Everyone that dares to complain about the voices, should be prepared for some GK which are deepstriking right now, so watch it.
Edit:
Cool wallpaper spectre.
Everyone that dares to complain about the voices, should be prepared for some GK which are deepstriking right now, so watch it.
Edit:
Cool wallpaper spectre.
#1102
Cool wallpaper indeed.
As for criticising my voice : I know the GK commander could have been better. It's just that I was the only one available. It's always the same story : it's easier to get critics than help.
Anyway, for the reasons exposed above, I'm still quite happy, even in a devious way, that it turned out that way.
One last thing : it's because I knew some people would complain that I made sure to make the voices as a separate patch : you can always uninstall.
Mr Heiney, wow. powerful performance!
#1104
I for one think it's really great that Compiler got to be IN his mod! It's a shame that your bearded visage did not grace the GK commander though :"(
The GK voice is absolutely fine, they certainly sound unique.
On a technical note, the "uninstall speech patch.exe" caused the Daemonhunters mod to uninstall completely (or at least not show up in game manager.) Was the uninstall speech supposed to just remove the speech patch, or was it an updated uninstaller to remove the mod?
Its not too big a deal, I'm reinstalling the mod right now.
Ahhh, Monty Python or not, even if the GK Comm sounds like Spongebob, me will never uninstall ye wicked patch! Yer wicked mod is stayin' right wer it is!
PS:
Oh yeah, Comp, I noticed that DoW Files has not been shared the good news.
Last edited by spectre716; 18th Oct 07 at 9:37 AM.
#1107
Damn good find, Kellenk.
I really am stupid : I edited the uninstaller name, but not the file it uninstalled.
Anyway, it's too late to change it, since it's been added to Dowfiles own files.
Something to add to the FAQ, then.
Nobody's perfect
(and I know most of you like it hot).
Last edited by compiler; 19th Oct 07 at 4:16 AM.
I love you.
#1109
That's an awesome wallpaper!
Alright everyone... congratulations your mod is the first one to be a part of first official Relic Mod Day!!!!!
http://www.relicrank.com/bloggo/2007...on-daemonhunt/
#1110
Serious!
Well done DH_ID team!!!
Those Voices are A-Class Guys!! I love each and Every One!!! The Terminators are by Far my Favourite though, they are exactly what i thought the SM Terminators should've sounded like way way back when i first got DoW...
I guess day 1 DLC was too casual for EA, so let's start doing 8-month-early DLC! - Shuma
Eagerly awaiting DoW3 with mod tools. You hear me Relic?!
Yes congratulations to all. To my shame I have not played this mod yet but I am going to...right now!!!
That is well deserved, congratulation idh teamBuggo wrote:
Alright everyone... congratulations your mod is the first one to be a part of first official Relic Mod Day!!!!!.
Congrats to the IDH team.This is still my favourite race mod.
Just asking,Is it possible to merge both IDH and SL after SL for DC release?I would love to play IDH with SL as my ally.
Easier than Eating a Pie... Just Put the Steel Legion as a Required Mod in the Module for IDH. I have the Beta, and I have made my own "Multi-Mod" Mod, here is the Module:
Now create a folder called "Multimod" in DC, then you can play IDH, Tyranids & SL!!Code:[global] UIName = Multi-Mod Description = Multi-Mod Playable = 1 DllName = WXPMod ModFolder = Multimod ModVersion = 1.0 TextureFE = TextureIcon = DataFolder.1 = Data RequiredMod.1 = dowai RequiredMod.2 = objective_points_DC RequiredMod.3 = steel_legion_DC RequiredMod.4 = Tyranids RequiredMod.5 = Inquisition_daemonhunt_dc RequiredMod.6 = DXP2 RequiredMod.7 = W40k
How about the files?Do i need to create a new folder and put all the files in?
#1117
I think you should open a new thread for merging mods.
As for merging several mods, we are considering with Thudmeizer releasing a ready made combiner mod, when other race mods are out.
As for the honour Relic does us for chosing our mod to open the monthly Mods' Days, I'd like to express the team's excitement and gratitude for giving us such a wonderful opportunity to show our work.
