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Inquisition : Daemonhunt. A mod for DC 1.2

  1. #151
    Congratulations Compiler and The rest of the Inquistion Daemonhunt mod team. The release of a mod of such epic proportions is indeed something to be celebrated. Though I'm still waiting for it to finish downloading, I have no doubt it will be a more than worthy portrayal of the Emperor's most Holy servants.

    [Edit] it did not disappoint Bravo, Inquisition daemon hunt, Bravo
    Last edited by <{$W}>mr plow; 21st Jun 07 at 6:11 AM.

  2. #152
    brother-horus
    Guest
    "I think I've found the cause of the faggotry. My screenshots folder is read-only. Vista has a nasty habbit of doing this when you leave user account control on. I'll see if I'm right in the morning."

    You are correct, i have never personally experianced vista or seen it for that matter, but i know it over protects the users files to the point of not being able to do anything. (XP forever)

    Great mod you guys, i may just have a lot of fun today, and time wont feel so slow, and if i do say so myself, you put more effort in than relic did.

  3. #153
    Looks very nice....


    Does it have custom unit voices???

  4. #154
    Warpig
    Guest
    Thanks for your hard work
    Looks very nice and fun to play

    Merci beaucoup les chtis gars, de la belle ouvrage

  5. #155
    Congrats to Compiler and the ID team.

    This mod is great and extremely fun to play.Just one question,the anti-vehicles seems to available too late when the enemies are using vehicle to slaughter the ID.

    I cant wait to see the next version with voices in and the day where i can use ID to fight along with Steel Legion and Witch Hunters against the foul army of Chaos.

  6. #156
    brother-horus
    Guest
    Romanov-
    To answer a few questions :
    - we do hope to add new voices in the next version
    - yes this version's AI is powered by the Skirmish AI mod
    - for the moment, I haven't got the time to support the combination of our mod with other mods. Please post such questions in the adeptus modificatus forum

  7. #157
    Member AshaD's Avatar
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    The I: DH do have anti vehicle power it just needs a lot of micro.

    Naval Melta and Maintenance servitors (sabotage)

    Make a great combination.

    Once dreads come out, your fine.

    Beta Tested:
    [Inquisition: Daemonhunt]|[Tau Mod: Exiled Union]
    [Relic Yearbook Profile 2007][Relic Yearbook Profile 2008][Relic Yearbook Profile 2010]

    Unhappy with the decision by Relic to not support modding for DoW2 sign the petition here

  8. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #158
    Retired Compliance Fairy Gorb's Avatar
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    Ouch. 11 pages of posts in one day

    Awesome work guys, I really can't wait to beat the forces of the Inquisition with my Chaos
    I am an Iron Warrior! Iron Within, Iron Without!

  9. #159
    It's a whole lot of fun! I especially like the Nemesis weapon and the flaming gibbets Hoping to play more than a test game this weekend...

    2 things I might suggest:
    1) The Inquisitor commander icon looks a bit effeminate Obviously this is very trivial however!

    2) I think Grabnutz mentioned earlier, the building with the Naval Mega Melta (best name ever) has tool tips saying that you can build GK's, however the icons don't appear until later, making it harder to deduce what you need to build.

  10. #160
    R0N4N
    Guest
    Why dreads can heal themselfs and cannot be rapaired!? I never heard that they have necronish armor the same with buildings...

  11. #161
    Steelcrusader
    Guest
    Great mod!

    +Unit graphics are just drop dead gorgeous, easily the most detailed I've seen in DoW scene.

    +Lot's of fluff! Gotta love those church bell and chant sounds when you click the buildings.

    - Listening post banners did show some as some Ork banners during the game(were OK in army painter), but this is a minor bug that is hopefully easy to fix.

    - I would prefer using Gabriel Angelos voice from original Dow with GK commander instead of that puny DC Force Commander voice.

