Page 2 of 2 FirstFirst 12
Results 51 to 88 of 88

Opposing Fronts Beta Bug Collection

  1. #51
    Komutan
    Guest
    When I try to booby trap a strategic point with kettenkrad, it sometimes does not comply(yes, I try it after selecting Scorched Earth).

    On Hochwald Gap, a kettenkrad on the right side of the river can capture the fuel point on the left side. This does not look like intended. I am not sure whether other units can do it as well.

  2. #52
    Member fallen soldier7's Avatar
    Join Date
    Feb 2007
    Location
    California, America
    On Hochwald Gap, a kettenkrad on the right side of the river can capture the fuel point on the left side. This does not look like intended. I am not sure whether other units can do it as well.
    kettens have a longer range for capping than other units. they don't have to be standing right next to the strategic point.

  3. #53
    Minor interface bug:

    Was reinforcing my infantry section today, and the ugly huge reinforcing signs never came up. They did get new men in the end, but the signs were missing.

  4. #54
    galaga
    Guest
    As to the super sappers continuing to repair after it is supposedly finished, that isn't a bug- it's a feature. You'll notice the health go white. This means that the unit (or bldg, or whatever) has more health than usual. Which sounds great, except:

    1) You cannot tell exactly how much more. This means you have no way of assessing how close engineers are to completing the max health bonus, nor how healthy the unit is during battle.
    2) You don't appear to be able to queue up these operations- at least I couldn't. Can anyone confirm?

    I haven't seen anyone use the over-repair ability well... anyone- a bit off-thread, I know, but I'm really curious if there are any bugs with the ability considering so few seem to use it!

  5. #55
    Wedge1126
    Guest
    On angoville, I couldn't get my Bren Carrier to go through the gap in the hedge on the left side. I didn't test to see if other units were affected.

  6. #56
    Another interface glitch:
    When upgrading panzelite veterancy, if you want to cancel and select another upgrade, right clicking the upgrading icon makes the veterancy buttons disappear.

    Alternative workaround is to click the other vet button WHILE upgrading, and it'll automatically switch to the one you want.

  7. #57
    Member Imperial Honour's Avatar
    Join Date
    Mar 2007
    Location
    Western Australia
    Although not exactly related multiplayer wise to the beta I certainly hope that they don't let an error like this get into the final game. I mean how obvious is it once you actually check :P... Anyway was waiting for a mate to log on so I was on the start screen (or whatever you would call it) and was messing round checking out the campaign stuff (as in does each campaign have the right description and stuff not the actual campaigns since they aren't enabled are they) and found the messed something up for the beta at least, can't let this error get into the game.



    Basically the summary box thing for each campaign is switched around with "Continue Operation Market Garden Campaign" for Liberation of Caen summary box thing and vica versa...

    Regards,
    IH

  8. #58
    Datzl
    Guest
    Stats recording, Over 2 days, played 4 diff ranked games as brits, one every game, still shows as 1-0. Tried playing back to back and hours apart. Every game though was one where opponent gave up in 5 to 10 mins so they quit out rather than VP's counting down.

  9. #59
    werst spella evar Bonnet's Avatar
    Join Date
    Dec 2002
    Location
    mile high


    (Previously, and still occasionally zbobet2012)

  10. #60
    No clue if this has been reported, but a 2v2 match just loaded up and froze while all four of us were able to talk to each other. We waited for a few minutes before quitting out.

    Here's the warnings.log



    I'm suddenly unable to remember how to attach things...

  11. #61
    The Commando Concealing smoke has a delayed smoke pop put effect is immediet before smoke is popped and they can get 3 screen inches before leaving the smoke cloud. Also the concealing smoke cancels all targeting on them.

    Oh and Natrapsmai attachments were disabled here.
    All sides are only as Overpowered as you let them.

  12. #62
    Ahhh that explains it then.

    Also, is it just my game or do the T4 medpacks say something about a missing key?

