I'm sure we all have things we need to improve on. Some more than others. And there are probably certain "bugaboos", be they units, types of terrain, or strategies that our enemy can employ against us, unknowingly (or perhaps knowingly) sending us into fits of rage or terror.
What puts your stomach in a knot? What are you kicking yourself for after a loss (or even after a win)?
Being a relative newb, I've got a few things on my "could be a bit better" list, but I'll just give the highlights (or lowlights, as it were):
- German heavy armor. For some reason, I never have enough anti-tank capability on the field in time to meet the inevitable Panzer IVs and Tigers. If I concentrate my forces, my build order, and my attention sufficient to disable them, I inevitably neglect something else. One way or the other, these things give me fits.
- Micro. Probably the one aspect of this game that is (a) most intriguing, (b) most different from other RTS games, and (c) most difficult to learn. No other RTS requires so much attention (or, really, any attention) to units' facing, terrain, angles of attack, line-of-sight, etc. This certainly compounds my problems with German tanks, as my own Shermans and Wolverines are driving around like drunken morons in a demolition derby, pinging un-upgraded 75mm rounds off the Tigers' frontal armor. I like to believe that I occasionally confuse my enemy into fearing that I've "got something up my sleeve" and am cleverly lulling him into a false sense of security.![]()








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