    -/+Cannot seriously comment on balance by playing one game vs vanilla chaos AI. That being said, at least it felt that lack of IG style defensive units/structures were nicely balanced by T3 Grey Knights and their vehicles, which are über as they should be.

    -/+ No new voices, BUT it is definitely better use excisting(even if they are a bit inappropiate) voices than to make medicore/bad voices by self. I think Steel Legion is the only mod where are decent custom voices so far.

    And speaking of SL, this mod is on the same class with it. Apart from voices, a very polished and professional. Could easily been an official expansion stuff, it's that good.

    (Oh and please make a freely distributed versioin of that Land Raider Crusader with common SM colour scheme, so that other mods can use it )

  12. #162
    After playing 2 more games,i think i found some bugs:
    -there are completely no hotkeys in DH,only the standards ones are there.
    -The new in game musics is nice but for some unknown reason,i heard Necron and Tau main menu music played after the new song that comes with IH.
    -Also,maybe it's just me,i find the main menu music too loud.

  13. #163
    hansdracow
    Guest
    The mod works perfect... and yes... you need the 1.20 dark crusade patch in order to the mod in the game manager!. I never thought that this mod would be translated in spanish!. Really cool dude! =)

    Thanks!!

  14. #164
    I am so happy now just need the Witch hunters and The Lost and the damned and I CAN DIE HAPPY.

    O will this mod work with the sob Mod by KRMZ and if not how could i make it so i can play chaos Vs Sob and ID

  15. #165
    The Power of Nothingness NeoHunter's Avatar
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    In the words of the Marine in Starcraft 2:

    Hell. Its about time.

  16. #166
    well, like Compiler i'm in not a good shape in the office today. next to working all day i currently have to learn for my studies in what's left of my free time... usually i have no time to play any games at the moment. but with Inquisition: Daemonhunt released i just had to try it out yesterday night, so i didn't get much sleep... but it was definately worth every second i stayed awake! huh boy, what a great mod!!!
    the first impression has blown me away, the quality of the mod is breathtaking and the ordo malleus as a race feels just right in every way, i.e. not only regarding balance but also regarding the flair and style of the army.
    what makes this mod so special and high quality is that you feel the amount of love and attention to detail that went into it. my brother kept clicking on the HQ building for about ten minutes because he couldn't get enough of the churchbell ringing, and also all the other custom sound are fantastic and add to the overall feeling of the race.
    i could go on for hours and praise the mod team for the outstanding work and wouldn't even come close to how much i appreciate what they've done. THANK YOU SO MUCH for a whole new game experience with my all time favourite game DoW and my beloved Grey Knights!

  17. #167
    brother-horus
    Guest
    "-The new in game musics is nice but for some unknown reason,i heard Necron and Tau main menu music played after the new song that comes with I: DH"

    i heard that too.

    ive played it a while, everything seems perfect, but the listening posts seem to lower my fps considerably, they seem very FX heavy

  18. #168
    Member eltroubabadour's Avatar
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    One minor thing :
    fullres_teamcolour = 1 makes the DH custom banner defaults to the (Ork) banner placeholder

    As it was said many times a huge "thank you" to Compiler and to the whole DH team

  19. #169
    I don't think so, i use Fullres_teamcolour=1 and i've never seen an Ork Banner in ID.
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
    Mod forum: SWR

  20. #170
    Member eltroubabadour's Avatar
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    I will post a screenshot when i will be at home, could it be related to game res ?
    I set DC to run at 1280x960 + 32bits colors
    Could it be related to terrain details settings ?

  21. #171
    brother-horus
    Guest
    none of those things.

    have you moved any files?
    have you got model detail set on med?

  22. #172
    A fantastic mod! Well done to Compiler and all involved. Cheers to kicking off a summer of DC FUN!

  23. #173
    this is an amazing piece of work. i really appreciate the amount of effort you guys put in to make my favourite race in the warhammer world alive. its almost perfect!

  24. #174
    Wolfwood
    Guest
    At 44%. I remember seeing this mod announced a long time ago, now I can't wait to play it. Thanks for doing an awesome job on this, I wish it would DL faster.

