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Inquisition : Daemonhunt. A mod for DC 1.2

  1. #51
    captainmerkin
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    bah fatal scar error

    time to try outside of survival mode

  2. #52
    Senior Member horusheretic's Avatar
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    May 2006
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    i just had a quick play and i must say its pretty darn good.
    i was still looking and admiring the units that i forgot i had an enemy.

    i almost cacked myself when i had a huge swarm of orks attacking me backed up by a GK landraider and lots of inquisitorial storm troopers.

    then i have grey knights deepstriking in my base.

    i am quite impressed with all the buildings and units.

    even with the landraiders fire animation on the twin linked lascannons. i always imagined that it should fire like that.
    i was also thinking that daemonhunters dont get hellhounds untill i took a closerlook and saw it was a chimera lol.
    ive still got to take a closer look at the gk stuff as i got uterly pawned. maybe ill use my no rush script to do that...
    Last edited by horusheretic; 20th Jun 07 at 3:03 PM.
    Tutorials_And_Helpful_Sites_Here <-link
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  3. #53
    Member Ewokz's Avatar
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    90% complete
    (Formerly "The Herald")
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  4. #54
    Member Visitor13's Avatar
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    Poland - quite a nice place, actually.
    27% complete
    Very thankful to all who make mods for the Dawn of War series and the Homeworld games.

  5. #55
    =( it didnt work. when installing i got this message

    "Inquisition_daemonhunt\IDData.sga This file contains invaild data. (Error 21FC)

    what should i do. as i dont realy know were else to post for help as i cant remeber the offical MOD forums link.
    Though I walk through the valley of the shadow of death,
    I will fear no evil, for you are with me, the Emperor protects.

  6. #56
    Banned robnubis's Avatar
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    Glasnevin, Dublin, Ireland.
    AWESOME!

    been waiting for this for SOOO long now!!

    great job lads! hope to see you modding again sometime in the future! you're defo good at it anyway

  7. #57
    Member Visitor13's Avatar
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    Poland - quite a nice place, actually.
    Here you go, Bloodhowl:

    http://compiler.free.fr/phpBB2/

  8. #58
    Thanks Visitor13 now i just have to figure out what section to post in.

  9. #59
    lieut_pat
    Guest
    Hey guys, I've got a problem with the mod, every time I try to activate it I get a message that says "Failed to activate Game!" or something to that equivalent. Any ideas what's wrong?

    Btw, excellent mod, can't wait to get it working

  10. #60
    Member Sir Clausel's Avatar
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    Nov 2006
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    In the middle of a giant donut, eating my way out! yum!
    hmmm.. this is an.. AWSOME mod.. already played 2 quick skirmishs.. this is great! guys... look forward to this(even though I know you do...)
    if I have to pick a thing wich isnt perfect.. it would be the inquisitors run.. it looks kinda funny but maybe thats me.. not that it is a big thing ! LOVE THE MOD!!!
    STV-1138: Sir Clausel wins a internet!
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  11. #61
    Squirrel Lord
    Guest
    This is amazing. Today is exactly half a year from my birthday. Thank you for the fantastic half-birthday present, Compiler and the rest of the team! I've been watching this for some time, and I'm happy to see it finished. Keep up the excellent work!

  12. #62
    alexsapounas
    Guest
    the time has come brothers!! well not yet 2%.... Thanx a lot guys cant wait to see it

  13. General Discussions Senior Member Modding Senior Member Dawn of War Senior Member  #63
    Why shout... Octopus Rex's Avatar
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    woo-hooooooooooooooooooooooooooooooooooo!!!!!!!

    That is all I have to say.

    See ya round compiler.
    "Life is not full of successes, it is full of failures from which we learn" - Tony Benn
    Octopus Blog (14.02.10)DOW2 GridKeys
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  14. #64
    You know, I uninstalled Dark Crusade just last Sunday. I should have known something like this would happen....

  15. #65
    Looks nice so far. Would be cooler if it could be added to dowxp though.

  16. #66
    hansdracow
    Guest
    Houston, we have a problem... I can't see the mod in the game manager list. Any idea about what the hell is happening? xDDD

    Installation was smoothly and all ok. The mod seems properly installed but... I can't activate it cause... I can't see it! xDD

    Hell... That's not funny -_-

    Thanks for your help

  17. #67
    Awesome!, Downloading now.

    Congratulations Compiler and IDH Team.
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
    Mod forum: SWR

  18. #68
    Member SenisterDenister's Avatar
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    Aug 2006
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    Cackalackyland
    I've installed it and its great, one of the best mods on any game I've ever played, but I have a problem. For some reason I can't zoom in and out but I'm still able to turn the camera around and such, should I just reinstall the mod?

  19. #69
    Awesome!, Downloading ALL now.
    Relic plz make this mode official for DC!!!
    Creator of Mod team - YOU ARE SUPER!!!

