Round 4
A 6+ cover is provided in this round.
Marines Against Plasma vs WKD
the fight
The Conscripts manage to open fire first before the Marines (Triple 2s vs 4).100 SHOTS FROM LASGUN OF DOOM!
……Ahem. 40 of them hits cause 12 wounds. (Lots of 4s in there) 4 1s comes up so 3 Marines die, including the one with Meltagun.
In return 9 Bolter hits (5 2s) cause 7 wounds (Snake Eyes), and the cover saves all but one, leaving 46 more Conscripts behind. 2 more Marines fall from Fearlessness wounds.
Both sides fire together in the second turn (1/2/3 vs 3).
6 hits from Bolters (3 1s and a 2) cause 4 wounds (Snake Eyes), killing 4 Conscripts.
24 Lasgun hits (lots of 4s in there again) cause 8 wounds, killing 3 more Marines. 1 more Marine dies from Fearlessness wounds.
The Sergeant fire first before the Conscripts (3/4/6 vs 1).
Barely passing Last Man Standing he fires his Bolter, causing 2 hits and 2 wounds, killing 2 Conscripts and leaves 38 to go.
Then 28 Lasgun hits cause 8 wounds, but the Sergeant stands alive.
Both sides open fire at the same time again (2/3/4 vs 4).
Passing the test on a 7, Sergeant’s Bolter causes 1 hit and 1 wound, killing another Conscript.
In return 21 Lasgun hits cause 5 wounds, but still the Sergeant stands.
The Sergeant again tries to fire first (3/5/6 vs 5).
But before that he runs away on 12.
The 37 Conscripts move forward, and are attacked by the Death Guard Havocs.
Despite the large number of targets, Nurgle’s Rot causes just 4 wounds! 2 Meltagun hits cause 2 wound, Flamers cause 14 hits in total but just torches 4 Guardsmen! (4 1s and 6 2s) The underslung Flamer cause 9 hits and kills 7, and 3 Bolter hits all become wounds.
2 Guardsmen manages duck into cover while 3 doesn’t, and all 4 victims fall under Nurgle’s Rot on Snake Eyes and Double 3s. The kill count for this round is 18, and so the Conscripts run away on a 9.
The Death Guards move forward but the Techmarine squad faces him.
The Multi-melta hits and wounds, Flamer hits 5 Plague Marines and cause 1 wound, and 2 Plasma Cutter hits wounds. 3 Marines are killed on spot, while the Flamer wound is stopped.
The Flamer Marine falls under Fearlessness wounds on a 1. (But the rest 3 are 6s)
Returning fire the Nurgle’s Rot wounds the Tech Servitor, killing him. Both Meltagun hits and cause 1 wound, killing the Gun Servitor. The Champion’s Bolter cause 1 hit and wounds, but it’s saved. He then stays on the field on a 3.
The Techmarine fires first before the Traitors (1/5 vs 4/4/6).
The Flamer score 1 wound, and both Plasma Cutter hit wounds. 2 Marines die from Plasma shots, and the Flamer wound is saved.
Returning fire the Nurgle’s Rot fails to wound, the Meltagun misses, and both Bolter shot misses, all on 2s!
As such the Champion dies from Fearlessness wounds in order to get a chance to win.
Both sides fire at the same time (5/6 vs 3/3/6).
The Meltagun hits and wounds, and the Techmarine’s Plasma Cutter hits and wounds, while the Flamer wounds.
The Techmarine is being blasted to bits, and the Death Guard saves 1 Plasma wound only (another is a 5) and dies.
The Noise Havocs then fire at the same time as the Wraithguards.
3 Wraithcannon hits cause 2 wounds, as the Singing Spear misses on a 1.
The Flamer hits all of the units and wounds the Warlock and a Wraithguard, the Doom Siren hits all of them as well but just wounds the Warlock, 2 Blastmaster hits cause 4 hits each and 3 wounds in total (the second set of to-wound rolls are QUAD 1s!), and the single Sonic Blaster hit fails to wound. That is, the Warlock takes 2 wounds of Templates, and the Wraithguards take 4 wounds in total.
All 3 Noise Havocs are able to duck for cover (TRIPLE 6s!) but the Warlock dies, and 2 Wraithguard dies as well. 1 more death is caused by Fearlessness wounds.
The Noise Havocs then open fire at the lone Wraithguard (Double 6s vs 3/3/4).
The Templates fail to wound, 2 Sonic Blaster hits fail to wound (1 and 2), and all 3 Blastmasters miss on Snake Eyes and a 2!
