I think it is. How about you? Please post comments.
Yes
Better but not quite yet
Allies are still WAY to powerful
BALANCED? AXIS SUPREMECY ISN'T BALANCED!
I think it is. How about you? Please post comments.
Voted Better because i haven't seen enough of it yet. Just Pershing rushers.
I still think the respawning tank count should be limited to 2 or 3.
This will stop the 5+ M10 spamming from recharging the assault in 3 sec.
Overall, though, it's fixed.
"With all due respect sir... are you high??"
The differences are magnified in larger games such as 4v4. Time will tell.
It's balanced, but the fact that you are rewarded for losing tanks is still stupid and should be changed.
to be honest, I don't use AWM at all when I choose the armour company, this is mainly because, in the game, I usally get an excess amount of man power so I always use the abilities that give you tanks (Not sure of their names) like the rocket tank and the big one with the huge cannon. these only cost man power and by saveing the fuel from building tanks, you can build a supply yard and reaseach its upgrades that give you more man power![]()
as far as doctrine balance, blitzkrieg is still head and shoulders above the rest - at least for 2v2s...
Well it's not ridiculous anymore, since you have to have really good timing for the ability to pay off, just like every single one of the off-map artillery abilities. So far I've turned a few games around thanks to people trying to rush my base with AWM M10s and Crocs running into schreks and tigers, having a much easier time finishing them off immediately after the ability runs out.
The change also indirectly seems to make manpower blitz more powerful, since while there is a greatly reduced chance of instant pershings and M10s for using AWM, there is still a 100% chance of replacing a lost tiger with manpower blitz. This is why i voted not there yet, otherwise it would be perfect.
Personally, I think any ability that merits forced suicide is an ability that needs to be rethought over, and changed. >_>
vampireblood, i agree....the very concept of rewards for intentional friendly fire is just ridiculous.
i have a suggestion...every time a axis hit is scored, let the allies production bar speed up for whatever they are producing a bit.
this would just help them produce faster while the awm is active, and just sacrificing would be of no use anymore.
The Pershings and calliopes still respawn and can be exploited to the world's end, so i chose "Allies are still WAY to powerful". The ability still seems the same to me imo.
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