  13. Child's Play Donor  #63
    senile member Mac_Bug's Avatar
    Join Date
    Jan 2000
    Location
    Caprica
    Are you able to get redmodel's log for that session?

  14. #64
    Member Cobra5's Avatar
    Join Date
    Nov 2006
    Location
    GGG Command
    I'm not sure if its already been reported, but the German and American airplanes will knock stuff down as they fly over. I've seen the German Luftwaffe plane knock trees down as it flew over in Rails and Metal, and the American P-47 knock down brick smokestacks on that new 2v2 map (Etvaux?).

  15. #65
    galaga
    Guest
    My medpacks also have some UI indicator about a "missing key".

  16. #66
    Gh0stbuster
    Guest

    strange incendiary grenades

    If the Panzergranadiers throw their grenades on a squad in a building, and you are leaving the building, when it burns it happens that nobody can ever go in this building again.
    There appears just no "enter this building symbol". Funnily enough it doesnt appear everytime you leave the building.

  17. #67
    Member MajFauxPas's Avatar
    Join Date
    Aug 2006
    Location
    Portland, OR, USA
    Automatch bug (1v1, BSM deselected, PE): was stuck searching for game with no option to cancel the automatch for several minutes. Had to quit via console.

    /edit Emailing Buggo per stickied thread.
    Hoping CoH2 Ships With Worldbuilder....

  18. #68
    Are you able to get redmodel's log for that session?
    Unfortunately I'm not. But this may help out:

    The first match up was a 2v2 on Rails and Metal, VPC game set to 500 tickets. The three of them remade the game with the same conditions without me and had the same problem. They remade it yet again without the player dao2 (IIRC) and I was able to join. We reset the conditions to a different 2v2 map (Estouvix?) with VPCs set at 1000 tickets and had no issues.

    We didn't do any further testing of the issue to see if it was the player, map, or settings. :x I doubt that helps much but it's all I have.

  19. Child's Play Donor  #69
    senile member Mac_Bug's Avatar
    Join Date
    Jan 2000
    Location
    Caprica
    I ran into two bugs, but probably already reported

    1. Greyhound gets engine damage from incendiary mortar rounds, but even after repairs it can't move
    2. It is possible to order the HQ to move while it is deploying such that it is deployed but still drives around, lets you queue builds but not build it.
    3. Americans are getting wtfbbqpwned by PE.

  20. #70
    Member Imperial Honour's Avatar
    Join Date
    Mar 2007
    Location
    Western Australia
    Imperial Honour here again to report some bugs to Relic SIR! Anyway currently been beta testing the game like usual and then discovered some more errors and issues. Anyway check them out and get them fixed please because we all want this game the best it should and can be!
    -------------------------------------------------------------------------------


    Should anyone think this bug was fixed you were mistaken, obviously someone forgot to go through "ALL" the Werhmacht units that use the Medic Kit because guess who is missing the code to direct his medic kit to the right tooltip .ucs... You guessed it the Officer for one, there are also a few others but I can't screenshot them all without making a huge post.


    you would be like OMGWTF as well were the British and Americans storming through your wire at your Forwards HQ and vital fuel and munition points... Since when can people walk through wire like that seriously? just as well I won the game though in the end with the help of my allies.

    Regards,
    IH
    One percent of the Blood Gods consume 99 percent of the blood and skulls. #OccupyTheSkullThrone
    "Repent! For Tomorrow You Shall Die!"
    STEAM & GFWL: Malkael (Brother Malkael)

  21. #71
    Member
    Join Date
    Sep 2006
    Location
    Somewhere in Jemen
    anyone noticed the fucked up behavior of pioneers trying to build some barbedwire?
    they dance around the wire like theres something to celebrate...taking hours to build the wire...and most of the time they finish the barbe wire on the wrong side...this was fixed in vCOH...dont know if this is a bug or intended or just screwed but definetly anoying

  22. #72
    Member Imperial Honour's Avatar
    Join Date
    Mar 2007
    Location
    Western Australia
    Another bug again, this time its for Relic Online, more ghost games on the horizon I say... Anyway again I found a ghost game to thanks for my friends\friends list (since it makes it easy to pinpoint if it is a ghost game or not just by check the list) so there are still definitely improvements to be made to the Relic Online code before ghost games disappear, but hey can't fault Relic for trying to improve.



