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Operation Sealion: CoH Suggestion Box Mk. II

  1. Child's Play Donor Company of Heroes Senior Member Dawn of War II Senior Member  #1
    Legal Attaché Worf's Avatar
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    Operation Sealion: CoH Suggestion Box Mk. II

    This is the successor to the famous CoH Suggestion Box.

    We're collecting ideas to add to the game and concentrate them in one place so that the designers can find them. Go ahead and have fun, I'm hoping to see many good ideas in here.

    A few rules:

    1. This thread is for making suggestions, not discussing them. Do not pick on other people's suggestions.
      Example of what is not allowed: No Jack, they definitely should not distinguish between AP and AT mines, I think that would be way too complicated.
    2. Do not post in this thread with comments like "lol, what a stupid idea" etc, you get the deal.
    3. Do not rant in here the "WTF? WHY ISN'T UNIT Y IN THE GAME"-style.
    4. As I said above, all additions to the game be it new units or factions, weapons etc. go here.
      Example: The King Tiger should really be one of the Axis' command tree's super unit because it simply was the best tank out there.
    5. Changes to the existing units or the tech trees and the like go into the Balance and Strategy subforum.
      Example: The Axis Pioneers shouldn't automatically get barbed wire cutters with the first HQ upgrade, this should be an individual upgrade like for the Allied Engineers.
    6. Do not expect that your suggestion makes it into the next patch and/or expansion.
    7. Do not expect credit if a unit/faction/whatever makes it into the next patch and/or expansion
      Example: Adding Russians without a T34 would be pointless, wouldn't it?


    Be advised that the moderators have the last word in here. If your post gets deleted for whatever reason don't repost it, contact a moderator and ask what went wrong.
    Last edited by Bonnet; 19th Jul 07 at 3:18 PM. Reason: worf fails at history :p -bonnet


  2. #2
    More doctrines/more uses for commands points

  3. #3
    An ability to build bridges ore boats would give a new dimension to maps like Lyon etc...that would be great

  4. #4
    tasos
    Guest
    Steady population limit(as an option)
    Improve the AI of the opponents
    add civilians in the campaign
    assasination mode for skirmish
    Italians(North Africa campaign),Soviets(fall of Berlin campaign),Japanese(pacific war campaign),Greek+Anzacs
    (Grecho-Italian war campaign) in the next expansions

    If you do these,i'm going to

  5. #5
    Add the Italians as an army that can be selected by both the Axis and the Allies!
    No matter what the task is, one Ork moving unseen can do it.

  6. #6
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    'what if' single missions like what if Germany did invade Britain
    At 21:40 the second Battle of El Alamein began when more than 1,000 guns along the whole front opened fire simultaneously on the German Artillery twenty minutes later they switched aim to the German forward posistions. As a huge curtain of dust and smoke rose over the Germans, British Infantry moved in with fixed bayonets to the skirl of the pipers.

  7. #7
    Luger
    Guest
    Definitely get the Soviets in after Opposing Fronts, that's the only suggestion I have. With improved vehicle AI and steady updates/balance fixes, I am incredibly content with this series.

  8. #8
    Grehm
    Guest
    Create more dynamic vehicle damage.

    Complete Immobilization: Not just your normal engine damage, but what really stops a tank, What else would be cool is if you could manage to destroy the crew with an infantry grenade from a hatch and possibly be able to recrew the tank ^.^

    Track or Wheel Damage: Would damage half of a tank or vehicle making it drive in a curved line until repaired.

    Vehicle Explosion Frag Damage: A fragmentation AOE effect of destroyed vehicles, nothing makes me cringe more than seeing a out of control M8 blow up next to a couple of squads of riflemen and seeing them march forth unphased.

    Add more building customization

    Custom Build Templates: The ability to save barbed wire, sandbag, tank trap, mines, trenches in an elaborate and effective way. Currently the buildable defense choices add alot to the game but to add the ability to save a build template for sandbags (like a semi-circle for an MG emplacement, flak88, howitzer, or just added directional covor for infantry) or a more effective tank trap wall that isnt just a line of tank traps ofcourse this would all be at the touch of a button (and be able to be rotated as needed) instead of 30 drag and drop relays that take to much time and your focus away from the main fight.