  20. #70
    hmmmm i cant zoom in and out on normal DOW DC so maby its just a qlitch not conected to the mod.

    Still cant get it to work =( gona try redownloading it in my free period tomorow. \o/ bless being the top of the school

  21. #71
    "Perfect Every Time" Uncle Benny's Avatar
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    Mar 2005
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    Midwest US
    Thank you so much, to the entire team. Compiler, I'm glad you didn't give up, though I can't even imagine how much time & effort has gone into this. I'm not downplaying the team's work in any way, I am just giving you much-deserved praise for your dedication.

    Thanks again guys, and God (or your respective deity or fate) bless you all for this very generous gift!!

  22. #72
    captainmerkin
    Guest
    just played 1 vs 2 on inquisitors fortress with no scar error (must have been the survival pack which is my preffered game type)

    amazing work great art brilliant units and very balanced so far!

    thanks so much for this.

    only problem is with the damage it does to my cpu and also in that I cannot use the exterminatus or lance strike outside the range of my HQ for some reason, am I missing something?

  23. #73
    Member
    Join Date
    May 2007
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    Right at the back of your mind, chipping away at your sanity
    Ahh finally I can truly purge the heretics. lol.

    Great mod from the looks of it, haven't finished downloading it yet but as soon as I have I'll be running it in DC, can't wait.

    Nice one

  24. #74
    Moderator Darkbladecr's Avatar
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    Nov 2005
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    CoH:Modern Combat
    ME WANT ME WANT ME WANT
    Let the purgation begin! I can't wait to play this mod! you guys should get an award

  25. #75
    Calidore
    Guest
    Exlent mod, I have to admited, I unnistaled the game a few weeks ago, but when I saw that this mod would be released I had to re-install it again

    The mod seems excelent form images and video, but unfortably I cant play it yet, I have the same problem has hansdracow, the mod doesnt appear on mod list. I have DC v1.0, since I cant update it to 1.1. XD.

  26. #76
    Member Visitor13's Avatar
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    Feb 2006
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    Poland - quite a nice place, actually.
    Hansdracow, Calidore - I'm fairly certain you need to have the DC 1.2 patch installed to play this mod.

  27. #77
    NOT Relic Stormsong's Avatar
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    Sep 2005
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    Europe
    This mod is awesome, good work!

  28. Forum Subscriber  #78
    Greymane pack-father Lleman's Avatar
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    Dec 2005
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    On my way back to my cubs, eternally.
    LOL It seems the texturers have had great moments of fun adding some things
    Here's one: The GK Commander's favorite book is 'Death or Glory', one of the adventures of Commissar Cain.
    I'll let you find the rest
    We look to the heavens so that one day our children may look back towards home.

  29. #79
    Lord Herman
    Guest
    The mod is fantastic. I love the GK units. You guys did a great job making them shiny, yet not too shiny. Also, the models mesh perfectly with Relic's - they really look like they belong in the game. The special effects are great, too.

    The effects on the LP1 give me quite a lot of slowdown, though.

  30. #80
    R0N4N
    Guest
    Shit I can't believe it... it realy happened the ID is out can't wait to check it out. This day is better than xmas dl is slow but good things are worth of waiting

  31. #81
    Member s1_ONE's Avatar
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    May 2005
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    sometimes here, sometimes there
    hey man, you have missed to add credits for the italian translation...
    - Rem tene verba sequentur -



  32. #82
    Downloading it now, can't wait to command my shiney tin bots and on a darker note can't wait to have this guys verse the gals in black (with guns)

  33. #83
    Member mel_danes's Avatar
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    Oct 2004
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    Michigan, USA
    Ok for the errors issue. As stated before it only works if you ar patched up to 1.2.

    The orbital bombardment ability is triggered by the Astrotelepathica building, it has a maximum range around it. To use it well you need to build one closer to the fighting, like a forward base, helps to build a Grey Knight teleporter close by for cover fire

    Any other issue keep em coming. I'll check in on this thread throughout the night, til about 2AM EST.

    I am very proud of the work we have done. Your praise and critique make it all worth it. Thank you.

  34. #84
    B-Typo
    Guest
    HOLY! I am downloading this immediatly!! This is just... WOW

  35. Modding Senior Member Dawn of War Senior Member  #85
    Fixin yer bonez! Grabnutz's Avatar
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    Apr 2005
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    Cardiff
    there's a small glitch with the grey knight teleporter (the one which builds grey knights, in case I got the name wrong).
    While building it, if you hover your cursor over it, you get the tooltips come up. However, they flash on and off, as does the green selection box of the building itself, so it can only be selected while its flashed "on". Nothing too major.
    Also it seems odd that I could build the building which calls those orbital bombardment abilities down, but it couldn't actually do anything at the time I built it (requiring more tech). Also in this buildings tooltips something about it calling grey knights was written?