Our thanks go to Relic for this great idea, and to Buggo for the great job she does in being the interface between the modding community and Relic.
Everyone is gladly invited to participate in this fantastic event.
I hope that many many people will join Mod Day and play the game all week end long.
This is important to the community, since it will gave a great motivation to finish mods : you can do it, guys !
As a last, personal, note, I'd like to thank all the wonderful people who gave some (or a lot) of their time and skill for this mod. This was just great to work with you.
Thanks Buggo![]()
Claymore
Disorderly, how did you get ridd of the pink/purple boxes? Since I installed the voices patch, my stormtroopers get boxes around them when they shoot, that contains upside down letters, etc. Rather frustrating.
#1120
Make sure you have installed in the correct order :
1- the mod
2- the balance patch
3- the voices patch
In case you would have extracted anything from the mod, just delete the extracted files.
Indeed, I left out the balance patch before. That fixed it.
#1122
Is there some way we can all go online and meet in a channel with the mod installed on Mod Day?
i got this when i try to extract the data folder so i can find the SCAR on crimson spires
Code:ModPackager.exe caused a Breakpoint in module ModPackager.exe at 001b:0048a014. Error occurred at 10/19/2007 19:03:32. ModPackager.exe, run by Compaq_Owner. Microsoft Windows XP?. 1 processor(s), type 586. 1023 MBytes physical memory. MiniDump saved to file 'C:\Program Files\THQ\Dawn of War - Dark Crusade\ModTools\10-19-2007_19_03_32_MiniDump.dmp' Registers: EAX=0052b088 CS=001b EIP=0048a014 EFLGS=00000216 EBX=00000111 SS=0023 ESP=0013d230 EBP=0013d254 ECX=0013f484 DS=0023 ESI=00033640 FS=003b EDX=00000000 ES=0023 EDI=00000001 GS=0000 Bytes at CS:EIP: cc 33 c0 eb 65 8b 45 e0 8b 88 28 01 00 00 51 8b Call Stack: 0x0048A014: () 0x0040ADAC: () 0x0040ACF1: () 0x0040A97C: () 0x00409A55: () 0x0040A021: () 0x0040BFA6: () 0x004BF30B: () 0x004BF4EE: () 0x004CAB9B: () 0x004DAC8B: () 0x004C2556: () 0x004DA888: () 0x004C305B: () 0x004BFBCF: () 0x004C1C98: () 0x004C1D28: () 0x7E418734: GetDC () 0x7E418816: GetDC () 0x7E4189CD: GetWindowLongW () 0x7E4196C7: DispatchMessageA () Stack dump: Exception encountered during stack dump. Module list: names, addresses, sizes, time stamps and file times: C:\WINDOWS\system32\Normaliz.dll , loaded at 0x003e0000 - 23552 bytes - 44a3ec46 - file date is 6/29/2006 09:05:44 C:\Program Files\THQ\Dawn of War - Dark Crusade\ModTools\ModPackager.exe, loaded at 0x00400000 - 1335296 bytes - 40aa4529 - file date is 4/12/2006 18:27:30 C:\WINDOWS\system32\NVWRSENG.DLL , loaded at 0x01290000 - 286720 bytes - 42e8677f - file date is 8/2/2005 09:30:00 C:\PROGRA~1\McAfee\SPAMKI~1\mskoeplg.dll, loaded at 0x01330000 - 143360 bytes - 43034bc7 - file date is 8/17/2005 10:38:00 C:\WINDOWS\system32\nvwddi.dll , loaded at 0x01380000 - 81920 bytes - 42efa6de - file date is 8/2/2005 09:30:00 c:\progra~1\mcafee.com\vso\McVSSkt.dll, loaded at 0x013b0000 - 98304 bytes - 43389c93 - file date is 9/26/2005 18:12:52 C:\Program Files\TortoiseSVN\bin\tortoisesvn.dll, loaded at 0x01530000 - 536576 bytes - 46d14a97 - file date is 8/26/2007 11:40:42 C:\Program Files\TortoiseSVN\bin\intl3_svn.dll, loaded at 0x015f0000 - 34304 bytes - 4392ebea - file date is 8/5/2006 14:01:34 C:\WINDOWS\system32\ctagent.dll , loaded at 0x02000000 - 7168 bytes - 42f686c8 - file date is 8/7/2005 23:10:18 C:\WINDOWS\system32\odbcint.dll , loaded at 0x02d30000 - 94208 bytes - 411096e5 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\nview.dll , loaded at 0x10000000 - 1466368 