The Wraithguard is able to move, hits and wounds with his weapon, killing a Noise Havoc.
The lone Wraithguard then takes its chance to return fire (Double 3s vs 1/4/5).
Able to move again, his Wraithcannon hits and wounds, and kills another Noise Marine.
2 Sonic Blaster hits cause 1 wound, and a Blastmaster hit cause a wound as well. The Wraithguard then fails 1 save and dies.
Marines Against Plasma wins (5 points to 2 points)
Fodder's Big Bug Stout vs Rusty Wok
the fight
As the Ratlings are proved uncapable to hurt Armour 14 even with their Sniper Rifle, they’re forced to give way.
The Predator rolls forward, and is attacked by the Dark Reapers.
Firing 2 shots from his Missile Launcher, the Exarch score 2 hits but are unable to glance the vehicle.
Nurgle’s Rot fail to do damage (3 2s and a 4), both Lascannon hits and wounds, both Autocannon shot misses on 2s, a Havoc Launcher hits and score 3 hits which wounds on Triple 1s! 2 Reaper dies from Lascannon shots, but the rest 2 stays on a 3.
The reapers take another chance to fire at the tank (2/3/5 vs 2/4).
But 2 hits from Missile Launcher still cause no damage.
In turn a Lascannon hit (another is a 1) fails to wound! Both Autocannon hits and cause 1 wound (a 1, rest are 4s), and a Havoc Launcher hit cause 2 hits which both wounds. Nurgle’s Rot also causes 1 wound. Just a single Reaper dies, and the Exarch runs away on a 9.
The Predator continues to move forward, but the Warriors are incapable to do any damage and so they’re being rolled over as well.
Rusty Wok wins (0 points to 5 points)
Witches, Bitches and Communists vs Raging Angels
the fight
The Fire Dragons manage to fire first before the Sisters (2/3/4 vs 1/5/6).
5 Fusion Gun hits score just 3 wounds! The Heavy Flamer hits 9 Sisters and score 8 wounds.4 Sisters are dead on spot by the flames, and 2 more joins them.
Unaffected, the Sisters return fire. A hit from Inferno Pistol (another is a 1) fails to wound! Their Meltagun hits and wounds, 2 Bolter hit cause 1 wound, and their Heavy Flamer cause 8 hits and torch 5 Fire Dragons. Another 2 dies from the Meltagun and Bolter.
Both sides face heavy losses, the Sisters run away on a 10 but the Fire Dragons stay on a 5.
The lasts of the Fire Dragons move forward but are attacked by the Stealthsuits. A Pulse Carbine hits but fails to wound! Burst Cannons score 5 hits in total and they all wounds (4 5s), the Fusion Blaster misses on a 1. The Exarch takes 1 wound and the rest take 4, which results in everyone’s death.
The Stealthsuits then advance, and the Floating Brains come for them.
2 Warp Blast hits cause 4 hits (Snake Eyes), killing 2 of the Stealthsuits (1 with Fusion Blaster and 2 Drones). The rest then flees on a 9.
The Floating Brains move up, and are attacked by the Warlocks. All their Destructors hit the 3 Zoanthropes and cause 6 wounds, the Singing Spears then cause 2 hits and cause 1 wound. But their attacks are all blocked by the Warp Field.
Returning fire the Warp Blasts cause 3 hits and split into 10 hits in total, causing 7 wounds. 2 Warlocks without Destructor die in the progress, still the rest 4 stays on the field.
The rest of the Warlocks open fire before the Brains (2/5/5 vs 3).
Their Destructors hit all of them and cause 7 wounds, and the Singing Spear misses on a 1. 3 wounds are unsaved and wound each of the Brains once.
Meanwhile just a Warp Blast hits (Double 2s) but cause 4 hits, wounding them all. 2 Warlocks die as a result.
The Warlocks still stay on a 7, and 1 Zonathrope dies from Fearlessness wounds.
The last 2 Zonathropes fire first before the Warlocks (1/2/5 vs 6).
1 Warp Blast hits and hits both of them, wounding them both but the wounds are saved on Double 6s!
The Destructors score 2 wounds as the Singing Spear hit fails to wound! But both wounds are saved on 4s.
Both sides fire at the same time (3/4/5 vs 5).
Destructors cause 1 wound and the Singing Spear misses. A Warp Blast hits and scores 2 wounds.
The Destructor wound is saved, and both Warp Blast wounds are saved by 5s.