  25. #175
    Member eltroubabadour's Avatar
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    @Brother Horus :
    I did not move any files, AI mod was already installed before installing DH mod
    Models details are set to 'HIGH' in my conf - i will preform a test with 'MED' setting
    but i guess you found out the problem
    Thx for your help

  26. #176
    IH team... congrats on the releasage.

    Looking forward to playing it... if i could get decent mirrors.

  27. #177
    Member eltroubabadour's Avatar
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    Brother Horus was right when setting models details to HIGH the DH banner is replaced with the placeholder banner, ie an ork banner

    A minor glitch to fix for DH v1.1

  28. #178
    This mod is awesome!

    A few small things though:
    =][= On the title screen it is spelt Inquisiton Deamonhunt
    =][= There are no hotkeys

    Those are pretty minor things, but one thing I really did notice was:
    =][= This mod is so amazing, well done.

  29. #179
    Member SoltyRei's Avatar
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    ok, a couple of things:

    1) Has anyone else tried to play "against" the DHs? My game has closed twice when I have tried to do this.

    2) not really anything negative, but have you considered adding things for the other races (ie: perhaps asking for DowXP)? Note that because of what I said above, I have not been able to play as the other races, so don't know if you did or not ><

    Anyways, great mod, GREY KNIGHTS FTW!!!

  30. Gamers Lounge Senior Member Modding Senior Member  #180
    Green Grow the Rushes Ira Aduro's Avatar
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    I've played three games against the Daemon Hunters and all games ran normal. I was playing as Eldar on hard on Shrine of Excellion and had my butt handed to me.

  31. #181
    Member SoltyRei's Avatar
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    ya, i finally got it to work, but now I have that No Range thing on the side... not sure what that's all about, but everything works perfectly when I play as DHs...
    I'll play around with it a bit more before I post any more

  32. #182
    Berzerker Cat
    Guest
    Russian, Ukrainian, Belarus and so on DOW and W40k community thanks you, Compiler and your team for this great modification. It may sound a bit rude, but is there an opportunity for Daemonhunt and DowXP to marry and live together forever?
    P.S. Soffy for my awful english!

  33. #183
    brother-horus
    Guest
    has anyone had a play with the Deatwatch Kill Team, the replacement for the SM GK?

  34. #184
    I get no range when i try to use the heroes mod with it.

    It gives me the little tips when units are uprgaded but you cannot view their level by selecting a unit. Intead of saying 'Veteran' or w/e it says blahblahblah No range.

    Great looking mod, unfortunately i suck at DC so the AI always pwns me. (Even on easy! How bad am i ^^)

  35. #185
    Awesome race addition. Very nice work.

    The Commander Purge & Purification descriptions seem backwards.

    You need to merge your awesome race with DowXP.
    I can't bare to play the other vanila races.

    - Warlock.
    ___________________

  36. #186
    do you have it on relic wiki pls
    on all the units available

    also would it crash my DC?

  37. #187
    Good effort Compiler

  38. #188
    Oh my god!
    *heart stops*
    *dead* :P
    "Repent! For tomorrow you die!"

  39. #189
    sappers317
    Guest
    This is the best mod ever, I love it, THX to all the team.

  40. #190
    Riker2800
    Guest
    Really incridible work there, the models are really awesome.

    Now, if we could merge our Mod...

  41. #191
    Commissar Krupp
    Guest

    Thank you from Greece

    First post here. Hello all.

    I 've just played 5-6 skirmishes with the Daemonhunters against Chaos and I decided to sign up in the forum, just to thank the ID team for their excellent work.

    Thank you!
    Merci!
    Eucharisto!

    Graphics and gameplay are truly fantastic.

    And the music, oh the music!

    But most important, the feel, the atmopshere is so captivating!

