunters vs khorne would be sooo cool!!

  23. #723
    Resident AI guy thudmeizer's Avatar
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    Bah.. that is so pedestrian-easy to do, mister.

  24. #724
    shadoshado
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    http://www.freewebs.com/grandmasterwade/index.htm

    dont know if this site will help but you could get ideas from them

  25. #725
    "Perfect Every Time" Uncle Benny's Avatar
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    Wow Catwell, that Death Cult Assassin is mind-blowing! I am simply astounded, I have to say.
    Bravo!

  26. #726
    Member Catwell's Avatar
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    thanks davisbe, shell be better once she has some more anims

    thanks shadoshado, that sites got some high quality mini-s, theyll add to the influence of the mod

    romanov 77, dont worry the kwe mod has been invited to be in the combiner mod, so youll get to play with dh vs kwe

    news; ive been working on detailing the lord up so hes more vicious looking, i need to work on my anims a bit i think,

  27. #727
    I know that this might piss people off...but can I ask how far are guys in the development of the mod??

    I ask this because Im on these boards since the release of DoW and Ive witness the rise and fall of many awesome mods.....Thousand Sons, Necrons and MANY MANY more...all of them with so much stuff done...totally forgotten.

    Actually, talking about race mods, only the Steel Legion (probably will need a re-package for Soulstorm and some "uniformation" to better integrate with other mods----> No different vehicle/infantry scaling and no Steel Legion logo on starting menu), the Daemon Hunters (re-packaging for SS and adding of custom voices) have been completed....

    I just hope your KWE mod will succeed like these one I mentioned....

  28. #728
    Romanov Inquisition: Daemon Hunt actually has custom voyces go to they`r thread and read it a bit.

  29. #729
    Sorry, didnt knew!!

  30. #730
    Member Catwell's Avatar
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    well most mods are in perpetual dev even when there out, and no mod really dies it just gets put on hold. at the end of the day the staff to mod ratio is unbalanced, theres not enough staff and too many mods. ergo things go slowly on mods or stall altogether. but theres no solution to that prob so its best ignored and trundle on with a mod as best you can.
    the kwe mods in early alpha now,
    news
    just done the dcas melee anims, looked at the brass scorp mini and realised i forgot 3 things off of it on the model and are currently now planning on how to add them. i fiddled with alot of code, making units act a little more like themselves and making others spin around the map at hillarious speed sending troops flying..........

  31. #731
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    oo awesome work catwell loving the Death cult assassin and the hounds.. very nice.

  32. #732
    Member Catwell's Avatar
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    ok time for an update with some screenshots

    first quite a few new things are in game, namely the doom blaster and the berzerkers. ive figured out fx totally now so some units have fx, the lords got a new look and overall more units are acting and moving like they should

    heres whats in so far, with the relic units censored of course


    heres a taster of fx

    and heres the new lord close up in ap, with a few things still to add(like changing the axe and sorting the banner)

  33. Modding Senior Member Tabletop Senior Member  #733
    Iron Within, Iron Without Heretic's Avatar
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    Wow, thats awesome work.
    I think I know the Relic units, but I won't try and guess. One of thems Brass though.

    Really good work there, keep it up.
    Iron Within! Iron Without!

  34. #734
    O
    M
    G

    Wow. Man...that's AWESOME. I can't wait to see them move.

    I like to think that there's a kitten inside that giant fist that he's protecting.

  35. #735
    Resident AI guy thudmeizer's Avatar
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    Brotha!

  36. #736
    divineauthority
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    I like to think that there's a kitten inside that giant fist that he's protecting.
    That kitten being the most powerful known to man.

    I reckon "The Brass" relic unit's quite obvious but I'm not 100% sure on the other, I have an idea though...

  37. #737
    Member mdcertainty's Avatar
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    Yep ! Yummy! Most impressive work.

  38. #738
    Member Swanky's Avatar
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    That seems a lot of units are already ingame. That can only mean that not a huge more will be needed to be animated, buildings aside.