    Regards,
    IH

  23. #73
    Datzl
    Guest
    Like the Stormtrooper bug, the overwatch artillery will also counter battery fire PE AT grenades, suspect maybe has something to do w/ the projectile type. ( Wonder if theyll counter battery newly patched stuhs then)

  24. #74
    Member MajFauxPas's Avatar
    Join Date
    Aug 2006
    Location
    Portland, OR, USA
    Quote Originally Posted by Mac_Bug
    3. Americans are getting wtfbbqpwned by PE.
    Heh, and Wehrmacht are getting wtfbbqpwntthx by Amis, especially on the increasingly nasty 1v1 BSM

    On topic: any Wehrmacht wire layers, not just Pios but Volks and Grens, do the dance thing from one end to the other between each segment while laying it out. But, in vcoh, it works perfectly. What happened?

  25. #75
    Member
    Join Date
    Jul 2007
    Location
    Antarctica
    On topic: any Wehrmacht wire layers, not just Pios but Volks and Grens, do the dance thing from one end to the other between each segment while laying it out. But, in vcoh, it works perfectly. What happened?
    I'd rather have dancing pios than pios byt the thousands. I notice this with PG's as well. I tell them to build a building. So one of them goes near the plot and kneels down then his pals, hanz and franz, run around like they're pants are on fire.


    [BUG] When im playing as axis and i click on 25lbr i can hear their little calling card like "25lbr here" things like that. I shouldn't be able to hear that when they're my enemy. Also same thing goes when im playing with a brit as an ally and i click on their 25lbr. "25lbr here" No you're not mine stop lying to me! oh well...

  26. #76
    Member MajFauxPas's Avatar
    Join Date
    Aug 2006
    Location
    Portland, OR, USA
    Played an automatch 1v1 with PE selected, entered game as Wehrmacht. At end of game, returned to automatch, and PE was still selected.

    BSM and Rails 1v1 "feature" the ability to completely lock people in their base, with no way of getting out alive to capture points. For other reasons, they should be removed from 1v1 ranked games, but for this reason, they should both be returned to sender....

  27. #77
    Member
    Join Date
    Dec 2006
    Location
    Cambridgeshire, UK

    Bridge

    this bridge was destroyed by a crashing German plane, my sappers couldn't reapir it (as I had no icon when I hovered over it), but could use it, armour couldn't, but my teammate (also British) could repair the bridge

    Cromwell's Pitifull Attempt

    Last edited by Snipermanic; 21st Sep 07 at 9:02 AM.
    At 21:40 the second Battle of El Alamein began when more than 1,000 guns along the whole front opened fire simultaneously on the German Artillery twenty minutes later they switched aim to the German forward posistions. As a huge curtain of dust and smoke rose over the Germans, British Infantry moved in with fixed bayonets to the skirl of the pipers.

  28. #78
    Some things I noticed recently:
    An incendiary shell fired on the house on the SE cutoff point on Angoville instantly destroyed the full-heath house and killed the near-full-health 6 man rifle squad inside.

    Tank shock on the Churchill suppresses the infantry long before the tank gets close to them. It also suppresses them even when they're retreating, and they hang around for a bit and get caught up on the tank often getting shot it. Retreating should cancel suppression, even if the suppression doesnt' happen until after the unit enters retreat mode.
    "Also, I can kill you with my brain."

    aka CluelessSmurf

  29. #79
    Sniper shot on a PE halftrack with 2 squads in it kills two guys.