    Rotatable Base Buildings: Ability to rotate base buildings like bunkers, Would improve base efficiency and help tidy up your base of command (changes build spawn locations to the correct point of exit so your AT gun doesnt have to snake through 3 buildings but instead would spawn in a more efficient manner).
    Last edited by Grehm; 19th Jul 07 at 5:20 PM.

  9. #9
    Pro at CoH iaguz's Avatar
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    Hey, a simple change to sandbags.

    the method for placing sandbags should be a little better when placing sandbags next to others. Basically, much like when one builds a wall in most other Rts's, the sandbags should connect, and should form a proper wall. As they are now, the sandbags create a few jagged lines, which looks untidy and clips horribly.

  10. #10
    • Include a game timer option (for information purposes and perhaps even as a winning criterai)
    • Allow players to exchange resources (similar to Dawn of War diplomacy system)
    • Don't allow a kicked player to rejoin a game (as in Dawn of War)
    • Show a Wins/Loss percentage in the stats
    • Include option for observers in games with less than 8 players (as in Dawn of War)

  11. #11
    Jimmie
    Guest
    More styles of vehicle wrecks (if possible on how they died like from rear or front), combined with escaping vehicle crew (depending on damage inflicted in last shot on how many survive), vehicle crew could run around with there pistols, remanning an AT gun or other weaponry found on the field.

  12. #12
    Intrepid Space Captain Riess's Avatar
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    I'd like to see a noticeable minimum firing range for tank main guns. Firing at the enemy at literally point blank range with the main cannon just feels wrong.

  13. #13
    TyloniusFunk
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    Slippery slope mechanism fixed by adding diminishing returns to pop cap granted by the next captured point.

  14. #14
    Member Hellraiser's Avatar
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    A replay/map vault similar to the one available in Supreme Commander.

    The ability to set different unit behavior modes like defend terrain, chase enemy, fire only at "best" target for camo units(example: a camo'd pak won't fire at infantry but will at tanks) along with position modes like "adjust when needed"(squad gets into best cover when under attack), "hold position"(basically not moving unless told to).

    Clan support with private clan channels and a clan ladder/ranking(C&C3 has that and it uses gamespy so why shouldn't COH have it when it uses the superior RO).

  15. #15
    General in-game Tweaks:
    -Variations in visual damage to vehicles, show dents and blast marks where rounds have impacted.
    -Variations in vehicle wreckage, perhaps have as many as 10 different wreckage models which could reflect how that vehicle was destroyed. (e.g. tank turret ripped off or dislodged, noticeably warped/punctured armor where large rounds where taken, etc...) These would give more visual character to the battlefield.

    Thoughts For Expansions:
    -Besides the Eastern Front I would really like to see an Africa Corps expansion:
    -This could include variations on the German and British armies. Covering campaigns from the Siege of Tobruk to the Second Battle of El Alamein.
    -For German armor this could include earlier models such as the Panzer III and go as far as the early model Tigers and perhaps some borrowed Italian hardware as well.
    -British could have access to a wide variety of Matilda tanks with unique upgrades as well as others.
    -Abilities could include digging in tanks for fixed armor defensive emplacements, Passive armor camoflauge, etc...

  16. #16
    Member JagdAlex's Avatar
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    The Coaxial and turret MGs on tanks should do alot more damage to infantry and light vehicles but in order to buff this aspect the tank main cannon should not be able to fire INFANTRY at point blank range.

    Also, I would like to see the JadgTiger in a expansion that relates events in 1945 like the fall of Berlin. Being a slow ass pillbox, having a rate of fire of 1 round every 10 sec ( because it was a 2 parts ammo) BUT it should 1 shot every Allied tank. His weakness would be that at relatively close range, he can be outflanked and killed since it was a huge assault gun with no turret! His line of sight should be substantial having a JT killed an Allied tank at over 3 km. His frontal Armor should be totally impenetrable but his side and rear vulnerable. Needless to say that it would be an end of tree call in ability and it should cost fuel to the Axis player whenever he moves it. This thing was fuel hungry it was not even funny!
    "Great! More old farts for the stomach battalion!"
    "It was either the Iron Cross or the Wooden Cross."
    -Gunther Rall

  17. #17
    For another expansion I'd like to see russians, Italians and depending how Italians work maybe a 3rd german army in forms of the afrika Korps.