bytes - 42e867e1 - file date is 8/2/2005 09:30:00 C:\WINDOWS\system32\xpsp2res.dll , loaded at 0x20000000 - 2897920 bytes - 411096b9 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\iertutil.dll , loaded at 0x42990000 - 267776 bytes - 46c96738 - file date is 8/20/2007 11:04:38 C:\WINDOWS\system32\WININET.dll , loaded at 0x42c10000 - 824832 bytes - 46c9673a - file date is 8/20/2007 11:04:44 C:\WINDOWS\system32\urlmon.dll , loaded at 0x42cf0000 - 1152000 bytes - 46c9673a - file date is 8/20/2007 11:04:42 C:\WINDOWS\system32\dbghelp.dll , loaded at 0x59a60000 - 640000 bytes - 4110969a - file date is 8/4/2004 12:00:00 C:\WINDOWS\system32\uxtheme.dll , loaded at 0x5ad70000 - 218624 bytes - 411096bb - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\NETAPI32.dll , loaded at 0x5b860000 - 332288 bytes - 44e460eb - file date is 8/17/2006 13:28:28 C:\WINDOWS\system32\LPK.DLL , loaded at 0x629c0000 - 22016 bytes - 411096aa - file date is 8/4/2004 05:00:00 C:\Program Files\TortoiseSVN\iconv\windows-1252.so, loaded at 0x6e060000 - 11264 bytes - 46d148ed - file date is 8/26/2007 11:33:34 C:\Program Files\TortoiseSVN\iconv\utf-8.so, loaded at 0x6ed50000 - 7680 bytes - 46d148ed - file date is 8/26/2007 11:33:34 C:\Program Files\TortoiseSVN\iconv\_tbl_simple.so, loaded at 0x6ee40000 - 7680 bytes - 46d148ee - file date is 8/26/2007 11:33:36 C:\Program Files\TortoiseSVN\bin\libapriconv_tsvn.dll, loaded at 0x6ee50000 - 40960 bytes - 46d148a6 - file date is 8/26/2007 11:32:24 C:\Program Files\TortoiseSVN\bin\libaprutil_tsvn.dll, loaded at 0x6ee60000 - 167936 bytes - 46d148fb - file date is 8/26/2007 11:33:48 C:\Program Files\TortoiseSVN\bin\libapr_tsvn.dll, loaded at 0x6eec0000 - 131072 bytes - 46d148a3 - file date is 8/26/2007 11:32:22 C:\WINDOWS\system32\MSWSOCK.dll , loaded at 0x71a50000 - 245248 bytes - 41109758 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\WS2HELP.dll , loaded at 0x71aa0000 - 19968 bytes - 411096f3 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\WS2_32.dll , loaded at 0x71ab0000 - 82944 bytes - 411096f2 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\MPR.dll , loaded at 0x71b20000 - 59904 bytes - 411096be - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\SAMLIB.dll , loaded at 0x71bf0000 - 64000 bytes - 411096ad - file date is 8/4/2004 05:00:00 C:\WINDOWS\System32\ntlanman.dll , loaded at 0x71c10000 - 43520 bytes - 411096cc - file date is 8/4/2004 05:00:00 C:\WINDOWS\System32\NETRAP.dll , loaded at 0x71c80000 - 12288 bytes - 411096b3 - file date is 8/4/2004 05:00:00 C:\WINDOWS\System32\NETUI1.dll , loaded at 0x71c90000 - 245760 bytes - 411096b7 - file date is 8/4/2004 05:00:00 C:\WINDOWS\System32\NETUI0.dll , loaded at 0x71cd0000 - 80896 bytes - 411096b6 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\WINSPOOL.DRV , loaded at 0x73000000 - 146432 bytes - 411096b6 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\ODBC32.dll , loaded at 0x74320000 - 249856 bytes - 411096dd - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\MSCTF.dll , loaded at 0x74720000 - 294400 bytes - 411096ea - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\USP10.dll , loaded at 0x74d90000 - 406528 bytes - 411096ba - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\RICHED20.DLL , loaded at 0x74e30000 - 433152 bytes - 456afc0e - file date is 11/27/2006 15:54:06 C:\WINDOWS\system32\CRYPTUI.dll , loaded at 0x754d0000 - 512512 bytes - 41109696 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\msctfime.ime , loaded at 0x755c0000 - 177152 bytes - 411096eb - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\MSGINA.dll , loaded at 0x75970000 - 994304 bytes - 41109709 - file date is 8/4/2004 05:00:00 C:\WINDOWS\System32\drprov.dll , loaded at 0x75f60000 - 14336 bytes - 411096ce - file date is 8/4/2004 05:00:00 C:\WINDOWS\System32\davclnt.dll , loaded at 0x75f70000 - 24576 bytes - 41109698 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\browseui.dll , loaded at 0x75f80000 - 1022976 bytes - 4509135d - file date is 9/23/2006 14:12:50 C:\WINDOWS\system32\WINSTA.dll , loaded at 0x76360000 - 53760 bytes - 411096b8 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\IMM32.DLL , loaded at 0x76390000 - 110080 bytes - 411096ae - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\comdlg32.dll , loaded at 0x763b0000 - 276992 bytes - 411096b0 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\SHFOLDER.dll , loaded at 0x76780000 - 25088 bytes - 411096b8 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\LINKINFO.dll , loaded at 0x76980000 - 19968 bytes - 43165c61 - file date is 9/1/2005 02:41:54 C:\WINDOWS\system32\ntshrui.dll , loaded at 0x76990000 - 143872 bytes - 411096d5 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\USERENV.dll , loaded at 0x769c0000 - 723456 bytes - 411096b9 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\ATL.DLL , loaded at 0x76b20000 - 58880 bytes - 411096c7 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\WINMM.dll , loaded at 0x76b40000 - 176128 bytes - 411096d6 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\psapi.dll , loaded at 0x76bf0000 - 23040 bytes - 411096ca - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\WINTRUST.dll , loaded at 0x76c30000 - 176640 bytes - 411096b9 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\IMAGEHLP.dll , loaded at 0x76c90000 - 144384 bytes - 411096a9 - file date is 8/4/2004 12:00:00 C:\WINDOWS\system32\WLDAP32.dll , loaded at 0x76f60000 - 172032 bytes - 411096bb - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\CLBCATQ.DLL , loaded at 0x76fd0000 - 498688 bytes - 42e5be90 - file date is 7/26/2005 05:39:44 C:\WINDOWS\system32\COMRes.dll , loaded at 0x77050000 - 792064 bytes - 411096b4 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\OLEAUT32.dll , loaded at 0x77120000 - 549376 bytes - 464c3c45 - file date is 5/17/2007 12:28:06 C:\WINDOWS\WinSxS\X86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\COMCTL32.dll, loaded at 0x773d0000 - 1054208 bytes - 44ef1b33 - file date is 8/25/2006 16:45:56 C:\WINDOWS\system32\ole32.dll , loaded at 0x774e0000 - 1285120 bytes - 42e5be93 - file date is 7/26/2005 05:39:48 C:\WINDOWS\system32\NTMARTA.DLL , loaded at 0x77690000 - 118784 bytes - 411096ce - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\shdocvw.dll , loaded at 0x77760000 - 1497088 bytes - 44fbc3e8 - file date is 9/23/2006 14:12:50 C:\WINDOWS\system32\SETUPAPI.dll , loaded at 0x77920000 - 983552 bytes - 411096b0 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\CRYPT32.dll , loaded at 0x77a80000 - 597504 bytes - 41109691 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\MSASN1.dll , loaded at 0x77b20000 - 57344 bytes - 411096e3 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\apphelp.dll , loaded at 0x77b40000 - 126976 bytes - 411096b4 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\VERSION.dll , loaded at 0x77c00000 - 18944 bytes - 411096b7 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\msvcrt.dll , loaded at 0x77c10000 - 343040 bytes - 41109752 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\ADVAPI32.dll , loaded at 0x77dd0000 - 616960 bytes - 411096a7 - file date is 8/4/2004 05:00:00 C:\WINDOWS\system32\RPCRT4.dll , loaded at 0x77e70000 - 582656 bytes - 46923520 - file date is 7/9/2007 14:16:16 C:\WINDOWS\system32\GDI32.dll , loaded at 0x77f10000 - 282112 bytes - 4677daa7 - file date is 6/19/2007 14:31:20 C:\WINDOWS\system32\SHLWAPI.dll , loaded at 0x77f60000 - 474112 bytes - 45091361 - file date is 9/23/2006 14:12:50 C:\WINDOWS\system32\Secur32.dll , loaded at 0x77fe0000 - 55808 bytes - 411096c1 - file date is 8/4/2004 05:00:00 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_6b128700\MSVCR80.dll, loaded at 0x78130000 - 626688 bytes - 45712238 - file date is 12/1/2006 22:54:32 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_6b128700\MSVCP80.dll, loaded at 0x7c420000 - 548864 bytes - 457122c8 - file date is 12/1/2006 22:54:34 C:\WINDOWS\system32\kernel32.dll , loaded at 0x7c800000 - 984576 bytes - 46239bd5 - file date is 4/16/2007 16:52:54 C:\WINDOWS\system32\ntdll.dll , loaded at 0x7c900000 - 708096 bytes - 411096b4 - file date is 8/4/2004 12:00:00 C:\WINDOWS\system32\SHELL32.dll , loaded at 0x7c9c0000 - 8453632 bytes - 45885f0b - file date is 12/19/2006 22:52:18 C:\WINDOWS\system32\USER32.dll , loaded at 0x7e410000 - 577536 bytes - 45f02d7c - file date is 3/8/2007 16:36:28
Congratulations to all the ID team, specially compiler-without him, this awesome army could achieve the awesomeness. Buggo, my suggestion is to meet all the mod players in some minor channels like Eye of Terror or Armaggedon channel on Gamespy, theres a lots of people playing and they dont annoy anyone with spam or rant comments, so the presentation could be less chaotic.
Cheers!.
#1125
So is it possible to access those channels with the mod installed?
#1128
I'm not upset at all.
As I said, I consider it a compliment, if only for the reference.
And I really am happy to have voices on the mod which sound like they come from different walk of life.
Thanks for the userbars.
can you use the deamonhunters in the meta campaign?
The short answer is no you can't use them, but someone is working on a campaign for them.
Compiler, just gotta say, you guys out did yourselves with those voice, I honestly can't believe this is a Mod. I gotta agree with ya though, I think the problem most people are having with the voices is that the accents differ from the standard of the game, which imo is crazy. All the voices fit, and the quality is superb, you even added background noises ^_^.
*these apply to smaller maps, like fata morga and down*
I'm not sure if the is the place for balance discussion on the mod though, so after you read this, if there is somewhere else to go let me know.
I gotta say though, where as some of the complaints about T1 dh imba were true, I think you guys might have over nerfed it a bit. I'm play ID on harder, with the AI mod, and while I've managed to win one out of 10 games against IG, gaining map control is completly out of the question. There is simply no way to get your ST's and BG out of the base without being slaughtered.
The stormtroopers can't even go toe to toe with a squad of IG, and the Bodygaurds are all but worthless until you get to T3 with special weapons. I had to outsquad the comp with servitors just to survive, and while the computer capped and fortified the whole map, I sat there with my 2 points, slowly building. If the computer had come with everything it had instead of just sending a few hellhounds for 10 minutes before the BB showed up, I would have been done.
Throughout every tier the stormtroopers and bodygaurds die faster than gaurdsmen, keeping their weapons up is a nightmare, they don't have commies, priests, like IG, they shouldn't die like IG. When I finally field GK's, GKC, and Termies, they are all gonna die horrible deaths to enemy vehicles, which are the true power of T3 and T4.
