No cover is provided in this round.
Marines Against Plasma vs Witches, Bitches and Communists
Both side fires at the same time in the first turn (1/4/5 vs Triple 5).
The Marines’ Meltagun misses on a 2, while 16 Bolter hits cause 10 wounds upon the Sisters.
At the same time the Sisters cast Divine Guidance, passing on a 5. the Canoness’ Inferno Pistol hits and kill 2 Marines, their Meltagun hits and kill another, their Heavy Flamer cause exactly 7 hits and auto-wound 1 Marine (which is then fixed) and 4 more wounds, and 11 Bolter hits (rest are 1s) kill 4 Marines in an instant! 3 more wounds are added as well. (Rest is 3 1s and a 3)
Another 2 Marines die from the onslaught, leaving the Sergeant himself. 3 Sisters also killed by Bolter fire.
The Sergeant saves his Fearlessness wound, and the Sisters pass their Morale Check on a 8.
Both sides fire at once again in the second turn (1/2/4 vs 2/2/4).
Passing the Last Man Standing on a 7, the Sergeant fires his Bolter.1 hit and 1 wound is made, killing a single Sister.
In return 2 hits and a wound from Inferno Pistol take him out.
The Sisters regroup and advance, meeting the Plague Havocs. Beforehand they casts Spirits of Martyr and succeeds on a 9.
Their Champion uses the Nurgle’s Rot, but it causes no wounds. (1, 2, 4 and 2 5s) their 2 Flamers cause 12 hits in total, causing 10 wounds! (2 3s, a 4, 5 5s and 2 6s) 4 Sisters are killed on a Monoeye and 3 2s.
2 Meltagun hits and wounds (all on 3s), but their Invulnerables save them.
3 Bolter hits (Snake Eyes and a 2) causes 2 wounds, killing the last of the Sisters and wounds the Canoness once. The Canoness stays on a 7.
In return her Inferno Pistols cause 2 hits and kill 2 Marines with Bolter.
3 more Plague Havocs (1 with Meltagun, 1 with Flamer and the Champion) die from Fearlessness wounds! (Snake Eyes and a 2)
Taking the chance the Canoness open fires first (Double 5 2/4/6).
Both her Inferno Pistol shot hits and wounds, killing the last 2 Plague Havocs.
She then advances on her own, but then the Noise Havocs block her way. The Doom Siren able to wound the Canoness but the Flamer fails to, 5 sustained Blastmaster shot hits and they all wounds, and the 3-shot Sonic Blaster cause 2 more wounds from 3 hits. The Canoness is just wounded once by the Sonic Blaster and stays on a 7 again!
Her 2 hits from Inferno Pistols claim 2 Noise Havocs (Sonic Blaster and Flamer), and another Blastmaster one dies from Fearlessness.
The remaining Noise Havocs opens fire before the heavily wounded Canoness (3/6 vs 1/2/2).
Their Doom Siren fails to wound, as 2 hits from Blastmasters (Double 2s) wounds her. As a Monoeye comes up the Canoness dies.
The last 3 Noise Marines move up but are ambushed by the Stealthsuits. 3 Gun Drones cause a hit which wounds, 9 Burst Cannon shot just cause 5 hits and 2 wounds! Their Fusion Blaster misses.
2 Noise Havocs die from the Pulse Fire, but the Champion stays by saving the Fearlessness wound.
He tries to fire but he can find nobody to fire at.
Instead the Stealthsuits open fire once more (1/3 vs 6).
Their Fusion Blaster misses on a 1 again! Drones cause 2 hits and 1 wound, the Team Leader again misses all his shots! (Snake Eyes and a 3) The teammates cause 5 hits and 3 wounds. As a result the Champion dies from Snake Eyes.
Witches, Bitches and Communists wins (1 point to 5 points)
Fodder's Big Bug Stout vs Battle Knight Marines
The Sisters manage to fire first before the Ratlings(3 vs 1/3/5).
The Superior’s Brazier is fired, causing 9 hits and burn 8 Ratlings alive. Meanwhile their Heavy Flamer cause 6 hits and kills just 3 Ratlings, their Meltagun misses (a 2), and 17 Bolter hits kill the remains with ease. (Get a pair of Snake Eyes however)
After the merciless cleanse the Sisters advance, only meet by the Dark Reapers. Both of the Exarch’s missiles hit but wounds on Snake Eyes! 5 Reaper Launcher hits kill 4 Sisters, but the Sisters stay on a 7.
