Nope COmpiler is around no worries.. I see him pop into MSN from time to time..
#1901
Nope COmpiler is around no worries.. I see him pop into MSN from time to time..
Shrp - Thanks man. However, I'm reluctant to contact him directly. He'd probably frown upon the 'deal' if I'm involved. Nevertheless, I have an idea.
Leader & (a) modeler/texture artist/animator of the
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Closer-to-codex mod files - To expand your mod.
Codex Toolbox project - for furthur mod expansion!
One more thing:
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#1903
**UPDATE**
As promised, here is the fully updated Advanced AI for DH_ID Beta2 for Soulstorm. If you don't already have it, grab the actual mod here:
DH_ID Beta2 for Soulstorm download!
And the updated AI here:
DH_ID Beta2 for Soulstorm Advanced AI DOWNLOAD HERE!
Installation Instructions for AI
======================
Simple, just unzip right into your \inquisition_daemonhunt mod folder and overwrite everything. Thats it.
Please provide me comments and/or cries of leniency as you get your sorry fleshy arse handed to you BUT NICE!![]()
Wow, ID for SS, i'm going to definitely try this out! Thanks Thudmeizer!
Downloading now thanks
Won't do much until I have Compiler's approval (I've e-mailed him).
I'd like to see Compilers work with ID get some use in other mods. It's a shame to see it not being put to full use for the community imo.
#1907
Why you say that? I thoroughly enjoy it ever since its release and even to this day I seems to hold its own being both fragile and super-powerful based on many balancing elements. I did some massive playtesting in Soulstorm with Beta2 and its quite balanced.
Cool.
Thank you Thud and Team!
Thudo-
Many thanks for the update. I just played about 5 games with DH_ID (3.1 AI). No hint of a problem. Beautiful mod and excellent AI. I, of course, appreciate the excellent work of Complier and other DH_ID modders.
Download my DoW maps "Redemptus Reloaded" (8p) and "Shrine of Sephreus" (2p) here.
#1910
Reflections on how the newly updated DH_ID Beta2 for SS Advanced AI preformed?
Sorry Thud I won't be in this time, but last time I checked the T4 with 4 hardcapped dreadnoughts was sheer madness, if a landraider came in then it was a goner for the other player. This was Soulstorm Prepatch, of course.
HE SAID YES!
Okay then. I'll start on this carry-over once I've got the Deceiver melee animations dealt with, and possibly the addition of swords to celestians if I can be bothered.
#1913
Wow Compiler actually allowed DH_ID assets to a balance mod? Superb!
@Swanky - ok?
Thanks for the release, thud. I'm testing it out now.
On another note it would be nice to see something like this come out for Steel Legion. That was one of the best full-race mods and since Soulstorm has been patched into working order, it needs to migrate as well.![]()
#1915
Its coming.. gathering testers. We're accepting them off the SL web forums.On another note it would be nice to see something like this come out for Steel Legion. That was one of the best full-race mods and since Soulstorm has been patched into working order, it needs to migrate as well.
#1916
**UPDATE**
Just talked with Compiler -- he will give the AE code to whomever wants to finally get DH_ID fully SS-compliant. This won't be a lot of work but mean quite much to the community so this prized DoW mod project can finally be officially completed for the last DoW1 expansion. Any quick takers?
I have no Attribute or Object Editor experience whatsoever. Surely there must be somebody?
#1918
np.. for others, let them step forward as this is very part-time work.
I hope DoW FoK team will include IDH in their amazing mod now it is made available to community
I'm not too sure that it's for the community, more likely that the Information is there for someone to piggyback off the work already done.
I have E-Mailed him already over the last few hours about whether the coding and the models are for the public to use in the own mods. As you'd expect, no answer as yet. but still hoping.
They are not, unless he's changed his mind which I doubt.
Its his incredible work, he dont really need a reason...
Compiler did nearly all the AE and I 'think' the coding, a lot of the art work was done by others, hell, compiler paid for some of the models.
Last time I checked models were not ok to use publicly.
I do remember him saying that you could use the mod as an included mod for your own mod, whether he minds you fiddling with the balance is another matter.