  18. #18
    Tankkiller99
    Guest
    Well for the next CoH game which I am pretty sure will be the debut of the long awaited Russians against another German faction.

    I hope they add the Tiger II to the other German faction as well but the one with the Henschel Turret as the Porsche Turret Tiger II is with the Panzer Elite and it would make the most sense as the one with the Henschel Turret fought mostly in the Eastern Front.

    Also the addition of the Panzer III light tank would be nice and the Elefant Tank Destroyer, Jagdtiger, Nashorn, Sturmpanzer IV (Bruumbar), and Sturmtiger etc...

  19. #19
    Ace40k
    Guest
    I'd like to see individual infantry designs and distinguished tanker uniforms integrated into the game (whether into the main game or OF, your choice).

    Just as shown in HalfTrack's GFX mod there shouldn't be just one single model both for an entire squad and for the vehicle crews but simply more variety in soldier skins to make the game a bit more realistic concerning unit appearances (after all, not every soldier looked the same in WWII).

  20. #20
    DaChamp
    Guest
    change the mg42 light machinegun (the handheld one) into an mg34, all you would have to do is change the model around a little bit (you would only have to change the barrel, the back half could stay exactly the same) and have a different sound effect.


    it doesnt really make sense that there is two of the same machinegun but magically soldiers can shoot one of them handheld but not the other one

  21. #21
    Change the effect of suppression. Instead of crawling around like snales they could run to the nearest cover risking being shot and hide there.

  22. #22
    Member Mr.Pickles's Avatar
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    I would like to see an Africa Korps expansion and a Russian Expansion before moving to the Pacific.
    "We eat and drink ideas, and are clothed with ideas."
    ---George Berkeley

  23. #23
    Ashmole3110
    Guest
    The ability to see a unit's field of fire when clicked.You can see this when you are setting an mg/anti tank gun,but I want to see the unit's field of fire everytime it is selected.

  24. #24
    Real fog of war would be nice. So that you cant see an unit behind a wall or a soldier behind a bush. But it would be a problem if only a part of a unit was visible.

  25. #25
    I would like to see the option of turning off unit icons and and the ability which allows you to see units through terrain. If this could be switched off on the fly it would make it easier to get some good screenshots and just sit back and enjoy the graphics. I believe these things can already be switched off by adding a command to the shortcut but adding an on-the-fly ability would be nice. Similar to the tab function in Homeworld 2.

  26. #26
    goof
    Guest
    - better variety of tactical options (as in more options to use environment objects for cover & flanking maneuvers)

    - assult, defend, cover, suppress, type of options for squads

    - ability for squads to loosen formation in various maneuvers. i.e. suppression fire stays rear while grenade tossers move forward for assult runs

    - options for spawning limits of vehicles/soldiers of choice

    - tactically smarter AI....always better AI

  27. #27
    BiteMeAgain
    Guest
    1) Russian Campaing.

    2) Real Line of Sight, meaning you cant see anything over the other side of wall, buildings or bushes.

    3) Reduce allies tanks speed, make it little closer to RL, especially the pershing.

  28. #28
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    Tables in chairs in houses, at the moment its just a bare room in buildings

  29. #29
    TheGnomes
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    Japanese faction with very good infantry that have very high suppresion values (to balance their lack of tanks)

  30. #30
    Heh i like the last idea...adding some just some items to the house when you blow them up or make holes would rock..kinda add some sense of war behind the game and a sense of realism. Also add some more maps for 3v3 and 4v4...it would be great.. Also hadd more urban maps. All of WW2 didnt take place in just huge fields :-P There were alot of city fights also.

  31. #31
    Tankkiller99
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    How about giving the Americans the M1919 .30 cal machine gun instead of the M1917 .30 cal and if possible just keep both but make one most likely the M1919 an upgrade from the M1917.

  32. #32
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    make it so that online matches dont have to count to your record: you have an option to make it ranked

  33. #33
    Once you've gotten all the abilities in your doctrine, you stop gaining experience/command points when killing units. This is one feature I never liked, since you can do stuff with it to keep it going and make things interesting.