Changing turns to fire the Sisters intend to save the Faith for later, so they fire normally. Heavy Flamer hits all of the Reapers and causes 3 wounds, their Meltagun misses (Monoeye), and 8 Bolt Pistol/Bolter hits (4 1s and 4 2s) cause 6 more wounds (there’re 4 6s however). A 1 and 3 2s come up so the Reapers are all dead.
The Sisters advance again, but are attacked by the Tyranid Warriors. Their Fleshborers cause 7 hits and all wounds, killing a single Sister.
Casting Divine Guidance on a 8, the Sisters fire. Their Meltagun hits and wounds, their Heavy Flamer cause 5 hits and cause 3 wounds (killing 2 Warriors in total), and the storm of Bolters just take 5 hits (4 1s and 5 2s) and cause 4 wounds, killing another Warrior instantly in addition to 2 more wounds. One of the wounds is unsaved so the brood takes another wound. A single Warrior takes a Fearlessness wound since one of such wounds are unsaved.
The remaining Sisters initiate another turn of firing again (1/2/4 vs 1).
Their Meltagun misses on a 1! Heavy Flamer hit all 3 of them and cause 2 wounds, killing 2 wounded Warriors. The Bolters cause 10 hits (3 1s and a 2) and cause 4 wounds, and the last Warrior fails 2 saves and dies.
Battle Knight Marines wins (0 point to 5 points)
WKD vs Crouching Kitten, Hidden Mongoose
The Harlequins are obviously faster so they fire first before the Conscripts (1 vs 1/1/6).
Their Fusion Pistols cause 3 hits and kill 3 Conscripts, the Shrieker Cannon cause a single hit (1 and 2) and kills one on a 2, and the Shuriken Pistols cause 4 hits (a 5 and 3 6s) and kill 2 more (Snake Eyes).
In return the Conscripts can’t spot the Harlequins and are pinned on a 7 for next turn.
Taking the chance the Harlequins fire again. Their Fusion Pistols cause 3 hits and kill 3, Shrieker Cannon hits twice and kills 2, and 3 Shuriken Pistol hits (3 2s) kill 2 more, leaving 37 Conscripts on the field.
This time the Conscripts aren’t pinned on exactly a 5 and are ready to fight.
Both sides open fire at the same time in the third turn (6 vs 3/6/6).
The Conscripts spot the Harlequins and opens fire! 74 Lasgun shots cause 26 hits and 11 wounds (5 1s, 6 2s, 4 3s, 5 4s, 2 5s and 4 6s).
In return a single Fusion Pistol hit (Snake Eyes and a 2) kills 1, 2 Shrieker Cannon hits kill 2, and 4 Shuriken Pistol hits (Snake Eyes) kill 4.
The Harlequins make 5 saves (2 5s and 3 6s) but the rest are barely enough to kill them all. However the Conscripts are pinned in place on a 6.
As a result, the Conscripts fire at the same time as the incoming Dark Angel Scouts.
The Conscripts this time cause 21 hits and cause 6 wounds (well, 7 4s down there).
At the same time the Scouts Rapid Fire with their Bolt Weapons, hitting 13 times (4 1s and 3 2s) and score 12 kills. 4 Scouts are also downed by the Lasguns (only saved are 2 6s).
The Conscripts barely runs away on a 5, but the Scouts barely stay on a 9.
The remaining 6 Scouts advance, meeting the Techmarines and his Servitors. His Flamer cause 5 hits and cause 3 wounds, both of his Plasma Pistol/Cutter shot hits and kills (Double 6s), and the Multi-Melta misses on a 1. 1 more Scouts die from the firepower, but the last 3 stays on a 3!
In return the Scouts fire their Krak Missile, which hits and kills the Tech Servitor. The remaining 4 shots of Bolt Pistols are fired, causing 2 hits and 2 wounds (1 on Gun Servitor and other on Techmarine), but both wounds are saved and their team stays on a 8.
The Scouts again take another chance and fire first (3/4/5 vs 2/5/6).
Their Krak Missile hits but fails to wound! 3 Bolt Pistol hits cause 2 wounds (1 and Double 5s), resulting only the Servitor is killed.
Still the Techmarines fire his weapons. 3 Flamer hits cause just 1 wound, and 2 Plasma Pistol hits kill 1 Scout, leaving the one with Missile Launcher behind. The Flamer wound is also unsaved.
The Techmarine runs away on a 11 but the last Scout stays on a 5.