The Warlocks give another try and opens fire (1/4/5 vs 4).
Both Destructor hits wounds, and the Singing Spear misses again. Still, both wounds are saved.
In return the Brains score 2 hits and become 4 hits in total, which all wounds. The leading Warlock dies so to protect the Destructor, as the last one stands on Snake Eyes.
The Last Warlock makes a stand against the Brains (5/5/6 vs 4).
Passing the Last Man Standing he scores a wound by his Destructor, but it’s saved.
Then both Warp Blast hits and wounds, finally kills the last by Snake Eyes.
Raging Angels wins (1 points to 5 points)
Battle Knight Marines vs Meat Shield
the fight
The Sisters manages to fire first before the traitors (1/3/6 vs 1/3).
Casting Divine Guidence and succeeds, their Meltagun misses, the Heavy Flamer hits all of the 7 and score 2 instant wounds in addition to normal 3, and Bolters cause 17 hits (5 1s and 2 2s) and cause 4 instant wounds in addition to 3 wounds. 2 Instant wounds are saved by cover, but the Bolters and Flames claim 2 more Marines, leaving the Champion all on himself.
His Plague Banner kills 2 Sisters, as 2 Plasma hits cause 2 wounds, killing 2 more. The Sister barely stays on a 9 and the Champion saves his wound.
The Sisters again fires first (2/6/6 vs 1/2).
Their Meltagun misses, Heavy Flamer wounds and 9 Bolter hits (Snake Eyes and 5 2s) causes 3 wounds, killing the Champion who fail 2 saves.
The remaining 10 Sisters move on, and the massive horde of Grots come up and fight them.
The Rokkit fails to hit despite of re-roll. 19 Peashooter hits cause 11 wounds, killing 3 Sisters. But the rest 7 are brave enough to stay on a 9.
The Sisters then return fire, Heavy Flamer torch 8 Grots, the Meltagun hits and wounds, the Brazier is fired and score 8 hits and just kill 4 Grots! 6 Bolter hits wounds 6 more, and means 5 Grots are killed as 2 are saved by the natural cover, 40 remains. The mob barely stays on a 7 after a re-roll.
The Slavers make up the mind and leads the rest to fire first (1/3/3 vs 6).
The Rokkit hits after re-roll and wounds, 11 Grot Blasta hits score 4 more wounds, and as the Rokkit wound is saved by cover just 1 Sister die from the peas.
In return the Heavy Flamer score 9 hits and torch 8 Grots, the Meltagun hit wounds, and 7 Bolter hits causes 6 wounds, killing 5 more in total as 2 are saved by cover, leaving 27 on the field.
The Grot mob then proceeds to run away on a 10 after re-rolling the 11.
The 6 Sisters advance and are attacked by the Chaos Havocs.
2 Meltagun hits and wounds, the Plasma Guns score 3 hits and an overheat as the rest wounds, the Kai Gun cause 1 hit and wounds, and 3 Bolter hits cause 2 wounds. Just 1 Sister stays in the field and it’s the one with Heavy Flamer. She stays on a 4, and the overheat wound is saved, as the Mastery check is barely passed on a 10.
The Heavy Flamer is fired, hitting 6 guys and score 4 wounds, but all are saved. (A 5 and 3 6s)
The Havocs then attempt to finish the work quickly (2/3/3 vs 3/4).
2 Meltagun hits and 2 wounds, finishing the job.
The Havocs move up but the Grey Knights appeared and attacks.
A Storm Bolter hit wounds, as the 4 Incinerators cause 23 hits in total, scoring a massive 16 wounds.
5 1s and a 2 comes up, leaving the Champion all alone but he stays on a 4.
He’s able to track down the Grey Knights and fire, causing 2 hits and 2 wounds, killing the Justicar.
The rest of the Grey Knights attempt to finish the job quickly and fires (1/5/5 vs 2/4).
All 4 Incinerators hit the Champion, and he promptly fail all saves on Snake Eyes and 2 2s.
Battle Knight Marines wins (5 points to 1 point)
Crouching Kitten, Hidden Mongoose vs Great Escape
the fight
The Sentinels attempt to fire upon the Harlequins first (2/3/3 vs 4).
But they fails to see their targets.
In turn, the Harlequins score 2 hits and auto-penetrates, 2 Shrieker Cannon hits cause another penetration, and 4 Shuriken Pistol hits fail to do damage. Only one Lascannon Sentinel is being penetrated and comes up as stunned (a 1), as the other 2 glanced are also being shaken (Double 2) as well.
