Just Checking in and updating the Topic Title and first post with information on "Version K" as i call it.
File Names and Changes
pir_carrierb, pir_bishopbattlecarrier, pir_carrier, pir_lightcarrier, pir_raiderdestroyer, pir_raiderdestroyerb:
Changed Hyperspace Minimum values to 0 (from 250) to gain free Hyperspacing from the Hyperspace Research.
Removes two -'s in an attempt to enable Hyperspacing on Battleships.
To keep Hyperspacing of such a massive weapon fair, changes maximum cost to 2000, from 1500.
NOTE: Hyperspacing from the Battleship was removed due to balance issues.
Copy/Paste docking commands from Hiigaran Mothership into Battleship file with the hopes to allow the Battleship
to dock units. Removed SuperCap repair value and changed repair rates to reflect Frigate storage on the
Battleship with a repair value of 800 for Frigates. -Failed
Removed Frigate docking value in an attempt to allow the Battleship to dock fighters and corvettes. Removed Utility
docking as well to keep in line with standard Battlecruiser codes for the Hiigaran and Vaygr.
Using a program, modified the enter (assumed due to unfamiliarity with program) path to accept the following unit Families:
Fighter, Corvette, Utility, Platform, Resource, Frigate. This is in an attempt to allow units to dock with the Battleship.
Battleship is now able to dock correctly, however, graphics display on docking animations are not in line with the dock
sections of the Battleship model. Multiple number tests will be required to align the docking units correctly.
Changed innate Hyperspacing value to 1. This grants the Pirate Attack Carrier Hyperspace capabilities.
Changed the repair values for Fighters and Corvettes to facilitate 'in-combat' uses and give the Attack Carrier
a more wanted role within battles. Allowed Attack Carrier research to give increased movement speed and defense
in order to mirror the new 'in-combat' uses.
Changed Prerequisites to reflect the need for Capital Chassis upgrade and removed Shipyard Prerequisite as the
player could only view the Attack Carrier Prerequisites from the Shipyard.
Removed two -'s that allowed the Collector to harvest Salvage. This has been taken out
to allow Salvage Collectors a more important place in the Pirate resource operations.
Changed Thrust/SpeedMAX values to 100/120 respectively to reflect changes in Pirate
Mod V0.4 that were never released.
pir_carrierb: Altering Utility exit point to facilitate faster salvage operations by allowing salvage to enter from one point, and
allowing the Salvage Collectors to exit from a seperate point. Moved the Clear Reservations in the KeyFrames closer
to the beginning of the line, so as to allow faster salvage processing.
Removed file in an attempt to limit Raider Destroyer and Light Destroyer construction to one 'type'
in order to allow proper grouping between Raider Destroyers constructed via carriers and ones
constructed via the Battle Station.
Changed build.lua to reflect above pir_raiderdestroyer/pir_destroyer file changes and exchanged the Pir_RaiderDestroyer
command with Pir_LightCarrier under FreeHyperspacing in the research.lua file to remove the Raider Destroyer
and suppliment with the Attack Carrier as per the original scope of the Moderator.
Changed Advanced Manufacturing to Advanced Capital Tech to allow construction of Raider Destroyers on the Shipyard.
This has, in turn, removed the ability to construct Raider Destroyers on the Strength of Libertatia and Barataria's Hammer
when a Hyperspace Module is built. To balance, the two Carriers and the Shipyard will require the research of Advanced
Capital Tech to allow the research and construction of the Raider Destroyer and Battleship. This also has the added
effect of placing more use on the Light Destroyer as it was overshadowed with the Raider Destroyer as both could be
researched and built at the same time, but Raider Destroyers had the added benefits of free hyperspacing and EMP missiles.
Altered the Prerequisites to reflect changed research and simplified ship descriptions.
Altered Radiation Shielding to be a constant effect on all pirate ships.
This was done for two reasons. One, this allows the AI to benefit from the upgrade rather then focus a research value
on it, which would slow the AI down on maps where it is really not needed. Whereas a player would understand this and
choose not to research it, the AI would not. Last of all, this change is reflected in the Vaygr immunity given on certain
Single-Player Missions. Hopefully this will allow proper allocation of immunity to all pirate craft as was intended.
Changed to reflect Raider Destroyer and Light Destroyer alterations.
Added Attack Carrier and Resource Controller to the list as well.
AI Files: Re-wrote several files in an attempt to fix errors in the Pirate AI.
pir_shipyard: Added destroyer_pir to the CanBuild values to allow the shipyard to build the same Raider Destroyer as the Carriers.
pir_comandeercorvette: Altered the speed to 300 to keep in line with the Corvette tag and to give the Commandeer Corvette more
appeal when compared with the Boarding Frigate. While the Corvette is faster, it has no weapons, and it a
much weaker target then the Boarding Frigate.
increased the capture speed value in the research.lua to .5 and .75 (non-upgraded and upgraded) to allow better use.
Sound: Switched out voice file of Hyperspace Gate to the Makaan Hyperspace Gate voice to remove the mispronounce of Buoy in
the original file.
OVERALL: Changed all strikecraft (Fighters and Corvettes), resource/salvage collector, and missile files removing engine trails and
brightening the engine burn. Altered flare/trail files to reflect a brighter burn and further viewing distance. This was done
to alleviate system slow down when multiple strikecraft/corvettes were on the screen. This 'multiple' phrase is refering
greatly to the increased fighter cap the Pirates have and the faster movement speed of those fighters results in longer
duration trails with much more frequent alterations in trail curves due to strikecraft turning.
Deleted multiple file copies (most likely leftovers from the Mod Creator's editing days) in order to make the overall file smaller and
to allow faster compression.
Withheld attempting to find ways to allow captured vessels to build. This was something that was not placed into the original
Homeworld 2 script and, as a result, should be left untouched.
Also i am going to use Version K as a building Block to get back on Track. Alot has happened since last year for i now attend school online for animation while supporting the Family. this has blessed me with access to the programs that i need to finish the mod and Then some as it has been so long i doubt many are still watching this topic... but rest assured i will get the new models that i made in if its the last thing i do!
until next time!!!