  39. #739
    Member Catwell's Avatar
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    ah theres allways plenty to do,
    one of the things on the top of my list is sweeping attacks that throw multiple enemys, not sure how thats done( in oe) theres clearly a melee action name for it, in the rgd its called special attack, but neither me nor moses knows the name for it.
    any way heres another ss of bikes in game which ive put in today, not the best level to take a ss but never the less here they are

  40. #740
    Resident AI guy thudmeizer's Avatar
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    Blimey! HellRider eat your soul out!

  41. #741
    Senior Member horusheretic's Avatar
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    special attack one action is called special_attack_1

    then obviously you'll add whatever motion you want to it.

    heres the list of motion names found in the ActionGameNames file found in Modtools/toolsdata folder.
    Code:
     Presets = 
    {
    "Default",
    "Die",
    "Build",
    "Repair",
     
    "Capture_Strategic_Point",
    "Garrison_Strategic_Point",
    	"Flag_Motion",
    	"Strategic_Point_Flag_Plant",
     
    "Melee_Attack",
    "Melee_Damage",
    "Melee_Charge",
    "Melee_Aftermath",
    	"Melee_Move",
     
    --
    "Melee_Mid_Hit_1",
    "Melee_Mid_Blocked_1",
    "Melee_Mid_Damage_1",
    "Melee_Mid_Block_1",
     
    "Melee_Mid_Hit_2",
    "Melee_Mid_Blocked_2",
    "Melee_Mid_Damage_2",
    "Melee_Mid_Block_2",
    "Melee_Mid_Hit_3",
    "Melee_Mid_Blocked_3",
    "Melee_Mid_Damage_3",
    "Melee_Mid_Block_3",
    --
    "Melee_High_Hit_1",
    "Melee_High_Blocked_1",
    "Melee_High_Damage_1",
    "Melee_High_Block_1",
     
    "Melee_High_Hit_2",
    "Melee_High_Blocked_2",
    "Melee_High_Damage_2",
    "Melee_High_Block_2",
    "Melee_High_Hit_3",
    "Melee_High_Blocked_3",
    "Melee_High_Damage_3",
    "Melee_High_Block_3",
    "Jump_Setup",
    "Jump_GoUp",
    "Jump_Flying",
    "Jump_GoDown",
    "Jump_Breakdown",
    "Possession",
    "Spawn",
     
    "sp_talk",
    "sp_execution",
    "sp_kill_chaos_lord",
    "sp_defeated",
    "sp_synckill_1",
    "sp_talk_idle_key",
    "sp_talk_idle_maledictum",
    "sp_talk_walk_key",
    "sp_talk_walk_maledictum",
    "sp_default",
    "sp_smash_icon",
    "sp_begging",
    "sp_invoking",
    "sp_sync_death_2",
    "sp_sync_kill_fc",
    "sp_sync_death_lib",
    "sp_land",
    "sp_take_off",
    "sp_landed",
    "sp_hammer_hold",
    "sp_in_pain",
     
    "SyncKill_1",
    "SyncKill_2",
    "SyncKill_3",
    "SyncKill_4",
    "SyncKill_5",
    		"SyncKill_6",
    		"SyncKill_7",
    "SyncKill_8",
     
    "SyncDeath_1",
    "SyncDeath_2",
    "SyncDeath_3",
    "SyncDeath_4",
    "SyncDeath_5",
    "SyncDeath_6",
    "SyncDeath_7",
    "SyncDeath_8",
     
    "Thrown",
    "Thrown_GetUp",
    "Thrown_Death_Flying",
    	"Thrown_Death_Landing",
     