    Once you have all your doctrine abilities, make it so that you still gain experience and command points, and you can spend those command points on various things, i.e., 1 CP can give you either 150 Manpower, 50 Munitions, 50 Fuel, or even 4 Population. Essentially, you can use command points to "buy" more resources from HQ - it would make sense too in game, simulating how if you're doing well in a battle and killing lots of bad guys, then Headquarters will be more willing to give you resources to keep the fight going.

    It would also add some variation to the game, as your opponent might be spending his CPs on fuel to get more tanks, while you're spending yours on munitions and manpower to take them down. This would be even more interesting if you could do this before you'd gotten all your doctrine abilities. If you beefed up some of the doctrines, being able to buy resources or get doctrine abilities would force people to make the risky decision of just not declaring a doctrine and buying resources to try to win quickly, but it might backfire as your opponent's doctrine abilities manage to beat all your regular units.

  34. #34
    Aesar
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    1.) join as team or join as group option for ranked multiplayer

    I would imagine it working like you start an online game get your people in it and hit join as group. you could keep join as single and join as group games seperate or not but the point would be the ability for say 3 people to join as a team in a ranked match against other teams.

    2.) ability to create clans/teams supported in multiplayer.

    3.) ability to decrew manned weapons such as a recrew'd at gun or flak 88 after the initial crew was destroyed. sometimes i want to abandon an at gun for example if it's unsupported and being rushed by infantry.

    4.) said before alot but definatly need a russian front expansion and an pacific expansion and a north african / greek isles expansion.

    5.) probably be map dependant but having naval tech trees. say offmap battleship bombardment or delivering marines. but that would probably be map dependant.
    Last edited by Aesar; 21st Jul 07 at 8:27 PM.

  35. #35
    I don't know what I could add to the massive list on the old thread.

    For new material I would like most to see the eastern front as a new game after Opposing Fronts.

    Another options would be game types, or variation on skirmish. You could have a game type where you are given X manpower, munitions and fuel and buy an army at the start of the game. You buy your army before the game starts, maybe allowed 5 minutes. As units are destroyed they get reinforced from your pool until you have none left. There are variations on winning conditions.

    I am sure there are other things people could come up with that use the game engine, but move away from the base building. This is using CoH like the total war series.

    Would also like to see infantry have more options instead of being overrun by tanks mid-end game.
    * Game options like infantry only, or up to light vechicles
    * Give some crack infantry units (for example rangers and knights cross) the ability to destroy a tank by running up to it and plopping the grenade down the hatch. Maybe an ability that cost munitions.
    * Give more infantry the ability to hide/ambush, maybe terrain bonus for forest as an example. Nothing like a sniper, but decent enough as to not been seen by tanks (which should really have least visibility).

    I know that tanks are considered the cool toys. But some infantry should have more use against them.

    Nice to see more units cross over there vet status across the campaign.

  36. #36
    Member empa's Avatar
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    mm hard but i think on Russian are totally needed due to they great efforce on ww2 but, get Italians? i think Italians are so week and dont do nothing of signifiance during de ww2, well in this way i think the best option is create 9th german army against the russians on eastern front, with a lot of cheapers panzers III as the main battle line and a hard SS divisions of panzergrenadiers, with ablilities demostrating his valour and courage, and the revolutionary german FG42 automatic gun, Stukka raid airplane support, some heavy tanks and like the real one, a movable Flak88, basically german troops like wermacht soldiers and waffen ss.

  37. #37
    Alannus
    Guest
    Better ways to get rid of tank traps. Also the axis definately need a way to damage more engines, like an axis sticky bomb. I don't know if this will be available already but, it would be nice to play as axis, against axis (and American vs. Brittish). The axis had long guns like howitzers in ww2 also, so they should have on map artillery. What if we could buy and sell man power, munitions, and fuel. I hear that weather will affect the battles, what if like 10 minutes into the game on certain maps, there were certain roads flooded where infantry couldn't cross or have to swim really slowly across while very vulnerable. Rain affects sniper accuracy. If it's really hot out, the infantry could fatigue and light vehicles get overheated. Snow would be interesting, fatigue for infantry and vehicles slow. How about a spotter addition for snipers where they can reveal other snipers and cloaked units. Axis paratroopers. Better armored flamming vehicle for axis. Atleast one fast tank for axis, and one slow and armor-heavy tank for allies.