Since all 3 are incapable to fire, the Harlequins fire again.
All 4 Fusion Pistol hits and auto-penetrates, 2 Shrieker Cannon hits score 1 glancing hit, 7 Shuriken Pistol hits score 2 glancing hits, and only 1 penetration is downgraded.
The Multi-laser one is destroyed but the other 2 are 1 and 3. The glancing hits destroy all their weapons nonetheless.
The Harlequins then move up, but the Dark Eldar Warriors show up to eliminate their counterparts.
A Dark Lance hit wounds, 2 Blaster hits causes 1 wound, and 25 Splinter Rifle shots score 16 wounds. The Eldar saves 8 but the rest are enough to kill them all.
The Dark Eldar advances, but the Scouts are prepared to attack first.
17 Bolt Pistol hits cause 10 wounds, killing 9 Warriors instantly but they stay on a 4.
2 Dark Lance hits cause 1 wound, both Blasters hit wounds, and 8 Splinter Rifle hits (Snake Eyes and 6 2s) cause 3 wounds.
2 Scouts are downed by the heavy weapons, and 2 more falls from the Splinter shots. They then run away on a 10.
The Dark Eldar continues to move up, but the Veterans aren’t going to let them through.
2 Meltagun hits and wounds, Frag Missile hits and hit 3 Warriors which cause 2 wounds, 1 Bolt Pistol hit wounds, and 15 Lasgun hits cause 10 wounds.
3 Warriors are downed by the Meltagun and Bolt Pistol, and 7 more are killed by the Lasguns and Frag Missile, leaving 2 behind. But the last 2 still stays on a 7.
Their Splinter Rifles cause 3 hits and 2 wounds, but the wounds are saved.
Both sides fire together in the second round (6 vs 2/6).
3 Splinter Rifle hits cause just 1 wound, killing a single Guardsman.
But 2 Meltagun hits and wounds are enough to kill them.
The Guardsmen move up, and the Hammerhead finally show up and attacks.
Its Railgun hits and hit 10 Guardsmen, wounding 8 but 2 are saved by cover. 3 Smart Missile hits and wounds, killing 2 more.
The last 6 Veterans then barely flee on a 8.
Great Escape wins (2 points to 5 points)
Team Banana vs Gunreapers
the fight
The War Walkers manage to fire first before the Guardsmen (1/3/4 vs 1).
19 Shuriken Cannon hits cause 18 wounds, and only 2 are saved by cover so only 3 Guardsmen and the officer is alive.
Both Storm Bolter hits cause no damage, while 2 Meltagun hits and auto-penetrates, and neither are Hull Down. 1 got Immobilized and another got stunned. But the Guardsmen got Pinned on a 9.
Taking this chance the rest 3 fires, causing just 5 hits and 3 wounds, killing 3 more, including the Officer.
The last Guardsman is all alone and thus again pinned on a 7.
Recovering, the Walkers contribute a massive overkill of 17 hits and 15 wounds which kills him 13 times over.
Because one of the Walker is immobilized the War Walkers can only fire at the same time as the coming Tyranid Warriors.
1 Venom Cannon hits and glances, 2 Devourer hits cause no damage, and 4 Fleshborer hits (Quad 5s) cause 2 glancing hits. (Snake Eyes and 2 4s)
Meanwhile 17 Shuriken Cannon hits cause 15 wounds.
The Immobilized Walker is destroyed while another is Immobilized, and a further one is shaken.
However the cover save 4 wounds for the Warriors, leaving the one with Venom Cannon stays alive. Just.
As the Fearlessness wound kills it on a 4.
Again the War Walkers have to fire at the same time as the coming Stealthsuits.
But the War Walkers simply can’t see the stealth warriors.
Meanwhile the Markerlight misses, Fusion Blaster misses, and 6 hits from Burst Cannons cause 2 glancing hits, Immobilizing one and shakes another (so 2 are damaged and 2 are undamaged).
Both sides fire at the same time afterwards (2/5/6 vs 6).
The Walkers again fails to spot the target.
Meanwhile the Markerlight misses again, the Fusion Blaster hits and auto-penetrates (no Hull Down), 5 Burst Cannon hits cause 1 glancing hit. The penetrating hit takes off a Shuriken Cannon from a damaged Walker, as the glancing hit just shakes another.
The Walkers manage to open fire first again (1/2/6 vs 2).
But still the targets are nowhere to be found.