    The entire package is so perfectly fluffy, so extremely "theological" that, although I was only playing skirmishes ( which generally are not that atmopheric ) , I totally identified with the Daemonhunters and was living every moment of the battle. I was almost afraid! And when the Grey Knights kicked in... what a relief!

    Up to now, I disliked the Inquisition for being insane, merciless, corrupted bastards who slaughtered entire planets for a laugh.

    After the ID Mod, I proclaim: Mea culpa! Praise the Inquisition thats protects us from the Great Enemy!

    ( And although I know it's never going to happen, I still pray to our Father the Emperor for a small single player campaign, that would allow the ID mod to shine in its full glory... Well, everyone has the right to dream... )

    Merci beaucoup, messieurs Compiler et Co pour votre travail!

    Here's to many months of inquisitorial battles!

  42. #192
    Member Kou Uraki's Avatar
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    OMG!!! The hour of reckoning is upon us! Compiler you are a DoW GOD!!!! Words cannot express my gratitude to this godlike work you got here! KEEP IT UP, MAN!!!
    Co-Leader of the Table-Top Round Up Mod

  43. #193
    First of all congratulations to all the team on releasing this brilliant mod looks awesome also plays very well have been looking forward to it for a while.

    But i seem to have a little issue doesnt affect gameplay though, but i had only the default tau frontend model and regulaer dc frontend menu when i load the mod , i assumed with such a high quality mod that it would have custom menus etc since you guys put so much time and effort into every other aspect of the mod (not that i demand such things ofcourse), so i decided to have a little look into the mod files (with ibborads sga tool) to see if you had included such things which you had , i tried to extract the mod directory but it is protected ( not here to discuss this totally your choice to do so) , but it did manage to extract frontendmodels.lua and i now have the inquisitor when i start the mod up but still the default dc menu.

    This could have something to do with my own setup ofcourse , but it may also have something to do with packaging the frontend files in an sga file , just wanted to let you know of this incase its an issue , i myself put a lot of work into custom menus for the blood angels mod and would be dissapointed if no one seen them , im sure who ever made the menus for your mod would feel the same.

    Again awesome mod , a big thank you for all the teams efforts to release this mod, well done.

  44. #194
    Member Faenaris's Avatar
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    Commissar Krupp has hit the nail on its head. The atmosphere is just unbelievable. I knew that it was gonna be a great mod, but having played it, it is drop-dead fantastic! When I saw the Grey Knights and the Land Raider Crusader, I actually got a cramp in my jaw due to grinning like a mad dog for over half an hour.

    I started a game on easy with a chaos opponent (poor cultists ...) and I remember just oogling at every building as it was build. Every upgrade was tested (thanks to the cultists for being quite-stubborn-yet-complying-volunteers), every unit build and inspected from every angle. Seeing some weaponservitors open up on a foolish Cultist attack was just awesome.

    The game lasted over an hour, just because I couldn't stop drooling at ... well, everything!

    Inquisition Daemonhunt Team,

    I love you guys.
    Formerly known as "BattleKnight".

  45. #195
    Member Hibernation God's Avatar
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    Congratulations to the I: DH Team for releasing this amazing mod. Everythings is great quality. Thanks guys.

    Now off I go to play some more.
    - Max

  46. #196
    Member
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    Compiler: This is a truly beautiful mod. I drooled when I saw the gray knight termies and Venerable Dreads for the first time. Excellent attention to detail, like the load screens and custom music.

    Originally posted by Riker2800
    Really incridible work there, the models are really awesome.

    Now, if we could merge our Mod...

    If that ever happened, you would make a lot of people *VERY* happy...
    SPRUE FOR THE SPRUE GOD!!!!

  47. #197
    Respect!

    Great job to all those involved, you can be really proud of yourselves!

  48. #198
    Member eltroubabadour's Avatar
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    I already congrated the whole team but i would like to say a special "thank you" for map creator(s)
    Crimson Peak is pure ownage !

