I'm sure everyone here is tired of the ubiquitous unit cap questions. However, for the past week I've been combing through the Tanis Shipyards and the web trying to change my unit cap values for the singleplayer campaign. I followed all suggestions in the posts and even the wiki tutorial, but every time I load my game, nothing changes. I even ran the script through LuaEdit and didn't find any errors. This being said, any help or suggestions would be greatly appreciated.
Here's my log:
Fri Jun 15 13:32:37 2007
Loaded Archive: 'Homeworld2.big'
UTIL -- filepath failure, path doesn't exists 'C:\PROGRA~1\Sierra2\HOMEWO~1\data\locale\english'
Loaded Archive: 'english.big'
Uing ..profiles\ for profiles folder
GAME -- Using player profile Chris
Changing from a 32 bit colour depth in winNT (5.1 build 2600),
Using NVIDIA Corporation's 1.5.3 GeForce2 MX/AGP/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.7189)
Loaded Archive: 'englishSpeech.big'
Loaded Archive: 'Music.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte
Built by : mrbuild
Data path : C:\PROGRA~1\Sierra2\HOMEWO~1\data
Could not initialize all fragment programs. Please use the '-fragment_program 0' command line parameter
Resetting fp control word.
CmdLine: -overridebigfile
MEG_GEHENNA_1 is marked as captureable in the shiptuning but has no capture points!
MEG_GEHENNA_4 is marked as captureable in the shiptuning but has no capture points!
MEG_GEHENNA_6 is marked as captureable in the shiptuning but has no capture points!
MEG_GEHENNA_2 is marked as captureable in the shiptuning but has no capture points!
MEG_GEHENNA_5 is marked as captureable in the shiptuning but has no capture points!
MEG_GEHENNA_7 is marked as captureable in the shiptuning but has no capture points!
MEG_GEHENNA_3 is marked as captureable in the shiptuning but has no capture points!
And here is my singleplayer.lua file:
-- Pretty-Printed using HW2 Pretty-Printer 1.27 by Mikail.
-- UC_ file
-- Generated by Nick Waanders
--
--UC_Family("Fighter",50)
--UC_FamilyOverride("Vaygr","Fighter",18)
--
--UC_Family("Corvette",50)
--UC_FamilyOverride("Vaygr","Corvette",12)
--UC_ShipType("MinelayerCorvette",5)
--
--UC_Family("Frigate",50)
--UC_FamilyOverride("Vaygr","Frigate",21)
--UC_ShipType("DefenseFieldFrigate",2)
--
--UC_Family("Capital",13)
--UC_FamilyOverride("Vaygr","Capital",15)
--UC_ShipType("Destroyer",5)
--UC_ShipType("Carrier",4)
--UC_ShipTypeOverride("Vaygr","Carrier",6)
--UC_ShipType("Battlecruiser",3)
--UC_ShipType("Shipyard",1)
--
--UC_Family("Utility",50)
--UC_ShipType("ResourceCollector",20)
--UC_ShipType("ResourceController",4)
--UC_ShipType("Probe",10)
--UC_ShipType("ECMProbe",10)
--UC_ShipType("ProximitySensor",10)
--
--UC_Family("Platform",20)
--UC_ShipType("HyperspacePlatform",4)
--
--UC_Family("Mothership",1)
--UC_Family("DreadNaught",1)
--UC_Family("SinglePlayerMisc",100)
--UC_FamilyOverride("Hiigaran","SinglePlayerMisc",0)
--UC_ShipType("Mover",10)
--UC_Family("SPMovers",10)
--UC_Family("CommStation",1)