  38. #38
    Karius
    Guest
    Buildable Opel Blitz/GMC trucks to tow AT/artillery pieces and carry infantry squads. Having a gun immobile or travelling for 2-3 minutes is not what I call fun.

    More Sdkfz.251 variants.

    PaK 40's.

    Carpet bombing for Allies. Damage radius similar to V1 -if not greater- with a chance that 88's could down the plane.

  39. #39
    nameless_one
    Guest
    When playing multiplayer, while waiting for more players to join or for the game to start, allow the players to indicate on the map to their team members their strategy. For example when in game you can indicate on the mini map with the 3 colored circles (white, red and some other color I forget). Just allow people to do the same while in the game lobby on the map. It would help by providing a little more time to set up the game tactics. If is possible while the game is loading even better. And also allow dialog while the game loads would be cool to.

  40. #40
    Member Jianaran's Avatar
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    Africa Corp campaign- Tobruk, El Alamein etc

    Aircraft that stay around. maybe being able to build an airstrip (Nothing fancy, just some flat ground) and then build planes from it, and dispatch them for bombing/scout runs without haveing to pay for it every time. Barring this, an aircraft mechanism like the SPECTRE gunship from Generals- It flies in, then make multiple passes with you changing or keeping targets each time

    Artillery vehicles/emplacements- Right now all decent artillery is off map.

    Russian War Machine- As quoted, 20 new tanks for each one that dies while active

  41. #41
    Member Cozmo's Avatar
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    ambush

    it would be cool if you could ambush the enemy from a house, the icon dissapears and the sight range around the house is smaller (they are hiding, not looking out windows) and once agin there can be hold fire etc. could be fun.

    it would be a toggle like the sniper if you wanted you could still just stand in the windows. also MG's cnat hide for obvious reasons (size/OP?)

  42. #42
    Oxyde2
    Guest
    More zoom levels.

    While I know CoH isn't SupCom, sometimes the field of view in CoH feels too small (same happens with DoW, actually). It gets hard to see the big picture, specially if you're working with spaced formations. So a couple more clicks of outward zoom would be really great.

  43. #43
    I would like to see a medic jeep (or something else) anything that gets the wounded faster back to the first aid station.
    What I also would like to see is at the end of the CoH series an pack that combines all CoH versions into one so you got like 6 playable nations at the end of the CoH series (of course I hope CoH will never end but hey everything comes to an end)

    *Btw sorry for my bad english*
    "Not a day goes by, that I don't think of the men I served with, who never got to enjoy the world without war." Major Richard Dick Winters.

  44. #44
    Inquisitor44
    Guest
    Personally, I like many others, would love to see an expansion about the events in North Africa. This could open up a few new features into the game. With weather affects being added into COH and OF, why not add it in a North Africa themed expansion. Maybe the introduction of a sandstorm which could reduce LOS and accuracy. The soldiers them selves could have new responses to the sandstorm, making some models seem to shield their eyes for a breif moment.

    Adding the Afrika Korps would be a must.

    Afrika Korps would be not be as well rounded as what I consider the standard German forces are in the orginal COH nor be as reliant on heavy firepower like the Panzer Elite in OF. I would choose to structure them as more of a quick deployment kind of force, relying on a "blitz-kreig" style of play. Using older makes of the German armor we know from our 1944-45 COH, they would be able to qickly sweep the battlefield capturing points and creating defensive positions. Some examples of vehicles that could be implemented are:

    Panzer MkIII
    Mobile Flak 18 artillery peice
    Sd.Kfz-251/7 (would work as a lightly armored halftrack)
    Sd.Kfz-222 (works as an early Puma)
    Aside from that, you would still have the mainstays of the forces (Grenadeiers, Motar crews, MG crews etc.)

    Regarding Doctrines, I was thinking more of support than anything else:

    1) Stützungskonsortium(Support group)
    This doctirine would supply you the ability to deploy mobile Flak 18s, call off map artillery barrages, and call in reinforcements. The reinforcements would work the similar way the American renforcements work for the Infantry doctrine (Support crews, light armor and anti armor). Other powers would include resource points having extended LOS, support crews being repaired onsight (applies to Stationary artillery and Anti-Armor Pak 38s)

    2)Auslandshilfe (Forgien Aid)
    This would be more of a reinforcement based doctrine. I have thought about it having small ammounts of Italian and German reinforcements. This could mean Italian infantry and German light Armor or vicea versa. It might also include Italian air support to either bomb or strafe opposing forces. This could also include the Fatherland or Italy supplying small ammounts of resources, similar to the resource drop of the American Airborne. The only true problem I see in this doctrine would be the fact that it could be abused unless if the timers take a while.