    Other than those pretty insignificant points, utterly brilliant work. Playing it it actually seemed as though a proffesional team had made it. Congratulations!

  36. #86
    Senior Member horusheretic's Avatar
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    May 2006
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    United Kingdom
    i was a bit surprised you didnt have purgation squads.

  37. #87
    Member mel_danes's Avatar
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    Oct 2004
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    Michigan, USA
    Yeah Grab, it is a little wierd at first. Most of your concerns are the tech tree. The Astrotelepathica is required by a number of other units. To use some of its abilities you need an Inquisitor, he is the one with the authourity to call down strikes. It can be a bother later in the game when the enemy take him out just when you need some support fire.

    Later it is where you requisition the Mighty Land Raider for deepstriking.
    I love it when I load three Grey Knight squads into the Crusader then load it into the Telepathica. My Death cultist infiltrates into the enemy territory and BLAMO!!!! Grey Knight drop death!

  38. #88
    Kraggi
    Guest
    I downloaded the file, but the computer won't let me extract any files from the thingy. File. Whatchamacallit.

    EDIT: Never mind! I'm an idiot! Got it to work. Thanks for making awesomemodthing!

  39. #89
    Member s1_ONE's Avatar
    Join Date
    May 2005
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    sometimes here, sometimes there
    While building it, if you hover your cursor over it, you get the tooltips come up. However, they flash on and off, as does the green selection box of the building itself, so it can only be selected while its flashed "on".
    That's because the building is represented by the rotating icon until it get teleported, so if you pass over the icon border due to the rotation you can select it only when perpendicular to the screen.

  40. #90
    great, hiks only works for ver 1.2 ? , that's means I can't use mega trainer
    Many thanks for the mods, Compiler

  41. #91
    Kraggi
    Guest
    New problem, sorry. It doesn't show up in the game manager thing to activate. How do I solve this/whatever? Should I have tried rebooting?

  42. #92
    you have down much work for this mod in two years you and your team have stuck with it and rode it out you make me happy kinda a late birthday present but who cares better late then never congrats now compiler you and your team my rest easy tonight know the joy youve given people
    Show me a fortress and I'll show you a ruin+++ Captain Eddan Bourne,
    No. 2 Assault Company, Silver Skulls +++

    Fear me, for I am your apocalypse



  43. #93
    Member
    Join Date
    Mar 2005
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    Germany
    Since I have nothing new to add to the (well deserved) thanks and gratulations and I don't want to bore you, I'll skip that.

    There's a graphical error with the GK teleporter. When a new teleporter is built after "ultimate forces" is researched, it starts with lascannons, but the turret itself is missing:


    It appears only after the heavy teleporter is added.

  44. #94

    Exlent mod, I have to admited, I unnistaled the game a few weeks ago, but when I saw that this mod would be released I had to re-install it again

    The mod seems excelent form images and video, but unfortably I cant play it yet, I have the same problem has hansdracow, the mod doesnt appear on mod list. I have DC v1.0, since I cant update it to 1.1. XD.
    ahhhh i had the same problem before here check this link for help

    http://forums.relicnews.com/showthre...59#post2386559

    check 1265 and o yeah Im looking at 50 posts per page so you might have to flip pages bye

  45. #95
    WTF WTF WTF WTF !!!??!!!!!??!?!?!!?!?!?!?!!?!?!


    Ive been waiting for this mod to come out for so dam long and when i finally get it wont Fucken work WTF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Did i do anything wrong

  46. #96
    Awsome work Compiler, I just finished a skirmish with your "little" pet project. Excellent job.

    I am kind of curious though, I will occasionally get these "$(Insert number here) No Range" errors and these little black lines comming out of certain buildings.

    I wondered if anyone has had that little problem yet. Nothing that cant be ignored, but just thought Id bring it to your attention.

  47. #97
    me99
    Guest
    w00t,w00t, downloadin now <happy><happy><happy><happy><happy>
    btw, Compiler: can u provide us with CRC check sum of the *.zip file? Ya know, its 2 hunnerd megs to get, and if something goes wrong i would like to know if its broken download problem or sumthin with my game.

    Nobody expects Imperial Inquisition !!! ;P

  48. #98
    I cannot seem to play this over hamachi. I get a sync error after a little bit(under a minute) and then my game crashes to desktop when i go to the stats screen. It works fine in single player skirmish.
    Retired Kmod beta tester.

  49. #99
    I just downloaded and played 3 games.. you freakin rock Comp. This mod is astounding The balance is great, the visuals are great, and it feels and IS fluffy. This is the most professional new race mod I've ever seen. Great, great job. I love it.

  50. #100
    WTF how come all of you get to play it and i cant WTF can someone help me

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