Beta Tested:
[Inquisition: Daemonhunt]|[Tau Mod: Exiled Union]
[Relic Yearbook Profile 2007][Relic Yearbook Profile 2008][Relic Yearbook Profile 2010]
Unhappy with the decision by Relic to not support modding for DoW2 sign the petition here
Hmm, its been awhile since im been on these forums has this Mod come out of beta yet for SS? And has games workshop just created or more like melded a new faction all together daemons? are there own faction now apparently? will this be included as it would be the Inquisitors reason for living? Ive always wondered why they never just melded the Sisters of Battle and the Daemon Hunters its not like they ever plan on updating them anyways...
I can't belive there are no AE coders around. AE coding is the easiest part of dow modding. Geeeeeez...
Edit: removed hinting toward my sig.
Last edited by UnDirector; 20th Jan 09 at 1:22 PM.
"Because humans deserve to be maximally-owned thus requiring copious amounts of DEATH in their diets."
-Thudmeizer master artificial brain-maker (damn I agree with this man)
#1928
I could have a go at porting it over to Soulstorm.
-It's not the fall that kills you, it's the sudden stop at the end (Douglas Adams)-
-Make something idiot proof and nature will create a better idiot.-
-Me fail English? That's unpossible!-
#1929
@Corncobman - you could work with UnD to do this as the community needs this done. U can directly interface with Compiler as he is waiting to be corresponded with on this.
Hey Thud. I'm trying to get a friend the combiner mod for DC but I can't find the download link, ideas?
#1931
http://forums.relicnews.com/showthre...ner+mod+for+DC
There is DL link in first post.
#1934
I emailed Compiler a while ago, but I haven't received a reply. I'll try again sometime.
Saw him posting recently somewhere around... probably PMming him will get you an answer soon?
#1936
DH_ID fully-certified SS build is ready for testing in a couple of days. Just need to find a place to hold an internal test on Compiler's old forums. I don't have admin there.
Like I typed down on the IDH forum Thudo, I'd like to help with betatesting![]()
#1938
#1939
UPDATE!
=======
Those assigned to the Inquisition: DaemonHunt testing phase can now assemble to the forums located HERE!. We're VERY confident on the current build but will listen to any feedback as it comes in.
Hi, minor necrosis of this topic if you don't mind.
Do you (as In Compiler & Team) plan on releasing the RGD files for the Inquisition Daemonhunt mod in the far FUTURE?
(Or at least sharing them?)
The reason I ask this is, when I finally get a PC good enough to run DoW at 30+fps. (whenever that is)
I would like to add the Daemonhunters to my DoW, with my own stat system.
It would be for personal use of course, and I could go on about my tried and tested stat system for DoW (it's really good!) but I'll await your reply.
Mind you that I will also be asking the Witch Hunters mod as I plan to include them aswell.
-RedSarge
#1941
- Well once we complete the DH_ID for SS beta test then everyone will have at it.
- Good luck with contacting KRMZ re: WitchHunters -- he responds to noone anymore so unlikely you'll ever get what you truely intend except for private use of that Dec'07 public beta.
Awesome mod, i love it, just a simple question here:
Is the a grid hotkey layout for the DC version?? thnx.
#1943
We'll we're moving forward with the Soulstorm release. Unsure on DC.
how go's the testing chaps?
Pretty good leonn, infact a lot was finetuned already but the testing will continue.
so after testing and fixes they will release it for SS?
or is it already out >.<
I made one a while back. Here ya go.Is the a grid hotkey layout for the DC version??
http://files.filefront.com/KEYDEFAUL.../fileinfo.html
that goes in
C:\Program Files\THQ\Dawn of War - Dark Crusade\Profiles\Profile1\inquisition_daemonhunt_dc
or
C:\Program Files\THQ\Dawn of War - Dark Crusade\Profiles\Profile1\combiner_dc
depending on if you start the game with the combiner mod or not. If the profile you are using isn't the only one then the number of "profile1" may need to change.
edit: I should mention that most of that hotkey scheme wasn't done by me. I got that off of DoWsanctuary and simply updated it for Inquisition: Daemonhunt.
edit2: also after looking into the file again. It is really easy to see where my work started. I got all OCD on makeing sure all the ='s and hotkey's were lined up.
Last edited by TDATL; 2nd Apr 09 at 2:02 PM.
thanks for the update mdcertainty.
#1950
The DH_ID's key bindings/shortcuts will be in the forthcoming Soulstorm build as well.
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