    3)PanzerUnterstützung (Tank Support)
    This would be the terror doctrine equivilanent. It would ultimately rely on the catpuring and holding of resource positions and having a quick and mobile force at your disposal. Reinforcements would be costing at least 4 command points. They would include small armor groups (2 Panzer III and a Halftrack) or a heavy tank (Tiger). The doctrine would include the Blitzkreig power and a few others aiding people who are playing for a massive quick and mobile armor force

  45. #45
    *Hold Fire option for all units. Been suggested over and over by a good number of peeps and here it is again. Not just for mortars/ambushing but useful for out manouvering another tank in a crowd of enemies, often find that chasing down a tank becomes extra tedious when it fires on the first thing it sees, simply clicking to target enemy armour is not enough as in a cat and mouse situation between two tanks it's easy to loose track of enemy armour in the area then come across enemy troops, waste a tank shot and then run into the enemy armour around that corner just after a shot's been wasted on infantry.

    *Repair option for forward HQ's. simply allow engineers to slowly repair a building which has been converted to a forward HQ. Could have a slight taxing effect on manpower.

    *Proper Line of sight. Objects should block line of sight. Allows for further possibility of ambush tactics.

    *Large vehicles provide small arms cover for troops. Would open up some options for successful assault manouvers.

    *Occupied buildings won't label what/how many units are inside it to the enemy unless assisted by a recon unit (bike or jeep). Makes recon units have additional purpose into the late game.

  46. #46
    Pak88mm
    Guest
    Be able to have infantry ride on top of tanks and dismount only at full stop. Extremely vunerable to small arms and anything else but allows infantry to move up faster.

  47. #47
    Member
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    On the Eastern Front, Russia should have a passive ability that makes enemies slowly take damage on their lands, and make vehicle travel slower if they choose "Russian winter" doctrine. This passive ability would only happen in the point that it would snow on the battlefield (CoH: OF is implementing weather systems afterall). The only way germans could counteract this is to bring along HT, or pioneers (which have a shorter counteracting radius than HT)

  48. #48
    Make LOS blockable by terrain and obstacles like hills, hedges, etc. Every part of terrain should block bullets, shells, etc. It breaks immersion to see shells travelling through rises in hills to hit something on the other side. This would also make true ambushes possible.

    I'd also like buildings to grant heavy cover. Such as when infantry are leaning against one of its walls right next to it. Except only the man standing next to the corner will be able to return fire. Maybe the cover dots could be changed so that a circle means cover and a triangle means cover and ability to return fire.

    I'd like more in-depth infantry mechanics. Such as hold-fire commands for every infantry unit, stance controls (standing, crouching, prone) for concealment and better accuracy but at cost to mobility, a readiness setting that controls their reflexes to react and fire back, and a morale indicator, and a veterancy status bar. The morale bar shows the unit's "tolerance" to enemy fire, being 1/2 full when suppressed and depleted when pinned. The morale bar would increase if the unit destroys enemies. When not in action, the bar should also increase gradually depending on the readiness state. A more relaxed person eases up faster than one that is tensed and alert. The veterancy bar keeps track of how far along the unit is in achieving the next rung of veterancy.

    Units should be able to storm occupied buildings. The defender should generally be the favorite to win, but it should also be heavily dependent on the units involved, their health, and their veterancy.

    Farther out zoom level.

    Decreased health across the board for individual men, but approximately double the squad sizes for more epicness and authenticity.

  49. #49
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    Kill counters for units - Ever get that 3 chevron squad with 2 Panzerschrecks and BARs standing in the middle of 3 tank bodys and several corpses and think "Wow, how many things have these dudes killed?!"? It could be simple, like just counting units like if you killed 3 volks, a puma and a tiger and say you've killed 5 units or say Infantry - 3
    Light vehicles - 1
    Tanks - 1.

  50. #50
    Member
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    Just thought of this on the spot, it would be nice if Veteran squads/vehicles got some more unique abilities (other than just attribute increases) available to them.

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