That being said, the servitors are suprisingly powerful, they are t1.5 only cost 60/40 and their overload ability tears up vehicles at an amazing rate, and recharges quickly. I want to say nerf it, but the DH doesn't really have any other AV options. I'll field and army of servitors if I gotta... but I gotta be honest, isn't there something else you guys can do?
Also, please look at the inquistor again, his damage vs. the command squad was pathetic, and he dies way to fast for his cost. I know, someone is going to say get scholars, well I did, and they die twice as fast as he does. Plus they cost power to reinforce, which is insane as often as you will be doing so. Plus there is no overwatch for the BG's or the scholars, which means they get wiped out on occasion a bit easier than other units.
To get a better idea, I played as orcs vs. DH on harder, and used a standard shoota rush against them, to see if the extra resources the computer gets on harder would save them. I got there before the computer could field more than the BG's, inq, and a squad of ST's, mopped up the inquistor as soon as I saw him and proceeded to kill both his squads in seconds. Then I equiped big shootas, and still torn them to shreds, even after I let them tech for a bit to see if plasma would help.
I believe there are just too many buildings to build atm. Having to build the IW, just to build cappers, then a library, and a gen, in the first few minutes of the game is crazy. On top of that 230 req for the weakest commander in the game? He doesn't even have any default abilities like the Farseer, don't you think he should at least be able to go toe to toe with the CL or CS? One squad of IG can build 3 GL's by default, but the ST's can only build 2? Sorry to say, but having elite stormtroopers be slaughtered by standard GM's just doesn't sit well with me fluff wise.
I can't really say I'm experienced enough to make any suggestions, but having the gaurdsman like ST's being built in your HQ could open up some doors for strategy techwise. Maybe move the servitors to the IW with the vehicles, and put the BG's in the library with the scholars? Maybe buff them up a bit so they feel like the special units I "think" they are supposed to be.
Just some things I noticed, don't mean to offend, I love this freaking mod, and you guys have done an amazing Job, I just hope you aren't done tweaking the balance yet ^_^.
Last edited by romethebeast; 19th Oct 07 at 3:36 PM.
#1131
The voice-actor for the standard Land Raider pronounces "lascannon" with a "laz", not a "lays".
Nothing else matters, I love you guys.
Always code as if the person who ends up maintaining your code is a violent psychopath who knows where you live.
Ditto on Romethebeast's observations. I play on hard setting against Necrons and I win 1 out of 3-4 games (on various 2 player maps).
I agree that if the AI would throw everything at my base, I would loose every time. It is just so hard to defend properly during T1 or T2 with the troops available for that tier. I usually win by falling back on LP's with dual decrees and ST squads on standby.
While the current tech tree allows for dramatic, teeth-gnashing game endings, I somehow feel drained every time I play IDH. It's like I'm not really playing until T3.
At the risk of sounding like someone who does not consider balance and whatnot, I was even thinking that maybe the GK's (not GK Termies) could be available after the Tribunal research. You could limit it to 1 squad on this tier and remove the cap later in T3.
I'm just saying this as I feel that IDH should have something with anti-vehicle capability around T2 other than BG's and ST's to become a little more offensive. I even wish that I were allowed at least 2 bodyguard squads so that I could go on a little offensive around T2 - at least against infantry. Problem with this though is that I have to run back to a LP with a Decree if my opponent sends me vehicles and infantry, which, I think, is not right for a powerful Inquisition army.
Hope we get a patch soon to address these concerns. These are the only things that prevent the whole mod from being more playable to other players (those that complain about balance and whatnot). I really appreciate the unique feel of playing the Inquisition and I hope you can find a way to keep the overall concept and address the balance issues on T1 and T2. Thanks for reading!
Maybe because thats not how its pronounced.The voice-actor for the standard Land Raider pronounces "lascannon" with a "laz", not a "lays".
Nothing else matters, I love you guys.![]()
@Buggo: Yes, it´s possible as long as you make a game and people join with the mod activated.
Amazing mod!! I have to say though... Since the voice patch came out all I do is make 2 death cultists and click on them over and over again... I just can't get enough of her voice! On the downside though... I haven't managed to win a game since the voices came out because of that... :'(
Great work IDH team!
