I would like to make a few suggestions for the next COH games/expansions.
First I would like to say that the “Control Point” idea is great as it requires you to gain and maintain map control where every control point counts.
My suggestion would take that concept one step forward.
It would be great if every control point would also give the player who controls it a new special ability, or the ability to purchase special upgrade/weapons at discount price.
For example, if a player captures a munitions control point at the middle of the map then he can purchase a flame thrower for every infantry squad that he likes at a reduce price.
So once the player captures that point then all infantry will show the option of purchasing such flame thrower.
Once the player losses this control point then he would not be able to purchase additional flame throwers.
His opponent who just captured this control point from him will then gain the ability to purchase flame throwers at a reduce price.
Other points can offer the ability to purchase other weapons such as grenades, machine guns, sticky bombs, or bazookas.
Some control points can offer HP bonus to infantry or tanks.
Other control points can offer the ability to purchase special units that are not normally available at a reduced price (e.g. commando units or tiger tanks).
With this concept of special upgrades/abilities assigned to every control point the game can be even more strategic where every control point has a different advantage that can be used for a specific strategy.
Different maps can then feel more unique since there could be so many different special upgrades/abilities (assigned to control points) where we can split them between the different maps and where every map has its own unique special upgrades/abilities.
This will add a great deal of re-play value since every map would be even more different than the rest.
This feature will also “force” players to adapt different strategies according to the map the play and the control points that they captured.
Of course, if you think that some players won’t like this concept, then you can add this feature as an option via a check box (as if it is a different game type).
This way players can choose to play either the old way or the new way with these new special upgrades/abilities for control points.
So please consider this new feature for your future games.
Thank you,
Moshe Levi






