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morale

  1. #1

    morale

    how would one make an upgrade or the like that allows both a unit to be made fearless and to also allow access to another unit

  2. #2
    skull_probe
    Guest
    making fearless by removing the morale isn“t able - maybe you can change the morale armour to 0 by a modifier... otherwise give an extreme high value of moral or moral regeneration

  3. Forum Subscriber  #3
    Is it possible to create another entry for the upgraded unit and then change the unit ingame? That way, you would have the moraled and fearless units separate. Might work in the same way the eldar_longrifle is separate from eldar_longrifle_tier2 and _tier3.

  4. #4
    skull_probe
    Guest
    unit changing ingame??? how that?

  5. Forum Subscriber  #5
    I've got no idea how to code this, but thought that to have a pre-upgraded set of attributes and a post-upgrade set separate but identifying with the same basic unit could be a possibility. I am spouting off random ideas.

    /me summons an expert modder.

  6. #6
    Senior Member horusheretic's Avatar
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    just have the modifier/s increase the regeneration rate to an excessively high amount so the unit doesnt loose morale at all. thats the easiest way to do it.
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  7. #7
    all very good ideas, i'm thinking just to make it so their morale goes through the roof so they can still break just that in if they were fighting a whole army of something real scary

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