Great voices,it goes very well with the mod.I like the builder's voice the most.Very professionally made.
Good job.
Wow, amazing mod. Great work there.
"The difference between genius and stupidity is that genius has its limits." - Albert Einstein
I haven't played with the voices yet, but I love this mod anyway and I'm sure they'll make it even better. But I just want to say I'm absolutely stunned at the trailer for this mod. It's just so professional, so well made that it's jaw dropping.
Very, very well done! Such a great mod, but beyond that it's just so professional, as previously said this could easily pass as an expansion in my books.
http://forums.relicnews.com/showthread.php?t=167463
Any chance of giving me some feedback on my playing style?
It's a 1v1 against Chaos on hard.
=]
Great work on all of this, the gameplay, voices, graphics and everything else that make this mod amazing.
Sorry to be a pain (I know very little about computers...) but after installing the speech mod, I've been having graphical problems. The two types of Dread appear as little pink boxes and some of the units shoot, a huge purple square appears on the end of their gun, this increases in size and blocks out the unit.
Is this just my computer? Could anyone help me out?
Otherwise, fantastic mod!!
I have to agree with spectre, I'd really like to see a squad of GK's during T2. The GK's are what ID is all about to me, and not seeing them till T3 *which I usually skip anyway because if I've survived this long I can just hold out for termies and LR* seems wierd. Having one squad of T2 *which is pretty hard to get too itself* GK's would feel more fluffy to me, sort of like, they've assessed the threat and the inquisitor has called in the squad of GK's he works most closely with. Dunno if you read Faith and Fire, but the inquistor in that books works closely with a Justicar named Alaric and his slowly diminishing sqaud of GK. But at T3/4 when the threat has reached world/galaxy threatening levels, the ordo malleus offers up all it can offer.
This would give those poor stormtroopers some much needed cover/tanking in T2, without feeling like I just exploited the computers stupidity by making them target a rhino that isn't a threat. It would also possibly force the player to choose between opening the squad cap quickly which I believe is 230 req and some power, not cheap, to press the advantage, or continue on the defensive and tech to T3.
PS TO SPECTRE - do make a couple squads of maintenance servitors, their av while shortlived, is pretty amazing. Assuming you can get by with just a BG squad and ST squad
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#1142
@Chaz100 : as said in this thread's first post, and in our FAQ page, you MUST install the patches in the correct order :
1- the mod
2- the balance and bugfix patch
3- the voices patch
Otherwise, you'll get plenty of pink things in your game.
Do you HAVE to have 1.2 installed, or can it just be the normal game? My computer doesn't like 1.2, it runs, that it does, but it doesn't like it, so I end up uninstalling it so I don't get the game freezing at random points...
#1144
Yes, as stated in this thread's title and in this thread's first post and on our FAQ page, you HAVE to have DC 1.2 installed to play this mod.
#1145
How come in these balance posts people no longer comment on the exterminatus incipio and the megamelta? People haven't forgotten about these already have they?
@Romethebeast: Yup, I played a game against Necrons in hard setting after reading your previous post and I agree the Servitors really kick some serious butt when it comes to CC. And they're cheap too! Just takes a while to build them though but they are your best defence around T2. And yes, their AV is very potent. I made three of them as LP defence and combined them with two decrees. We have the same mentality Rome, with regards to GK being skipped in favor of the LR and GK Termies. During T3 and later, if you managed to survive that long, you have plenty of resources to pay for the researches for the uber units so I usually just hang on for a little bit until then. I even skip the GK Commander as the BG's around T3 are so powerful that they can stand up to a couple of firefights before taking heavy losses. Add LP with Decree and Incipio and Melta and Servitors and you have a very potent defense. I get the logic behind the strategy of IDH, however I feel that maybe it could be done with the inclusion of the GK early so you feel that you're really playing the Inquisition and not just uber IG units.
@Fuggles: The Incipio and Melta have been toned down since the original release. They don't bite as much now so they're ok. The concerns now are mostly centered around T2.
@Compiler: Oh, I'm sure I did install them that way, I must have done something wrong.. I'll uninstall it all and start again. Thanks.