    "Rampage_Startup",
    "Rampage",
    "Rampage_Breakdown",
    "Rampage_Blocked",
    --abilities
    	"Battlecry",
    "Chains_Of_Torment",
    "Corruption",
    "Doombolt",
    "Frag_Grenades",
    "Haywire_Bomb",
    "Melta_Bombs",
    "Plasma_Grenades",
    "Sabotage",
    "Smite",
    "Superstick_bomb",
    "Stikk_Bombs",
    "Tankbusta_Bombs",
    	"Special_Attack_1",
    	"Special_Attack_2",
    	"Special_Attack_3",
    	"Special_Attack_4",
    	"Special_Attack_5",
    	"Special_Attack_6",
    	"Special_Ability_1",
    	"Special_Ability_2",
    	"Special_Ability_3",
    	"Special_Ability_4",
    	"Special_Ability_5",
    	"Special_Ability_6",
    	"Special_Ability_7",
    "Weaken_Resolve",
    "Frontend_UI",
    }
    most if not all are straight forward to understand.

    you can add your own with some of them as the AE refs the action names to determine what motion to use.
    Tutorials_And_Helpful_Sites_Here <-link
    Want a 3d model commissioned? I may do so. Pm me!
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  42. #742
    Member mdcertainty's Avatar
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    Those bike units are most impressive

  43. #743
    Very nice looking bikes

  44. #744
    Member Catwell's Avatar
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    big big big thanks horusheretic, that file list has just unlocked the door to so many ideas . we thought there might be a list out there somewhere

  45. #745
    Very nice bikes! Raw and...yeah
    With those spikey tires they are really well prepared for the next winter.
    I dont like the fx tho especialy the front one, looks abit too messy.

  46. #746
    Member holyknight's Avatar
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    "Ahh, to walk upon the bloodstained ground."
    wow the bikers look awesome, so does the lord, the hellhounds, the bloodletteres, the...(and so on)
    anyways, what does dca stand for? I never saw a chaos unit like that before.
    As our bodies are armoured with Adamantium, our souls are protected with our loyalty. As our bolters are charged with death for the Emperor's enemies, our thoughts are charged with wisdom. As our ranks advance, so does our devotion, for are we not Space Marines? Are we not the chosen of the Emperor, his loyal servants unto death? - Chaplain Fergas Nils

  47. Modding Senior Member Dawn of War Senior Member  #747
    Father of Death Croaxleigh's Avatar
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    "DCA" is Death Cult Assassin, not to be confused with the Daemonhunters unit. This one is more like "Assassin who's in a Death Cult."
    I has a Blurb. And one of those Tweeter things.
    Quote Originally Posted by roflmao
    I'd run with a shotgun to go hijack a private airplane and fly to Belgium. Nothing interesting ever happens in Belgium, so there's definitely no zombie apocalypse there.

  48. #748
    Squirm
    Guest
    Speculation by elimination for that first blurred out unit:

    Looks a bit big to be a Blood Slaughterer.
    Far too titchy to be a Bane Lord or Deathdealer
    And it ain't the Abominatus, that's for damn sure.
    Def'nitely not a Cannon of Khorne.
    Profile's all wrong for a Lord of Battle.
    Tower of Skulls? Nah.
    Reimagined Cauldron of Blood?
    Blood Reaper?
    Doom Blaster?
    (Can't remember what those last two looked like, s'been far too long ago since I last saw one)

  49. Forum Subscriber  #749
    Greymane pack-father Lleman's Avatar
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    Well, adding to your speculation, i'd restrict the field to one of the two multiple-cannons mounting daemon engines of Khorne: either a Doom Blaster, low enough to be that blurred thing, with the mortars although it carried four of them, or the Blood Reaper with it's quad cannons although it was a rather tall engine and therefore not really fitting the rather squattish blur.

    For a better idea, here's a good place to contemplate the 'wonders' of old:
    http://www.solegends.com/citcat94/cat1994104-03.htm

    And of course, the second relic unit is a Brass Scorpion, but i'm not telling anything new there

  50. #750
    Squirm
    Guest
    I far prefer it when Chaos get their own bizarrely designed Daemon engines as vehicles, like the Hell Talon, Doom Roller and Defiler, rather than just having Imperial Stuff With Extra Gribble.

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