  49. #199
    its not far i still cant download it cries i was waiting so long for this and this is what i get why!!!!!!!!!!!!!!!
    Show me a fortress and I'll show you a ruin+++ Captain Eddan Bourne,
    No. 2 Assault Company, Silver Skulls +++

    Fear me, for I am your apocalypse



  50. #200
    Retired modder compiler's Avatar
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    Again, many thanks to you all for the kind words. This is really a much refreshing reward after these nearly two years of efforts.
    Thank you for your support !



    ************************************

    I've added 2 new download links on the first post.
    One is an ftp server, courtesy of the one and only Moe, the other is an upload on Megaupload server.

    Hope this solves the problem of people who cannot download from Filefront


    *************************************

    Tech problems :

    "I get no range when i try to use the heroes mod with it."

    The heroes mod is already implemented in our mod, by the skirmish AI.
    So I think if you use the Heroes mod, you'll use a second set of the same ucs lines and they will cancel each other out.
    Anyway, the question will be transfered to the Skirmish AI team.



    "dreads can heal themselfs and cannot be rapaired!? "

    What the f... !!!!!! Really ?
    I'll try that asap.
    If it's true, I'll whip the beta testers to death with their own innards for failing to notice such an error (and I'll inflict myself a minor penance for making the error in the first place. For equity).


    "when setting models details to HIGH the DH banner is replaced with the placeholder banner, ie an ork banner"

    Not on my computer, and I play with full graphics, fullresteam colour and everything possible maxed up.
    I'll investigate this.
    The banners are in the objective points mod. Did you check it was installed correctly ?
    Do you use another mod at the same time which also uses custom banners (such as Steel Legion) ?


    **************************************

    "i had only the default tau frontend model and regulaer dc frontend menu when i load the mod
    i assumed with such a high quality mod that it would have custom menus
    This could have something to do with my own setup of course "

    This comes from your own setup.
    The ID mod of course has its own start menu with an Inquisitor Lord.
    It doesn't load the first time you load the mod, but as soon as you chose the Daemonhunters, either in the army selector or skirmish setting, when you come back the Inquisitor will wait for you.

    As for the menus.
    There are plenty of things that we could have modified : menus, intro video and other such things.
    I refrained from doing this because I wanted to keep as much as possible the inter mod compatibility.
    I didn't want to steal Relic's game to present it as our game, just to add a new race to the game. Nothing less, nothing more. I wanted our mod to be an addon to the regular game, not a game in itself.
    Of course, it is tempting for a mod's race to modify all of the menus. It's easy and very fast to do and it gives a feeling of playing your game, not just your mod (Im not saying this is just a cheap ego boost, mind you : some reworked menus are really pieces of art !). But if every mod team starts adding bits and pieces everywhere, it will soon get very complicated for non modders to combine mods together.


    *************************************

    "will this mod work with the sob Mod by KRMZ "

    As I said above, multi mod compatibility was one of our prime objectives.
    We have had contacts with the AS mod for very long, and, AFAIK, both mods will be balanced against vanilla DC, and with multi mod compatibility in mind.
    KRMZ has stated repeatedly that it was his intention to keep his mod compatible with all like minded mods.

    So I think it is quite safe to answer "yes" to your question above.




    "You need to merge your awesome race with DowXP."

    That's a somewhat different question.
    DowXP is a great and popular mod which rebalances all of the races.
    I think it also adds to each race (sorry, I haven't played it since WA time).
    Our mod is balanced against vanilla DC, with a tech tree of similar complexity as DC.
    Porting DC to DowXP can be done in two ways, as explained in our license :
    - if DowXP is interested in adding the Daemonhunters race to their mod, they can do so by requiring the players to download our mod and use our mod as a prerequisite in the DoWXP module.
    The two mods stay separated, and a player would still be able to play Inquisition : Daemonhunt alone if he wished to do so, but he could also play DowXP with a new race.
    This is entirely up to the DowXP mod leaders.
    - if this is something else (like taking some of our models here and there to add to DowXP mod), then the DowXP mod leaders should contact me to see what is possible to do.


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