@fuggles: I can't say I"m a big fan of the exterminatus. I honestly don't like using it. For one thing on smaller maps, getting to T2 is the problem. Then to have to rely on an ability that while toned down, is still amazingly powerful, and requires an opponent with no brains at all to be effective, is a bit much for me.
My issue here is with the viability of the ID to gain any form of map control In T1/2. On maps like Deadman's crossing this isn't an issue, as ID can easily gain it's share of the map, and bunker in with astounding and sorta imba defenses. In this example it's easy to upgrade your two forward LP's, drop down a decree or two, and build a foward exterminatus. Then you just build up your force, wait for the computer attack en mass, and nuke the shit out of them.
On a map like fata morga though, your going to be attacked early, one or two of your lp's are gonna be raped, your 1 or 2 ST squads and BG's raped, your pathetic inquisitor is most likely the first to be violated. When you are constantly replacing your card board cutout "elite" gaurdsmen, dancing your inquisitor away from enemy commanders, because if he stops he is dead, and manually replacing your BG's, it's kinda hard to get the resources to go to T2, much less survive. Do keep in mind that while your doing all these things, the computer is teching with easy, upgrading all its LP's and building a foward position, none of it you can even really scratch till late T3. I just don't understand why the ID gets gaurdsmen, when we all know the only thing that makes gaurdsmen viable are the leaders you attach to them.
Space marines are far stronger than ST's, they get HW including AV capabilities in T2, and a grey knight equivalent, along with a ton of leaders, any of which will pwn the inquisitor.
I understand that it's not easy to balance games, and I'm probably coming off as insolent, but it's not intentional. Like I said I'm just hoping the team will keep looking into balance when they can. ^_^
I think the easiest way to do this would be to take the time to balance the range of the ST's with their damage. Put them in the HQ so you can make your cappers there, since you are hard capped two 4 squads till near T3 anyway, that way you can make the scholars and BG's optional, possibly giving the ID an early rush option. Then give them one squad of GK's in T2. Move the exterminatus building to T3/4 and give it some nice range, put it on par with OS or the tau AS. It just doesn's make sense to force them to rely on what seems like an end game ability to survive T1/2? Buff the freakin inquisitor, his price is obscene, his damage low, his hp low, he has no special ability at the start.
For a few ideas, no clue what it would take to implement them though. Maybe make the scholars individual attachable leaders like the IG have? Hard cap them somehow and force the player to choose which abilities he wants in his army *possibly adding special abilities to the actually leaders ala execute to put them on par?* Also if the Inquisitor is going to stay that weak, maybe you could just combine him and the BG's like a command squad? Some tweaking is nessary though, because in T1 YOU HAVE TO FILL OUT YOUR BG's. It's insane to force the player to run around with a BG squad of 4, just so they can get the later additions in T2/3. Its like you are forcing the player to either fight so they die, or kill the BG's entirely to upgrade them late game. Kinda crazy imo. Also, would be nice to have some offensive vehicles somewhere in T2 as well.
Just a few ideas I guess.
@Spectre, glad you liked em ^_^
Okay, I have a stupid question. But, then I had a teacher who said that there are no stupid questions, but only stupid answers. So, I will ask:
Does this "THE INQUISITION DAEMONHUNT RACE MOD" have an AI?
I read the opening description, and it talks about being able to play as the Inquistion, and talks about being able to play this race against the other races, and hints of being balanced for play against the other Dark Crusade races.
BUT, I don't see any mention where you can load this new race up in Skirmish Mode gameplay and play against them. Do they have an AI? I'm sure this question was answered 500 pages back somewhere, but I have sort of avoided the 200MB plus download of this one, simply because I didn't know or believe that this new Inquisition DH Race could be played against in Skirmish Mode, as I only tend to play against the AI in skirmish mode whenever I play DoW or Dark Crusade.
Oh, I imagine that it might be fun to play as the Inquistition, but a part of me would like to be able to play against them, too. And, it is a rather sizable download, especially for me and especially if the new race has no AI.
Okay, well, there I have asked my stupid question. Hopefully the answer won't be equally as stupid.![]()
#1150
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