  30. #80
    Komutan
    Guest
    Several times, I could not see any message written in chat rooms including my own messages. Restarting the game solved the problem.

  31. #81
    ztlebxam
    Guest

    Hulled down tank moved

    I was playing a game last night and rolled my tanks into the heart of the german base and used the hull down feature to better fortify my tanks. My one tank which started at the left of the Wehrmacht Quarters ended up just to the right of the main Headquarter building. All the time being in the hull down position.

    Start of hulled down



    Hull down position 2



    In response to Snipermans Cromwell pitfall attempt with the bridges, I also had an unusual encounter.
    I was repairing the bridge, when all the tanks came rolling in. I stopped the repairs and started to attack the tanks across the river when they started going through the almost repaired bridge.

    Tank through bridge


    If that wasn't unusual enough, the next pic is even better.

    Rocket tank


  32. #82
    CyrusReij
    Guest
    Aye this is a bug, It happens with PE Panzer 4 as well. If it is moving while you issue a Rapid Fire command it slides along WHILE doing rapid fire, just as the churchill or whatever can keep moving while it sets up the Hull Down.

  33. #83
    Banned Unicous's Avatar
    Join Date
    Jun 2007
    Location
    Berlin, Germany, Europe, Earth, Milky Way....
    hopefully not mentioned somewehere else:a few days ago i was playing brits on rails and metal. i believe i did both upgrades on the hq truck made it mobile and tried to set it up on another resource point. he set up but as i selected it i could not build any units (greyed out) nor make it mobile/set it up( cause it already was). it showed the image of a set up truck with sandbags around it and the strangest thing happened when i ordered it to move. it literally slided upon the ground but wouldnt do anything else. i moved it towards enemy lines so it could be killed since i had no at weapons/explosives. called another truck problem was gone. lost the game as it took a few seconds to realize and react( trying to kill that double agent).

  34. #84
    Member
    Join Date
    Dec 2006
    Location
    Cambridgeshire, UK
    When the wirbelwinds main gun is destroyed it slows down, like it should when engine is damaged

    and Firefly's barrel stays destroyed until the engine is fixed (if both are damaged/destroyed)

    Firefly Barrel


  35. #85
    ztlebxam
    Guest

    Neverending game

    I don't know if this was already posted, I looked but couldn't find anything.
    If the allies have at least one American base the British Command Trucks keeps coming, even when everything else is destroyed and no more units are left.
    We searched the entire map and found nothing.
    This is the second time this happened in a game I was in.

    Command truck



    Destroyed base


  36. #86
    kurkomayra
    Guest

    Panzer IV inf support tank

    There's a bug in the Panzer elite Panzer IV inf. support tank. If you research armor skirts to it, it takes damage from flamer engineers. However without them it reacts to fire like any other tank, no damage.

    Cant post any screenshots because its pretty impossible in this situation, but i've seen it many times before.

  37. #87
    XPEH BAM
    Guest
    Does anyone notice anything strange when u look at the board where u have to pick a doctrine when u play for PE?

    Everytime i picked a doctrine i was thinknig "why does "Scortched Earth" doctrine have an 88 and a Fallshirmjaeger with an FG 42?" It took me a while to realise (lol) that, Luftwaffe's and Scortched Earth's pictures need to be swaped around.

    Correct it me if im wrong.

    I think its not a bug. Just a minor error, but still! still it needs to be corrected! :-)

    P.S. For some reason i cannot post attachments.

  38. #88
    Member
    Join Date
    Sep 2006
    Location
    Somewhere in Jemen
    heres a nother lil bug...if u want to "setup" the scoutcar in a territory and it shows this "ghost" image of the car like when u place a builing...the thing is this "ghost" image shows a armoredcar...not a scout car

    @XPEH BAM: yeah it wuz mentioned some time ago...

Page 2 of 2 FirstFirst 12

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •