View Poll Results: Is AWM balanced?

Voters
123. You may not vote on this poll
  • Yes

    48 39.02%
  • Better but not quite yet

    47 38.21%
  • Allies are still WAY to powerful

    18 14.63%
  • BALANCED? AXIS SUPREMECY ISN'T BALANCED!

    10 8.13%
Results 1 to 12 of 12

Poll: Is AWM balanced?

  1. #1

    Poll: Is AWM balanced?

    I think it is. How about you? Please post comments.

  2. #2
    I think it is, but it remains to be seen; the change only has been in effect for what, 48 hours?

  3. #3
    Sprinkles
    Guest
    Voted Better because i haven't seen enough of it yet. Just Pershing rushers.

  4. #4
    I still think the respawning tank count should be limited to 2 or 3.

    This will stop the 5+ M10 spamming from recharging the assault in 3 sec.

    Overall, though, it's fixed.
    "With all due respect sir... are you high??"

  5. #5
    The differences are magnified in larger games such as 4v4. Time will tell.

  6. #6
    It's balanced, but the fact that you are rewarded for losing tanks is still stupid and should be changed.

  7. #7
    to be honest, I don't use AWM at all when I choose the armour company, this is mainly because, in the game, I usally get an excess amount of man power so I always use the abilities that give you tanks (Not sure of their names) like the rocket tank and the big one with the huge cannon. these only cost man power and by saveing the fuel from building tanks, you can build a supply yard and reaseach its upgrades that give you more man power

  8. #8
    desinc
    Guest
    as far as doctrine balance, blitzkrieg is still head and shoulders above the rest - at least for 2v2s...

  9. #9
    yingxiong
    Guest
    Well it's not ridiculous anymore, since you have to have really good timing for the ability to pay off, just like every single one of the off-map artillery abilities. So far I've turned a few games around thanks to people trying to rush my base with AWM M10s and Crocs running into schreks and tigers, having a much easier time finishing them off immediately after the ability runs out.
    The change also indirectly seems to make manpower blitz more powerful, since while there is a greatly reduced chance of instant pershings and M10s for using AWM, there is still a 100% chance of replacing a lost tiger with manpower blitz. This is why i voted not there yet, otherwise it would be perfect.

  10. #10
    VampireBlood
    Guest
    Personally, I think any ability that merits forced suicide is an ability that needs to be rethought over, and changed. >_>

  11. #11
    Banned dupsky's Avatar
    Join Date
    Dec 2006
    Location
    usa
    vampireblood, i agree....the very concept of rewards for intentional friendly fire is just ridiculous.

    i have a suggestion...every time a axis hit is scored, let the allies production bar speed up for whatever they are producing a bit.

    this would just help them produce faster while the awm is active, and just sacrificing would be of no use anymore.

  12. #12
    Banned nichtganz's Avatar
    Join Date
    Aug 2006
    Location
    Toronto,Canada
    The Pershings and calliopes still respawn and can be exploited to the world's end, so i chose "Allies are still WAY to powerful". The ability still seems the same to me imo.

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