In return the Markerlight hits, the Fusion Blaster misses (barely on a 2), 7 Burst Cannon hits (3 1s and 2 2s, 5 5s and 2 6s) cause 2 penetrations (Double 6s) and neither are downgraded, blowing up a badly damaged Walker and stun another.
Even they seem blind the Walkers still gain the initiative (1/2/6 vs 1).
This time they finally find the Stealthsuits on a 6 and opens fire. Just 2 hits are made (3 1s, 3 2s and 4 3s) and both wounds, killing 2 Stealthsuits (1 and 2).
The Markerlight hits again, the Fusion Blaster hits and auto-penetrates, and 5 Burst Cannon hits (just a 1) cause another penetration, and neither is downgraded, resulting in immobilizing another Walker while one is stunned.
The rest of the Stealthsuits stays on a 4.
The last mobile Walker doesn’t give and continue to fire (2/5/6 vs 5) but it can’t find the Stealthsuits.
In return the Markerlight hits again, the Fusion Blaster misses on a 2, 4 Burst Cannon hits cause 2 glancing hits which comes as Double 5, immobilizing the last healthy Walker while taking one of the another Walker’s Cannon.
Even they can’t move the Walkers still try to find the targets (1/5/6 vs 3).
And yet they fail to do so.
The Stealthsuit attacks, Markerlight misses, Fusion Blaster hits and auto-penetrates, 2 Burst Cannon hits cause 1 penetration, and 1 is downgraded to glancing hits.
The penetrated shot just stuns a Walker, as the glancing hit takes away another Shuriken Cannon.
Still the Eldar doesn’t give up and continue firing (3/4/6 vs 2).
They again find the target, 5 Shuriken Cannon hits cause 4 wounds, one on each Stealthsuit and one on the Marker Drone. The Marker Drone is dead on a 2, but the other wounds are saved.
In return the Fusion Blaster hits and auto-penetrates, 5 Burst Cannon hits (Monoeye) cause 1 penetration and 2 glancing hits, and 1 penetration become glancing hits so each Walker takes 1 glancing hit.
The penetration shot disables another Shuriken Cannon, while the glancing hits are 4 and 2 5s so all weapons on the Walkers are gone.
The last 3 Stealthsuits still stay on a 6.
The Stealthsuits finally advances, but the Kroots are prepared already.
The Kroot Gun all hits (3 4s, a 5 and 2 6s) but just cause 3 wounds (TRIPLE 1s), and 16 Kroot Rifle hits cause 9 wounds.
They just fail 4 saves in total, but unfortunately they’re enough to kill them all.
Team Banana wins (5 points to 1 point)
the MVP of the round
The MVP of the round
I don't want to say that but Sword_Monkey of Rusty Wok win this round's MVP again.
He systematically rolled over the Ratlings and Tyranid Warriors, while the Dark Reapers isn't effective to stop this thing. Overpowered, but brutal. That's why he win this roun's MVP.
Edit: Fixed the words.
Actually Jianaran has a close call for holding enemies for so long, but he's just a bit unlucky and have little counterattack chances to scare enemies away.
the review of the ladder after this round
BG's Post-Round 4 Comments:
So......What's the deal of the ladder after this round?
With the top team Meat Shield also defeated in ths round, Rusty Wok has replaced their top place as the leading team, but just by 1 point. Marine Against Plasma, Meat Shield and Team Banana are closely following them, so the next round will be pretty decisive to see if they can leave others behind, or being left behind. Especially Marine against Plasma, if they win over the Rusty Wok then they can claim the first place.
The middle part of the ladder is also intense. Of all teams above 10 points but below 16 points, the difference is just 4 points, so any failures/victories can see some of the teams going up or falling down, but not by a great level. So all the mid-rank teams should be careful or they'll lose some advantegous grounds to other teams.
As for the lower teams, the main focus will be between WKD and Fodder's Big Bug Stout. If WKD wins, they can reduce the distance with the main ladder, thus will still have a chance to go for the Finals if they're lucky. But if they lose, they'll be really hard to recover since they'll be falling behind by a large portion. Even Gunreapers doesn't win the next round, there'll still have at least 3 points of difference with them.
It'll be intense.
Still, it's just Round 4, so who knows what'll happen afterwards?
==============================================
the arrangement of next round
Next Round:
Marines Against Plasma vs Rusty Wok
Fodder's Big Bug Stout vs WKD
Witches, Bitches and Communists vs Meat Shield
Battle Knight Marines vs Raging Angels
Crouching Kitten, Hidden Mongoose vs Gunreapers
Team Banana vs Great Escape