1) Splines and Splats - How do I set which spline is the base (on the bottom) and which spline is on the top? Example: I have a country road, but I want to have mud_tracks ontop of it... how do I go about setting this? (it seems to work in some cases, but other times it will not)
2)Ai markers - ALL MARKERS,Please go into detail on how these markers effect the gameplay for the Ai. Chokepoint, building, ect. ect.
3) Custom Loading Screenshots - Explain in simple terms how to set your map to display a certain .tga file while players are loading.
*If you have any advanced questions of your own, please post them here. Since the FAQ only covers basic editor questions.




) instead, and use that to set the precedence to their needs. As a common example, most of the urban intersections which you might expect would be used in splat form are actually splines in many Relic maps. Be sure to set the spline to optimum width after selecting the texture, and if necessary adjust the vertices and/or coloring so the full texture is visible and the edge transparency is how you want it.
anyone with a path please respond and it will be apreciated
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, i´m sure mannerheim or another SCAR guru can answer that
My words on print.