The last Scout advance, but the Wratithguards strike. 2 Wraithcannon hits (Snake Eyes) and 1 wound from it is more than enough to kill him.
Then the Warlock leads their advance, but the Veterans attacks. 2 Meltagun hits cause 1 wound, the Krak Missile misses on a 1, 2 Bolt Pistol hits cause no wounds, and 11 Lasgun hits (Snake Eyes and 8 2s) cause no wounds. 1 Wraithguard is downed.
In return the Warlock fires his Shuriken Pistol, causing a hit but fails to wound. 3 Wraithcannon hits result in wounding by TRIPLE 1s!
The Warlock attempts to lead the squad to fire again (3/4/5 vs 3).
2 Shuriken Pistol hits cause 1 wound, and 2 Wraithcannon hits kill 2 Veterans, but the Pistol wound is saved.
In return 3 Meltagun hits cause 2 wounds, Krak Missile hits and wounds, 9 Lasgun hits (3 1s and 4 2s) cause 2 wounds, and a Bolt Pistol hits fail to wound.
3 Wraithguards are dead from the powerful shots, and the Warlock fails 1 save and dies.
Crouching Kitten, Hidden Mongoose wins (2 points to 5 points)
Rusty Wok vs Team Banana
As the War Walkers are unable to stop the Predator, they have no choice but to give way.
The Predator happily advances, and since the Kroot are unable to stop the vehicle as well, they also need to give way.
And yet the Predator moves up, meeting the Immortals.
3 Overheats are made in addition to 11 hits (there’re 7 6s already), causing 2 glancing hits, resulting in 1 and 5. 1 Immortal is downed due to overheating.
The Predator opens fire, Havoc Launcher cause 2 hits and 5 hits are made, causing just 1 wound. 2 Autocannon hits cause 2 more wounds, and 2 Lascannon hits down 2 Immortals. 2 more Immortals are downed by the normal shots, but the Necrons stays on a 7, but only 1 Immortal comes back.
Both sides open fire at the same time in the second turn (1/5/6 vs 2/6).
The Necrons cause 4 hits and 2 overheat (Snake Eyes), and they cause 2 glancing hits.
A Havoc Launcher shot hits and cause 3 hits but they wounds on Triple 2s, 2 Autocannon hits cause 2 wounds, and 1 Lascannon hit downs another.
1 Immortal downed from overheating and the last one is downed by the Autocannons so the Necrons are unable to test for Repair.
But the Necrons destroy the Predator nonetheless.
Rusty Wok wins (5 points to 1 point)
Raging Angels vs Great Escape
The Fire Dragons take the initiative and fire first (3/5/5 vs 2).
6 Fusion Guns cause 2 auto-penetrations upon the Sentinels, and the 3 hits from Heavy Flamer cause 1 glancing hit.
The unarmoured one got a 2 and 3 so it’s destroyed, while the 2 armoured ones got Double 5 and Double 3 respectively so all 3 Sentinels are incapable to fight on.
The Fire Dragons advance, but the Dark Eldar Warriors stop them.
Both Dark Lance hits and kills, and so are the 2 Blasters. 22 Splinter Rifle hits (8 1s and 4 2s) cause 15 hits upon the survivors, so each survivor take 2 wounds each and 3 more are taken by the normal Fire Dragons. 6 failed saves mean all normal Fire Dragons are dead (all on 3s), and the Exarch dies on a failed save of 2.
The Dark Eldar Warriors move on and the Zoanthropes meet with them. The fire their Warp Blasts normally, causing 2 hits (which result in 5 hits) and all kills, but not enough to force them to take Morale Check.
A Dark Lance hit wounds, and both Blaster hits and wounds. 21 Splinter Rifle hits cause 12 wounds (9 5s and 3 6s).
1 Zoanthrope is killed by 2 unsaved wounds from the Lances, and another dies from the Splinter Rifles since there’re Snake Eyes. The last one’s Fearlessness wound is saved.
Both sides fire at once in the second turn (2/3 vs 3).
The Warp Blast hits and causes 3 hits, which all of them kills and leaves 13 Warriors behind.
Both Dark Lances misses on 1 and 2, but both Blaster hits and wounds, and the Warp Field fails to protect it so the last Floating Brain dies.
The Warriors move up, only seeing the Devastators. Both Frag Missiles hit and cause 4 hits and 3 wounds, 2 Heavy Bolter hits (Snake Eyes and 2 2s) kills 1, 6 Bolter hits kill another 3. 3 more dies from Frag Missile, but the last ones are stubborn enough to stay on a 5.
Both of their Dark Lance hits and kills, a Blaster hit kills another, and 4 Splinter Rifle shots all hit and score 2 wounds, but both wounds are saved on Double 3s.
The Devastators then proceed to run away on a 9, leaving the frustrated Warriors behind.
Great Escape wins (1 point to 5 points)
Meat Shield vs Gunreapers
Both units fire at the same time from the start (3/4 vs 4).
The Champion saves the Plague Banner for later and commences fire, hits 2 hits from Plasma Pistol kills 2, the Meltagun hits but fails to wound, 8 hits from Flamer kills 5 (3 2s), and 6 Bolter hits kill 4 more, so the total kill count will be 11.
At the same time 2 Storm Bolter hits and wounds, a single Meltagun hits and kills, the Plasma Gun fails to hit and instead overheats, but the wound is saved. The Lasguns cause 12 hits and a single wound. The 3 normal wounds are all saved.
In this case the Guardsmen keep on fighting on a 5.
The Plague Marines resumes fire in the second round (3/5 vs 3).
The Champion causes 1 hit and 1 overheats, but that wound is saved and the hitting shot kills. Meltagun hits and kills another, the Flamer hits all the rest 7 but just able to fry 6 of them, and so 2 Bolter hits and wounds kill off the last.
The Plague Marines move up and are attacked by the Tyranid Warriors.
Their Devourers fail to do any hits, both Venom Cannon hits and wounds, 6 Fleshborers hit cause another 6 wounds. 2 Plague Marines are being taken out, and 2 more Plague Marines die from Fearlessness wounds (Snake Eyes), leaving the Champion and the Flamer guy left.
The Plague Banner is then used and causes 6 wounds! 3 Warriors are dead at once. Their Flamer hit all the last 3 but just causing 1 wound, which is easily saved. 2 Fearlessness wounds are unsaved, resulting in 2 Warriors taking a wound.
The last 2 Plague Marines take the chance and fire (3/4 vs 1).
Both Plasma Pistols hit and kills 1 wounded Warrior, but the 2 hits from Flamer fails to wound.
In return the Venom Cannon fails to hit on Double 3s, and Fleshborers misses on Double 2s. A Fearlessness wound is unsaved so another wounded Warrior dies.
Both sides fire at the same time in the third turn (4/6 vs 6).
Both Venom Cannon hits and wounds, but both wound is saved.
Instead the Plasma charges hit once and another overheats, though the wound is saved and the hitting shot wounds, and still the Flamer fails to wound. The last Warrior takes 2 Fearlessness wounds, and it fails to save both so it dies.
The Plague Marines are then being ambushed by the Stealthsuits.
Their Marker Drone hits and adds BS for all his Teammates. Their Fusion Blaster hits and kills, 9 Burst Cannon shots cause 5 wounds, but the Champion saves all of them (3 3s and 2 5s) as well as the Fearlessness wounds on a 6.
However he’s unable to find the Stealthsuits.
The Champion attempts to give another try and fire (1/6 vs 3).
Still he’s unable to do so by a 4 again.
The Marker Drone hits again, and the Fusion Blaster hits but fails to wound! 7 Burst Cannon hits (4 1s and a 2) cause just 2 wounds, and yet the Champion saves both.
The Champion didn’t give up and give another try (2/6 vs 5), but still he’s unable to spot them on a 2.
The Marker Drone hits again, and finally the Fusion Blaster claims the Champion’s life.
The Stealthsuits move up but the Grots stop them. Using an Ammo Runt the Rokkit its and kills a Stealthsuit, and 19 Peashooter hits cause 11 wounds, meaning all members take 2 wounds and Stealthsuits take 1 more.
The Marker Drone dies badly by failing both saves, and 2 more Stealthsuits die.
As a result the last 2 runs away on a 12.
Meat Shield wins (5 points to 1 point)
the MVP of the round
The MVP of the round
it's a hard call for this round. Escapee 1 from Great Escape makes a nice comeback, Sword_Monkey's Predator also did what he had done last round, but Master_Rahl22 from Battle Knight Marines does really good as his Sisters really manages to take out all 3 opponents on their own.
the arrangement of next round
Marines Against Plasma vs Battle Knight Marines
Fodder's Big Bug Stout vs Witches, Bitches and Communists
WKD vs Team Banana
Rusty Wok vs Crouching Kitten, Hidden Mongoose
Raging Angels vs Gunreapers
Meat Shield vs Great Escape